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| {{references}}
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| {{Image|New image for Aspect Ta'aurc needed now that Whisper is back}} | | {{Image|New image for Aspect Ta'aurc needed now that Whisper is back}} |
| {{about|the [[Cabal]] [[Colossus]]|the Royal Beast of the same name|Ta'aurc (Royal Beast)}} | | {{about|the [[Cabal]] [[Colossus]]|the Royal Beast of the same name|Ta'aurc (Royal Beast)}} |
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| {{Quote|Find the source! Rouse the [[Psion Flayer|Flayers]] and find the source!|Valus Ta'aurc after Rasputin's orbital bombardment}} | | {{Quote|Find the source! Rouse the [[Psion Flayer|Flayers]] and find the source!|Valus Ta'aurc after Rasputin's orbital bombardment}} |
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| After the death of their former unnamed [[Primus]], Ta'aurc became the acting commander of the Siege Dancers.<ref name="Dunemarchers">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, Item Description: [[Dunemarchers#Lore|Dunemarchers]]''</ref> Under his authority, Ta'aurc led the Cabal in on-going attrition to secure [[Meridian Bay]] against the [[Virgo Prohibition]] [[Vex]]. During a pitched battle against the machines, both sides suffered heavy casualties when a orbital bombardment directed by the [[Warmind]] [[Rasputin]] struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the [[Ice Reapers]] deployed and locate the entity behind the orbital strike.<ref>'''Bungie (2014/12/9)''', ''[[Destiny]]: [[The Dark Below]] Playstation 4, Activision Blizzard, [[Grimoire]]:[[Grimoire:Allies/Rasputin#Ghost_Fragment:_Rasputin_2|Ghost Fragment: Rasputin 2]]''</ref> | | After the death of their former unnamed [[Primus]], Ta'aurc became the acting commander of the Siege Dancers.<ref name="Dunemarchers">'''Bungie (2017/8/9)''', ''[[Destiny 2]] - Item Description: [[Dunemarchers#Lore|Dunemarchers]]''</ref> Under his authority, Ta'aurc led the Cabal in on-going attrition to secure [[Meridian Bay]] against the [[Virgo Prohibition]] [[Vex]]. During a pitched battle against the machines, both sides suffered heavy casualties when an orbital bombardment directed by the [[Warmind]] [[Rasputin]] struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the [[Ice Reapers]] deployed and locate the entity behind the orbital strike.<ref>'''Bungie (2014/12/9)''', ''[[Destiny]]: [[The Dark Below]] - [[Grimoire]]:[[Grimoire:Allies/Rasputin#Ghost_Fragment:_Rasputin_2|Ghost Fragment: Rasputin 2]]''</ref> |
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| Having entered a war with the local Cabal, [[Commander Zavala]] issued a [[Fireteam]] of [[Guardian]]s to eliminate the [[Valus]] and break the Siege Dancers' grip on Freehold; After ambushing several lieutenants, the Guardians pressed upon the Siege Dancers' mobile headquarters stationed at the [[Valley of the Kings]]. After pushing through their forces, Ta'aurc engaged the invaders inside. Despite his efforts and Cabal reinforcements to fend off their assault, however, the Land Tank fell to the Lightbearers and Ta'aurc was killed in action; Rendering the Siege Dancers leaderless and the scout Legions on Mars having lost a major chain in their command.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Cerberus Vae III (strike)|Cerberus Vae III]]''</ref> | | Having entered a war with the local Cabal, [[Commander Zavala]] issued a [[Fireteam]] of [[Guardian]]s to eliminate the [[Valus]] and break the Siege Dancers' grip on Freehold; After ambushing several lieutenants, the Guardians pressed upon the Siege Dancers' mobile headquarters stationed at the [[Valley of the Kings]]. After pushing through their forces, Ta'aurc engaged the invaders inside. Despite his efforts and Cabal reinforcements to fend off their assault, however, the Land Tank fell to the Lightbearers and Ta'aurc was killed in action; Rendering the Siege Dancers leaderless and the scout Legions on Mars having lost a major chain in their command.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]] - [[Cerberus Vae III (strike)|Cerberus Vae III]]''</ref> |
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| ===Resurrection=== | | ===Resurrection=== |
| Five years after his death at the hands of the Guardians, Valus Ta'aurc was risen by the necromantic powers of the [[Worm God]] [[Xol, Will of the Thousands]], whose lingering will persisted amongst the [[Taken]] on [[Io]] following his own death. Ta'aurc was then Taken by Xol, and became '''Ta'aurc, Aspect of War'''. He would be seen occasionally on patrol of the [[Echo Mesa]] and later engaged [[The Guardian]] alongside [[Drevis, Aspect of Darkness]] and [[Urzok, Aspect of Hate]] in battle during their quest for the [[Whisper of the Worm]].<ref>'''Bungie (2018/5/8)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]], Playstation 4, Activision Blizzard, [[The Whisper]]''</ref> | | Five years after his death at the hands of the Guardians, Valus Ta'aurc was risen by the necromantic powers of the [[Worm God]] [[Xol, Will of the Thousands]], whose lingering will persisted amongst the [[Taken]] on [[Io]] following his own death. Ta'aurc was then Taken by Xol, and became '''Ta'aurc, Aspect of War'''. He would be seen occasionally on patrol of the [[Echo Mesa]] and later engaged [[The Guardian]] alongside [[Drevis, Aspect of Darkness]] and [[Urzok, Aspect of Hate]] in battle during their quest for the [[Whisper of the Worm]].<ref>'''Bungie (2018/5/8)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]] - [[The Whisper]]''</ref> |
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| ==Gameplay== | | ==Gameplay== |
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| He is the final boss for the [[Cerberus Vae III (strike)|Cerberus Vae III]] [[Strike]], where the Guardians battle against him within his base of operations, an [[Imperial Land Tank]]. He is armed with a [[Heavy Slug Thrower]] and Rocket Pods, and is supported by [[Skyburners]] [[Legionary|Legionaries]], [[Phalanx]]es and [[Psion]]s. His weapon fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill. | | He is the final boss for the [[Cerberus Vae III (strike)|Cerberus Vae III]] [[Strike]], where the Guardians battle against him within his base of operations, an [[Imperial Land Tank]]. He is armed with a [[Heavy Slug Thrower]] and Rocket Pods, and is supported by [[Skyburners]] [[Legionary|Legionaries]], [[Phalanx]]es and [[Psion]]s. His weapon fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill. |
