Weapon: Difference between revisions

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As a [[first-person shooter]], ''[[Destiny]]'' and ''[[Destiny 2]]'' features numerous '''weapons''' for [[Guardian]]s to use in combat.  
As a [[first-person shooter]], ''[[Destiny]]'' features numerous '''weapons''' for [[Guardian]]s to use in combat.  
[[file:Concept Weapons 1.png|350px|right|thumb|Concept Weapons.]]
 
==Overview==
==Overview==
===Destiny 1===
===Destiny 1===
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Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.
Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.


*[[Auto Rifle]]—fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances.
*[[Auto Rifle]] - fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances.
*[[Hand Cannon]]—double-action handguns with high impact and stopping power. Rewards a steady hand.
*[[Hand Cannon]] - double-action handguns with high impact and stopping power. Rewards a steady hand.
*[[Pulse Rifle]]—burst fire, mid-range weapons with moderate recoil.
*[[Pulse Rifle]] - burst fire, mid-range weapons with moderate recoil.
*[[Scout Rifle]]—semi auto precision weapons meant for long range engagements.
*[[Scout Rifle]] -semi-auto precision weapons meant for long-range engagements.


===Special weapons===
===Special weapons===
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.


*[[Fusion Rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
*[[Fusion Rifle]] - medium-range, high-impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
*[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play.
*[[Shotgun]] - close-range firearms that provide immediate conflict resolution. Rewards aggressive play.
*[[Sniper Rifle]]—long range weaponry meant for causing high spikes of damage on their targets.
*[[Sniper Rifle]] - long-range weaponry meant for causing high spikes of damage on their targets.
*[[Sidearm]]—semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.
*[[Sidearm]] - semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.


===Heavy weapons===
===Heavy weapons===
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.


*[[Machine Gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
*[[Machine Gun]] - heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
*[[Rocket Launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
*[[Rocket Launcher]] - shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range.
*[[Sword]] - melee weapons meant for dealing high damage against single targets at close range.


===Melee===
===Melee===
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons.
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons.
*[[Hunter Knife]]—Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]])
*[[Hunter Knife]] - Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]])
*[[Warlock]] Melee—Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]])
*[[Warlock]] - Melee-Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]])
*[[Titan (class)|Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]])
*[[Titan (class)|Titan]] - Melee-Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]])


===Relic weapons===
===Relic weapons===
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.


*[[Ascendant Sword]]—dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]].
*[[Ascendant Sword]] - dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]].
*[[Chalice of Light]]—Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode.
*[[Chalice of Light]] - Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode.
*[[Scorch Cannon]]—dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into sticky-bombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped.
*[[Scorch Cannon]] - dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into sticky-bombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped.
*[[Shock Cannon]][[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]].
*[[Shock Cannon]] - {{Icon|Arc}} [[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]].
*[[Null Cannon]][[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected.
*[[Null Cannon]] - {{Icon|Void}} [[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected.
*[[Saladin]]'s [[Iron Battle Axe]]—Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterward. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref>
*[[Saladin]]'s [[Iron Battle Axe]] - Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterward. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref>
*[[The Aegis]]—Shield Relic in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield
*[[The Aegis]] - Shield Relic in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield.
*[[Tomb Husk]]—Handheld Hive Relic that opens Hive doors.
*[[Tomb Husk]] - Handheld Hive Relic that opens Hive doors.


===Enemy weapons===
===Enemy weapons===
====[[Fallen]]====
====[[Fallen]]====
*[[Shock Pistol]]—handheld [[Arc]] pistol wielded by [[Dreg]]s.<ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref>
*[[Shock Pistol]] - handheld {{Icon|Arc}} [[Arc]] pistol wielded by [[Dreg]]s.<ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha, Grimoire Text''</ref>
*[[Shock Dagger]]—Arc one-handed knife wielded by Dregs.
*[[Shock Dagger]] - {{Icon|Arc}} [[Arc]] one-handed knife wielded by Dregs.
*[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs.
*[[Shock Blade]]s - {{Icon|Arc}} [[Arc]] swords wielded by [[Stealth Vandal]]s and [[Captain]]s. Used in pairs.
*[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains.
*[[Shock Rifle]] - {{Icon|Arc}} [[Arc]] rifle that fires homing projectiles. Used by [[Vandal]]s and Captains.
*[[Shrapnel Launcher]][[Solar]] shotguns that deal high damage. Used by Captains and Vandals.
*[[Shrapnel Launcher]] - {{Icon|Solar}} [[Solar]] shotguns that deal high damage. Used by Captains and Vandals.
*[[Trip Mine]][[Solar]] trip-mines that trigger when stepped through and detonate in a focused area.
*[[Trip Mine]] - {{Icon|Solar}} [[Solar]] tripmines that trigger when stepped through and detonate in a focused area.
*[[Web Mine]]—Arc mines that trigger when stepped on and release a web of energy upon detonation.
*[[Web Mine]] - {{Icon|Arc}} [[Arc]]  mines that trigger when stepped on and release a web of energy upon detonation.
*[[Wire Rifle]]—Arc sniper rifle used by Vandals.
*[[Wire Rifle]] - {{Icon|Arc}} [[Arc]]  sniper rifle used by Vandals.


