Salvage

From Destinypedia, the Destiny wiki

This article is about the Season of the Deep activity. For the Crucible mode, see Salvage.
Salvage
SalvageInfo.jpg

Game:

Destiny 2

Campaign:

Season of the Deep

Player(s):

6

Recommended Power Level:

1750
1830 (Legend)

Location:

Salvage Rig, Titan

Enemy faction(s):

Xivu Arath's Horde
House of Dusk

Hostile race(s):

Hive
Taken
Fallen

Objective(s):

Collect Golden Age salvage from the shallows of the Kraken Mare for Drifter.

Coordinate your fireteam to take on this Legend Challenge. Haul up Golden Age salvage from Titan’s sea while defending against your foes. (Legend)

 

Salvage is an activity introduced with Season of the Deep. With the return of Titan, the Vanguard starts coordinating operations to rid the New Pacific Arcology and surrounding areas from the forces of Xivu Arath, God of War, and recover Golden Age equipment to use for themselves.

Objectives[edit]

Rig
  • Secure the Rig
Clear the Rig of combatants.
  • Begin Salvage Operations
Site secure. Begin the salvage operation.
  • Reach the Next Job Site
    • Xivu Arath’s Attention
Keep the salvage operation running smoothly by resolving any issues on-site.
  • Site Security
    • Defeat combatants until the salvage can be safely transmatted out
Protect salvage from combatant forces.
  • Site Security
    • Defeat combatant waves
Defeat remaining combatant waves.
  • Engineering
    • Repair the salvage cranes
Locate spare parts throughout the Rig and return them to the cranes.
If Fallen combatants
  • Site Reliability
    • Repair comminication relays
Fallen have sabotaged power in the Rig.
  • Ordance Disposal
    • Disarm Fallen explosvies
Fallen saboteurs have planted explosives on the Rig. Find and disarm them.
  • Ordance Disposal
    • Defeat the Fallen Demolitionsits
Find and defeat the Fallen responsible for sabotaging the Rig.
If Hive combatants
  • Site Reliability
    • Stop Sacrificial Thralls from reaching the ritual portal
  • Ordance Disposal
    • Locate and destroy the hive ritual crystals
Prevent the Hive from performing a ritual on the Rig.
  • Ordance Disposal
    • Defeat the Ritualist Wizards
Defeat the Hive ritualists.
If facing Azshradat
  • Locate the disruption
Something is stirring beneath the salvage site.
  • Defeat Azshradat's Runekeepers
    • Runekeepers defeated: x of 4
Prove your strength to Azshradat by defeating Runekeepers.
  • Defeat Azshradat, Celebrant of Xivu Arath
    • Time until Rune Disruption: x:xx
Secure this salvage operation by defeating the seafloor threat.
  • Claim salvage
Claim your cut of the salvage.
If facing Uorgotha
  • Locate the disruption
Something is stirring beneath the salvage site.
  • Defeat Xivu Arath's forces
    • Taken wizards defeated: x of 3
Defeat the Taken Wizards to draw out Xivu Arath’s servant.
  • Defeat Uorgotha, Scourge of the Deep
Weaken Uorgotha by defeating his retinue.
  • Uorgotha is vulnerable
Defeat Uorgotha while he is weakened.
  • Defeat Val Ca'uor
Defeat Val Ca'uor, Bladebound to Xivu Arath.
  • Claim salvage
Claim your cut of the salvage.
Arcology
  • Secure the Arcology
Clear the Arcology Landing Zone of combatants.
  • Begin Salvage Operations
Begin Salvage Operation.
  • Reach the Next Job Site
    • Xivu Arath’s Attention
Keep the salvage operation running smoothly by resolving any issues on-site.
  • Site Security
    • Defeat combatants during salvage transmat
Protect salvage from combatant forces.
  • Site Security
    • Defeat combatant waves
Defeat remaining combatant waves.
  • Engineering
    • Repair the crane
Find repair components in the Arcology and return them to the crane.
If Fallen combatants
  • Site Reliability
    • Repair power relays
Defeat the Fallen saboteurs.
  • Ordance Disposal
    • Disarm Fallen explosvies
Fallen saboteurs have planted explosives in the Arcology. Find and disarm them.
  • Ordance Disposal
    • Defeat the Fallen Demolitionsits
Defeat the Fallen responsible for sabotaging the Arcology.
If Hive combatants
  • Site Reliability
    • Stop Sacrificial Thralls from reaching the ritual portal
  • Ordance Disposal
    • Locate and destroy the hive ritual crystals
The Hive are preparing a ritual in the Arcology. Stop them at all costs.
  • Ordance Disposal
    • Defeat the Ritualist Wizards
Defeat the Hive ritualists.
If facing Azshradat
  • Locate the disruption
Something is stirring beneath the salvage site.
  • Defeat Azshradat's Runekeepers
    • Runekeepers defeated: x of 4
Prove your strength to Azshradat by defeating Runekeepers.
  • Defeat Azshradat, Celebrant of Xivu Arath
    • Time until Rune Disruption: x:xx
Secure this salvage operation by defeating the seafloor threat.
  • Claim salvage
Claim your cut of the salvage.
If facing Uorgotha
  • Locate the disruption
Something is stirring beneath the salvage site.
  • Defeat Xivu Arath's forces
    • Taken wizards defeated: x of 3
Defeat the Taken Wizards to draw out Xivu Arath’s servant.
  • Defeat Uorgotha, Scourge of the Deep
Weaken Uorgotha by defeating his retinue.
  • Uorgotha is vulnerable
Defeat Uorgotha while he is weakened.
  • Defeat Val Ca'uor
Defeat Val Ca'uor, Bladebound to Xivu Arath.
  • Claim salvage
Claim your cut of the salvage.