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| When fighting Valus Ta'aurc, it's of the best interest to stay on the high ground as much as possible, that way you have easy access to cover and you have to force Ta'aurc and his legion to come to you and has no chance to use his ground slam. Valus Ta'aurc is stubborn and tends to keep his fire on a target even if they're behind cover. If someone wants to remove his lock on their teammate, a headshot with a sniper is the best, most reliable way to draw his attention. If Ta'aurc roars, get behind cover as that is his call for his missile barrage and it will guarantee a death if it's not blocked with cover, however be aware that he can do up to three barrages in a row. A missile barrage is often also his announcement that he is moving to a new location. Valus Ta'aurc tends to have five locations. Back middle where he arrives, top right and left which is where the team should be stationed most of the fight unless he moves there, directly in the middle of the room, and front middle where the fireteam arrived in the room. Valus Ta'aurc moves often and tends to reach a spot only to instantly move to another unless he locks onto a Guardian. | | When fighting Valus Ta'aurc, it's in the best interest to stay on the high ground as much as possible, that way you have easy access to cover and you have to force Ta'aurc and his legion to come to you and have no chance to use his ground slam. Valus Ta'aurc is stubborn and tends to keep his fire on a target even if they're behind cover. If someone wants to remove his lock on their teammate, a headshot with a sniper is the best, most reliable way to draw his attention. If Ta'aurc roars, get behind cover as that is his call for his missile barrage and it will guarantee a death if it's not blocked with cover, however, be aware that he can do up to three barrages in a row. A missile barrage is often also his announcement that he is moving to a new location. Valus Ta'aurc tends to have five locations. Back middle where he arrives, top right and left which is where the team should be stationed most of the fight unless he moves there, directly in the middle of the room, and front middle where the fireteam arrived in the room. Valus Ta'aurc moves often and tends to reach a spot only to instantly move to another unless he locks onto a Guardian. |
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| Valus Ta'aurc is infamous for his high health pool, making him a damage sponge even after his health nerf in ''[[The Taken King]]''. It's best to take the fight slow and clear out the ads that spawn on the higher levels from behind cover from the Valus to make sure that there is as little of a threat while fighting him as possible. If Valus Ta'aurc is nearing death, he will almost perpetually be using his missile barrage, however due to his stubbornness this can be used against him by drawing his attention, then hide behind cover while the missiles hit the terrain while the other teammates finish him off, however be aware he can often change targets mid missile barrage so be near cover just in case along with the fact that the missiles do splash damage, so being right next to the terrain the missiles are hitting is ill-advised. It's best to stay behind it, but a fair distance away just in case. | | Valus Ta'aurc is infamous for his high health pool, making him a damage-sponge even after his health nerf in ''[[The Taken King]]''. It's best to take the fight slow and clear out the ads that spawn on the higher levels from behind cover from the Valus to make sure that there is as little of a threat while fighting him as possible. If Valus Ta'aurc is nearing death, he will almost perpetually be using his missile barrage, however due to his stubbornness this can be used against him by drawing his attention, then hiding behind cover while the missiles hit the terrain while the other teammates finish him off, however be aware he can often change targets mid missile barrage so be near cover just in case along with the fact that the missiles do splash damage, so being right next to the terrain the missiles are hitting is ill-advised. It's best to stay behind it, but a fair distance away just in case. |
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| ===The Whisper=== | | ===The Whisper=== |
| He appeared on [[Io]] during the Taken Blight [[Public Event]], together with [[Urzok, the Hated|Urzok, Aspect of Hate]] and [[Drevis, Wolf Baroness|Drevis, Aspect of Darkness]], and needed to be killed in order to start the quest for the [[Whisper of the Worm]]. He also returned as one of the final bosses of the quest, and killing him and all other enemies in the room rewarded the player with the [[Whisper of the Worm]]. | | He appeared on [[Io]] during the Taken Blight [[Public Event]], together with [[Urzok, the Hated|Urzok, Aspect of Hate]] and [[Drevis, Wolf Baroness|Drevis, Aspect of Darkness]], and needed to be killed to start the quest for the [[Whisper of the Worm]]. He also returned as one of the final bosses of the quest, and killing him and all other enemies in the room rewarded the player with the [[Whisper of the Worm]]. |
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| ===Dares of Eternity=== | | ===Dares of Eternity=== |
| Valus Ta'aurc appears as one of three final bosses in Dares of Eternity. He is in a shorefront arena, similar to the arena where [[Dominus Ghaul]] was originally fought, fused with the region of The Silent Cartographer from Halo: Combat Evolved on the far left side of the arena. After Valus Ta'aurc appears, he will fight with his normal abilities, moving up and down the upper section of the arena, until a third of his health is depleted. At that point, he will activate an immunity shield powered by Cabal generators, and summon 12 of [[Xûr's Siegebringer]]s. Once all the glowing enemies are defeated, a [[Thresher]] will appear to bombard the players. Destroying the gunship will make it drop a Dares Core, which must be thrown at the generators to call an orbital bombardment upon them, destroying them. With his shield deactivated, the Dares Champion will resume combat as normal, summoning [[Commander of Eternity]] [[Colossus|Colossi]] and [[Gladiator]]s in addition to his normal reinforcements, and