====[[Hive]]====
====[[Hive]]====
*[[Shredder]][[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s.<ref name = "Alpha"/>
*[[Shredder]] - {{Icon|Void}} [[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s.<ref name = "Alpha"/>
*[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes.
*[[Boomer]] - {{Icon|Arc}} [[Arc]]  damage siege weapon that fires explosive bolts. Used by Knights and Acolytes.
*[[Cleaver]]—Heavy duty Sword used by Knights.
*[[Cleaver]] - Heavy-duty Sword used by Knights.


====[[Vex]]====
====[[Vex]]====
*[[Slap Rifle]]—Solar damage firearm used by [[Goblin]]s.
*[[Slap Rifle]] - {{Icon|Solar}} [[Solar]] damage firearm used by [[Goblin]]s.
*[[Slap Grenade]]—Void damage grenade used by [[Hobgoblin]]s.
**[[Harpy Slap Rifle]] — A variant of the Slap Rifle used by [[Harpy|Harpies]]
*[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins.
*[[Slap Grenade]] - {{Icon|Void}} [[Void]] damage grenade used by [[Hobgoblin]]s.
*[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins.
*[[Torch Hammer]] - {{Icon|Void}} [[Void]]  damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins.
*[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s.
*[[Line Rifle]] - {{Icon|Solar}} [[Solar]] damage Sniper Rifle used by Hobgoblins.
*[[Aeon Maul]] - {{Icon|Void}} [[Void]]  damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s.


====[[Cabal]]====
====[[Cabal]]====
*[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s.
*[[Slug Rifle]] - {{Icon|Solar}} [[Solar]] damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s.
*[[Energy Shield]]−Shield utilized by [[Phalanx]]es.
*[[Cabal Shield]] - Shield utilized by [[Phalanx]]es.
*[[Projection Rifle]]—Solar damage grenade launcher used by [[Centurion]]s.
*[[Projection Rifle]] - {{Icon|Solar}} [[Solar]] damage grenade launcher used by [[Centurion]]s.
*[[Heavy Slug Thrower]]—Solar damage machine gun used by the [[Colossus]].
*[[Heavy Slug Thrower]] - {{Icon|Solar}} [[Solar]] damage machine gun used by the [[Colossus]].


====Taken====
====[[Taken]]====
Being Taken changes the element used by the Taken creature's weapons.
Being Taken changes the element used by the Taken creature's weapons.
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s.
*[[Acolyte's Eye]] - {{Icon|Arc}} [[Arc]] damage turret deployed by [[Taken Acolyte]]s.
*[[Taken Blight]]—Sphere of Darkness that slows down Guardians as well as disabling recovery.
*[[Taken Blight]] - Sphere of Darkness that slows down Guardians as well as disabling recovery.


====Splicer====
====Splicer====
All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking.
All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking.
*[[SIVA Charge]]—Solar damage grenade used by [[Splicer Dreg]]s.
*[[SIVA Charge]] - {{Icon|Solar}} [[Solar]] damage grenade used by [[Splicer Dreg]]s.
*[[Wretched Gaze]]—Void damage machine cannon used by [[Kovik, Splicer Priest]].
*[[Wretched Gaze]] - {{Icon|Void}} [[Void]] damage machine cannon used by [[Kovik, Splicer Priest]].
*[[SIVA Cannon]]−Solar damage artillery cannon used by [[Aksis, Archon Prime]].
*[[SIVA Cannon]] - {{Icon|Solar}} [[Solar]] damage artillery cannon used by [[Aksis, Archon Prime]].


==Weapon types (Destiny 2)==
==Weapon types (Destiny 2)==
There is a new weapons system in place for [[Guardian]]s: instead of primary, special, and heavy weapons, there are kinetic, energy, and power weapons respectively. As of ''Forsaken'', the weapons system was reworked, with shotguns, sniper rifles, fusion rifles, single-shot grenade launchers and trace rifles moving to kinetic and energy weapons slots and using Special ammo, with the exceptions of [[Legend of Acrius]], [[Tractor Cannon]], [[D.A.R.C.I.]], [[Whisper of the Worm]], and [[One Thousand Voices]]. Some later Exotic weapons also appear outside their usual category, such as [[Leviathan's Breath]].
The weapons system for [[Guardian]]s is different: instead of primary, special, and heavy weapons, there are kinetic, energy, and power weapons respectively. As of ''Forsaken'', the weapons system was reworked, with shotguns, sniper rifles, fusion rifles, single-shot grenade launchers, and trace rifles moving to kinetic and energy weapons slots and using Special ammo, with the exceptions of [[Legend of Acrius]], [[Tractor Cannon]], [[D.A.R.C.I.]], [[Whisper of the Worm]], and [[One Thousand Voices]]. Some later Exotic weapons also appear outside their usual category, such as [[Leviathan's Breath]].


