Lydrion, Symphonic Mind

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Lydrion, Symphonic Mind
Biographical information

Species:

Vex

Faction:

Nessian Schism

Rank:

Vex Mind
Ultra

Class:

Minotaur

Combat information

Mission:

Mission: Mesmerize

Weapon(s):

Void Torch Hammer

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Temporal Shockwave
Temporary Immunity
Summon Vex

 

Lydrion, Symphonic Mind is a Vex Mind of the Nessian Schism tasked with preventing the Guardian from reaching Saint-14 within the Well of Flame.

Gameplay[edit]

Lydrion, Symphonic Mind serves as the boss of Mission: Mesmerize where it is first encountered at the radiolarian lake leading to the Well of Flame. It wields a Torch Hammer and will be assisted by reinforcements in the form of Compelled Goblins and Uplifted Choral Cyclopses. Upon losing large potions of its health, Lydrion will retreat away until it eventually reaches the entrance. Once Lydrion has lost half of its health, it will teleport away from the encounter.

When the Guardian delves into the well, they must defeat the Overseer Minotaurs guarding the three Sync Plates and empower them to summon Lydrion to the center. After losing more of its health, Lydrion will become immune and stand still within the center before summoning a trio of Cyclopes across the room. Destroying the Cyclopes will allow the Guardian to dispel Lydrion's shield. Once the Vex Mind is defeated, the trapdoor in the middle will open, containing a Vex portal that will lead directly to Saint-14.

Appearance[edit]

References[edit]