moving around the arena more. Defeating Valus Ta'urc will complete the encounter, and possibly the session of Dares. | | Valus Ta'aurc appears as one of the three final bosses in Dares of Eternity. He is in a shorefront arena, similar to the arena where [[Dominus Ghaul]] was originally fought, fused with the region of The Silent Cartographer from Halo: Combat Evolved on the far left side of the arena. After Valus Ta'aurc appears, he will fight with his normal abilities, moving up and down the upper section of the arena, until a third of his health is depleted. At that point, he will activate an immunity shield powered by Cabal generators, and summon 12 of [[Xûr's Siegebringer]]s. Once all the glowing enemies are defeated, a [[Thresher]] will appear to bombard the players. Destroying the gunship will make it drop a Dares Core, which must be thrown at the generators to call an orbital bombardment upon them, destroying them. With his shield deactivated, the Dares Champion will resume combat as normal, summoning [[Commander of Eternity]] [[Colossus|Colossi]] and [[Gladiator]]s in addition to his normal reinforcements, and moving around the arena more. Defeating Valus Ta'urc will complete the encounter and possibly the session of Dares. |
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| ==Gallery== | | ==Gallery== |
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| ==Trivia== | | ==Trivia== |
| *Zavala's introduction to the Strike mission where Ta'aurc is fought, "Whether we wanted it or not, we've stepped into a war with the [[Cabal]] on [[Mars]]," has also become a popular meme within the community as a copypasta. | | *Zavala's introduction to the Strike mission where Ta'aurc is fought, "Whether we wanted it or not, we've stepped into a war with the [[Cabal]] on [[Mars]]," has also become a popular meme within the community as a copypasta. |
| **In [[Dares of Eternity]], [[Xur]] repeats this line (though slightly altered) during the intro to the Ta'aurc boss fight | | **In [[Dares of Eternity]], [[Xur]] repeats this line (though slightly altered) during the intro to the Ta'aurc boss fight.{{Citation needed}} |
| *Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed. | | *Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed. |
| **This was fixed in [[Rise of Iron]], but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed. | | **This was fixed in [[Rise of Iron]], but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed. |
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Dares Champion
Valus Ta'aurc, Dares Champion
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Biographical information
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Species:
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Cabal
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Rank:
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Valus
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Class:
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Ultra Colossus
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Gender:
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Male
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Combat information
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Mission:
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Dares of Eternity
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Weapon(s):
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Heavy Slug Thrower Cabal Cluster Missiles
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Abilities:
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Summon Cabal High Durability Immunity Shield Limited Flight Blinding Effect Slowness Debuff Quake Burn
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- "The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc."
- — Grimoire description
Valus Ta'aurc was the Fleet Commander of the Siege Dancers, although he remained a member of the Dust Giants. From his Imperial Land Tank, the Cerberus Vae III, Ta'aurc was infamous for conquering more land than any other commander in the Cabal Exclusion Zone on Mars, which encompasses the entire city of Freehold in their territory.
Biography
- "Find the source! Rouse the Flayers and find the source!"
- — Valus Ta'aurc after Rasputin's orbital bombardment
After the death of their former unnamed Primus, Ta'aurc became the acting commander of the Siege Dancers.[1] Under his authority, Ta'aurc led the Cabal in on-going attrition to secure Meridian Bay against the Virgo Prohibition Vex. During a pitched battle against the machines, both sides suffered heavy casualties when an orbital bombardment directed by the Warmind Rasputin struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the Ice Reapers deployed and locate the entity behind the orbital strike.[2]
Having entered a war with the local Cabal, Commander Zavala issued a Fireteam of Guardians to eliminate the Valus and break the Siege Dancers' grip on Freehold; After ambushing several lieutenants, the Guardians pressed upon the Siege Dancers' mobile headquarters stationed at the Valley of the Kings. After pushing through their forces, Ta'aurc engaged the invaders inside. Despite his efforts and Cabal reinforcements to fend off their assault, however, the Land Tank fell to the Lightbearers and Ta'aurc was killed in action; Rendering the Siege Dancers leaderless and the scout Legions on Mars having lost a major chain in their command.[3]
Resurrection
Five years after his death at the hands of the Guardians, Valus Ta'aurc was risen by the necromantic powers of the Worm God Xol, Will of the Thousands, whose lingering will persisted amongst the Taken on Io following his own death. Ta'aurc was then Taken by Xol, and became Ta'aurc, Aspect of War. He would be seen occasionally on patrol of the Echo Mesa and later engaged The Guardian alongside Drevis, Aspect of Darkness and Urzok, Aspect of Hate in battle during their quest for the Whisper of the Worm.[4]
Gameplay
- "Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."
- — Commander Zavala
Cerberus Vae III
He is the final boss for the Cerberus Vae III Strike, where the Guardians battle against him within his base of operations, an Imperial Land Tank. He is armed with a Heavy Slug Thrower and Rocket Pods, and is supported by Skyburners Legionaries, Phalanxes and Psions. His weapon fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.