===Kinetic and energy weapons===
===Kinetic and energy weapons===
Kinetic and energy weapons will be the same types of weapons, but the differentiation is that kinetic weapons will deal more damage against non-shielded enemies, whereas energy weapons will have an element on them, be it [[Arc]], [[Solar]], or [[Void]], and will deal more damage against enemy shields. Weapons in the kinetic slot may have a Darkness element such as [[Stasis]], but this simply allows perks based on that element to appear on the weapon.<ref>[https://www.bungie.net/en/Explore/Detail/News/50572 '''This Week At Bungie''' - ''8/19/2021'']</ref> The concept of primary and special weapons is retained from ''Destiny'', though players can opt to carry any combination of the two in their kinetic and energy slots. As of ''[[Season of the Lost]]'', primary weapons have infinite ammo.
Kinetic and energy weapons are the same types of weapons, but the differentiation is weapons in energy slot have a Light element like [[Arc]], [[Solar]], and [[Void]] while weapons in the kinetic slot can deal generic Kinetic damage or have a Darkness element such as [[Stasis]] and [[Strand]], but this simply allows perks based on that element to appear on the weapon.<ref>[https://www.bungie.net/en/Explore/Detail/News/50572 '''This Week At Bungie''' - ''8/19/2021'']</ref> The concept of primary and special weapons is retained from ''Destiny'', though players can opt to carry any combination of the two in their kinetic and energy slots. As of ''[[Season of the Lost]]'', primary weapons have infinite ammo.


====Primary weapons====
====Primary weapons====
*[[Auto Rifle]]—fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range.
*[[Auto Rifle]] - fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range.
*[[Bow]]—great for taking out single targets with long-range precision.
*[[Bow]] - great for taking out single targets with long-range precision.
*[[Pulse Rifle]]—burst-fire carbines built for tackling foes at a middling distance.
*[[Pulse Rifle]] - burst-fire carbines built for tackling foes at a middling distance.
*[[Scout Rifle]]—semi-automatic carbines made for long-range engagements centered around precision.
*[[Scout Rifle]] - semi-automatic carbines made for long-range engagements centered around precision.
*[[Hand Cannon]]—revolver-style handguns with high stopping power at close range.
*[[Hand Cannon]] - revolver-style handguns with high stopping power at close range.
*[[Sidearm]]—compact pistols with high ammo reserves for complimenting other weapons.
*Primary [[Sidearm]] - compact pistols with high ammo reserves for complimenting other weapons.
*[[Submachine Gun]]—fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range.
*[[Submachine Gun]] - fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range.


====Special weapons====
====Special weapons====
*[[Shotgun]]—tubular firearms meant for dealing high spikes of damage at close range.
*[[Shotgun]] - tubular firearms meant for dealing high spikes of damage at close range.
*Breech-loaded [[Grenade Launcher]]—single-shot firearms useful for quickly deploying an explosive, blinding, or concussion munition.
*Special [[Grenade Launcher]] - single-shot firearms useful for quickly deploying an explosive, blinding, or concussion munition.
*[[Sniper Rifle]]—long-range rifles built for high precision damage against large enemies.
*[[Sniper Rifle]] - long-range rifles built for high precision damage against large enemies.
*[[Fusion Rifle]]—charge-fire weapons that release a volley of elemental bolts that can kill at medium range.
*[[Fusion Rifle]] - charge-fire weapons that release a volley of elemental bolts that can kill at medium range.
*[[Trace Rifle]]—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets.
*[[Trace Rifle]] - powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets.
*[[Glaive]]—melee-focused weapons capable of firing an elemental blast for mid-range encounters and deploying a shield.
*[[Glaive]] - melee-focused weapons capable of firing an elemental blast for mid-range encounters and deploying a shield.
*Special [[Sidearm]]s - compact pistol that can fire miniaturized rockets.


===Power weapons===
===Power weapons===
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref> They can come with any damage type except kinetic damage.
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref> They can come with any damage type except kinetic damage.


*Drum-loaded [[Grenade Launcher]]—drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets.
*Heavy [[Grenade Launcher]] - drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets.
*[[Linear Fusion Rifle]]—stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage.
*[[Linear Fusion Rifle]] - stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage.
*[[Machine Gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single target damage.
*[[Machine Gun]] - heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single-target damage.
*[[Rocket Launcher]]—shoulder mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear.
*[[Rocket Launcher]] - shoulder-mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets.
*[[Sword]] - melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets.


===Melee===
===Melee===
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons.
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons.
*[[Hunter]][[Hunter's Knife|Throwing Knife]] ([[Gunslinger]]), Smoke bomb ([[Nightstalker]]), Withering Blade ([[Revenant]])
*[[Hunter]] - [[Hunter Knife]] (Multiple Subclasses), Smoke bomb ([[Nightstalker]]), Withering Blade ([[Revenant]]), Threaded Spike ([[Threadrunner]])
*[[Warlock]]Stasis Staff ([[Shadebinder]])
*[[Warlock]] - Stasis Staff ([[Shadebinder]])
*[[Titan (class)|Titan]]Throwing Hammer ([[Sunbreaker]]), Throwing Shield ([[Sentinel]])
*[[Titan (class)|Titan]] - Throwing Hammer ([[Sunbreaker]]), Throwing Shield ([[Sentinel]])


