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| |ability= Initial Immunity <br> Turbulent Detonation <br> Tethering Effect <br> Crossed Streams <br> Fiery Burst Melee <br> Shield Generators <br> High Durability <br> Limited Flight <br> Summon Fallen | | |ability= Initial Immunity <br> Turbulent Detonation <br> Tethering Effect <br> Crossed Streams <br> Fiery Burst Melee <br> Shield Generators <br> High Durability <br> Limited Flight <br> Summon Fallen |
| }} | | }} |
| '''Insurrection Prime, Kell's Scourge''' was the [[Prime Servitor]] rebuilt into an immense [[Brig|war machine]] by the [[Kell's Scourge]], and was the final boss of the [[Scourge of the Past]] [[Raid]]. | | '''Insurrection Prime, Kell's Scourge''' was the syndicate's [[Prime Servitor]] rebuilt into an immense [[Brig|war machine]] by the [[Kell's Scourge]], and was the final boss of the [[Scourge of the Past]] [[Raid]]. |
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| ==Biography== | | ==Biography== |
| Insurrection Prime was the first [[Brig|war machine]] of its kind, introduced by [[Siviks, Lost to None]]. It served as a living embodiment of the Scourge's ideology to tear down old [[Fallen]] traditions, and establish a new age amongst their species through anarchy and hellfire. It was one of the most powerful [[Fallen]] combatants ever encountered by [[Guardian]]s, armed with the power to destroy the [[Last City]] with its destructive capabilities. | | Insurrection Prime was the first [[Brig|war machine]] of its kind, introduced by [[Siviks, Lost to None]]. It served as a living embodiment of the Scourge's ideology to tear down old [[Fallen]] traditions and establish a new age within their species through anarchy. One of the most powerful [[Fallen]] combatants ever encountered by [[Guardian]]s, it was armed with the enough destructive power to pose a serious threat to the [[Last City]]. |
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| Before losing the [[Lost Forges|Gofannon Forge]] on [[Nessus]] to the [[Guardian]]s, the Kell's Scourge had infiltrated their forces into the [[Botza District]] of the Last City, uncovering the Black Armory Vault hidden within after it was lost during the [[Red War]]. After the Scourge plundered it of its advanced weaponry, they took an interest to create a new type of war machine; repurposing the Vault's phase radiance technology to create Insurrection Prime using the hull of a [[Fallen Walker]] and piloted by a [[Prime Servitor]] housed within its chassis. In response, [[Ada-1]] [[Scourge of the Past|dispatched]] a fireteam of Guardians to secure the Vault back from the Fallen. | | Before losing the [[Lost Forges|Gofannon Forge]] on [[Nessus]] to the [[Guardian]]s, the Kell's Scourge infiltrated the [[Botza District]] of the Last City, uncovering the Black Armory Vault hidden underneath. After the Kell's Scourge plundered [[Vault Ebisu]], they took used their new-found technology to forge a new kind of war machine. Repurposing the Vault's phase radiance technology, they created Insurrection Prime using the hull of a [[Fallen Walker]]. The monstrosity was then piloted by a [[Prime Servitor]] housed within its chassis. In response to the immediate threat, [[Ada-1]] [[Scourge of the Past|dispatched]] a fireteam of Guardians to secure the Vault and defeat the Kell's Scourge forces. |
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| The Guardians quickly eliminated the [[Insurrection Defender|Defender Servitors]] guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced [[Drake Tank]]s, prompting the mech to deploy and engage them. Aided by [[Berserker, Kell's Scourge|Berserker]]s, Insurrection Prime roamed the wreckage of the [[Botza District]] to repel the Guardians, threatening to annihilate the whole City with its destructive armaments. It was quickly outwitted however when the team disabled its shielding and kept it staggered with a [[Drake Tank]]. The Guardians unleashed significant damage to the mech's exposed Servitor core, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to destroy the war machine once and for all. | | After traversing the ruins of the Botza district and fighting their way through ranks of the Kell's Scourge, the fireteam arrived at the vault's location. The Guardians quickly eliminated the [[Insurrection Defender|Defender Servitors]] guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced [[Drake Tank]]s, prompting the war machine to deploy and engage them. Aided by [[Berserker, Kell's Scourge|Berserker]]s, Insurrection Prime roamed the wreckage of the [[Botza District]] engaging any Guardians out in the open and threatening to annihilate the whole City with its destructive armaments. The fireteam quickly disabled its shielding and kept it staggered with the enhanced [[Drake Tank]]s, finally forcing Insurrection Prime to reveal its exposed Servitor core. Now the guardians unleashed significant damage to its Servitor pilot, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to enchance their abilities and destroy the war machine once and for all. |
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| The remains of Insurrection Prime were never cleared from the Botza District. When the [[House of Light]] was granted the district as the Eliksni Quarter, its wreck laid broken inside their walls, where [[Eido, Daughter of Misraaks]], spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. | | The remains of Insurrection Prime were never cleared from the Botza District. When the [[House of Light]] was granted the district as their own Eliksni Quarter, its wreck laid broken inside their walls. Here [[Eido, Daughter of Misraaks]], spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. Eventually decorated and used as a backdrop to the Quarter's open forum, it became a symbol of a people who could forgive. |
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| ==Gameplay== | | ==Gameplay== |
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| [[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]] | | [[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]] |
