Touch of Malice: Difference between revisions

From Destinypedia, the Destiny wiki

m (changed service to no)
No edit summary
Line 36: Line 36:
==Gameplay==
==Gameplay==
The Touch of Malice is a high RoF-lower Impact archetype of [[Scout Rifle]]. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it.
The Touch of Malice is a high RoF-lower Impact archetype of [[Scout Rifle]]. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it.
The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super '''Ward of Dawn''' to have Blessing of Light and have increased health.


==Trivia==
==Trivia==

Revision as of 09:01, March 24, 2021

Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
Touch of Malice
Destiny-TouchOfMalice-ScoutRifle-Ingame.jpg
Production overview

Manufacturer:

Eris Morn

Style:

Hive

Rarity class:

Exotic

Weapon type:

Scout Rifle

Required level:

30

Min-max accuracy:

Moderate

Min-max stability:

Moderate

Min-max handling:

Moderate

Min-max magazine:

11

Specifications

Fire mode:

Full-automatic

Rate of fire:

240 RPM

Damage:

Kinetic

Effective range:

Good

Service history

In service:

No

Affiliation:

Guardians

 

Touch of Malice is an exotic scout rifle obtained through collecting Calcified Fragments and fighting bosses in King's Fall.

Acquisition

This weapon is difficult to acquire, as the questline is long and broken up. Also note: Because this quest is classified in the database, the exact steps required may not be correct and is based on supposition from players who received the weapon.

Gameplay

The Touch of Malice is a high RoF-lower Impact archetype of Scout Rifle. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it.

The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super Ward of Dawn to have Blessing of Light and have increased health.

Trivia

Gallery

List of appearances

References


Template:Primaries Y2