Transcript[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.
Rig

Secure the Rig

Salvage Rig, Titan

The fireteam lands on the Rig.

  • Drifter: We got some nasties crawlin' all over the Rig! Go shoo 'em away so we can get to work!

Or alternatively

  • Drifter: I got proximity alarms going off all over the Derelict! Must be some uninvited guests on the rig. Show 'em the door!

Or alternatively

  • Sloane: Sensors are indicating enemy contact on the rig; engage and eliminate.

Or alternatively

  • Sloane: I can feel her. Whispering behind my eyes. Watching. Sharpening her sword.

Or alternatively

  • Sloane:Enemy contacts on the rig; secure the area before they can cause any substantial damage.

Or alternatively

  • Saint-14: Aha! Our enemies seek to disrupt our salvaging? Then we will drive them off! Go, fight!

Or alternatively

  • Saint-14: We must defend the rig! Go protect the machinery! I will advise from here.

The fireteam clears the zone of combatants and begins salvage operations.

The fireteam moves to the required job site.

Site Security

Enemy combatants attempt to destroy the salvage awaiting transmat.

A salvage cache is under attack!

The fireteam move to defend the salvage.

  • Drifter: Ah, hell! Here we go again! Enemies are after our salvage. Light 'em up!

Or alternatively

  • Drifter: Gonna need somebody to keep an eye on all this stuff. Hang tight, and blast anybody that tries to get grabby with our loot.

Or alternatively

  • Drifter: So I got a task perfectly suited for ya: shoot ANYTHING that tries to take our stuff!

The fireteam defeats the first wave.

Security Status: Two more combatant waves incoming...

The fireteam defeats the second wave.

Security Status: One more combatant wave incoming...

Taken arrive, reinforcing the combatants and corrupting the salvage.

The fireteam defeats the final wave.

Security Status: Salvage yard hostiles clear

If a salvage site is destroyed

The fireteam fail to defend the salvage sites.

A salvage cache has been destroyed by your foes!

Site Reliability

Enemy combatants sabotage the salvage operations.

  • Drifter: Come on down, fellas! We got all sorts of damage that needs repairs.

Or alternatively

  • Drifter: Got some doing what needs getting done out here, friends. Need you to lend a hand.

Or alternatively

  • Drifter: Well, looks like we got some maintenance to do! This old bucket's a few centuries old, or — I dunno, probably more. Be nice and gentle.

If Fallen combatants

Fallen including Fallen Sappers sabotage the site, taking wrenches and destroying communication relays.

The fireteam move to repair the communication relays with the wrenches.