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| When the fireteam exited the [[Botza Underground]] and proceeded into the combat area, they encountered a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They needed leave it alive for now and split into two teams of three: a bottom team and a surface team. | | When the fireteam exited the [[Botza Underground]] and proceeded into the combat arena, they encountered a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. Finding it invulnerable, they split into two teams of three: an underground team and a surface team. |
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| The team at the surface had a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they entered the bottom area, as well as the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] when the bottom team calls it out. Multi-element weapons were recommended for this role, preferably [[Hard Light]] or [[Borealis]] to quickly deal with the elemental shields of the Shanks. | | The team at the surface had a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they entered the underground tunnels. Eventually they would need to defeat the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] as well but only when the underground team had progressed enough. Multi-element weapons were recommended for this role, preferably the exotic weapons, [[Hard Light]] or [[Borealis]] to quickly deal with each elemental shield of the Shanks. |
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| The bottom team had to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor was killed. Four different terminals that can be punched could have been found down there, all sporting a different symbol and color: Triangle (blue), which gave the Angular Phase Radiance, Square (white) which gave the Parallel Phase Radiance, and Circle (pink), which gave the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes; hitting this terminal triggered a wipe mechanic. | | The underground team had to run into the tunnels located in the four corners of the battlefield's central plaza as soon as the Servitor was killed. Four different interactable terminals were found by the underground team, all sporting a different symbol and color: Triangle (blue), which represented the Angular Phase Radiance, Square (white), which represented the Parallel Phase Radiance, and Circle (pink), which represented the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes. Each terminal could be hit giving the player that respective phase radiance, with the last flickering terminal triggering a wipe mechanic. |
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| After each player in the underground area had acquired a different buff, they called it out to the top team who would then kill the Insurrection Defender and reset the terminals. The bottom team needed to once again find the same shape to punch; picking a different one would've killed the player. Keep in mind that having a buff active created a force field around the player which tethered and damaged Guardians with other buffs stepping into it. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal. | | After each player in the underground area had acquired one of the various phase radiances, they called out to the surface team who would then kill the Insurrection Defender and reset the terminals. The underground team needed to once again find the same shape and acquire it. Picking a different phase radiance would have killed the player. Another faculty to the puzzle arose from the small force field's created by the phase radiance around a player. Player's with a different one passing through would become tethered and damaged, eventually dying. The difficulty of this encounter arose from the tight one-way tunnels that forced players to pass one another or carefully avoid each other in a long circuitous route. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal. |
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| After everyone had gathered their second set of Phase Radiance, the top team had to kill the Servitor to deactivate the electrical fields covering the exits. The bottom team would have to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered [[Drake Tank]] when two Phase Radiance charges were deposited. The bottom team needed take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts. | | After everyone had gathered their second set of Phase Radiance, the surface team needed to kill the Servitor to deactivate the electrical fields covering the exits to the tunnels. The bottom team would then need to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered [[Drake Tank]] when two Phase Radiance charges were deposited. The bottom team needed to take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts. |
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| ===Phase 2=== | | ===Phase 2=== |
Insurrection Prime, Kell's Scourge
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Biographical information
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Other name(s):
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Insurrection Prime
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Species:
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Fallen
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Faction:
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Kell's Scourge
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Rank:
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Prime Servitor
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Class:
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Servitor Brig
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Combat information
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Mission:
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Scourge of the Past
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Weapon(s):
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Scourge Turrets Servitor Rockets Annihilation Blaster Missile Strikes
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Abilities:
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Initial Immunity Turbulent Detonation Tethering Effect Crossed Streams Fiery Burst Melee Shield Generators High Durability Limited Flight Summon Fallen
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Insurrection Prime, Kell's Scourge was the syndicate's Prime Servitor rebuilt into an immense war machine by the Kell's Scourge, and was the final boss of the Scourge of the Past Raid.
