Touch of Malice

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Touch of Malice
Grimoire Touch of Malice.jpg
Production overview

Manufacturer:

Eris Morn

Style:

Hive
Weapons of Sorrow

Rarity class:

Exotic

Weapon type:

Scout Rifle

Intrinsic frame:

Rapid-Fire Frame (D2)

Required level:

30-40 (D1)

Min-max stability:

36-51 (D1)
61 (D2)

Min-max handling:

45 (D1)
40 (D2)

Min-max reload speed:

51-65 (D1)
61 (D2)

Min-max magazine:

11 (D1 and D2)

Specifications

Feed system:

Clip Magazine

Ammunition type:

Primary

Fire mode:

Full Automatic

Rate of fire:

240 RPM (D1)
260 RPM (D2)

Damage:

Kinetic Kinetic

Effective range:

58-82 (D1)
53 (D2)

Hidden stats

Aim assistance:

40-50 (D1)
40 (D2)

Zoom:

20 (D1 and D2)

Recoil:

80-100 (D1)
85 (D2)

Bounce intensity:

20 (D1)
15 (D2)

Bounce direction:

Tends Vertical

Airborne effectiveness:

25 (D2)

Service history

In service:

Guardians

Affiliation:

Oryx, the Taken King
King's Fall
Eris Morn
Weapons of Sorrow

 

"Let them feel every lash, every curse, every touch of malice that they first dealt to me."
— Weapon description

Touch of Malice is an Exotic Kinetic Scout Rifle obtained through collecting Calcified Fragments and fighting bosses in the King's Fall Raid.

In Destiny 2, it is available as a random drop after defeating Oryx, the Taken King in the final encounter of the reprised raid released in Season of Plunder.

Destiny[edit]

Acquisition[edit]

Gameplay[edit]

The Touch of Malice is a high RoF-lower Impact archetype of Scout Rifle. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it.

The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super Ward of Dawn to have Blessing of Light and have increased health.

Perks[edit]

  • Intrinsic: Touch of Malice – Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force.
  • Barrel
    • Soft Ballistics: Less recoil. Penalty to Impact.
    • Smooth Ballistics: Increased recoil. Boost to range.
    • Smart Drift Control: Predictable and controllable recoil. Penalty to range.
  • 1st perk
    • Eye of the Storm - This weapon becomes more accurate as your health gets lower.
  • Stat modifiers
    • Snapshot: Aiming this weapon is incredibly fast.
    • Hammer Forged: Improved range and accuracy.
    • Flared Magwell: Reload this weapon even faster.
  • Exotic perk
    • Touch of Mercy - Three rapid kills will return a portion of the wielder's health.

Destiny 2[edit]

Gameplay[edit]

The Touch of Malice has remained mostly unchanged from the original in both function and gameplay dynamic. However, with increased access to healing and damage resistance by all classes, users will typically be able to take advantage of the intrinsic perk (merged with Touch of Mercy) for longer than in Destiny 1, and can do so without staying in place if necessary.

New to the Destiny 2 version of Touch of Malice is the perk Charged with Blight, which uses precision hits to charge up a secondary attack. Once fully charged with ten hits, holding reload chambers in a Darkness Bolt that poisons and blinds enemies for a brief period of time when fired. Additionally, while not explicitly mentioned in the perk description, enemies poisoned by the Darkness Bolt take 50% more damage from all Weapons of Sorrow, i.e. Touch of Malice itself, Thorn, Osteo Striga and Necrochasm. This further empowers the weapon's already-high DPS and makes returning strategies for team use of the weapon even more effective.

Perks[edit]

  • Intrinsic: Touch of Malice - The final round in the magazine deals bonus damage, drawing from the wielder's life force, and then regenerates itself. Rapidly defeating 3 targets restores health. Guardians and powerful combatants count as more than one defeated target.
  • Polygonal Rifling: Barrel optimized for recoil reduction.
    • Increases stability.
  • Flared Magwell: Optimized for fast reloading.
    • Slightly increases stability.
    • Greatly increases reload speed.
  • Exotic Trait: Charged With Blight - Precision hits drain combatants' life force and charge up a ball of Darkness. [Alternate Weapon Action] and then fire to unleash the blight projectile, shrouding combatants in Darkness and temporarily blinding them.
  • Hand-Laid Stock: This weapon is optimized for recoil control.
    • Increases stability.

Catalyst[edit]

In the Destiny 2 reprised raid, this weapon's catalyst is obtained after completion of a secret puzzle in the raid. After obtaining 700 kills with this weapon, the catalyst unlocks the following perk:

  • Rapid Hit: Rapid precision hits temporarily increase stability and reload speed.

Grimoire and Lore[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

"LET THEM FEEL EVERY LASH, EVERY CURSE, EVERY TOUCH OF MALICE THAT THEY FIRST DEALT TO ME." —ERIS MORN


Here am I, with the power to craft from my enemy's darkest secrets a weapon that could wound them at their core!

So what stays my hand?

When I behold the interiority of these cold, cold fragments, I see blind, squirming creatures. Every wound they give, they feel also upon themselves. Every bite they tear from the Light only deepens, never fills, the raging emptiness behind their terrible mouths.

The voices are as loud as ever. My nightmares just as bitter. My coal-black hatred burns as hot. But I feel something else now. Could it be…

No! I refuse it.

I will build this weapon.

Trivia[edit]

  • The Touch of Malice itself is considered one of the Weapons of Sorrow[1].
  • According to the Books of Sorrow, Oryx intended for the weapon to be built, and since it was, he was able to maintain his immortality, continuing to feed off the victims of the weapon. The Hive Worm God, Xol, Will of the Thousands, also used this technique, becoming the Sniper Rifle Whisper of the Worm upon his defeat at the hands of The Guardian.
  • During the Quest to build the Ruinous Effigy, a transmission excerpt from Eris states that the Touch of Malice was used as a blueprint for the Ruinous Effigy. She comments that, while the Touch of Malice was "crude, vicious", the Ruinous Effigy "is a thing of beauty".
  • The perk "Charged with Blight" is a pun on the "Charged with Light" mechanic introduced in Season of Dawn.

Gallery[edit]

List of appearances[edit]

References[edit]