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Salvage

From Destinypedia, the Destiny wiki

This article is about the Season of the Deep activity. For the Crucible mode, see Salvage.
Salvage
SalvageInfo.jpg

Game:

Destiny 2

Campaign:

Season of the Deep

Player(s):

6

Recommended Power Level:

1750
1830 (Legend)

Location:

Salvage Rig, Titan

Enemy faction(s):

Xivu Arath's Horde
House of Dusk

Hostile race(s):

Hive
Taken
Fallen

Objective(s):

Collect Golden Age salvage from the shallows of the Kraken Mare for Drifter.

Coordinate your fireteam to take on this Legend Challenge. Haul up Golden Age salvage from Titan’s sea while defending against your foes. (Legend)

 

Salvage is an activity introduced with Season of the Deep. With the return of Titan, the Vanguard starts coordinating operations to rid the New Pacific Arcology and surrounding areas from the forces of Xivu Arath, God of War, and recover Golden Age equipment to use for themselves.

Objectives[edit]

Rig
  • Secure the Rig
Clear the Rig of combatants.
  • Begin Salvage Operations
Site secure. Begin the salvage operation.
  • Reach the Next Job Site
    • Xivu Arath’s Attention
Keep the salvage operation running smoothly by resolving any issues on-site.
  • Site Security
    • Defeat combatants until the salvage can be safely transmatted out
Protect salvage from combatant forces.
  • Site Security
    • Defeat combatant waves
Defeat remaining combatant waves.
  • Engineering
    • Repair the salvage cranes
Locate spare parts throughout the Rig and return them to the cranes.
If Fallen combatants
  • Site Reliability
    • Repair comminication relays
Fallen have sabotaged power in the Rig.
  • Ordance Disposal
    • Disarm Fallen explosvies
Fallen saboteurs have planted explosives on the Rig. Find and disarm them.
  • Ordance Disposal
    • Defeat the Fallen Demolitionsits
Find and defeat the Fallen responsible for sabotaging the Rig.
If Hive combatants
  • Site Reliability
    • Stop Sacrificial Thralls from reaching the ritual portal
  • Ordance Disposal
    • Locate and destroy the hive ritual crystals
Prevent the Hive from performing a ritual on the Rig.
  • Ordance Disposal
    • Defeat the Ritualist Wizards
Defeat the Hive ritualists.
If facing Azshradat
  • Locate the disruption
Something is stirring beneath the salvage site.
  • Defeat Azshradat's Runekeepers
    • Runekeepers defeated: x of 4
Prove your strength to Azshradat by defeating Runekeepers.
  • Defeat Azshradat, Celebrant of Xivu Arath
    • Time until Rune Disruption: x:xx
Secure this salvage operation by defeating the seafloor threat.
  • Claim salvage
Claim your cut of the salvage.
If facing Uorgotha
  • Locate the disruption
Something is stirring beneath the salvage site.
  • Defeat Xivu Arath's forces
    • Taken wizards defeated: x of 3
Defeat the Taken Wizards to draw out Xivu Arath’s servant.
  • Defeat Uorgotha, Scourge of the Deep
Weaken Uorgotha by defeating his retinue.
  • Uorgotha is vulnerable
Defeat Uorgotha while he is weakened.
  • Defeat Val Ca'uor
Defeat Val Ca'uor, Bladebound to Xivu Arath.
  • Claim salvage
Claim your cut of the salvage.

Transcript[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.
Rig

Secure the Rig

Salvage Rig, Titan

The fireteam lands on the Rig.

  • Drifter: We got some nasties crawlin' all over the Rig! Go shoo 'em away so we can get to work!

Or alternatively

  • Drifter: I got proximity alarms going off all over the Derelict! Must be some uninvited guests on the rig. Show 'em the door!

Or alternatively

  • Sloane: Sensors are indicating enemy contact on the rig; engage and eliminate.

Or alternatively

  • Sloane: I can feel her. Whispering behind my eyes. Watching. Sharpening her sword.

Or alternatively

  • Sloane:Enemy contacts on the rig; secure the area before they can cause any substantial damage.

Or alternatively

  • Saint-14: Aha! Our enemies seek to disrupt our salvaging? Then we will drive them off! Go, fight!

Or alternatively

  • Saint-14: We must defend the rig! Go protect the machinery! I will advise from here.

The fireteam clears the zone of combatants and begins salvage operations.

The fireteam moves to the required job site.