If Hive combatants

Hive prepare a ritual portal, attempting to sacrifice thralls to charge it.

The fireteam defeat the thralls before entering the portal; denying the ritual of power.

Engineering

The cranes used for the salvage operation cease to function.

  • Drifter: Damn. Looks like the cranes blew their fuses. Gonna need you to roll up your sleeves and get in there.

Or alternatively

  • Drifter: Welp, there goes the backup power relays. You mind lendin' a hand down there? Otherwise, we're dead in the water.

Or alternatively

  • Drifter: [grunts in annoyance] Electrical is fried. Gonna need you to get in there and see what you can do to fix it.

The fireteam repair the cranes by installing spare fuses.

If a Guardian gets killed while carrying a crane part

Guardian’s crane part was stolen!

Ordnance Disposal

Enemy combatants attempt to destroy the Rig.

  • Drifter: Need you Guardians down here to disarm some volatile parting gifts our friends left for us.

Or alternatively

  • Drifter: We got explosive ordinance on deck! Need you to take care of it, hero.

Or alternatively

  • Drifter: Aw, you gotta to be kidding me! Well, looks like our visitors from before left some surprises for us. Gonna need you to clear this all out. Carefully.

If Fallen combatants

The Fallen plant explosive ordnances throughout the Rig.

A Fallen explosive has been armed!

The fireteam move to defuse the charge.

The Guardian defused a Fallen explosive!

If the fireteam fail to defuse a charge

A Fallen explosive has been detonated!

The fireteam dispose of all the charges.

A pair of Fallen Demolitionists arrive.

The fireteam defeat the Fallen Demolitionists.

If Hive combatants

The Hive prepare a ritual to destroy the Rig.

Devoured Ogres arrive

The fireteam defeat the Devoured Ogres, then take their Resonant Shard.

The fireteam use the Resonant Shard to destroy all the ritual crystals.

A ritual crystal has been destroyed!

A pair of Ritualists of Xivu Arath arrive.

The fireteam defeat the Ritualists of Xivu Arath.

Locate the Disruption

The fireteam is disrupted by a source below the methane sea.

  • Drifter: Quick question: How do you feel about unfathomable depths and horrific abominations? Anyway, transmat firing!

Or alternatively

  • Drifter: Looks like all our salvaging might've drawn some unwanted attention. Tell 'em to go mind their own business.

Or alternatively

  • Drifter: So it looks like we got ourselves a problem. Gotta get wet to take care of it. Don't drown or nothin'!

Kraken Mare, Titan

The fireteam dives beneath Kraken Mare.

  • Drifter: Uh... [laughs nervously] Ah... uh oh.

Or alternatively

  • Drifter: Something's down here, lurking in the weird. Shake it up — see what comes out.

Or alternatively

  • Drifter: We got a big nasty fella down here. Go give 'em a tap on the backside for ol' Drifter.
Arcology

Secure the Arcology

New Pacific Arcology, Titan

The fireteam lands in the Arcology.

  • Sloane: This feels good. We strike back as one fist, crushing Xivu Arath's forces. Get to work!

Or alternatively

  • Sloane: Guardian, I'm picking up enemy signals in the Arcology; sweep through and clear 'em out!

Or alternatively

  • Drifter: Y'know, this place ain't half bad. Put up some string lights, invite some pals over, get some music going... it's got a vibe!

Or alternatively

  • Drifter: We gotta get to work, Guardians! Tell these jerks they don't gotta go home, but they can't stay here!

Or alternatively

  • Lord Saladin: Guardian, the hunt begins. Push into the Arcology and wipe out the invaders.

Or alternatively

  • Lord Saladin: We will hold the line. Hunt down the enemy, and secure the Arcology!

Or alternatively

  • Saint-14: Look at you, leaping into battle! Show the enemy they cannot hold us back!

Or alternatively

  • Saint-14: The Arcology is under attack; repel the invaders!

The fireteam clears the zone of combatants and begins salvage operations.

The fireteam moves to the required job site.

Site Security

Enemy combatants attempt to destroy the salvage awaiting transmat.

A salvage cache is under attack!

The fireteam move to defend the salvage.

