Salvage | |
---|---|
Game: |
|
Campaign: |
|
Player(s): |
6 |
Location: |
|
Objective(s): |
Collect Golden Age salvage from the shallows of the Kraken Mare for Drifter. |
Salvage is an activity introduced with Season of the Deep. With the return of Titan, the Vanguard starts coordinating operations to rid the New Pacific Arcology and surrounding areas from the forces of Xivu Arath, God of War, and recover Golden Age equipment to use for themselves.
Transcript
Salvage: Rig
Secure the Rig
- Drifter: We got some nasties crawlin' all over the Rig! Go shoo 'em away so we can get to work!
Or alternatively
- Drifter: I got proximity alarms going off all over the Derelict! Must be some uninvited guests on the rig. Show 'em the door!
Or alternatively
- Sloane: Sensors are indicating enemy contact on the rig; engage and eliminate.
Or alternatively
- Sloane: I can feel her. Whispering behind my eyes. Watching. Sharpening her sword.
Or alternatively
- Saint-14: Aha! Our enemies seek to disrupt our salvaging? Then we will drive them off! Go, fight!
Or alternatively
- Saint-14: We must defend the rig! Go protect the machinery! I will advise from here.
Site Security
- Drifter: Ah, hell! Here we go again! Enemies are after our salvage. Light 'em up!
Or alternatively
- Drifter: Gonna need somebody to keep an eye on all this stuff. Hang tight, and blast anybody that tries to get grabby with our loot.
Or alternatively
- Drifter: So I got a task perfectly suited for ya: shoot ANYTHING that tries to take our stuff!
Or alternatively
- Drifter: Come on down, fellas! We got all sorts of damage that needs repairs.
Or alternatively
- Drifter: Got some doing what needs getting done out here, friends. Need you to lend a hand.
Or alternatively
- Drifter: Well, looks like we got some maintenance to do! This old bucket's a few centuries old, or — I dunno, probably more. Be nice and gentle.
Engineering
- Drifter: Damn. Looks like the cranes blew their fuses. Gonna need you to roll up your sleeves and get in there.
Or alternatively
- Drifter: Welp, there goes the backup power relays. You mind lendin' a hand down there? Otherwise, we're dead in the water.
Or alternatively
- Drifter: [grunts in annoyance] Electrical is fried. Gonna need you to get in there and see what you can do to fix it.
Ordnance Disposal
- Drifter: Need you Guardians down here to disarm some volatile parting gifts our friends left for us.
Or alternatively
- Drifter: We got explosive ordinance on deck! Need you to take care of it, hero.
Or alternatively
- Drifter: Aw, you gotta to be kidding me! Well, looks like our visitors from before left some surprises for us. Gonna need you to clear this all out. Carefully.
Locate the Disruption
- Drifter: Quick question: How do you feel about unfathomable depths and horrific abominations? Anyway, transmat firing!
Or alternatively
- Drifter: Looks like all our salvaging might've drawn some unwanted attention. Tell 'em to go mind their own business.
Or alternatively
- Drifter: So it looks like we got ourselves a problem. Gotta get wet to take care of it. Don't drown or nothin'!
Kraken Mare
- Drifter: Uh... [laughs nervously] Ah... uh oh.
Or alternatively
- Drifter: Something's down here, lurking in the weird. Shake it up — see what comes out.
Or alternatively
- Drifter: We got a big nasty fella down here. Go give 'em a tap on the backside for ol' Drifter.
Salvage Arcology
Secure the Arcology
- Sloane: This feels good. We strike back as one fist, crushing Xivu Arath's forces. Get to work!
Or alternatively
- Sloane: Guardian, I'm picking up enemy signals in the Arcology; sweep through and clear 'em out!
Or alternatively
- Drifter: Y'know, this place ain't half bad. Put up some string lights, invite some pals over, get some music going... it's got a vibe!
Or alternatively
- Drifter: We gotta get to work, Guardians! Tell these jerks they don't gotta go home, but they can't stay here!
Or alternatively
- Lord Saladin: Guardian, the hunt begins. Push into the Arcology and wipe out the invaders.
Or alternatively
- Lord Saladin: We will hold the line. Hunt down the enemy, and secure the Arcology!
Or alternatively
- Saint-14: Look at you, leaping into battle! Show the enemy they cannot hold us back!
Or alternatively
- Saint-14: The Arcology is under attack; repel the invaders!
Site Security
- Sloane: Hostiles inbound; get between them and the salvage.
Or alternatively
- Sloane: They're not giving up. Protect our salvage, Guardians.
Or alternatively
- Sloane: We have enemies incoming! They're going after the salvage deliveries; Guardians, intercept!
Site Reliability
- Sloane: We have maintenance that needs to be done, and this area is too dangerous for anyone but a Guardian. Let's get to work.
Or alternatively
- Sloane: We're in this fight together. Time to get this Arcology back in operation.
Or alternatively
- Sloane: Let's get to work, Guardians... stronger together.
Engineering
- Sloane: I'm detecting multiple systemic failures in engineering. Guardians, I need you down there.
Or alternatively
- Sloane: That attack left us vulnerable. We need you out there handling repairs.
Or alternatively
- Sloane: Power readings are abnormal. The invasion must have damaged some of the Arc relay fuses. They need to be replaced.
Ordnance Disposal
- Sloane: The enemy left explosive ordinance primed to blow! I need your assistance on this Guardians.
Or alternatively
- Sloane: Guardians, our enemies left explosives behind. We need to dismantle them before they damage the Arcology.