Biography
Insurrection Prime was the first war machine of its kind, introduced by Siviks, Lost to None. It served as a living embodiment of the Scourge's ideology to tear down old Fallen traditions and establish a new age within their species through anarchy. One of the most powerful Fallen combatants ever encountered by Guardians, it was armed with the enough destructive power to pose a serious threat to the Last City.
Before losing the Gofannon Forge on Nessus to the Guardians, the Kell's Scourge infiltrated the Botza District of the Last City, uncovering the Black Armory Vault hidden underneath. After the Kell's Scourge plundered Vault Ebisu, they took used their new-found technology to forge a new kind of war machine. Repurposing the Vault's phase radiance technology, they created Insurrection Prime using the hull of a Fallen Walker. The monstrosity was then piloted by a Prime Servitor housed within its chassis. In response to the immediate threat, Ada-1 dispatched a fireteam of Guardians to secure the Vault and defeat the Kell's Scourge forces.
After traversing the ruins of the Botza district and fighting their way through ranks of the Kell's Scourge, the fireteam arrived at the vault's location. The Guardians quickly eliminated the Defender Servitors guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced Drake Tanks, prompting the war machine to deploy and engage them. Aided by Berserkers, Insurrection Prime roamed the wreckage of the Botza District engaging any Guardians out in the open and threatening to annihilate the whole City with its destructive armaments. The fireteam quickly disabled its shielding and kept it staggered with the enhanced Drake Tanks, finally forcing Insurrection Prime to reveal its exposed Servitor core. Now the guardians unleashed significant damage to its Servitor pilot, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to enchance their abilities and destroy the war machine once and for all.
The remains of Insurrection Prime were never cleared from the Botza District. When the House of Light was granted the district as their own Eliksni Quarter, its wreck laid broken inside their walls. Here Eido, Daughter of Misraaks, spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. Eventually decorated and used as a backdrop to the Quarter's open forum, it became a symbol of a people who could forgive.
Gameplay
Phase 1
When the fireteam exited the Botza Underground and proceeded into the combat arena, they encountered a massive Insurrection Defender Servitor. Finding it invulnerable, they split into two teams of three: an underground team and a surface team.
The team at the surface had a simple task: kill the Brutal Shanks with elemental Absorption shields before they entered the underground tunnels. Eventually they would need to defeat the Insurrection Defender Servitor as well but only when the underground team had progressed enough. Multi-element weapons were recommended for this role, preferably the exotic weapons, Hard Light or Borealis to quickly deal with each elemental shield of the Shanks.
The underground team had to run into the tunnels located in the four corners of the battlefield's central plaza as soon as the Servitor was killed. Four different interactable terminals were found by the underground team, all sporting a different symbol and color: Triangle (blue), which represented the Angular Phase Radiance, Square (white), which represented the Parallel Phase Radiance, and Circle (pink), which represented the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes. Each terminal could be hit giving the player that respective phase radiance, with the last flickering terminal triggering a wipe mechanic.
After each player in the underground area had acquired one of the various phase radiances, they called out to the surface team who would then kill the Insurrection Defender and reset the terminals. The underground team needed to once again find the same shape and acquire it. Picking a different phase radiance would have killed the player. Another faculty to the puzzle arose from the small force field's created by the phase radiance around a player. Player's with a different one passing through would become tethered and damaged, eventually dying. The difficulty of this encounter arose from the tight one-way tunnels that forced players to pass one another or carefully avoid each other in a long circuitous route. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal.
After everyone had gathered their second set of Phase Radiance, the surface team needed to kill the Servitor to deactivate the electrical fields covering the exits to the tunnels. The bottom team would then need to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered Drake Tank when two Phase Radiance charges were deposited. The bottom team needed to take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts.
Phase 2
Insurrection Prime emerges
The second phase expanded upon the mechanics of the first encounter. The fireteam would split into three teams: runner team, runner team 2 and map team. Before the encounter could be started, a Radiant Battery from a Berserker needed to be dunked in the console next to the entrance. The Insurrection Prime would then enter the arena and hammer the fireteam with several dangerous abilities. There were several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that was not running with Batteries focused on taking down these as well as Fallen Vandals located on the rooftops.