When fighting Valus Ta'aurc, it's in the best interest to stay on the high ground as much as possible, that way you have easy access to cover and you have to force Ta'aurc and his legion to come to you and have no chance to use his ground slam. Valus Ta'aurc is stubborn and tends to keep his fire on a target even if they're behind cover. If someone wants to remove his lock on their teammate, a headshot with a sniper is the best, most reliable way to draw his attention. If Ta'aurc roars, get behind cover as that is his call for his missile barrage and it will guarantee a death if it's not blocked with cover, however, be aware that he can do up to three barrages in a row. A missile barrage is often also his announcement that he is moving to a new location. Valus Ta'aurc tends to have five locations. Back middle where he arrives, top right and left which is where the team should be stationed most of the fight unless he moves there, directly in the middle of the room, and front middle where the fireteam arrived in the room. Valus Ta'aurc moves often and tends to reach a spot only to instantly move to another unless he locks onto a Guardian.
Valus Ta'aurc is infamous for his high health pool, making him a damage-sponge even after his health nerf in The Taken King. It's best to take the fight slow and clear out the ads that spawn on the higher levels from behind cover from the Valus to make sure that there is as little of a threat while fighting him as possible. If Valus Ta'aurc is nearing death, he will almost perpetually be using his missile barrage, however due to his stubbornness this can be used against him by drawing his attention, then hiding behind cover while the missiles hit the terrain while the other teammates finish him off, however be aware he can often change targets mid missile barrage so be near cover just in case along with the fact that the missiles do splash damage, so being right next to the terrain the missiles are hitting is ill-advised. It's best to stay behind it, but a fair distance away just in case.
The Whisper
He appeared on Io during the Taken Blight Public Event, together with Urzok, Aspect of Hate and Drevis, Aspect of Darkness, and needed to be killed to start the quest for the Whisper of the Worm. He also returned as one of the final bosses of the quest, and killing him and all other enemies in the room rewarded the player with the Whisper of the Worm.
Dares of Eternity
Valus Ta'aurc appears as one of the three final bosses in Dares of Eternity. He is in a shorefront arena, similar to the arena where Dominus Ghaul was originally fought, fused with the region of The Silent Cartographer from Halo: Combat Evolved on the far left side of the arena. After Valus Ta'aurc appears, he will fight with his normal abilities, moving up and down the upper section of the arena, until a third of his health is depleted. At that point, he will activate an immunity shield powered by Cabal generators, and summon 12 of Xûr's Siegebringers. Once all the glowing enemies are defeated, a Thresher will appear to bombard the players. Destroying the gunship will make it drop a Dares Core, which must be thrown at the generators to call an orbital bombardment upon them, destroying them. With his shield deactivated, the Dares Champion will resume combat as normal, summoning Commander of Eternity Colossi and Gladiators in addition to his normal reinforcements, and moving around the arena more. Defeating Valus Ta'urc will complete the encounter and possibly the session of Dares.
Gallery
Destiny
Valus Ta'aurc on a white background
Concept art of Valus Ta'aurc
Conceopt art of Valus Ta'aurc and his legions fighting a fireteam of Guardians
Valus Ta'aurc's ground slam attack
Destiny 2
Trivia
- Zavala's introduction to the Strike mission where Ta'aurc is fought, "Whether we wanted it or not, we've stepped into a war with the Cabal on Mars," has also become a popular meme within the community as a copypasta.
- Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed.
- This was fixed in Rise of Iron, but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed.
- When he returned in Destiny 2 as a Taken on Io, he appeared as a Centurion rather than a Colossus. This was most likely intentional as there are currently no Taken Colossi in the game.
- Ta'aurc, Dominus Ghaul and Val Ca'uor are the only known Cabal to be resurrected.
- Valus Ta'aurc's cluster missiles and his ground slam are both named Quake in his kill cam. It is unknown if this was intended, a bug or an oversight that was never patched.
List of appearances
References
Bosses
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Destiny
