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The Nether

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The Nether

Game:

Destiny 2

Campaign:

Episode: Heresy

Player(s):

1-3

Recommended Power Level:

Activity Power Disabled

Location:

The Dreadnaught, Saturn

Enemy faction(s):

The Dread
Dire Taken

Hostile race(s):

Hive
Taken

Objective(s):

Journey aboard the Dreadnaught to discover secrets in the gloam.

 

The Nether is an episodic activity introduced in Episode: Heresy. It follows a Fireteam of Guardians as they scour through the halls of the Dreadnaught all while defeating The Dread and Dire Taken that have infiltrated it. Much like the Deep Dive and The Coil activities, The Nether follows a rogue-like formula, with each instance of the activity being different than the last, with players being able to discover and acquire boons that offer an array of effects, along with acquiring Sigil Stones and other currencies to upgrade their runes at the Shaping Slab. However, unlike most rogue-likes, The Nether is not infinite, and ends after the third round.

Overview

This activity uses revive tokens, so your revives are limited. In addition, health regeneration is disabled by default. When the activity starts, players will see a Hive console in front of them that will allow them to spend Sigil Shards to unlock runes that can be slotted in up to maximum amount of rune slots, depending on the rank of the Shaping Slab in Eris's apartment whilst walking the Path of Resolve and the Path of Ambition. Throughout the activity, you can find destructible pots, chests, and a material called Fleeting Metastasized Essentia, which will be lost if players leave the activity, but can be converted into Metastasized Essentia after defeating a final boss in the area. Some chests will require players to spend 2 Essences of Desire. Sometimes, interacting with chests, breaking pots, uncovering a secret, or defeating a high-value target will allow players to acquire a Minor Boon, a type of boon that can stack up to 10 at a time and eventually give them a scroll from the Mysterium that can permanently increase the number of stacks they can carry once they have collected enough duplicates of that Minor Boon. Players can also find secrets throughout the activity and running through the floating sigils of the Hive pantheon will play dialogue reciting a passage from the Books of Sorrow as well as the Sororicide lore book. After completing an objective within the area, players can acquire Major Boons, a type of boon that can change how players play through the activity, as well as Corrupted Boons, a type of boon that gives a penalty and a boost simultaneously. Players are only allowed to carry up to a total of 6 non-Minor Boons. After completing 3 objectives within the area, a boss fight begins and the boss is dependent on the specific area where the objectives were completed. The rewards that are earned in the activity are influenced by the active ritual within the Tome of Want. After an Act of the Episode: Heresy is completed, players can also interact with a Hive bio-computer to uncover a portal where a Scroll of Strength upgrade and entries of the Songs of Descent lore book can be unlocked while playing the Exploration mode.

The Trenchway

In this area, players are tasked with disrupting an Eversion Ritual culminating in the fight against Lezrel, Eversion Channeler. Some objectives in this area include carrying a Solar crystal to a specific location, defeating Shieldbearer Sentries, defeating Taken, and capturing a ritual circle.

The Mausoleum

In this area, players are tasked with destroying Taken clusters, culminating in the fight against Kelrosh, Spawn Keeper. Some objectives in this area include carrying a Solar crystal to a specific location, capturing Hive plates, destroying Hive eggs, and capturing a ritual circle.

The Founts

In this area, players are tasked with releasing Taken energy, culminating in the fight against Hashon of Endless Horrors. Some objectives in this area include taking the Hive relics to the statues, destroying Pyramid spikes, destroying Hive eggs, and capturing a zone.

The Hall of Souls

In this area, players are tasked with destroying the Dreadnaught's weapons, culminating in the fight against the Herald of the Weapon. Some objectives in this area include defeating Taken Wizards, interacting with Pyramid locks, collecting Pyramid shards, and capturing Hive plates.

Objectives

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  • Nether Depth
Embark on an exploration of the Nether.
Traverse the Dreadnaught for its secrets.