  • Sloane: Hostiles inbound; get between them and the salvage.

Or alternatively

  • Sloane: They're not giving up. Protect our salvage, Guardians.

Or alternatively

  • Sloane: We have enemies incoming! They're going after the salvage deliveries; Guardians, intercept!

The fireteam defeats the first wave.

Security Status: Two more combatant waves incoming...

The fireteam defeats the second wave.

Security Status: One more combatant wave incoming...

Taken arrive, reinforcing the combatants and corrupting the salvage.

The fireteam defeats the final wave.

Security Status: Salvage yard hostiles clear

If a salvage site is destroyed

The fireteam fail to defend the salvage sites.

A salvage cache has been destroyed by your foes!

Site Reliability

Enemy combatants sabotage the salvage operations.

  • Sloane: We have maintenance that needs to be done, and this area is too dangerous for anyone but a Guardian. Let's get to work.

Or alternatively

  • Sloane: We're in this fight together. Time to get this Arcology back in operation.

Or alternatively

  • Sloane: Let's get to work, Guardians... stronger together.

If Fallen combatants

Fallen including Fallen Sappers sabotage the site, taking wrenches and destroying power relays.

The fireteam move to repair the power relays with the wrenches.

If Hive combatants

Hive prepare a ritual portal, attempting to sacrifice thralls to charge it.

The fireteam defeat the thralls before entering the portal; denying the ritual of power.

Engineering

The cranes used for the salvage operation cease to function.

  • Sloane: I'm detecting multiple systemic failures in engineering. Guardians, I need you down there.

Or alternatively

  • Sloane: That attack left us vulnerable. We need you out there handling repairs.

Or alternatively

  • Sloane: Power readings are abnormal. The invasion must have damaged some of the Arc relay fuses. They need to be replaced.

The fireteam repair the cranes by installing spare fuses.

If a Guardian gets killed while carrying a crane part.

Guardian’s crane part was stolen!

Ordnance Disposal

Enemy combatants attempt to destroy the Arcology.

  • Sloane: The enemy left explosive ordinance primed to blow! I need your assistance on this Guardians.

Or alternatively

  • Sloane: Guardians, our enemies left explosives behind. We need to dismantle them before they damage the Arcology.

Or alternatively

  • Sloane: There's explosives rigged around the Arcology. We need to disarm them before they blow!

If Fallen combatants

The Fallen plant explosive ordnances throughout the Arcology.

A Fallen explosive has been armed!

The fireteam move to defuse the charge.

The Guardian defused a Fallen explosive!

If the fireteam fail to defuse a charge

A Fallen explosive has been detonated!

The fireteam dispose of all the charges.

A pair of Fallen Demolitionists arrive.

The fireteam defeat the Fallen Demolitionists.

If Hive combatants

The Hive prepare a ritual to destroy the Arcology.

Devoured Ogres arrive.

The fireteam defeat the Devoured Ogres, then take their Resonant Shard.

The fireteam use the Resonant Shard to destroy all the ritual crystals.

A ritual crystal has been destroyed!

A pair of Ritualists of Xivu Arath arrive.

The fireteam defeat the Ritualists of Xivu Arath.

Locate the Disruption

The fireteam is disrupted by a source below the methane sea.

  • Sloane: Guardians, we have enemies inbound on the seafloor. Brace yourselves. Transmat firing!

Or alternatively

  • Sloane: Our salvage operations have stirred up enemy forces on the seafloor. Sending you in, Guardians.

Or alternatively

  • Sloane: We have hostiles gathering on the seafloor. Sending you in to deal with them!

Kraken Mare, Titan

The fireteam dives beneath Kraken Mare.

  • Sloane: Xivu Arath is marshaling her forces. Be prepared for anything.

Or alternatively

  • Sloane: [groans] I can feel... rage. Guardian? Something's near.

Or alternatively

  • Sloane: Guardians, stand strong. They're going to throw everything they have at us.

Treasure-laden Combatant[edit]

An Salvage Hoarder or Avaricious Knight arrives.

A treasure-laden combatant is near...

The fireteam defeat the Salvage Hoarder or Avaricious Knight, and take their treasure.

A treasure-laden combatant has been defeated!