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Agrax, the Rotted • Baxx, Hand of Oryx • Bracus Sho'ogurn • Bracus Tha'aurn • Bracus Tho'ourg • Corrective Mind • Draksis, Winter Kell • Driviks, the Chosen • Echo of Oryx • Frigoris, Exiled Baron • Grayliks, Winter Baron • Kranox, the Graven • Kell's Guard • Malok, Pride of Oryx • Might of Crota • Morphon, Blighted Mind • Mar-Zik, the Blightcaller • Omnigul, Will of Crota • Orbiks Prime • Oryx, the Taken King • Paskin, King Baron • Perfected Walker • Primus Sha'aull • Prohibitive Mind • Rahn, Devil Captain • Räkta, the Mournful • Remnant Iron Lords ( Remnant of Felwinter • Remnant of Gheleon • Remnant of Jolder) • Riksis, Devil Archon • Riliks, Devil Claw • Sardok, Eye of Oryx • Sardon, Fist of Crota • Sarkoor • Sepiks Perfected • Silent Fang • Simiks-3 • Skolas, Kell of Kells • Sol Progeny ( Eschaton Mind • Imminent Mind • Primeval Mind) • Soul of Crota • Swarm Princes • Syrok, Word of Oryx • Ta'aun, Hand of Oryx • Telthor, Unborn • The Infantine • Tsugoth, Gauntlet of Oryx • Vekis, King Baron • Vro'ourn, Fist of Oryx • Yavek, Wolf Baron • Zydron, Gate Lord
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Adleg, Warden of Oryx • Aksor, Archon Priest • Alak-Hul, the Darkblade • Basoriks, Wolves' Guard • Bracus Dra'ang • Bracus Thra'aurg • Bracus Ma'aulh • Bracus Mu'urrn • Drarok, the Watching • Dresiks, Splicer Baron • Flayer Guard • Gamoth, the Consumed • Heolstor, Warden of Oryx • Hephone, Corruption Mind • Kariks, Devil Claw • Khendiss, World Corruptor • Kiphoris, Devil Captain • Kolar, Psion Flayer • Kophoris • Kovik, Splicer Priest • Kovik's Monster • Malok, Pride of Oryx • Morgath, Lore-Keeper • Mormu, Xol Spawn • Naksis, Devil Baron • Nixis, Hunger of Oryx • Nolthok, the Withering • Numoc, Psion Flayer • Omnigul, Will of Crota • Phogoth, the Untamed • Phyksin, King Baron • Pilxis, Wolf Claw • Protector of the Will • Riliks, Devil Claw • S.A.B.E.R.-2 • Sekrion, Nexus Mind • Sekrion, Subverted Mind • Sepiks Prime • Sepiks Perfected • Sepiks-23 • Splicer Operative • Splicer Scorch Captain • Taniks Perfected • Taniks, the Scarred • Theosyion, the Restorative Mind • Thracu, Warden of Oryx • The Undying Mind • Umra, Xol Spawn • Val Bou'urc • Val Ma'aurg • Val Zu'uarc • Valus Gho'ourn • Valus Mau'ual • Valus Ta'aurc • Valus Tlu'urn • Vatch, Psion Flayer • Urlot, the Trampler • Yalsis, Devil Claw • Xarthra • Xyor, the Unwed
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Aksis, Archon Prime • Atheon, Time's Conflux • Crota, Son of Oryx • Golgoroth • Ir Anûk, Deathsinger • Ir Halak, Deathsinger • Ir Yût, the Deathsinger • Meksis, Siege Engineer • Null Servitor • Oryx, the Taken King • Rahndel, the Perfected • Siege Engine • Scorch Servitor • Shock Servitor • The Gorgons • The Templar • Vosik, the Archpriest • Voltage Eater • The Warpriest
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Aarta • Beltrik, the Veiled • Blighted Chord • Blighted Descendant • Bracus Dru'urng • Commander Edru'us • Conflux Watch • Dakkadi • Darnu, Horn of Oryx • Devils' High Emissary • Disrok • Drevis, Wolf Baroness • Dumuzod • Dumuz-Nuna • Elyksis, Wolf Rebel • Ether Runner • Falsek, Lost to Oryx • Grayris, Baroness • Greksis, Devil Claw • Gornith • Gurroth • Howling Raider • Irxori, Lost to Oryx • Kaliks-12 • Keldar, Archon Priest • Kilulu • Krathoor • Lhoks, Exile Baron • Loksis, Devil Claw • Maniphage • Minotaur Tracker • Mishkara • Nulsis, Lost to Winter • Ordnance Geologist • Peekis, the Disavowed • Phikk, Exile Lost • Pilot Servitor • Pirsis, Pallas-Bane • Purtra, the False Tongue • Queenbreaker Captain • Queenbreaker Vandal • Repeater Shank • Saviks, Queenbreaker • Sho'oulth, Horror of Oryx • Siege Engineer • Splicer Emissary • Splicer Priest • Spy Servitor • Stirok, Banner of Oryx • Sullied Ogre • Surnon, Darksong • Survey Boss • Tracer Shank • Twisted Claw • Ultra Captain • Ultra Knight • Valus Tau'ugh • Ve'ength • Veliniks, the Ravenous • Warden's Knight • Weksis, the Meek • Wolf Enforcer • Wolf High Servitor • Wolf Scavenger
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Destiny 2
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Acanthos, Gate Lord • Achronos, Infinite Proxy • Agra, the Stalwart • Agoros, Gatekeeper • Ahamkara Illusion • An Ragaar, Son of Xivu Arath • Bakris, the Adamantine • Baurg, Blood Infernal • Besurith, Daughter of Crota • Brann, the Unbent Blade • Breviks, Dusk Baron • Bruiser Thurn • Brutiks, Lightbane • Calixte, System Ward Finality • Calus, The Disciple • Crorok, Will of Xivu Arath • Demented Abomination • Dendron, Root Mind • Dolgith, Blade of Reasoning • Dominus Ghaul • Drekaa, Warmonger Chieftain • Elikaa, Sworn to Vengeance • Enforcer Rusk • Entangled Mind • Eramis, Kell of Darkness • Ergoth, Infinite Proxy • Eriviks, the Waking • Erruk, the Taken • Eshkin'tuk, Witness's Blessed • Eye of the Swarm • Factory Brig • Factory Walker • Final Guard Straff • Garaask, Undying Inferno • Garmurg • Golur the Plagued • Gothrax, Protector of the Swarm • Hadak the Devoted • Hapax, the Convergent Mind • Hasaak, Venom of Xivu Arath • H'Kullna, Stained by Darkness • Icon of Finality • Inquisitor Mind • Imperial Deserter • Ioneion, System Control Flow • Ir Yun, Cult of Megor • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Kaaron, Blood Infernal • Kamak, A-Block Scar • Kar'uul, Indomitable Champion • Kavauust, Reverent of the Witness • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Kridis, Dark Priestess • Kruvii, Subversive Chieftain • Lenurae, Subjugator of Fluxion • Mahesh, the Bitter • Maksor, Starving Scavenger • Megor, Spawn of Xivu • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Molak'al, Subjugator of the Traveler • Mukor, Soulkeeper • Network Protector • Nightmare of Crota, Son of Oryx • Nightmare of Dominus Ghaul • Nightmare of the Fanatic • Nokris, Herald of Xol • Norr, the Taken • Om Alir, Ascendant Sentinel • Orm Vashyx • Panoptes, Infinite Mind • Pashk, the Searing Will • Phylaks, the Warrior • Piksis, House Salvation • Pillar of Denial • Pillar of Devotion • Pillar of Silence • Pillar of Stillness • Praksis, the Technocrat • Purifier Vurst • Querim, the Waking • Ruithe, Sworn to Xivu Arath • Saarut, Blood Infernal • Savathûn's Right Hand • Savathûn, the Witch Queen • Scorn of the Fanatic • Scorn Walker • Skirvaa, Abhorred Chieftain • Skriviks, the Sharp-Eyed • Sniksis, House Salvation • Sugroth, Shield of Xivu Arath • Taldriks, Infinite Proxy • Teksis, Ascendant Sentinel • Teleks-5 • Termiiks, Invasive Warrant • The Fanatic • The Machinist • The Shieldbreaker • Theratos, Archersbane • The Unwaking Mind • The Witness • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tir Balok, Daughter of Xivu Arath • Tulkor, Ferocity of Xivu Arath • Tyranos, Gatekeeper • Ubara, Hive Prince • Ugroth, Soulkeeper • Urrot, Hammer of Nokris • Val Belyx, Gauntlet of Incaru • Val Bho'kaurl • Val Pros, Tower Sentry • Valus Dralgur, the Exiled • Valus Thuun • Voice of Riven • Vrihn, Subjugator of Gardens • Vul'ourn, Shadow Legion Supply Master • Will-Crushed Knight • Wyr, the Taken • Xaras, Greed of Xivu Arath • Xavan, Daughter of Xivu Arath • Xavoth, the Waking • Xirash, Keeper of Memory • Xol, Will of the Thousands • Yamaat, Ascendant Sentinel • Zruhh, Stained by Darkness
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Seasonal/Episodic Story missions
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Aegion, Deductive Mind • Aethiks, Instrument of Xivu Arath • Agioktis, Martyr Mind • Alak'nar, Retainer of Savathûn • Anarchist Captain, Kell's Scourge • Anarchist Marauder, Kell's Scourge • Anarchist Servitor, Kell's Scourge • Aulith, Oblative Postulant • Auloc, Oblative Postulant • Azshradat, Celebrant of Xivu Arath • Bab'dotek, the Abhorrent • Black Heart ( Established Mind • Inevitable Mind • Synchronal Mind) • Cottux, Compelled Mind • Ei Haaruz, Retainer of Savathûn • Elūnash, Oblative Adherent • Emperor Calus, Herald of the Witness • Enkaar, the Anointed • Eramis, Kell of Darkness • Fading Nightmare of Ghaul • Fading Nightmare of Kethiks • Fading Nightmare of the Fanatic • Galagos, Kell's Scourge • Hastokk, Oblative Aspirant • High Celebrant of Xivu Arath • Hive Wrathborn • House of Rain Servitor • House of Rain Walker • Ir Dollox, Talon of Xivu Arath • Ir Garza, Scourge of Earth • Ir Hanal, Scourge of the Dakaua • Ir Kaza, Talon of Xivu Arath • Ir Nithra, Scourge of the Ammonite • J4W-S, Wrath-Hunter Servitor • Keelhaal of House Salvation • Kelgorath, Risen from Bones • Kelgorath, Taken from Bones • Kholks, Taken of Xivu Arath • Kikliss, Murderer • Kruutiks, Reefbane • Kudazad, Bound to Xivu Arath • Kzelkis, Kell's Scourge • Leviathan-Eater, Bane of the Ammonites • Lydrion, Symphonic Mind • Nokris, Supplicant to Savathûn • Piraksis, Kell's Scourge • Prevailing Mind • Prevenient Mind • Proto-Sentinel Galedrix, Forge Saboteur • Proximate Mind • Pthasos, Kell's Scourge • Rhungatt, Might of Xivu Arath • Rilliks, Instrument of Xivu Arath • Savathûn's Witness • Scream of Xivu Arath • Serekis-9, Kell's Scourge • Siviks, Lost to None • Subjugated Curator • Sumok, Ravager of Torobatl • Techwizard Malykuh, Salvation's Warden • Telksis the Pillager, Kell's Scourge • Tziksis, Kell's Scourge • Unrelenting Nightmare • Vereziia, Reverent of the Witness • Withdrawn Mind • Xirixis, the Unknowable • Xronos, Kell's Scourge
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Alak-Hul, the Lightblade • Antikytheran Mind • Apaktos, Oxidizing Mind • Ashorc, Temple Claimant • Avakrii, Temple Claimant • Baimogg, Unchained Wrath • Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Ghir • Bracus Rulaitl • Bracus Zahn • Brakion, Genesis Mind • Cadori, Lightscourge • Cornea • Defiled Reysk, the Waning Light • Dendron, Root Mind • Devoted of Nokris • Dolos, the Datamine • Dishonored Valus • Edyx, Exothermic Mind • Episkeptis, the Uninvited • Fikrul, the Fanatic • Golden Age Looter • Grask, the Consumed • Gor'ath Gath • Hashladûn, Daughter of Crota • Heimiks, Warden of the Harvest • Ignovun, Chosen of Caiatl • In Anânh, Brood Queen • Irûn, Bound to Sedia • Juraag, the Waylaid • Kargen, the Technocrat • Kataskopos • Kataxiia, Tormentor of the Ahamkara • Kendriks-7 • Khartion, Archival Mind • Khirin, Blinding Captain • Krothion • Lillix, Lightscourge • Logath, the Ruptured • Magnar the Rockjaw • Mhakt, Subjugator of the Forgotten • Nakoix, Lightscourge • Naksis, Devil Baron • Navôta, Eir Spawn • Nokris, Herald of Xol • Optus Taxaat • Optus Vocca • Orm Duluz, Bound to Sedia • Osmium Traitor • Parthenios, Drifting Mind • Protheon, Modular Mind • Pykis, House Salvation • Retina • S.A.B.E.R.