One of the following:

  • Disrupt Eversion Ritual
    • Eversion ritual disrupted
      • X of 3
Defeat combatants to weaken the Eversion Ritual.
  • Destroy Weapon Systems
    • Weapon disabled
      • X of 3
  • Destroy Taken Clusters
    • Clusters destroyed
      • X of 3
Defeat combatants and destroy Taken clusters to clear this region.
  • Release Taken Energy
    • Energy released
      • X of 3
Release the Taken energy.

On occasion:

  • Destroy Pylons or WIPE
    • Pylons destroyed
      • X of 3
    • WIPE: 1:58

One of the following:

  • Defeat the Tormentor
  • Defeat the Subjugator
You've located the Subjugator that oversees the Dreadnaught's impossible weapon. Defeat the Subjugator.
  • Defeat the Taken Cluster Keeper
Defeat the Keeper of the Taken clusters.
  • Banish the Taken Entity

Then

  • Acquire Boons
  • Collect Rewards

Transcript

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

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Introduction

First Mission
  • Sloane: Guardian. The Dreadnaught's being overrun by Taken. Their influence is regenerating the ship's systems. They think they can stop you. Break through, find out what you can about the anchors, and bring Oryx's flagship to heel. Once we know more, we can formulate a plan to dismantle them. No more lost ground, no more lost friends.
The fireteam lands on the Dreadnaught.

Defeat Combatants

The fireteam engages with enemy forces.

The Dreadnaught's forces resist you

The Dire Taken and Dread engage with the Hive infesting the Dreadnaught

The enemy is moving against each other…

A high-value target arrives.

A high-value target is nearby

If the high-value target is defeated in time:

A high-value target has dropped its plunder

If the high-value target is not defeated in time:

A high value target is departing!

If the fireteam completes a secret encounter:

A secret of the Dreadnaught has been found!

Boss Encounters

The Trenchway

Lezrel, Eversion Channeler is found stationed in the middle immune to any damage and preparing a ritual to expel Eversion Anchors across the system. The fireteam disrupts one Eversion ritual.

The Eversion Channeler weakens

The fireteam disrupts two Eversion rituals

The Eversion Channeler weakens further

The fireteam disrupts three Eversion rituals.

The Eversion Channeler is silenced

Lezrel's immunity is dispelled and the Tormentor becomes surrounded by a circular Taken energy shield.

A powerful foe is summoned
  • Drifter: That Eversion Anchor is readying up! It's goons spit out Taken all across the system!

The fireteam enters a portal into the Taken energy shield and defeats Lezrel, Eversion Channeler.

A powerful foe has been banished

First Delve

Act 1
  • Sloane: Eris's killer in somewhere on the Dreadnaught. A Taken subjugator… I don't know who's doing the Taking now, but that's a problem for another mission. Let's hit this first. We left this place to rot, like a bad memory tarnishing Saturn's rings. Not a smart call, and it cost us too much.

Or alternatively

  • Sloane: When Ikora heard what happened… Rage. It was rage. But she couldn't just abandon the Tower. So Ikora sent us as her rage, Guardian. Let's do her justice.

Or alternatively

  • Drifter: Whenever you dust a Taken, they get sent back to the Ascendant Plane; then they come right back to fight again. Only good thing is, they couldn't Take anymore. Now they can, and no one here knows why.

Or alternatively

  • Sloane: Drifter. You and Eris were close.
  • Drifter: Not anymore. She's dead.
  • Sloane:That's all you have to say?
  • Drifter: That's all.
  • Sloane: This was hard on all of us. You know you aren't alone, right?
  • Drifter: See, that's the thing, Thunderguns. We try to distract ourselves from it, but… we're all alone.

Second Delve

{{Tabcontainer |title1= Act 1 |content1=

  • Sloane: The Dreadnaught's always been dangerous. Any fireteam we send in takes on tremendous risk. The Vanguard kept it monitored, but bringing Oryx's flagship under our control? We'd never hold it for long enough to matter. Well… sometimes, you do the impossible. You just have to cinch up your armor straps and get to work.