A map similar to the one from the first encounter appeared in front of the entrance. The players once again had to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime walked around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also had multiple stronger abilities that it will occasionally use throughout the battle:
The first one was a volley of missiles launched into the air identical to those used by Elykris, the Machinist that tracked the location of the nearest player.
The second one was a cannon that shot powerful Void blasts in rapid succession, much like the ones fired by Servitors.
The third one was a charged explosive shot similarly to the one on Spider Tanks. This attack dealt massive damage to players and could potentially have one-shot a Guardian at lower Power Levels.
Insurrection Prime preparing to fight.
When any of these attacks were being used, an orange-red tank would appear somewhere on its back. Breaking this staggered the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.
After four Radiant Batteries had been successfully placed, a Drake Tank spawned at all the tank plates around the area. One player needed to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech would kneel and the Servitor would reveal itself and its critical spot. Standing at the very back with Whisper of the Worm or D.A.R.C.I. was recommended for maximum DPS.
After a couple of seconds, the Servitor would send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff created a tether between them and causes damage over time, while standing together with someone with the same debuff tripled the damage output. The most efficient way to utilize this was to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changed throughout the damage phase.
After around 30 seconds, the front of the mech closed and the entire encounter started over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases passed and the Prime was still alive, it Enraged and wipe the fireteam.
Trivia
- The mech bore a resemblance to Metal Gear Rex of the Metal Gear Solid series, and further possible inspiration taken into its design may include:
- Insurrection Prime was the first mech seen in the Destiny franchise and the first Servitor observed commandeering a vehicle of any kind. It is also the first Servitor Raid boss.
- In Beyond Light, a new enemy-class is introduced called Brigs inspired by the war machine. However Brigs are fully mechanical and not piloted by a Servitor.
- Parts from various different Fallen technologies could've been seen throughout the mech, with its head plate being taken from a Fallen Walker, as well as one of its weapons.
- The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition.
- Aside from the raid lairs, Insurrection Prime was the sole boss (that needed to be damaged) of the entire main raid.
- The core of the Prime Servitor bore a resemblance to the Mad Warden.
- The Insurrection Prime was one of few raid bosses that had multiple encounters. Among them being Aksis, Archon Prime, Vosik, the Archpriest, Argos, Planetary Core, and Consecrated Mind, Sol Inherent.
- In the Livestream Raid Along, the developers stated that the wipe mechanic is big enough to destroy the entire Last City.[1]
Gallery
Insurrection Prime firing missiles.
An ArtStation render of Insurrection Prime's mech.
Concept art of the Insurrection Prime.
Exposed core of Insurrection Prime
List of appearances
References
Bosses
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Destiny 2