-2 • Samaa, the Deserter • Sardul, Acting Expedition Commander • Savathûn's Song • Seal-Engraver • Sedia, the Corrupted • Sepiks Prime • Sepiks-23 • Shrieker, Bound to Sedia • Shuttered Mind • Siege Minotaur • Šimmumah ur-Nokru • Son of In Anânh • Supplicant of Xol • Ta'aul, Disgraced Colossus • Taken Asphyxiator • Taken Exsanguinator • Taken Fracturer • Taurg, Disguised by the Emperor • Thaviks, the Depraved • Toniq, Imprint of Nezarec • The Mad Warden • The Navigator's Claw • The Vengeful Hand • Thelodron, Bound to Sedia • The Fragment • Thûl, the Monstrous • Val Cempas • Val Cunqu'us • Val Ghuusk • Val Gruuk, Bound to Sedia • Val Kladior • Val Prosk, Bound to Sedia • Val Talacanth, Bound to Sedia • Val Trekitus • Val Veorthus • Val Vinca'ar • Val Urgus • Valus Ozysas • Valus Pra'urg • Valus Thuun • Vazimos, the Ensnaring • Whisper of Oryx • Xol, Will of the Thousands • Yächaar, Bound to Sedia • Yateth, Taken Stain • Yatiks, Bound to Sedia • Zebios, the Ensnaring • Zhagal, Disgraced Colossus
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Ablazed Glory, Kell's Scourge • Atheon, Time's Conflux • Atraks-1, Fallen Exo • Consecrated Mind, Sol Inherent • Crota, Son of Oryx • Crypt Security • Dul'na, the Dissector • Emperor Calus • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Golgoroth • Gorgon • Herald of Finality • INSURRECTION PRIME, Kell's Scourge • Ir Anûk, Deathsinger • Ir Halak, Deathsinger • Ir Yût, the Deathsinger • Kalli, the Corrupted • Mar'y'n, the Devourer • Morgeth, the Spirekeeper • Nezarec, Final God of Pain • Oryx, the Taken King • Rhulk, Disciple of the Witness • Riven of a Thousand Voices • Royal Beasts • Sanctified Mind, Sol Inherent • Shuro Chi, the Corrupted • Taniks, the Abomination • The Caretaker • The Templar • The Witness • Warpriest • Xeno'doti, the Scavenger • Zo'aurc, Explicator of Planets
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Akelous, the Siren's Current • Alak-Tor, Fatesmith of Incaru • Asterion, Set Apart • Ba-Kuur, Fatesmith of Incaru • Captain Avarokk, the Covetous • Dûl Incaru, the Eternal Return • Ecthar, the Shield of Savathûn • Eriviks, the Waking • Fallen Shield • Gaurog, Fatesmith of Incaru • Grisprax, Bosun of Avarokk • Hefnd's Vengeance, Blighted Chimaera • Kell Echo • Locus of Wailing Grief • Malaris, Second Broken Knight • Nightmare of Caiatl, Princess-Imperial • Nightmare of Emonut, Sworn of Moli Imoli • Nightmare of Gahlran, Sorrow Bearer • Nightmare of Hou'dal, Failed Assassin • Nightmare of Ka'hok, Sworn of Umun'arath • Nightmare of Ka'nok, Failed Assassin • Nightmare of Regor, Failed Assassin • Nightmare of Uroa, Sworn of Shayotet • Nymeks, Fourth Broken Knight • Persys, Primordial Ruin • Phalanx Echo • Phry'zhia, the Insatiable • Primeval Thressia, Font of Blight • Querim, the Waking • R-M80, Loyal to Avarokk • Rathil, First Broken Knight of Fikrul • Šimmumah ur-Nokru, Lucent Necromancer • Sirloks, Fifth Broken Knight • Theratos, Archersbane • Thul-Ar, Acolyte of Nokris • Volmâr, the Tempted • Vorgeth, the Boundless Hunger • Vorlog, Risen in Heresy • Vrysiks, Third Broken Knight • Xavoth, the Waking • Zulmak, Instrument of Torment
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Artillery Commander • Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Korha, the Hollow • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • S.A.B.E.R.-0.6 • Salvaged Walker • Savathûn, the Witch Queen • Security Chief Kolg • Skexis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Takul-Dar, the Unbreakable • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • The Hangman • The Mad Bomber • The Mindbender • The Rider • The Rifleman • The Trickster • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg
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Agon, Strategic Hydra • Ak-Baral, Rival of Navôta • Alkestis, Sacrificial Mind • Azilis, Dusk Marauder • Bar-Zel, Tutelary of Savathûn • Calzar, Scarred Captain • Deksis-5, Taskmaster • Devourer Darg • Dread Tatsrekaa • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Ghalar, The Fugitive • Golmuut • Graxus, Blind Captain • Hathrek, the Glasweard • Inkasi, Disciple of Quria • Inquisitor Hydra • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Subterranean Mind • Talas, Dusk Captain • Teliks, House Salvation • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Valus Dravusk, Shadow Legion • Valus Dulurc • Valus Tharum, Gladiatorial Overseer • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Au'gor, Devoted of Calus • Bakken, the Relentless • Barit, Imprisoned Flayer • Blighted Centurion • Bracus Ghurm • Bracus Payne, the Called Hand • Captain Taksisaa • Elite Mercury Defender • Falysion, Frenzied Mind • Fanatic's Chosen • Gate Lord • Ghalsis, Pilferer Captain • Ilheru Xolborne • Ir Olena, Moth Keeper • Jai'ek, Supplicant of Calus • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Loyalist Sentinel Commander • Lurg, the Burning Shield • Malura, the Fated • Monitor Hydra • Naktal, Fury of Savathûn • Nightmare of Carun, Beastmaster • Nightmare