Challenge of the Elders

From Destinypedia, the Destiny wiki

Destiny-GhostConstruct.png
"Oh the headache again. I swear it's these symbols..."
This article does not meet Destinypedia's standards. You can help by cleaning this article.

Challenge of the Elders is the highest difficulty of the Prison of Elders 3-player matchmade activity, added with the April Update during Year 2 of Destiny.

Overview[edit]

The Challenge of the Elders is a 320 Light version of the Prison of Elders, and consists of 3 boss rounds. Each boss is the same as encountered in the Level 28 and Level 41 Prison of Elders, though most have a new mechanic. Unlike the regular Prison of Elders, which has random modifiers each round, the Challenge of the Elders will have a single modifier for the whole activity. Both the modifier and the bosses are randomized each weekly reset.

Access to the Challenge of the Elders is only granted to Guardians who possess the Elders' Sigil, which can be purchased from Variks, the Loyal in the Vestian Outpost for 100 Glimmer. The Sigil states what regular modifier is active that week, as well as what type of attack will grant bonus points upon defeating an enemy. It also tracks the player's weekly high score in a single Challenge run, and the player's weekly accumulated score (that is, the total number of points from all Challenge runs that week).

Bosses[edit]

Boss Image Mechanics
Pilot Servitor PilotServitorGrimoireCard.jpg The Pilot Servitor will now also teleport around the arena and fire a barrage of Shock Grenades at the Guardians battling it.
Wretched Knight WretchedKnightGrimoireCard.jpg The Knight will now periodically summon Taken mines around the outskirts of the arena. These mines will detonate when a Guardian moves close enough to them.
Overmind Minotaur OvermindMinotaurGrimoireCard.jpg The Minotaur will periodically detain all Guardians in suppression fields. If a Guardian does not break free quick enough, then they will die.
Val Aru'un ValAruunGrimoireCard.jpg 3 Psion Flayers will be in the arena with Val Aru'un, powering his immune shield. In order to lower his shield, the Flayer with the corresponding element must be defeated. The shield will be regenerated by one of the other Flayers after a set amount of time. Once all three Flayers are defeated, his shield will stay down permanently.
Keksis, the Betrayed Keksis the Betrayed Grimoire Card.jpg Keksis will periodically summon a Taken mine that will suppress all Guardians in the arena should it be allowed to detonate. In order to defuse the mine, stand in it for a period of time.
Sylok, the Defiled Grimoire Sylok the Defiled.jpg Sylok will periodically fire lingering Solar traps that last much longer than usual.
Seditious Mind Grimoire Seditious Mind.jpg The Seditious Mind will periodically summon a Blight bomb in the center of the arena, as well as a circle of fire around each Guardian. Any Guardian who is not in cover once the bomb explodes will be heavily damaged or killed.
Noru'usk, Servant of Oryx Grimoire Noru'usk Servant of Oryx.jpg Noru'usk has no additional mechanics.

Rewards[edit]

Upon completion of the final round, the activity will end, and access to the Crystal Barrow will not be granted. Instead, the rewards for completing the activity will be directly granted to the player. In addition to usual post-match rewards, the player can acquire from Variks a random Queen's Wrath-themed Legendary weapon for completing a Challenge of the Elders activity with a high score of 30,000 or more, and a random Fallen-themed armour piece for accummulating a total score of 90,000 in a single week. The Challenge of the Elders is also the only source of the Consumed Shell along with the Year 2 versions of the Lord of Wolves, Dreg's Promise, and Queenbreakers' Bow. The rewards are as follows:

Item Name Image Item Type Flavour Text
consumed shell Consumed Shell.png Ghost Shell For ghosts who have found a new shape.
Bane of the Taken Bane of the Taken.png Machine Gun The king is dead.
Final Duty Final Duty.png Pulse Rifle Created for Paladin Hallam Fen for his efforts at the fortress on Cybele.
Her Champion Her Champion.png Shotgun Raise a hand against her, and we will raise ours in return.
Her Fury Her Fury.png Sniper Rifle A weapon carried by the Vestian Guard in their fight against the Taken.
Her Memory Her Memory.png Auto Rifle All things are done in her name.
Her Revenge Her Revenge.png Hand Cannon Commissioned for those who would avenge the lost.
Lethe Noblesse Lethe Noblesse.png Scout Rifle Do not forget. Never forgive.
Queen's Choice Queen's Choice.png Sidearm Presented to Her Majesty Mara Sov by her loving subjects.
Techeun Rage Techeun Rage.png Fusion Rifle We honor your sacrifice.
The Nightmare The Nightmare.png Rocket Launcher The Techeun dream of their lost sisters.
Lord of Wolves Destiny-LordOfWolves-Shotgun-Ingame.jpg By this right alone do I rule.
Dreg's Promise Destiny-DregsPromise-Sidearm-Ingame.jpg I am a marvel with ten thousand arms.
Queenbreakers' Bow Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg Despite the Breaker's treachery, Her Majesty still stands.