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Acanthos, Gate Lord • Achronos, Infinite Proxy • Agra, the Stalwart • Agoros, Gatekeeper • Ahamkara Illusion • An Ragaar, Son of Xivu Arath • Bakris, the Adamantine • Baurg, Blood Infernal • Besurith, Daughter of Crota • Brann, the Unbent Blade • Breviks, Dusk Baron • Bruiser Thurn • Brutiks, Lightbane • Calixte, System Ward Finality • Calus, The Disciple • Crorok, Will of Xivu Arath • Demented Abomination • Dendron, Root Mind • Dolgith, Blade of Reasoning • Dominus Ghaul • Drekaa, Warmonger Chieftain • Elikaa, Sworn to Vengeance • Enforcer Rusk • Entangled Mind • Eramis, Kell of Darkness • Ergoth, Infinite Proxy • Eriviks, the Waking • Erruk, the Taken • Eshkin'tuk, Witness's Blessed • Eye of the Swarm • Factory Brig • Factory Walker • Final Guard Straff • Garaask, Undying Inferno • Garmurg • Golur the Plagued • Gothrax, Protector of the Swarm • Hadak the Devoted • Hapax, the Convergent Mind • Hasaak, Venom of Xivu Arath • H'Kullna, Stained by Darkness • Icon of Finality • Inquisitor Mind • Imperial Deserter • Ioneion, System Control Flow • Ir Yun, Cult of Megor • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Kaaron, Blood Infernal • Kamak, A-Block Scar • Kar'uul, Indomitable Champion • Kavauust, Reverent of the Witness • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Kridis, Dark Priestess • Kruvii, Subversive Chieftain • Lenurae, Subjugator of Fluxion • Mahesh, the Bitter • Maksor, Starving Scavenger • Megor, Spawn of Xivu • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Molak'al, Subjugator of the Traveler • Mukor, Soulkeeper • Network Protector • Nightmare of Crota, Son of Oryx • Nightmare of Dominus Ghaul • Nightmare of the Fanatic • Nokris, Herald of Xol • Norr, the Taken • Om Alir, Ascendant Sentinel • Orm Vashyx • Panoptes, Infinite Mind • Pashk, the Searing Will • Phylaks, the Warrior • Piksis, House Salvation • Pillar of Denial • Pillar of Devotion • Pillar of Silence • Pillar of Stillness • Praksis, the Technocrat • Purifier Vurst • Querim, the Waking • Ruithe, Sworn to Xivu Arath • Saarut, Blood Infernal • Savathûn's Right Hand • Savathûn, the Witch Queen • Scorn of the Fanatic • Scorn Walker • Skirvaa, Abhorred Chieftain • Skriviks, the Sharp-Eyed • Sniksis, House Salvation • Sugroth, Shield of Xivu Arath • Taldriks, Infinite Proxy • Teksis, Ascendant Sentinel • Teleks-5 • Termiiks, Invasive Warrant • The Fanatic • The Machinist • The Shieldbreaker • Theratos, Archersbane • The Unwaking Mind • The Witness • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tir Balok, Daughter of Xivu Arath • Tulkor, Ferocity of Xivu Arath • Tyranos, Gatekeeper • Ubara, Hive Prince • Ugroth, Soulkeeper • Urrot, Hammer of Nokris • Val Belyx, Gauntlet of Incaru • Val Bho'kaurl • Val Pros, Tower Sentry • Valus Dralgur, the Exiled • Valus Thuun • Voice of Riven • Vrihn, Subjugator of Gardens • Vul'ourn, Shadow Legion Supply Master • Will-Crushed Knight • Wyr, the Taken • Xaras, Greed of Xivu Arath • Xavan, Daughter of Xivu Arath • Xavoth, the Waking • Xirash, Keeper of Memory • Xol, Will of the Thousands • Yamaat, Ascendant Sentinel • Zruhh, Stained by Darkness
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Seasonal/Episodic Story missions
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Aegion, Deductive Mind • Aethiks, Instrument of Xivu Arath • Agioktis, Martyr Mind • Alak'nar, Retainer of Savathûn • Anarchist Captain, Kell's Scourge • Anarchist Marauder, Kell's Scourge • Anarchist Servitor, Kell's Scourge • Aulith, Oblative Postulant • Auloc, Oblative Postulant • Azshradat, Celebrant of Xivu Arath • Bab'dotek, the Abhorrent • Black Heart ( Established Mind • Inevitable Mind • Synchronal Mind) • Cottux, Compelled Mind • Ei Haaruz, Retainer of Savathûn • Elūnash, Oblative Adherent • Emperor Calus, Herald of the Witness • Enkaar, the Anointed • Eramis, Kell of Darkness • Fading Nightmare of Ghaul • Fading Nightmare of Kethiks • Fading Nightmare of the Fanatic • Galagos, Kell's Scourge • Hastokk, Oblative Aspirant • High Celebrant of Xivu Arath • Hive Wrathborn • House of Rain Servitor • House of Rain Walker • Ir Dollox, Talon of Xivu Arath • Ir Garza, Scourge of Earth • Ir Hanal, Scourge of the Dakaua • Ir Kaza, Talon of Xivu Arath • Ir Nithra, Scourge of the Ammonite • J4W-S, Wrath-Hunter Servitor • Keelhaal of House Salvation • Kelgorath, Risen from Bones • Kelgorath, Taken from Bones • Kholks, Taken of Xivu Arath • Kikliss, Murderer • Kruutiks, Reefbane • Kudazad, Bound to Xivu Arath • Kzelkis, Kell's Scourge • Leviathan-Eater, Bane of the Ammonites • Lydrion, Symphonic