Site Security

Enemy combatants attempt to destroy the salvage awaiting transmat.

A salvage cache is under attack!

The fireteam move to defend the salvage.

  • Drifter: Ah, hell! Here we go again! Enemies are after our salvage. Light 'em up!

Or alternatively

  • Drifter: Gonna need somebody to keep an eye on all this stuff. Hang tight, and blast anybody that tries to get grabby with our loot.

Or alternatively

  • Drifter: So I got a task perfectly suited for ya: shoot ANYTHING that tries to take our stuff!

The fireteam defeats the first wave.

Security Status: Two more combatant waves incoming...

The fireteam defeats the second wave.

Security Status: One more combatant wave incoming...

Taken arrive, reinforcing the combatants and corrupting the salvage.

The fireteam defeats the final wave.

Security Status: Salvage yard hostiles clear

If a salvage site is destroyed

The fireteam fail to defend the salvage sites.

A salvage cache has been destroyed by your foes!

Site Reliability

Enemy combatants sabotage the salvage operations.

  • Drifter: Come on down, fellas! We got all sorts of damage that needs repairs.

Or alternatively

  • Drifter: Got some doing what needs getting done out here, friends. Need you to lend a hand.

Or alternatively

  • Drifter: Well, looks like we got some maintenance to do! This old bucket's a few centuries old, or — I dunno, probably more. Be nice and gentle.

If Fallen combatants

Fallen including Fallen Sappers sabotage the site, taking wrenches and destroying communication relays.

The fireteam move to repair the communication relays with the wrenches.

If Hive combatants

Hive prepare a ritual portal, attempting to sacrifice thralls to charge it.

The fireteam defeat the thralls before entering the portal; denying the ritual of power.

Engineering

The cranes used for the salvage operation cease to function.

  • Drifter: Damn. Looks like the cranes blew their fuses. Gonna need you to roll up your sleeves and get in there.

Or alternatively

  • Drifter: Welp, there goes the backup power relays. You mind lendin' a hand down there? Otherwise, we're dead in the water.

Or alternatively

  • Drifter: [grunts in annoyance] Electrical is fried. Gonna need you to get in there and see what you can do to fix it.

The fireteam repair the cranes by installing spare fuses.

If a Guardian gets killed while carrying a crane part

Guardian’s crane part was stolen!

Ordnance Disposal

Enemy combatants attempt to destroy the Rig.

  • Drifter: Need you Guardians down here to disarm some volatile parting gifts our friends left for us.

Or alternatively

  • Drifter: We got explosive ordinance on deck! Need you to take care of it, hero.

Or alternatively

  • Drifter: Aw, you gotta to be kidding me! Well, looks like our visitors from before left some surprises for us. Gonna need you to clear this all out. Carefully.

If Fallen combatants

The Fallen plant explosive ordnances throughout the Rig.

A Fallen explosive has been armed!

The fireteam move to defuse the charge.

The Guardian defused a Fallen explosive!

If the fireteam fail to defuse a charge

A Fallen explosive has been detonated!

The fireteam dispose of all the charges.

A pair of Fallen Demolitionists arrive.

The fireteam defeat the Fallen Demolitionists.

If Hive combatants

The Hive prepare a ritual to destroy the Rig.

Devoured Ogres arrive

The fireteam defeat the Devoured Ogres, then take their Resonant Shard.

The fireteam use the Resonant Shard to destroy all the ritual crystals.

A ritual crystal has been destroyed!

A pair of Ritualists of Xivu Arath arrive.

The fireteam defeat the Ritualists of Xivu Arath.

Locate the Disruption

The fireteam is disrupted by a source below the methane sea.

  • Drifter: Quick question: How do you feel about unfathomable depths and horrific abominations? Anyway, transmat firing!

Or alternatively

  • Drifter: Looks like all our salvaging might've drawn some unwanted attention. Tell 'em to go mind their own business.

Or alternatively

  • Drifter: So it looks like we got ourselves a problem. Gotta get wet to take care of it. Don't drown or nothin'!

Kraken Mare, Titan

The fireteam dives beneath Kraken Mare.

  • Drifter: Uh... [laughs nervously] Ah... uh oh.

Or alternatively

  • Drifter: Something's down here, lurking in the weird. Shake it up — see what comes out.

Or alternatively

  • Drifter: We got a big nasty fella down here. Go give 'em a tap on the backside for ol' Drifter.