===Relic weapons===
===Relic weapons===
{{Expand-section}}
Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and [[Public Event]]s. Switching to another weapon will drop the relic weapon.
Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and [[Public Event]]s. Switching to another weapon will drop the relic weapon.
*[[Ascendant Sword]]—Sword weapon used in many activities involving the [[Hive]]. May have different movesets depending on the activity.
*[[Ascendant Sword]] - Sword weapon used in many activities involving the [[Hive]]. May have different movesets depending on the activity.
*Elemental charge—spheres of Arc, Solar, or Void energy that can perform a basic melee attack and are deposited at a specific mission objective to advance.
*Elemental charge - spheres of Arc, Solar, or Void energy that can perform a basic melee attack and are deposited at a specific mission objective to advance.
*Explosives—[[Fallen]] explosive charges dropped by [[Exploder Shank]]s during [[WANTED: Silent Fang]] used to destroy shield generators and [[Servitor]]s.
*Explosives - Explosive charges of varied origin that can be thrown at specific targets to progress an activity. Can sometimes perform a melee attack as well, without using up the weapon.
*[[Prism Weapon]]—prisms used to focus light to damage enemies or produce Empowering Spores within the Pleasure Gardens encounter of the [[Leviathan (raid)|Leviathan]] [[Raid]].
*[[Scorch Cannon]] - Fallen weapon dropped during certain activities.
*[[Scorch Cannon]]—Fallen weapon dropped during certain [[Public Event]]s.
*[[Prism Weapon]] - prisms used to focus light to damage enemies or produce Empowering Spores within the Pleasure Gardens encounter of the [[Leviathan (raid)|Leviathan]] [[Raid]].
*[[Ruinous_Effigy#Transmutaion_Spheres|Transumation Sphere]]—dropped by enemies killed with the [[Ruinous Effigy]] exotic [[trace rifle]].
*[[Ruinous_Effigy#Transmutaion_Spheres|Transumation Sphere]] - dropped by enemies killed with the [[Ruinous Effigy]] exotic [[trace rifle]].
*[[Valkyrie]]—explosive javelins created by [[Rasputin]] and used against [[Xol, Will of the Thousands]].
*[[Valkyrie]] - explosive javelins created by [[Rasputin]] and used against [[Xol, Will of the Thousands]].
*[[Vex Cranium]][[Vex]] heads that produce a Solar, Arc or Void laser, used for certain objectives in [[Leviathan, Eater of Worlds]] and the [[Menagerie]].
*[[Vex Cranium]] - [[Vex]] heads that produce a Solar, Arc or Void laser, used for certain objectives in [[Leviathan, Eater of Worlds]], the [[Menagerie]] and other activities.
*[[Taken Essence]][[Taken]] power briefly wielded in the [[Last Wish]] and [[Vow of the Disciple]] raids, and other activities.
*[[Taken Essence]] - [[Taken]] power briefly wielded in the [[Last Wish]] and [[Vow of the Disciple]] raids, and other activities.
*[[The Aegis]]—Returning with the reprised [[Vault of Glass (raid)|Vault of Glass]] raid. Also present in the [[Vow of the Disciple]] raid.
*[[Behemoth|Diamond Lance]] - A spear of [[Stasis]] energy generated by [[Behemoth]] [[Titan (class)|Titans]].
*[[Resonant Shard]]—A shard in the shape of a [[Pyramid]] used in the Vow of the Disciple raid.
*[[The Aegis]] - Returning with the reprised [[Vault of Glass (raid)|Vault of Glass]] raid. Also present in the [[Vow of the Disciple]] raid.
*[[Synaptic Spear]]—A Cabal-made psionic weapon wielded in the [[Mindscape]].
*[[Resonant Shard]] - A shard in the shape of a [[Pyramid]] used in the Vow of the Disciple raid and [[Salvage (activity)|Salvage]] activities.
*[[Scythe]]—A relic generated by the [[Nightmare Harvester]] on the [[Derelict Leviathan]].
*[[Synaptic Spear]] - A Cabal-made psionic weapon wielded in the [[Mindscape]].
*[[Scythe]] - A relic generated by the [[Nightmare Harvester]] on the [[Derelict Leviathan]].
*[[PDT Refraction Core]] - A [[Warmind]]-manufactured beam emitter employed in [[Heist Battlegrounds]].
*[[Wrench]] - A large, heavy wrench that can be slammed onto enemies or used to repair machinery.


===Enemy weapons===
===Enemy weapons===
Line 170: Line 173:


====[[Fallen]]====
====[[Fallen]]====
*[[Arc Spear]][[Arc]] damage spears used by [[Wretch|Wretches]].
*[[Arc Spear]] - {{Icon|Arc}} [[Arc]] damage spears used by [[Wretch|Wretches]].
*[[Molten Welder]][[Solar]] shoulder cannon that fires explosive projectiles in an arc. Used by [[Captain]]s.
*[[Molten Welder]] - {{Icon|Solar}} [[Solar]] shoulder cannon that fires explosive projectiles in an arc. Used by [[Captain]]s.
*[[Shieldbreaker]]—Stolen human Arc shotgun used by the [[Kell's Scourge]] [[Berserker]]s.
*[[Shieldbreaker]] - Stolen human {{Icon|Arc}} [[Arc]] shotgun used by the [[Kell's Scourge]] [[Berserker, Kell's Scourge|Berserker]]s.
*[[Shock Pistol]]—Arc pistol wielded by [[Dreg]]s. <ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref>
*[[Shock Pistol]] - {{Icon|Arc}} [[Arc]] pistol wielded by [[Dreg]]s. <ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha, Grimoire Text''</ref>
*[[Shock Dagger]]—Arc one-handed knife wielded by Dregs.
*[[Shock Dagger]] - {{Icon|Arc}} [[Arc]] one-handed knife wielded by Dregs.
*[[Shock Blade]]s—Arc swords wielded by [[Marauder]]s and Captains. Used in pairs.
*[[Shock Blade]]s - {{Icon|Arc}} [[Arc]] swords wielded by [[Marauder]]s and Captains. Used in pairs.
*[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by [[Vandal]]s and Captains.
*[[Shock Rifle]] - {{Icon|Arc}} [[Arc]] rifle that fires homing projectiles. Used by [[Vandal]]s and Captains.
*[[Shock Grenade]]—Arc grenade used by the Fallen.
*[[Shock Grenade]] - {{Icon|Arc}} [[Arc]] grenade used by Dregs.
*[[Shrapnel Launcher]]—Solar shotguns that deal high damage. Used by Captains, Vandals, Marauders and rarely Dregs.
*[[Shrapnel Launcher]] - {{Icon|Solar}} [[Solar]] shotguns that deal high damage. Used by Captains, Vandals, Marauders and rarely Dregs.
*[[Wire Rifle]]—Arc sniper rifle used by Vandals.  
*[[Wire Rifle]] - {{Icon|Arc}} [[Arc]]  sniper rifle used by Vandals.