Mind • Nokris, Supplicant to Savathûn • Piraksis, Kell's Scourge • Prevailing Mind • Prevenient Mind • Proto-Sentinel Galedrix, Forge Saboteur • Proximate Mind • Pthasos, Kell's Scourge • Rhungatt, Might of Xivu Arath • Rilliks, Instrument of Xivu Arath • Savathûn's Witness • Scream of Xivu Arath • Serekis-9, Kell's Scourge • Siviks, Lost to None • Skolas, Scorned Wolf • Subjugated Curator • Sumok, Ravager of Torobatl • Techwizard Malykuh, Salvation's Warden • Telksis the Pillager, Kell's Scourge • Tziksis, Kell's Scourge • Unrelenting Nightmare • Vereziia, Reverent of the Witness • Withdrawn Mind • Xirixis, the Unknowable • Xronos, Kell's Scourge
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Alak-Hul, the Lightblade • Antikytheran Mind • Apaktos, Oxidizing Mind • Ashorc, Temple Claimant • Avakrii, Temple Claimant • Baimogg, Unchained Wrath • Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Ghir • Bracus Rulaitl • Bracus Zahn • Brakion, Genesis Mind • Cadori, Lightscourge • Cornea • Defiled Reysk, the Waning Light • Dendron, Root Mind • Devoted of Nokris • Dolos, the Datamine • Dishonored Valus • Edyx, Exothermic Mind • Episkeptis, the Uninvited • Fikrul, the Fanatic • Golden Age Looter • Grask, the Consumed • Gor'ath Gath • Hashladûn, Daughter of Crota • Heimiks, Warden of the Harvest • Ignovun, Chosen of Caiatl • In Anânh, Brood Queen • Irûn, Bound to Sedia • Juraag, the Waylaid • Kargen, the Technocrat • Kataskopos • Kataxiia, Tormentor of the Ahamkara • Kendriks-7 • Khartion, Archival Mind • Khirin, Blinding Captain • Krothion • Lillix, Lightscourge • Logath, the Ruptured • Magnar the Rockjaw • Mhakt, Subjugator of the Forgotten • Nakoix, Lightscourge • Naksis, Devil Baron • Navôta, Eir Spawn • Nokris, Herald of Xol • Optus Taxaat • Optus Vocca • Orm Duluz, Bound to Sedia • Osmium Traitor • Parthenios, Drifting Mind • Protheon, Modular Mind • Pykis, House Salvation • Retina • S.A.B.E.R.-2 • Samaa, the Deserter • Sardul, Acting Expedition Commander • Savathûn's Song • Seal-Engraver • Sedia, the Corrupted • Sepiks Prime • Sepiks-23 • Shrieker, Bound to Sedia • Shuttered Mind • Siege Minotaur • Šimmumah ur-Nokru • Son of In Anânh • Supplicant of Xol • Ta'aul, Disgraced Colossus • Taken Asphyxiator • Taken Exsanguinator • Taken Fracturer • Taurg, Disguised by the Emperor • Thaviks, the Depraved • Toniq, Imprint of Nezarec • The Mad Warden • The Navigator's Claw • The Vengeful Hand • Thelodron, Bound to Sedia • The Fragment • Thûl, the Monstrous • Val Cempas • Val Cunqu'us • Val Ghuusk • Val Gruuk, Bound to Sedia • Val Kladior • Val Prosk, Bound to Sedia • Val Talacanth, Bound to Sedia • Val Trekitus • Val Veorthus • Val Vinca'ar • Val Urgus • Valus Ozysas • Valus Pra'urg • Valus Thuun • Vazimos, the Ensnaring • Whisper of Oryx • Xol, Will of the Thousands • Yächaar, Bound to Sedia • Yateth, Taken Stain • Yatiks, Bound to Sedia • Zebios, the Ensnaring • Zhagal, Disgraced Colossus
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Ablazed Glory, Kell's Scourge • Atheon, Time's Conflux • Atraks-1, Fallen Exo • Consecrated Mind, Sol Inherent • Crota, Son of Oryx • Crypt Security • Dul'na, the Dissector • Emperor Calus • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Golgoroth • Gorgon • Herald of Finality • INSURRECTION PRIME, Kell's Scourge • Ir Anûk, Deathsinger • Ir Halak, Deathsinger • Ir Yût, the Deathsinger • Kalli, the Corrupted • Mar'y'n, the Devourer • Morgeth, the Spirekeeper • Nezarec, Final God of Pain • Oryx, the Taken King • Rhulk, Disciple of the Witness • Riven of a Thousand Voices • Royal Beasts • Sanctified Mind, Sol Inherent • Shuro Chi, the Corrupted • Taniks, the Abomination • The Caretaker • The Templar • The Witness • Warpriest • Xeno'doti, the Scavenger • Zo'aurc, Explicator of Planets