If the fireteam fail to defeat the treasure-laden combatant in time.

The treasure-laden combatant leaves the site with their hoard.

Xivu Arath's Attention[edit]

As Xivu Arath’s Attention is 1 minute away

Xivu Arath’s gaze is drawn to the salvage site...

As Xivu Arath’s Attention is 30 seconds away

Xivu Arath’s ire is nearly upon you...

Final Confrontation[edit]

If facing Azsharadat

Azshradat, Celebrant of Xivu Arath arrives.

Runekeeper Wizards and Knights arrive.

Azshradat tests the fireteam with the runes.

The Guardian has found the ritual rune

The fireteam empower the correct ritual runes, gaining Heinous Rite, to remove the Runekeepers’ shields.

After a moment, the hive disrupt the fireteams connection to the ritual rune.

Repeating the process, the fireteam defeat all the Runekeepers, breaking Azshradat’s shield.

The fireteam defeats Azshradat, Celebrant of Xivu Arath.

If facing Uorgotha

A Wizard manifests

The fireteam defeat the Servile Wizards to draw out Uorgotha.

Uorgotha, Scourge of the Deep arrives.

The fireteam defeat the taken minions, including Servile Taken; breaking Uorgotha’s shield.

The fireteam divert Uorgotha’s attention, shooting its back

Val Ca'uor, Bladebound to Xivu Arath arrives

The fireteam defeat Uorgotha, Scourge of the Deep and Val Ca'uor, Bladebound to Xivu Arath.

Mission Complete[edit]

Week 1

The fireteam complete their salvage operations.

  • Drifter: Hey, Saint! How's the old man doing?
  • Saint-14: Ah, it is kind of you to ask. Osiris is well. Better than well, actually. I think he found what he was looking for on Neptune.
  • Drifter: And what was that anyway? The city, Neomuna?
  • Saint-14: No, no—he found a purpose. Learning. Teaching. Mentoring. What he was always good at, but always walked away from.
  • Drifter: Yeah... sounds like a nice run of luck for you two these days. 'Bout time.

Or alternatively

  • Drifter: Hey, chief. Is it true you found yourself a suit of "power armor" a while back? Don't suppose you could... find another?
  • Sloane: I remember that armor. Golden Age tech, very advanced. Huh. It fused itself to me, boosted my strength, speed, agility, endurance…
  • Sloane: until it ran out of juice, that is. Then I had to rip myself out of it to keep moving. Tore up my internal organs — made a mess.
  • Sloane: My Ghost had a hell of a time putting me back together. So… I guess the armor had some… design flaws. Still interested in scoring one?
  • Drifter: You know... I think I'll pass.

Or alternatively

  • Lord Saladin: Osiris came to visit me yesterday. I believe it was his first time aboard a command carrier of that size. I dare say he enjoyed himself.
  • Saint-14: Ha, yes! He mentioned this at dinner. He says Caiatl reminds him of himself, which is one of Osiris's favorite compliments.
  • Lord Saladin: I'll be it is. Caiatl took a long while to warm up, given the past, but I think she was able to see beyond her suspicions to the man himself.
  • Lord Saladin Did you know she asked Osiris to begin teaching the Cabal forces about the Darkness? She wants to understand Stasis and Strand.
  • Saint-14: He neglected to mention that. It is… oddly humble of him not to brag. It is good to see everyone is growing.

Or alternatively

  • Sloane: So, you're with Caiatl now. How many among her rank ransacked the Tower?
  • Lord Saladin: More than none, but fewer than you might believe. You've… missed a lot since you were gone.
  • Sloane: It feels like… like yesterday to me, Saladin. We were alone, scattered, Lightless. I was ready to fight until my body broke.
  • Lord Saladin: I don't expect you to immediately acclimate to the new world you've found yourself in… but I do expect you to try.
  • Lord Saladin: If I can learn to open my eyes and see beyond the tip of my sword… I know you can too.

Or alternatively

  • Drifter: What's the saying? "Many hands make light work"? Ehh, I dunno. Some of that stuff still looked pretty heavy.
  • Sloane: I didn't see you lifting anything.
  • Drifter: Hey, hey! Ain't you a tactician? My job's the same; it's logistics.
  • Sloane: Mm-hmm. "Logistics".
  • Drifter: I mighta… also been eatin' lunch.
Week 3

The fireteam complete their salvage operations.