Treasure-laden Combatant[edit]

An Salvage Hoarder or Avaricious Knight arrives.

A treasure-laden combatant is near...

The fireteam defeat the Salvage Hoarder or Avaricious Knight, and take their treasure.

A treasure-laden combatant has been defeated!

If the fireteam fail to defeat the treasure-laden combatant in time.

The treasure-laden combatant leaves the site with their hoard.

Xivu Arath's Attention[edit]

As Xivu Arath’s Attention is 1 minute away

Xivu Arath’s gaze is drawn to the salvage site...

As Xivu Arath’s Attention is 30 seconds away

Xivu Arath’s ire is nearly upon you...

Final Confrontation[edit]

If facing Azsharadat

Azshradat, Celebrant of Xivu Arath arrives.

Runekeeper Wizards and Knights arrive.

Azshradat tests the fireteam with the runes.

The Guardian has found the ritual rune

The fireteam empower the correct ritual runes, gaining Heinous Rite, to remove the Runekeepers’ shields.

After a moment, the hive disrupt the fireteams connection to the ritual rune.

Repeating the process, the fireteam defeat all the Runekeepers, breaking Azshradat’s shield.

The fireteam defeats Azshradat, Celebrant of Xivu Arath.

If facing Uorgotha

A Wizard manifests

The fireteam defeat the Servile Wizards to draw out Uorgotha.

Uorgotha, Scourge of the Deep arrives.

The fireteam defeat the taken minions, including Servile Taken; breaking Uorgotha’s shield.

The fireteam divert Uorgotha’s attention, shooting its back

Val Ca'uor, Bladebound to Xivu Arath arrives

The fireteam defeat Uorgotha, Scourge of the Deep and Val Ca'uor, Bladebound to Xivu Arath.

Mission Complete[edit]

Week 1

The fireteam complete their salvage operations.

  • Drifter: Hey, Saint! How's the old man doing?
  • Saint-14: Ah, it is kind of you to ask. Osiris is well. Better than well, actually. I think he found what he was looking for on Neptune.
  • Drifter: And what was that anyway? The city, Neomuna?
  • Saint-14: No, no—he found a purpose. Learning. Teaching. Mentoring. What he was always good at, but always walked away from.
  • Drifter: Yeah... sounds like a nice run of luck for you two these days. 'Bout time.

Or alternatively

  • Drifter: Hey, chief. Is it true you found yourself a suit of "power armor" a while back? Don't suppose you could... find another?
  • Sloane: I remember that armor. Golden Age tech, very advanced. Huh. It fused itself to me, boosted my strength, speed, agility, endurance…
  • Sloane: until it ran out of juice, that is. Then I had to rip myself out of it to keep moving. Tore up my internal organs — made a mess.
  • Sloane: My Ghost had a hell of a time putting me back together. So… I guess the armor had some… design flaws. Still interested in scoring one?
  • Drifter: You know... I think I'll pass.

Or alternatively

  • Lord Saladin: Osiris came to visit me yesterday. I believe it was his first time aboard a command carrier of that size. I dare say he enjoyed himself.
  • Saint-14: Ha, yes! He mentioned this at dinner. He says Caiatl reminds him of himself, which is one of Osiris's favorite compliments.
  • Lord Saladin: I'll be it is. Caiatl took a long while to warm up, given the past, but I think she was able to see beyond her suspicions to the man himself.
  • Lord Saladin Did you know she asked Osiris to begin teaching the Cabal forces about the Darkness? She wants to understand Stasis and Strand.
  • Saint-14: He neglected to mention that. It is… oddly humble of him not to brag. It is good to see everyone is growing.

Or alternatively

  • Sloane: So, you're with Caiatl now. How many among her rank ransacked the Tower?
  • Lord Saladin: More than none, but fewer than you might believe. You've… missed a lot since you were gone.
  • Sloane: It feels like… like yesterday to me, Saladin. We were alone, scattered, Lightless. I was ready to fight until my body broke.
  • Lord Saladin: I don't expect you to immediately acclimate to the new world you've found yourself in… but I do expect you to try.
  • Lord Saladin: If I can learn to open my eyes and see beyond the tip of my sword… I know you can too.

Or alternatively

  • Drifter: What's the saying? "Many hands make light work"? Ehh, I dunno. Some of that stuff still looked pretty heavy.
  • Sloane: I didn't see you lifting anything.
  • Drifter: Hey, hey! Ain't you a tactician? My job's the same; it's logistics.
  • Sloane: Mm-hmm. "Logistics".
  • Drifter: I mighta… also been eatin' lunch.