====[[Hive]]====
====[[Hive]]====
*[[Shredder]][[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s. <ref name = "Alpha"/>
*[[Shredder]] - {{Icon|Void}} [[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s. <ref name = "Alpha"/>
*[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes.
*[[Boomer]] - {{Icon|Arc}} [[Arc]] damage siege weapon that fires explosive bolts. Used by Knights and Acolytes.
*[[Cleaver]]—Heavy duty Sword used by Knights.
*[[Cleaver]] - Heavy-duty Sword used by Knights.
*[[Splinter]]—Solar damage crossbow that fires a fan of projectiles. Used by Knights and Acolytes.
*[[Splinter]] - {{Icon|Solar}} [[Solar]] damage crossbow that fires a fan of projectiles. Used by Knights and Acolytes.
*[[Acolyte Grenade]] - {{Icon|Solar}} Solar grenades used by Acolytes.
*[[Hive Axe]] - A massive Axe wielded by [[Darkblade]]s.
*[[Soulfire Rifle]] - {{Icon|Void}} [[Void]] damage sniper rifle employed by [[Acolyte]]s.


====[[Vex]]====
====[[Vex]]====
*[[Vex Laser Rifle]]—Void damage beam rifle employed by Vex [[Minotaur]]s, [[Hobgoblin]]s and [[Harpy|Harpies]].
*[[Vex Laser Rifle]] - {{Icon|Void}} [[Void]] damage beam rifle employed by [[Minotaur]]s, [[Hobgoblin]]s and [[Harpy|Harpies]].
*[[Slap Rifle]]—Solar damage firearm used primarily by [[Goblin]]s and Harpies. Uncommonly used by Minotaurs and Hobgoblins.
*[[Slap Rifle]] - {{Icon|Solar}} [[Solar]] damage firearm used primarily by [[Goblin]]s. Uncommonly used by Minotaurs and Hobgoblins.
*[[Slap Grenade]]—Void damage grenade used by Hobgoblins.
**[[Harpy Slap Rifle]] — A variant of the Slap Rifle used by Harpies
*[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by Minotaurs and Goblins.
*[[Slap Grenade]] - {{Icon|Void}}  [[Void]] damage grenade used by Hobgoblins.
*[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins.
*[[Torch Hammer]] - {{Icon|Void}}  [[Void]] damage siege weapon that fires explosive bolts. Used by Minotaurs and Goblins.
*[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s.
*[[Line Rifle]] - {{Icon|Solar}} [[Solar]] damage Sniper Rifle used by Hobgoblins.
*[[Warp Lance]]—Void damage siege weapon that fires slugs which split into shotgun-like projectiles after travelling a certain distance. Used exclusively by [[Wyvern]]s.
*[[Aeon Maul]] - {{Icon|Void}}  [[Void]] damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s.
*[[Warp Lance]] - {{Icon|Void}}  [[Void]] damage siege weapon that fires slugs which split into shotgun-like projectiles after travelling a certain distance. Used exclusively by [[Wyvern]]s.