  • Xivu Arath: MY HERALDS FALL TO YOUR BLADES. VIOLENCE BRINGS YOUR WILL TO BEAR.
  • Xivu Arath: I AWAIT YOUR TITHE.

Or alternatively

  • Xivu Arath: CELEBRATE YOUR VICTORY! CLAIM THE SPOILS OF WAR!
  • Xivu Arath: USE THEM TO DESCEND INTO THE DEEP. ENTER MY ARENA. JOIN ME IN BATTLE.

Or alternatively

  • Xivu Arath: FEEL! FEEL THE AGONY OF VICTORY! FEEL THE PULSE OF BATTLE! EMBRACE THE WREATH OF BLADES THAT IS MY HEART! AIAT! AIAT! AIAT!
  • Sloane: No…
  • Xivu Arath: I AM THE THROAT THAT SINGS THE SONG OF YOUR UNDOING! I AM THE GRAVE, FILLED WITH BONES OF THE WEAK AND THE PITEOUS! I WILL BE YOUR REBIRTH, OR I WILL BE YOUR END!
  • Sloane: No. No!
  • Drifter: Sloane? You... you OK? Who're you talking to?
  • Xivu Arath: I GUIDE YOUR HAND. I BLEED THEM DRY. I AM YOUR ENDING.
  • Sloane: [grunts] It's under control. [exhales] I'm fine.

Or alternatively

  • Sloane: I'm surprised you're here and not with Osiris, Saint.
  • Saint-14: Ah, Osiris and I... we know we will always return to one another, but there will be times when we must be apart, too. For reasons bigger than either of us.
  • Saint-14: But I am here because of you, Sloane. When I heard your voice on the comms, I was the first to stand and volunteer.
  • Sloane: I'm glad to hear you've started act more responsibly. I remember a very different Saint-14.
  • Saint-14: Ah, yes. That—those were—those were different times.

Or alternatively

  • Sloane: Stasis. Strand. [sighs] Hard to believe that Guardians are actually using the Darkness, and that the Vanguard is OK with it!
  • Lord Saladin: I felt the same way at first. But over the years, I've come to understand that a former threat can make for a powerful asset.
  • Sloane: Like your "Iron War Beasts"? Even the ones who marched on the Last City?
  • Lord Saladin: Every soldier has battles they'd rather forget… whether they're a Legionary, or an Iron Lord.

Or alternatively

  • Sloane: Drifter, I've been meaning to ask for a long time: What is that thing you're dragging behind the Derelict?
  • Drifter: Oh, that ol' thing? Eh, some kinda paracausal mumbo jumbo. One of Ikora's sneaky buddies calls it, uh, "an engine of pure potential".
  • Drifter: The little curvy part's a portal — goes to a space where imagination is reality. It's what makes that machine I have work, how I make those counterfeit Taken.
  • Sloane: Counterfeit?
  • Drifter:' Well, yeah! I ain't some kinda spooky Taken maker! I just happen to have a big magic rock that makes dreams come true, sister.
  • Sloane: You don't have any idea, do you?
  • Drifter: [laughs] Nope!

Or alternatively

  • Drifter: Some of the tech we're salvaging looks like it could have been used for weapons and armor.
  • Drifter: Makes you wonder why a bunch of eggheads would need their own private arsenal.
  • Lord Saladin: Despite being a time of peace, the Golden Age saw many advancements in the field of weapons research.
  • Drifter: Heh. No matter how good things get, someone's always gearin' up for the next war.
  • Lord Saladin: All good things eventually come to an end. The Collapse proved that once and for all.

Or alternatively'

  • Sloane: This report is interesting. Xivu Arath intended to use Rasputin's Warsat network as an unwinning scenario.
  • Sloane: We fire the Warsats on her army, she gains power through death. She fires the Warsats on the City, everyone dies.
  • Sloane: We only achieved victory through defeat. Through a... moment of sacrifice. It makes me wonder about our approach to defeating her.
  • Lord Saladin: Winning without fighting. Philosophers of war have contemplated this very thing, both in our culture and, as I've learned, those beyond Earth.
  • Sloane: How do you defeat the undefeatable? That's an interesting problem.

