Touch of Malice: Difference between revisions

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'''Touch of Malice''' is an exotic [[Auto Rifle]] obtained through collecting enough fragments and the core from [[King's Fall]].
'''Touch of Malice''' is an exotic [[Scout Rifle]] obtained through collecting enough fragments and fighting bosses in [[King's Fall]].


==Aquisition==
==Aquisition==
This weapon is difficult to acquire, as the questline is long and broken up.
*Complete [[The Deep Lore]] - find 5 [[Calcified Fragment]]s
*Complete [[Hunger pangs]] - kill the [[Taken Centurion]] at the bottom of [[Bunker WAR-4]]
*Complete [[Blighted Worlds]] - Complete the three [[Taken War]] quests
*Complete [[The Old Hunger]] by killing bosses in [[King's Fall]]
*Give [[Eris Morn]] [[Wormspore]], [[Weapon Part]]s, and [[Hadium Flake]]s
*Collect 45 Calcified Fragments
*Enter [[The Undying Mind]] and kill [[Morgath, Lore-Keeper]] at the end of the [[strike]].
*Enter [[Fear's Embrace]] and kill [[Mar-Zik, the Blightcaller]]
*Pick up [[Touch of Malice]] from Eris


==Gameplay==
==Gameplay==
Intrinsic perk: The Final round in the weapon's magazine will regenerate and do bonus damage, but will also drain the wielder's life force while doing so.
Intrinsic perk: The Final round in the weapon's magazine will regenerate and do bonus damage, but will also drain the wielder's life force while doing so.
Final perk: Three rapid kills will return a portion of the weilder's health.
Final perk: Three rapid kills will return a portion of the wielder's health.


{{Exotic weapons}}
{{Exotic weapons}}


[[Category:weapons]]
[[Category:weapons]]

Revision as of 10:54, September 20, 2015

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Touch of Malice is an exotic Scout Rifle obtained through collecting enough fragments and fighting bosses in King's Fall.

Aquisition

This weapon is difficult to acquire, as the questline is long and broken up.

Gameplay

Intrinsic perk: The Final round in the weapon's magazine will regenerate and do bonus damage, but will also drain the wielder's life force while doing so. Final perk: Three rapid kills will return a portion of the wielder's health.