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Akelous, the Siren's Current • Alak-Tor, Fatesmith of Incaru • Asterion, Set Apart • Ba-Kuur, Fatesmith of Incaru • Captain Avarokk, the Covetous • Dûl Incaru, the Eternal Return • Ecthar, the Shield of Savathûn • Eriviks, the Waking • Fallen Shield • Gaurog, Fatesmith of Incaru • Grisprax, Bosun of Avarokk • Hefnd's Vengeance, Blighted Chimaera • Kell Echo • Locus of Wailing Grief • Malaris, Second Broken Knight • Nightmare of Caiatl, Princess-Imperial • Nightmare of Emonut, Sworn of Moli Imoli • Nightmare of Gahlran, Sorrow Bearer • Nightmare of Hou'dal, Failed Assassin • Nightmare of Ka'hok, Sworn of Umun'arath • Nightmare of Ka'nok, Failed Assassin • Nightmare of Regor, Failed Assassin • Nightmare of Uroa, Sworn of Shayotet • Nymeks, Fourth Broken Knight • Persys, Primordial Ruin • Phalanx Echo • Phry'zhia, the Insatiable • Primeval Thressia, Font of Blight • Querim, the Waking • R-M80, Loyal to Avarokk • Raneiks Unified • Rathil, First Broken Knight of Fikrul • Šimmumah ur-Nokru, Lucent Necromancer • Sirloks, Fifth Broken Knight • The Corrupted Puppeteer • Theratos, Archersbane • Thul-Ar, Acolyte of Nokris • Volmâr, the Tempted • Vorgeth, the Boundless Hunger • Vorlog, Risen in Heresy • Vrysiks, Third Broken Knight • Xavoth, the Waking • Zulmak, Instrument of Torment
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Artillery Commander • Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Korha, the Hollow • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • S.A.B.E.R.-0.6 • Salvaged Walker • Savathûn, the Witch Queen • Security Chief Kolg • Skexis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Takul-Dar, the Unbreakable • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • The Hangman • The Mad Bomber • The Mindbender • The Rider • The Rifleman • The Trickster • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg
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Agon, Strategic Hydra • Ak-Baral, Rival of Navôta • Alkestis, Sacrificial Mind • Azilis, Dusk Marauder • Bar-Zel, Tutelary of Savathûn • Calzar, Scarred Captain • Deksis-5, Taskmaster • Devourer Darg • Dread Tatsrekaa • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Ghalar, The Fugitive • Golmuut • Graxus, Blind Captain • Hathrek, the Glasweard • Inkasi, Disciple of Quria • Inquisitor Hydra • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Subterranean Mind • Talas, Dusk Captain • Teliks, House Salvation • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Valus Dravusk, Shadow Legion • Valus Dulurc • Valus Tharum, Gladiatorial Overseer • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Au'gor, Devoted of Calus • Bakken, the Relentless • Barit, Imprisoned Flayer • Blighted Centurion • Bracus Ghurm • Bracus Payne, the Called Hand • Captain Taksisaa • Elite Mercury Defender • Falysion, Frenzied Mind • Fanatic's Chosen • Gate Lord • Ghalsis, Pilferer Captain • Ilheru Xolborne • Ir Olena, Moth Keeper • Jai'ek, Supplicant of Calus • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Loyalist Sentinel Commander • Lurg, the Burning Shield • Malura, the Fated • Monitor Hydra • Naktal, Fury of Savathûn • Nightmare of Carun, Beastmaster • Nightmare of Cek'ik, Seeker of the Deep • Nightmare of Evoks, the Burned • Nightmare of Gothrax, Swarm Protector • Nightmare of Ha'lok, the Shield • Nightmare of Horkis, Fear of Mithrax • Nightmare of Jaxx, Claw of Xivu Arath • Nightmare of Kra'lok, the Sword • Nightmare of Ky'leks, the Docked • Nightmare of Loronvis, Council Hand • Nightmare of Qalec, the Sniper • Nightmare of Rovikis, Council Hand • Nightmare of Sek're, Echo of the Voice • Nightmare of Seresis, Council Hand • Nightmare of Sy'ad, the Unending • Nightmare of Tlazat, Fed to Beasts • Nightmare of Uaoc, Spine Breaker • Nightmare of Xortal, Sworn of Crota • Overlord • Paradii, The Vigilant • Pauurc, the Farseer's Heir • Quartermaster • Ralniks, Blood of Kells • Ropymion, Delirious Mind • Rudoc, Imprisoned Flayer • S.A.B.E.R.-0.1, House Salvation • S.A.B.E.R.-X, House Salvation • Secret of Severed Flesh • Shun'gath, the Excised • Technorunner • Techno Squad Leader • Terminus Keeper • The Drowned • The Forgotten • The Sunken • Tirksnii, Corsairbane • Ubartu-ana • Ultorg, Breath of Xol • Vendetta Shank • Viadion, Cleansing Mind • Viadion, Transformed Mind • Vrees, Imprisoned Flayer • Watchful Harpy • Wyvern Venator • Yalsis, the Igniter • Yer'ot the Forgotten • Zeteon, Redemptive Mind