====[[Cabal]]====
====[[Cabal]]====
*[[Cabal Bronto Cannon]]—Void damage portable siege cannon employed by Red Legion [[Centurion]]s.
*[[Cabal Bronto Cannon]] - {{Icon|Void}}  [[Void]] damage portable siege cannon employed by [[Centurion]]s and [[Psion Flayer]]s.
*[[Cabal Frag Detonator]]—Wrist-mounted blade that can be fired like a grenade. Solar version used by [[Legionary|Legionaries]], Void version used by Centurions.
*[[Cabal Frag Detonator]] - A wrist-mounted blade. {{Icon|Solar}} [[Solar]] versions are used by [[Legionary|Legionaries]], which can also fire them like grenades. {{Icon|Void}} [[Void]] versions used by Centurions, which cannot be fired.
*[[Cabal Headhunter]]—Solar damage precision rifle employed by Red Legion [[Psion]]s.
*[[Cabal Headhunter]] - {{Icon|Solar}}  [[Solar]] damage precision rifle employed by [[Psion]]s and rarely by Legionaries
*[[Cabal Magma Launcher]]—Pyrotechnic weapons employed by [[Incendior]]s.
*[[Cabal Magma Launcher]] - {{Icon|Solar}} [[Solar]] weapons employed by [[Incendior]]s.
*[[Cabal Severus]]—dual wielded blade weapons employed by [[Gladiator]]s.
*[[Cabal Severus]] - {{Icon|Solar}} [[Solar]] dual wielded blade weapons employed by [[Gladiator]]s.
*[[Cabal Slug Launcher]]—Arc-damage automatic energy cannon employed by the Red Legion Colossi and some [[Ultra]] Psions.
*[[Cabal Slug Launcher]] - {{Icon|Arc}} [[Arc]]-damage automatic energy cannon employed by [[Colossus|Colossi]] and some [[Ultra]] Psions.
*[[Cabal Slug Shotgun]]—Arc damage shotgun employed by [[Red Legion]] Legionaries, [[Phalanx]]es and rarely Psions.
*[[Cabal Slug Shotgun]] - {{Icon|Arc}} [[Arc]] damage shotgun employed by Legionaries, [[Phalanx]]es and rarely Psions.
*[[Heavy Slug Thrower]]—Solar damage machine gun used by certain [[Colossus|Colossi]].
*[[Heavy Slug Thrower]] - {{Icon|Solar}} [[Solar]] damage machine gun used by certain Colossi.
*[[Projection Rifle]]—Solar grenade launcher rarely employed by various Red Legion Cabal.
*[[Projection Rifle]] -  {{Icon|Solar}} [[Solar]] grenade launcher rarely employed by various Centurions and Psion Flayers.
*[[Slug Rifle]]—Solar damage firearm used by Legionaries, Psions and Phalanxes.
*[[Slug Rifle]] - {{Icon|Solar}} Solar damage firearm used by Legionaries, Psions and Phalanxes.


====[[Scorn]]====
====[[Scorn]]====
*[[Fallen Mace]]—Kinetic maces used by [[Stalker]]s.
*[[Fallen Mace]] - {{Icon|Kinetic}} [[Kinetic]] maces used by [[Stalker]]s.
*[[Fallen Shield]]—Kinetic shields used by [[Lurker]]s.
*[[Scorn Shield]] - {{Icon|Kinetic}} [[Kinetic]] shields used by [[Lurker]]s.
*[[Fanatic's Staff]]—Arc staff used by [[Fikrul, the Fanatic]].
*[[Fanatic's Staff]] - {{Icon|Arc}} [[Arc]] staff used by [[Fikrul, the Fanatic]].
*[[Flame Censer]]—Solar damage spears chained weapons used by [[Ravager|Ravagers]].
*[[Flame Censer]] - {{Icon|Solar}} [[Solar]] damage chained weapons used by [[Ravager]]s.
**[[Stasis Censer]][[Stasis]] version of the above.
**[[Stasis Censer]] - {{Icon|Stasis}} [[Stasis]] version of the above.
*[[Flame Torch]]—Solar damage torches used by [[Wraith|Wraith]]s.
*[[Flame Torch]] - {{Icon|Solar}} [[Solar]] damage torches used by [[Wraith]]s.
*[[Scorn Blaster]]—Solar scatter shotgun used by [[Chieftain]]s.
*[[Scorn Blaster]] - {{Icon|Solar}} [[Solar]] scatter shotgun used by [[Chieftain]]s.
*[[Scorn Boomer]]—Variant Hive Boomer used by [[Hiraks, the Mindbender]].
*[[Scorn Boomer]] - Variant Hive Boomer used by [[Hiraks, the Mindbender]].
*[[Scorn Cannon]]—Solar rocket launcher wielded by Chieftains.
*[[Scorn Cannon]] - {{Icon|Solar}} [[Solar]] rocket launcher wielded by Chieftains.
*[[Scorn Crossbow]]—Void sniper rifles used by Raiders and some Chieftains.
*[[Scorn Crossbow]] - {{Icon|Void}}  [[Void]] sniper rifles used by [[Raider]]s and some Chieftains.
*[[Scorn Grenade]]—Void grenade used by the Scorn.
*[[Scorn Grenade]] - {{Icon|Void}}  [[Void]] grenade used by Stalkers.
*[[Scorn Mine Launcher]]—Arc grenade launcher used by Chieftains and rare Raiders.  
*[[Scorn Mine Launcher]] - {{Icon|Arc}}  [[Arc]] grenade launcher used by Chieftains and rarely Raiders.  
*[[Scorn Pistol]]—Modified Shock Pistols that dish out Solar damage, used by Lurkers.
*[[Scorn Pistol]] - {{Icon|Solar}} [[Solar]] Modified Shock Pistols that are used by Lurkers.
*[[Scorn Repeater Pistol]]—Void pistol used by [[Stalker]]s.
*[[Scorn Repeater Pistol]] - {{Icon|Void}}  [[Void]] pistol used by Stalkers.
*[[Scorn Rifle]]—Void sawblade launchers used by Raiders and some Chieftains.
*[[Scorn Rifle]] - {{Icon|Void}}  [[Void]] sawblade launchers used by Raiders and some Chieftains.
*[[Ether Totem|Ether-Torch]] — {{Icon|Solar}} Solar totems that can be deployed by Chieftains to deal continuous damage to anyone near the totem.