Or alternatively

  • Sloane: Taken power is pulsing through this place. It's… alive. Breathing.

Or alternatively

  • Drifter: Here's something big about the Taken: they need someone to tell them what to do. Oryx, the Witness… bet Mara could grab 'em, too, if she wanted. Hell, even I can get ahold of 'em for Gambit. So, I got a question for you, killer: Who told them to murder Eris?

Or alternatively

  • Sloane: I don't believe we're all alone, and neither do you. We've built a community in the City.
  • Drifter: Not my community. There's no use putting my life on the line for it.
  • Sloane: Stop throwing chaff. You choose that community, every day. It's why the loss hurts. Why it demands justice. So we take it and put that justice between us and our enemies.
  • Drifter: I'd envy you… if you weren’t so damn gullible. Justice! Does justice keep your heart from collapsing? No! Never does.
  • Sloane: You finish, and she's still just gone.

|title2= Post-Act 2 |content2=

  • Echo of Navigation: I am told that in my last life, I had a son. Crota, my sister tells me, came to your only moon and hollowed it with his throne. When you destroyed him, I brought my Dreadnaught to bear my High War upon this system. Is that what drove me here? Sentimental revenge? A waste of my logic. The dead deserve extinction.

Or alternatively

  • Echo of Navigation: Taken, yet you retain your will. Sword-bearer, Knight of the Deep. You defy your king.
  • Sloane: I'm no Taken, and you're no king. The universe is more complicated than you think. That's why you failed, and your legacy died with you. I barely remember your name.
  • Echo of Navigation: Hm. So you say. Yet here you are, vying for the remnants of my kingdom.

Or alternatively

  • Xivu Arath: YOU ARE HERE, WITH ME. WE MAY RETURN TO OUR PATH. WE MAY REJOIN OUR CONQUEST.
  • Echo of Navigation: Then test me, sister. Destroy me. Are you afraid that you will fail? Or are you afraid you will succeed?

Completion

Act 1
  • Sloane: Eris always did whatever she set her mind to, regardless of the risk. And regardless of who told her no. I can respect that, but that risk gets an edge when you encounter something you're not ready for. We can't let ourselves be caught off guard again. We're going to peel this place apart until there's nowhere to hide another ambush.

Or alternatively

  • Sloane: Transmatting you out, Guardian. You fought hard, but the Dreadnaught fought back. If we're going to do this, then we need to change our tactics. We need to adapt.

Or alternatively

  • Drifter: Eris wouldn't have wanted you to quit. And she didn't want me to quit, either. Probably why she said what she said. Keep us strong. I dunno if I… coulda been stronger. I died too. I… Only difference is that… I could wake up. To this. You know… you're the closest thing I got to a friend. Ain't that the saddest thing you ever heard?

Or alternatively

  • Sloane: This isn't what she would have wanted. You know that.
  • Drifter: What do you want? Some kinda sappy confession? I don't do those! I'm not gonna say she made me a better person! That wasn't on her. I am who I am! And I sure as hell ain't gonna say, “She's in a better place.” She fought to live! I saw it, in her eyes! She trusted me, and I failed her. That's it! She's dead! And I’m done talkin'.

Hive Gods Memories

III: The Oath

Memory of Xivu Arath: I am Xi Ro, youngest daughter of the dead king. I will take back my Osmium Court and kill the traitor Taox. On my left eye I swear vengeance.

  • Memory of Savathûn: I am Sathona, middle daughter of the dead king. I will take back my home and eat the mother jelly. I will raise my spawn on the corpse of the Helium King. On my right eye I promise this.
  • Memory of Oryx: I am Aurash, first daughter of the dead king. I will chase my father's last screamed warning. I will know what changed the motion of our moons. If the end of the world is coming, I will understand why. On my center eye, I swear it. I will understand.

Gameplay

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Unique Enemies

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Bosses

Mini Bosses

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Final Bosses

Rewards

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List of appearances

References