of Cek'ik, Seeker of the Deep • Nightmare of Evoks, the Burned • Nightmare of Gothrax, Swarm Protector • Nightmare of Ha'lok, the Shield • Nightmare of Horkis, Fear of Mithrax • Nightmare of Jaxx, Claw of Xivu Arath • Nightmare of Kra'lok, the Sword • Nightmare of Ky'leks, the Docked • Nightmare of Loronvis, Council Hand • Nightmare of Qalec, the Sniper • Nightmare of Rovikis, Council Hand • Nightmare of Sek're, Echo of the Voice • Nightmare of Seresis, Council Hand • Nightmare of Sy'ad, the Unending • Nightmare of Tlazat, Fed to Beasts • Nightmare of Uaoc, Spine Breaker • Nightmare of Xortal, Sworn of Crota • Overlord • Paradii, The Vigilant • Pauurc, the Farseer's Heir • Quartermaster • Ralniks, Blood of Kells • Ropymion, Delirious Mind • Rudoc, Imprisoned Flayer • S.A.B.E.R.-0.1, House Salvation • S.A.B.E.R.-X, House Salvation • Secret of Severed Flesh • Shun'gath, the Excised • Technorunner • Techno Squad Leader • Terminus Keeper • The Drowned • The Forgotten • The Sunken • Tirksnii, Corsairbane • Ubartu-ana • Ultorg, Breath of Xol • Vendetta Shank • Viadion, Cleansing Mind • Viadion, Transformed Mind • Vrees, Imprisoned Flayer • Watchful Harpy • Wyvern Venator • Yalsis, the Igniter • Yer'ot the Forgotten • Zeteon, Redemptive Mind
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Atan Maht, Margrave of Erasure • Blightmaker • Bracus Eratl • Consul Partisan • Demented Abomination • Disciple of Kridis • Drenksis • Ereshkel, Insight of Savathûn • Ether Abomination • Exhara, Ambassador of Savathûn • Excavation Valus • Excavator Valus • Fallen Commodore • Fanatic's Chosen • Gee'yom, Resonant Saboteur • Glomus, the Severing Slash • Golgoth, Ichor of Xol • Hemolymph Repair Shank • Infernal Ogre • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Korgath • Ksimikaa the Painsmith • Minotaur Supernumeros • Moag, the Deafening Volley • Naaruz, Third Seeker of Silence • Pallas Siegebreaker • Phry'zhia, the Insatiable • Prime Ether Servitor • Prince of Yul • Ransack Captain • Reanimated Machinist • Resonant Shepherd • Resonant Thief • Rynax, Resonant Bulwark • Thox, the Smoldering Wasp • Tortured Abomination • Ul-Heru, Envoy of Savathûn • Vakarsik, Grasp of Quria • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Visiraa • War Hound • Wretch Captain • Xegonion, Warped Mind
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Empathic Sentinel • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc • Zarik, the Booming Voice
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Akardon, Pitiless Mind • Akorith, Lightdrinker of Savathûn • Ba'aruk, Dissident • Conceptual Mind • Darkmind Abominations • Data Nullifier • Devoted of Ir Yût • Digital Variant Neutralizer • Digital Variant Tracker • Drevis, Aspect of Darkness • Dusk Walker • Eexonios, Pledged to Yirix • Eriviks, the Dreaming • Expector Selin • Expector Yemiq • Graam, Born of the Hellmouth • Haroktha, Scourge of the Helium Drinkers • Haviks, Dusk Baron • Hexahedric Mind • Ir Absuul, First Aria • Ir Airâm, Deathsinger • Ir Nagash, Second Aria • Ir Sûfra, Third Aria • Ishrasek, Lightbinder of Savathûn • Ixion, Covetous Mind • Iziira, Pledged to Yirix • Korusk, Lighteater of Savathûn • Khull, Executioner Knight • Lii'liks, Harvester of the Witness • Locus of Communion • Lurking Abominations • Mimiks-0, Devil's Scion • Mimiks-1, Devil's Scion • Mimiks-2, Devil's Scion • Mant Yût, Born of the Hellmouth • Nightmare Servant of Ir Yût • Omen, Blade of the Black Terrace • Parodos, Choral Mind • Posthüm of the Deep • Querim, the Dreaming • Praksis the Defiled • Qabix, Insurgent • Siriks, Loyal to Eramis • Stasimon, Choral Mind • Ta'aurc, Aspect of War • Tarusk, Lighteater of Savathûn • Urzok, Aspect of Hate • Variant Stalker Brakion, Repurposed Mind • Xavoth, the Dreaming • Yulog of the Deep • Tulgorh, Aspect of Agony
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Belhor, Herald of the Plague • Cragur, Plague of the Well • Inomina, Plague of the Well • Itzlii, Herald of the Plague • Kakos, Herald of the Plague • Kydoimos, Herald of the Plague • Macuii, Herald of the Plague • Mholoch, Herald of the Plague • Oxus, Herald of the Plague • Sikariis, Plague of the Well • Teraph, Herald of the Plague • Tezcaa, Herald of the Plague • Varkuuriis, Plague of the Well
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Abstract Hydra • Brig, House Salvation • Deniks, House Salvation • Drapsis-3, House Salvation • Kridis, Dark Priestess • Phylaks, the Warrior • Piksis, House Salvation • Praksis, the Technocrat • Principle Wyvern • Riliks, House Salvation • Sniksis, House Salvation • Yamiks Prime, House Salvation • Zedraks-6, House Salvation
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Aulete, Choral Mind • Compelled Akarus, Wrathful Mind • Compelled Hadrian, Oppressive Mind • Compelled Iridicus, Viral Protocol • Kitharodes, Choral Minds • Polyis, Nessian Gatelord • Reaktos, Possessive Wyvern • Rhapsoidos, Choral Mind • Tarnus, Shadow Legion Taskmaster • Tym, Guardian Slayer • Vire, Shard of Contempt
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