====[[Taken]]====
====[[Taken]]====
As with the previous game, being Taken changes the element of the weapons wielded by a Taken creature. Few weapons retain their element.
As with the previous game, being Taken changes the element of the weapons wielded by a Taken creature. Few weapons retain their element.
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s.
*[[Acolyte's Eye]] - {{icon|Arc}} Arc damage turret deployed by [[Taken Acolyte]]s.
*[[Taken Blight]]—sphere of Darkness that slows down Guardians as well as disabling recovery.
*[[Taken Blight]] - sphere of Darkness that slows down Guardians as well as disabling recovery.
*[[Stasis Boomer]]—Variant of the Taken Boomer that fires Stasis blasts that slow down enemies. Used by [[Elite]] [[Taken Acolyte]]s, [[Taken Knight]]s, and [[Overload Taken Hobgoblin]]s.
*[[Stasis Boomer]] - A variant of the Taken Boomer that fires {{icon|Stasis}} Stasis blasts that slow down enemies. Used by [[Elite]] [[Taken Acolyte]]s, [[Taken Knight]]s, and [[Overload Taken Hobgoblin]]s.
 
====[[The Dread|Dread]]====
*[[Transitory Lance]] — {{Icon|Solar}} Solar assault rifles wielded exclusively by [[Grim]]s.
*[[Resonant Allision]] — {{Icon|Solar}} Solar explosive carbines wielded by [[Attendant]]s and [[Weaver]]s.
*[[Husk Blade]] — {{Icon|Solar}} Solar tonfa-like melee weapons wielded exclusively by [[Husk]]s.
*[[Vicious Dissonance]] — {{Icon|Solar}} Solar grenades used by Husks.
*[[Tormentor Scythe]] — {{Icon|Void}} Void scythe melee weapon used exclusively by [[Tormentor]]s.
*[[Subjugator Glaive|Omen Glaive]] — {{Icon|Stasis}} Stasis spears used exclusively by [[Omen of the Witness|Omen]]s
*[[Subjugator Glaive|Harbinger Glaive]] — {{Icon|Strand}} Strand spears used exclusively by [[Harbinger of the Witness|Harbinger]]s.


==Trivia==
==Trivia==

Latest revision as of 03:51, August 28, 2024

As a first-person shooter, Destiny and Destiny 2 features numerous weapons for Guardians to use in combat.

Concept Weapons.

Overview[edit]

Destiny 1[edit]

Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the Fate of All Fools, Thunderlord, Patience and Time, Red Death, and Gjallarhorn, along with Thorn, Pocket Infinity, and Super Good Advice. [1][2] Scopes and various sights have also been seen. [3] Each Guardian has 3 weapon slots to be able to carry a Primary, Special, and Heavy Weapon on their person, with the potential to store and access up to 9 additional weapons of each type. The primary slot is for the weapon used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons. The secondary slot is for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles. The third slot is for heavy weapons such as rocket launchers and heavy machine guns.[4][5][1] Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. [6] Purple is the rarest ammo to find, encouraging Guardians to use heavy weapons sparingly.[7] Certain weapons are infused with different energies - Solar damage, Arc damage, and Void damage. These weapons have a damage bonus against absorption shields, with an additional bonus to matching shield energies. [8]

Many of the weapons in Destiny carry "implied fiction," bearing details of its creator, where it came from and the sort of person who had wielded it.[9]

Rarity of the weapon as well as armor is color coordinated into five tiers: Basic (white), Uncommon (green), Rare (blue) Legendary (purple), and Exotic (gold).[10] Basic and Uncommon weapons can be easily purchased at the gunsmith, with Rare weapons sometimes available. All the factions, the Vanguard and the Crucible sell Legendary weapons of each type. This is the only way to obtain Legendary weapons, outside of the very rare chance of finding a legendary engram or earning them as a random drop in a Raid. Exotic weapons, meanwhile, can only be purchased from Xûr, Agent of the Nine, acquired through an exotic bounty, or as a random reward during a Raid or Nightfall Strike.

It should be noted that while Guardians are able to switch their weapon selection at any time through the menu, this comes at the penalty of losing both special weapon ammo and/or heavy weapon ammo for the switched guns. This encourages Guardians to plan their weapon selection in advance before entering a firefight.[11]

Certain weapons are re-forgeable, which is done by Lord Saladin. This re-rolls their stats, but resets progression.[12]

Weapon upgrades[edit]

Weapons that are Common quality or better are capable of being upgraded by Guardians. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of Glimmer and potentially other materials. Each individual upgrade per weapon is unlocked with more experience.[1] Additionally, while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.[13]

Uncommon and Rare weapons typically only require glimmer and Weapon Parts to upgrade. Legendary weapons also require either Spinmetal, Helium Filaments, Spirit Bloom, or Relic Iron. The final upgrades also require either Ascendant Shards or Ascendant Energy (for pre-House of Wolves weapons only). Exotic weapons are similar to Legendary weapons, except instead of ascendant materials they require an Exotic Shard for the final upgrade.

Destiny 2[edit]

In Destiny 2, the weapon system is revamped, dividing weapons into the following categories: Power weapons, kinetic weapons, and energy weapons, which allow for increased player preference in regards to their arsenal layout. Weapon upgrades and progression were removed, instead opting for a simpler system where each weapon is assigned unchangeable perks when first acquired, with the potential option of a different perk of the same type that can be swapped between on the fly. Weapons that are Legendary quality can have randomized perks, and select Exotic weapons such as Hawkmoon and Dead Man's Tale can also have randomized perks upon repeat drops.