Or alternatively

  • Saint-14:This Ahsa, she has been here on Titan a long time, yes? But she is not FROM Titan, is she?
  • Drifter:Nope! Way I hear it, she's a survivor of whatever turned into the worm gods the Hive worship. She got offered a bad deal and said, "No thanks."
  • Saint-14:So... how did she get to Titan, then? Does she—does she have a very large ship?
  • Sloane:She burrowed.
  • Saint-14:Burrowed?
  • Sloane:Through the Ascendant Plane. I recall an explanation: something about... rivers through dimensions. Great currents and... cosmic flows. It's all... very hazy.
Week 6

The fireteam complete their salvage operations.

  • Drifter: We got any ideas what that graveyard was about? All them bones where Xivu Arath's people were doing their thing?
  • Sloane: Humanity wasn't the only species to suffer during the Collapse. Titan must have had an abundance of naive life.
  • Drifter: Huh. Never thought about that… all the critters that got wiped out when the Golden Age did.
  • Drifter: Leave it to the Witness to kill off everybody's pets. Jerk.

Or alternatively

  • Drifter: Hey, Sloane! Moondust's gonna come pay you a visit while you're hanging out here.
  • Sloane: ...Moondust?
  • Drifter: Eris. She hates the nickname, but it's a cute hate. Anyway, she wants to pick your brain about your experiences with Ahsa.
  • Sloane: I suppose I can... tidy up a bit.
  • Drifter: I don't think you need to worry about that, sister.

Or alternatively

  • Saint-14: Sloane, I… wanted to apologize for something. I know this is not the best time, but... if not now, when?
  • Saint-14: When I was Vanguard Commander, before Zavala, I was… reckless. Irresponsible. Always running off after Osiris. Always forgetting my duties at home.
  • Saint-14: But you… you stepped up and took responsibility for it. You forged the title of Deputy Commander out of grit and tenacity, to cover my shortcomings.
  • Saint-14: And you never once complained. You were the glue that held the Tower together while I… chased dreams. And I never did I once say… thank you.
  • Saint-14: So! In front of the Guardians and the universe, I say it: thank you, Sloane. If anyone deserves that title, it was you, not me.
  • Sloane: I—I'm—[exhales] Thank you, Saint.

Or alternatively

  • Drifter: You know, been wondering for a long time what the mystery creature of Titan was. Never thought we'd find out.
  • Sloane: Ahsa is a remarkable being and a formidable ally. I hope that one day, we can all learn more about her... when she's recovered her strength.
  • Drifter: Yeah... we might have to disturb her nap once or twice, though. I know Eris has some ideas she wants to run by her.
  • Sloane:' If it involves combatting the Hive, I have no doubt that Ahsa will be willing to rouse briefly.
  • Drifter: Yeah. Long-girl seems pretty all right.
  • Sloane: Don't call her that.

Or alternatively

  • Saint-14: Drifter! I hear from the deputy commander that she had that drink she owed you.
  • The Drifter: Yeah, except I provided the drink. So I guess we're right back to square one.
  • Saint-14: Ah, I see. How strange that you volunteer for dangerous mission at great personal risk, all for debt you never collect.
  • Drifter: What you gettin' at, tin man?
  • Saint-14: Nothing, nothing — just glad you chose to come along, yes? To talk to Sloane. About your drink.

Or alternatively

  • Lord Saladin: It's been fascinating hearing my Iron War Beasts talk about Xivu Arath. About their thirst for vengeance.
  • Saint-14: For the destruction of Torobatl, their home planet.
  • Lord Saladin: Yes. What surprised me is how... understanding they are. It's what they would have done, had the situation been reversed.
  • Saint-14: Understanding? The Hive killed billions!
  • Lord Saladin: So have the Cabal. Make no mistake: Caiatl will have her revenge on Xivu Arath… but as equals, one conqueror to another.