Or alternatively
- Sloane: There's explosives rigged around the Arcology. We need to disarm them before they blow!
Locate the Disruption
- Sloane: Guardians, we have enemies inbound on the seafloor. Brace yourselves. Transmat firing!
Or alternatively
- Sloane: Our salvage operations have stirred up enemy forces on the seafloor. Sending you in, Guardians.
Or alternatively
- Sloane: We have hostiles gathering on the seafloor. Sending you in to deal with them!
Kraken Mare
- Sloane: Xivu Arath is marshaling her forces. Be prepared for anything.
Or alternatively
- Sloane: [groans] I can feel... rage. Guardian? Something's near.
Or alternatively
- Sloane: Guardians, stand strong. They're going to throw everything they have at us.
Mission Complete
- This section needs expansion. You can help Destinypedia by expanding it.
Gameplay
Overview
Salvage is a six-player matchmade activity that can be launched from the H.E.L.M. The activity features a Threat Modifier and two Surge modifiers, running weekly, as well as the Shielded Foes modifier. A Legend, non-matchmade version is also selectable, which has fixed encounters, Champions, and Overcharge modifiers. During the activity, players will take on four possible "jobs" to maintain the Arcology, each with a five-minute timer. Each encounter may differ slightly depending on which area it takes place, and which race is being fought, either the Fallen or the Hive, though Taken reinforcements appear sporadically alongside the others. After the job's objectives are completed, or the timer runs out, they will continue to the next job, until three jobs are done. After that, they will be teleported to the bottom of Kraken Mare to deal with one of two possible bosses, whose death will complete the activity.
Opening
Players will be sent to either the Salvage Rig or within the Arcology and, after clearing a small group of foes, a post for a Rally Banner will appear. Interacting with a machine near the banner will direct the players to their first job.
Salvage Protection
Three caches of salvage will appear in the area, each with its own health bar. Enemies will continuously arrive via dropships, with groups escalating in size and rank as the encounter goes on. These enemies will rush to the salvage caches and start damaging them. If all three caches are destroyed, the encounter fails. Defeating foes will raise the encounter's completion bar, which must be filled to complete the encounter successfully. About halfway through the fight, a group of Taken led by a Servile Vandal will appear in the area, and summon Blight pools under the caches that will continuously damage them until the interlopers are dealt with.
Engineering
Three fuses will blow off of a crane, and the Guardians will have to find replacements and carry them through the hail of enemies. All the while, hordes of increasingly powerful enemies will arrive to stop the Guardians. If a fuse is lost, for example by falling off a cliff, a substitute will appear soon after, either in a Hive boil or carried by a Resilient Marauder highlighted by an objective mark. Some enemies can also steal fuses off of players. Once three fuses are delivered, three more will blow off another crane, requiring the same process to be repeated.
Ordnance Disposal
This encounter sees the Guardians disarm ordnance that will destroy the rig if not dealt with. If the Fallen are the enemies, bombs with a thirty-second timer will appear periodically on the map, highlighted by a red objective marker. Interacting with the bomb will disarm it, adding five seconds to the timer, while letting it explode will detract ten seconds from it. If the Hive are the enemy, several crystals will appear around the area. Soon after, a Devoured Ogre will arrive, and killing it will make it drop a Resonant Shard, whose beam is the only thing that can destroy the crystals. Once all explosives or crystals are removed, the leading saboteurs, either Fallen Demolitionists or Ultra Ritualists of Xivu Arath, will arrive, and defeating them will complete the encounter.
Site Reliability
This encounter differs significantly between enemy races.
- Fallen
Several pieces of Hive matter will be highlighted in the area. Destroying them will release a Wrench, which must be used on one of several consoles around the area to progress the activity. Once all the initial wrenches are used up, more will be delivered at regular intervals by Fallen Sappers. Once all the consoles have wrenches in them, the encounter is completed.
- Hive
An Ascendant Portal will appear in an area, pushing off anyone moving close to it. Hordes of enemies will begin spawning, but players must look out for Wrathborn Thrall and Cursed Thrall that will try to rush past them and into the portal. Each enemy that passes through detracts one second from the encounter's timer. Once enough enemies are slain, the encounter is completed.
Final Encounter
After the third encounter, the players will be Transmatted to the seafloor, where they must navigate some submerged corridors. Once through, they will reach the arena of one of the two possible bosses, either Azshradat, Celebrant of Xivu Arath or Uorgotha, Scourge of the Deep. Defeating the boss will complete the activity.
Treasure-Laden Combatants
Very rarely, a special enemy, either an Avaricious Knight or a Salvage Hoarder, will appear from a dropship in between rounds. Killing this foe rewards players with significant amounts of loot and keys.
Unique Enemies
- Avaricious Knight
- Fallen Demolitionist
- Fallen Sapper
- Ritualist of Xivu Arath
- Runekeeper Knight
- Runekeeper Wizard
- Salvage Hoarder
- Bosses
Rewards
These weapons and armor can be obtained randomly by completing matches of Salvage, Deep Dives, and rank-up packages. They also can be focused at H.E.L.M. for the price of a Deep Engram, Legendary Shards, and Glimmer.
- Weapons
- Until Its Return- Legendary Shotgun
- Rapacious Appetite - Legendary Submachine Gun
- A Distant Pull - Legendary Sniper Rifle
- Targeted Redaction - Legendary Hand Cannon
- Different Times - Legendary Pulse Rifle
- Thin Precipice - Legendary Sword
- Armor
List of appearances
- Destiny 2
- Season of the Deep (First appearance)