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Atan Maht, Margrave of Erasure • Blightmaker • Bracus Eratl • Consul Partisan • Demented Abomination • Disciple of Kridis • Drenksis • Ereshkel, Insight of Savathûn • Ether Abomination • Exhara, Ambassador of Savathûn • Excavation Valus • Excavator Valus • Fallen Commodore • Fanatic's Chosen • Gee'yom, Resonant Saboteur • Glomus, the Severing Slash • Golgoth, Ichor of Xol • Hemolymph Repair Shank • Infernal Ogre • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Korgath • Ksimikaa the Painsmith • Minotaur Supernumeros • Moag, the Deafening Volley • Naaruz, Third Seeker of Silence • Pallas Siegebreaker • Phry'zhia, the Insatiable • Prime Ether Servitor • Prince of Yul • Ransack Captain • Reanimated Machinist • Resonant Shepherd • Resonant Thief • Rynax, Resonant Bulwark • Thox, the Smoldering Wasp • Tortured Abomination • Ul-Heru, Envoy of Savathûn • Vakarsik, Grasp of Quria • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Visiraa • War Hound • Wretch Captain • Xegonion, Warped Mind
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Empathic Sentinel • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc • Zarik, the Booming Voice
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Akardon, Pitiless Mind • Akorith, Lightdrinker of Savathûn • Ba'alar, Compelled Centurion • Ba'aruk, Dissident • Variant Stalker Brakion, Repurposed Mind • Conceptual Mind • Darkmind Abominations • Data Nullifier • Devoted of Ir Yût • Digital Variant Neutralizer • Digital Variant Tracker • Drevis, Aspect of Darkness • Dusk Walker • Eexonios, Pledged to Yirix • Eriviks, the Dreaming • Exodos, Choral Mind • Expector Selin • Expector Yemiq • Graam, Born of the Hellmouth • Gretaal, Compelled Colossus • Haroktha, Scourge of the Helium Drinkers • Haviks, Dusk Baron • Hexahedric Mind • Ir Absuul, First Aria • Ir Airâm, Deathsinger • Ir Nagash, Second Aria • Ir Sûfra, Third Aria • Ishrasek, Lightbinder of Savathûn • Ixion, Covetous Mind • Iziira, Pledged to Yirix • Korusk, Lighteater of Savathûn • Khull, Executioner Knight • Lii'liks, Harvester of the Witness • Locus of Communion • Lurking Abominations • Mimiks-0, Devil's Scion • Mimiks-1, Devil's Scion • Mimiks-2, Devil's Scion • Mant Yût, Born of the Hellmouth • Nightmare Servant of Ir Yût • Omen, Blade of the Black Terrace • Parodos, Choral Mind • Posthüm of the Deep • Querim, the Dreaming • Praksis the Defiled • Qabix, Insurgent • Siriks, Loyal to Eramis • Stasimon, Choral Mind • Ta'aurc, Aspect of War • Tarusk, Lighteater of Savathûn • Tulgorh, Aspect of Agony • Urzok, Aspect of Hate • Xavoth, the Dreaming • Yulog of the Deep
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Belhor, Herald of the Plague • Cragur, Plague of the Well • Inomina, Plague of the Well • Itzlii, Herald of the Plague • Kakos, Herald of the Plague • Kydoimos, Herald of the Plague • Macuii, Herald of the Plague • Mholoch, Herald of the Plague • Oxus, Herald of the Plague • Sikariis, Plague of the Well • Teraph, Herald of the Plague • Tezcaa, Herald of the Plague • Varkuuriis, Plague of the Well
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Abstract Hydra • Brig, House Salvation • Deniks, House Salvation • Drapsis-3, House Salvation • Kridis, Dark Priestess • Phylaks, the Warrior • Piksis, House Salvation • Praksis, the Technocrat • Principle Wyvern • Riliks, House Salvation • Sniksis, House Salvation • Yamiks Prime, House Salvation • Zedraks-6, House Salvation
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Aulete, Choral Mind • Compelled Akarus, Wrathful Mind • Compelled Hadrian, Oppressive Mind • Compelled Iridicus, Viral Protocol • Kitharodes, Choral Minds • Polyis, Nessian Gatelord • Reaktos, Possessive Wyvern • Rhapsoidos, Choral Mind • Tarnus, Shadow Legion Taskmaster • Tym, Guardian Slayer • Vire, Shard of Contempt
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