Gameplay[edit]

Overview[edit]

Salvage is a six-player matchmade activity that can be launched from the H.E.L.M. The activity features a Threat Modifier and two Surge modifiers, running weekly, as well as the Shielded Foes modifier. A Legend, non-matchmade version is also selectable, which has fixed encounters, Champions, and Overcharge modifiers. During the activity, players will take on four possible "jobs" to maintain the Arcology, each with a five-minute timer. Each encounter may differ slightly depending on which area it takes place, and which race is being fought, either the Fallen or the Hive, though Taken reinforcements appear sporadically alongside the others. After the job's objectives are completed, or the timer runs out, they will continue to the next job, until three jobs are done. After that, they will be teleported to the bottom of Kraken Mare to deal with one of two possible bosses, whose death will complete the activity.

Opening[edit]

Players will be sent to either the Salvage Rig or within the Arcology and, after clearing a small group of foes, a post for a Rally Banner will appear. Interacting with a machine near the banner will direct the players to their first job.

Salvage Protection[edit]

Three caches of salvage will appear in the area, each with its own health bar. Enemies will continuously arrive via dropships, with groups escalating in size and rank as the encounter goes on. These enemies will rush to the salvage caches and start damaging them. If all three caches are destroyed, the encounter fails. Defeating foes will raise the encounter's completion bar, which must be filled to complete the encounter successfully. About halfway through the fight, a group of Taken led by a Servile Vandal will appear in the area, and summon Blight pools under the caches that will continuously damage them until the interlopers are dealt with.

Engineering[edit]

Three fuses will blow off of a crane, and the Guardians will have to find replacements and carry them through the hail of enemies. All the while, hordes of increasingly powerful enemies will arrive to stop the Guardians. If a fuse is lost, for example by falling off a cliff, a substitute will appear soon after, either in a Hive boil or carried by a Resilient Marauder highlighted by an objective mark. Some enemies can also steal fuses off of players. Once three fuses are delivered, three more will blow off another crane, requiring the same process to be repeated.

Ordnance Disposal[edit]

This encounter sees the Guardians disarm ordnance that will destroy the rig if not dealt with. If the Fallen are the enemies, bombs with a thirty-second timer will appear periodically on the map, highlighted by a red objective marker. Interacting with the bomb will disarm it, adding five seconds to the timer, while letting it explode will detract ten seconds from it. If the Hive are the enemy, several crystals will appear around the area. Soon after, a Devoured Ogre will arrive, and killing it will make it drop a Resonant Shard, whose beam is the only thing that can destroy the crystals. Once all explosives or crystals are removed, the leading saboteurs, either Fallen Demolitionists or Ultra Ritualists of Xivu Arath, will arrive, and defeating them will complete the encounter.

Site Reliability[edit]

This encounter differs significantly between enemy races.

Fallen

Several pieces of Hive matter will be highlighted in the area. Destroying them will release a Wrench, which must be used on one of several consoles around the area to progress the activity. Once all the initial wrenches are used up, more will be delivered at regular intervals by Fallen Sappers. Once all the consoles have wrenches in them, the encounter is completed.

Hive

An Ascendant Portal will appear in an area, pushing off anyone moving close to it. Hordes of enemies will begin spawning, but players must look out for Wrathborn Thrall and Cursed Thrall that will try to rush past them and into the portal. Each enemy that passes through detracts one second from the encounter's timer. Once enough enemies are slain, the encounter is completed.

Final Encounter[edit]

After the third encounter, the players will be Transmatted to the seafloor, where they must navigate some submerged corridors. Once through, they will reach the arena of one of the two possible bosses, either Azshradat, Celebrant of Xivu Arath or Uorgotha, Scourge of the Deep. Defeating the boss will complete the activity.

Treasure-Laden Combatants[edit]

Very rarely, a special enemy, either an Avaricious Knight or a Salvage Hoarder, will appear from a dropship in between rounds. Killing this foe rewards players with significant amounts of loot and keys.

Unique Enemies[edit]

Bosses

Rewards[edit]

These weapons and armor can be obtained randomly by completing matches of Salvage, Deep Dives, and rank-up packages. They also can be focused at H.E.L.M. for the price of a Deep Engram, Legendary Shards, and None Glimmer.

List of appearances[edit]