Gameplay[edit]

Overview[edit]

Salvage is a six-player matchmade activity that can be launched from the H.E.L.M. The activity features a Threat Modifier and two Surge modifiers, running weekly, as well as the Shielded Foes modifier. A Legend, non-matchmade version is also selectable, which has fixed encounters, Champions, and Overcharge modifiers. During the activity, players will take on four possible "jobs" to maintain the Arcology, each with a five-minute timer. Each encounter may differ slightly depending on which area it takes place, and which race is being fought, either the Fallen or the Hive, though Taken reinforcements appear sporadically alongside the others. After the job's objectives are completed, or the timer runs out, they will continue to the next job, until three jobs are done. After that, they will be teleported to the bottom of Kraken Mare to deal with one of two possible bosses, whose death will complete the activity.

Opening[edit]

Players will be sent to either the Salvage Rig or within the Arcology and, after clearing a small group of foes, a post for a Rally Banner will appear. Interacting with a machine near the banner will direct the players to their first job.

Salvage Protection[edit]

Three caches of salvage will appear in the area, each with its own health bar. Enemies will continuously arrive via dropships, with groups escalating in size and rank as the encounter goes on. These enemies will rush to the salvage caches and start damaging them. If all three caches are destroyed, the encounter fails. Defeating foes will raise the encounter's completion bar, which must be filled to complete the encounter successfully. About halfway through the fight, a group of Taken led by a Servile Vandal will appear in the area, and summon Blight pools under the caches that will continuously damage them until the interlopers are dealt with.

Engineering[edit]

Three fuses will blow off of a crane, and the Guardians will have to find replacements and carry them through the hail of enemies. All the while, hordes of increasingly powerful enemies will arrive to stop the Guardians. If a fuse is lost, for example by falling off a cliff, a substitute will appear soon after, either in a Hive boil or carried by a Resilient Marauder highlighted by an objective mark. Some enemies can also steal fuses off of players. Once three fuses are delivered, three more will blow off another crane, requiring the same process to be repeated.

Ordnance Disposal[edit]

This encounter sees the Guardians disarm ordnance that will destroy the rig if not dealt with. If the Fallen are the enemies, bombs with a thirty-second timer will appear periodically on the map, highlighted by a red objective marker. Interacting with the bomb will disarm it, adding five seconds to the timer, while letting it explode will detract ten seconds from it. If the Hive are the enemy, several crystals will appear around the area. Soon after, a Devoured Ogre will arrive, and killing it will make it drop a Resonant Shard, whose beam is the only thing that can destroy the crystals. Once all explosives or crystals are removed, the leading saboteurs, either Fallen Demolitionists or Ultra Ritualists of Xivu Arath, will arrive, and defeating them will complete the encounter.

Site Reliability[edit]

This encounter differs significantly between enemy races.

Fallen

Several pieces of Hive matter will be highlighted in the area. Destroying them will release a Wrench, which must be used on one of several consoles around the area to progress the activity. Once all the initial wrenches are used up, more will be delivered at regular intervals by Fallen Sappers. Once all the consoles have wrenches in them, the encounter is completed.

Hive

An Ascendant Portal will appear in an area, pushing off anyone moving close to it. Hordes of enemies will begin spawning, but players must look out for Wrathborn Thrall and Cursed Thrall that will try to rush past them and into the portal. Each enemy that passes through detracts one second from the encounter's timer. Once enough enemies are slain, the encounter is completed.

Final Encounter[edit]

After the third encounter, the players will be Transmatted to the seafloor, where they must navigate some submerged corridors. Once through, they will reach the arena of one of the two possible bosses, either Azshradat, Celebrant of Xivu Arath or Uorgotha, Scourge of the Deep. Defeating the boss will complete the activity.

Treasure-Laden Combatants[edit]

Very rarely, a special enemy, either an Avaricious Knight or a Salvage Hoarder, will appear from a dropship in between rounds. Killing this foe rewards players with significant amounts of loot and keys.

Unique Enemies[edit]

Bosses

Rewards[edit]

These weapons and armor can be obtained randomly by completing matches of Salvage, Deep Dives, and rank-up packages. They also can be focused at H.E.L.M. for the price of a Deep Engram, Legendary Shards, and None Glimmer.

List of appearances[edit]