Weapon crafting[edit]

Main article: Weapon Crafting

Weapon Crafting, referred to in-universe as Shaping, is a new feature introduced in The Witch Queen that allows players to control the attributes of a weapon to a greater degree than previously possible.[14][15] Crafted weapons can be levelled by using them, allowing them to be customized further. It is done at the Relic at the Enclave, accessed through Savathûn's Throne World in the Director, and is unlocked after completing The Arrival. Only select weapons can be crafted, and their Patterns must be unlocked beforehand, either by quest progress or attuning craftable weapons that drop with Deepsight Resonance.

Weapon types (Destiny 1)[edit]

The following is a list of weapon types. The list of weapons within these types is located on its host page.

Primary weapons[edit]

Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.

  • Auto Rifle - fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances.
  • Hand Cannon - double-action handguns with high impact and stopping power. Rewards a steady hand.
  • Pulse Rifle - burst fire, mid-range weapons with moderate recoil.
  • Scout Rifle -semi-auto precision weapons meant for long-range engagements.

Special weapons[edit]

Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.

  • Fusion Rifle - medium-range, high-impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
  • Shotgun - close-range firearms that provide immediate conflict resolution. Rewards aggressive play.
  • Sniper Rifle - long-range weaponry meant for causing high spikes of damage on their targets.
  • Sidearm - semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.

Heavy weapons[edit]

Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.

  • Machine Gun - heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
  • Rocket Launcher - shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
  • Sword - melee weapons meant for dealing high damage against single targets at close range.

Melee[edit]

Melee weapons and grenades fall under Guardian abilities, rather than collectible weapons.

Relic weapons[edit]

Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.

Enemy weapons[edit]

Fallen[edit]

Hive[edit]

Vex[edit]

Cabal[edit]

Taken[edit]

Being Taken changes the element used by the Taken creature's weapons.

Splicer[edit]

All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking.

Weapon types (Destiny 2)[edit]

The weapons system for Guardians is different: instead of primary, special, and heavy weapons, there are kinetic, energy, and power weapons respectively. As of Forsaken, the weapons system was reworked, with shotguns, sniper rifles, fusion rifles, single-shot grenade launchers, and trace rifles moving to kinetic and energy weapons slots and using Special ammo, with the exceptions of Legend of Acrius, Tractor Cannon, D.A.R.C.I., Whisper of the Worm, and One Thousand Voices. Some later Exotic weapons also appear outside their usual category, such as Leviathan's Breath.

Kinetic and energy weapons[edit]

Kinetic and energy weapons are the same types of weapons, but the differentiation is weapons in energy slot have a Light element like Arc, Solar, and Void while weapons in the kinetic slot can deal generic Kinetic damage or have a Darkness element such as Stasis and Strand, but this simply allows perks based on that element to appear on the weapon.[18] The concept of primary and special weapons is retained from Destiny, though players can opt to carry any combination of the two in their kinetic and energy slots. As of Season of the Lost, primary weapons have infinite ammo.

Primary weapons[edit]

  • Auto Rifle - fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range.
  • Bow - great for taking out single targets with long-range precision.
  • Pulse Rifle - burst-fire carbines built for tackling foes at a middling distance.
  • Scout Rifle - semi-automatic carbines made for long-range engagements centered around precision.
  • Hand Cannon - revolver-style handguns with high stopping power at close range.
  • Primary Sidearm - compact pistols with high ammo reserves for complimenting other weapons.
  • Submachine Gun - fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range.

Special weapons[edit]

  • Shotgun - tubular firearms meant for dealing high spikes of damage at close range.
  • Special Grenade Launcher - single-shot firearms useful for quickly deploying an explosive, blinding, or concussion munition.
  • Sniper Rifle - long-range rifles built for high precision damage against large enemies.
  • Fusion Rifle - charge-fire weapons that release a volley of elemental bolts that can kill at medium range.
  • Trace Rifle - powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets.
  • Glaive - melee-focused weapons capable of firing an elemental blast for mid-range encounters and deploying a shield.
  • Special Sidearms - compact pistol that can fire miniaturized rockets.

Power weapons[edit]

Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).[19] They can come with any damage type except kinetic damage.

  • Heavy Grenade Launcher - drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets.
  • Linear Fusion Rifle - stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage.
  • Machine Gun - heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single-target damage.
  • Rocket Launcher - shoulder-mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear.
  • Sword - melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets.

Melee[edit]

Melee weapons and grenades fall under Guardian abilities, rather than collectible weapons.

Relic weapons[edit]

Like in the original game, relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters and Public Events. Switching to another weapon will drop the relic weapon.

Enemy weapons[edit]

Some enemies have received additional weaponry. Several enemy weapons from Destiny also return.

Fallen[edit]

Hive[edit]

Vex[edit]

Cabal[edit]

Scorn[edit]

Taken[edit]

As with the previous game, being Taken changes the element of the weapons wielded by a Taken creature. Few weapons retain their element.

Dread[edit]

Trivia[edit]

  • A "Cudgel of Xanthor" has been referred to as an example of an incredibly powerful weapon within Destiny, but does not appear in the actual game.[20][21] It appears as a weapon in the novel The Cudgel of Xanthor by Jeff Green.
  • The capitalization of weapon names in lore material is inconsistent. For example, fusion rifle is spelled with no capitalization in the lore tab for Silicon Neuroma, but with a capital letter at the beginning of each word in the lore tab for Astral Horizon.

Gallery[edit]

List of appearances[edit]

References[edit]