Tomb of Elders: Difference between revisions

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|campaign= ''[[Episode: Revenant]]''
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|name=Kell's Vengeance
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==Objectives==
==Objectives==
{{Expand-section}}
{{stub|section=yes}}
*'''Reach the Security Room'''
:''The Warden Servitor awaits you within the Prison of Elders.''
*'''Descend into the Prison'''
:''Welcome, Guardians, to the Tomb of Elders.''
*'''Defeat Combatants'''
*'''Defeat the Cryopod Inhabitant'''
If combatants remain
*'''Defeat Stragglers'''
Then
*'''Proceed to the Next Cell Block'''
:''More combatants await deeper within the prison.''
 
{{Tabcontainer
|title1= If facing Revenant Scorn
|content1=
*'''Collect Scorn Explosives'''
**Explosives collected
**X of 6
*'''Arm Explosives'''
**Arming process:
**X%
*'''Destroy the Scorn Walker'''
 
|title2= If facing Lucent Brood
|content2=
*'''Defeat Hive Ritualists'''
*'''Ring the Lucent Bell'''
*'''Defeat the Lightblade to Take Its Essence'''
*'''Destroy All Runestones'''
**Runestones destroyed:
**X of 6
 
|title3= If facing Shadow Legion
|content3=
*'''Destroy Generators'''
**''X of 5''
*'''Defeat the Gladiator Brothers'''
 
|title4= If facing the Dread
|content4=
*'''Clear out the Dread'''
*'''Collect and Deposit Resonance'''
**Resonance disruptions:
**X of 12
*'''Defeat the Dread Lieutenant and its Forces'''
}}
 
*'''Reach the Traversal Corridor'''
*'''Reach the Next Cell Block'''
 
{{Tabcontainer
|title1= The Machinist
|content1=
*'''Collect Scorn Explosives'''
**Explosives collected
**X of 6
*'''Arm Explosives'''
**Arming process:
**X%
*'''Defeat the Machinist'''
**The Machinist is vulnerable.
**Reduce it to the concept of death.
 
|title2= Lucent Fireteam
|content2=
*'''Defeat the Lucent Hunter'''
*'''Defeat the Lucent Fireteam Reinforcements'''
 
|title3= Psion Commander
|content3=
*'''Destroy the Armored Thresher'''
*'''Defeat the Quartermaster'''
*'''Defeat Shielded Psions'''
**X of 3
 
|title4= Sylok, the Defiled
|content4=
*'''Disrupt Darkness Remnants with Resonance to Remove the Shield'''
**Resonance disruptions:
**X of 6
*'''Defeat Sylok'''
**Shield recharging in: 1:28 {{c|First DPS}}
 
|title5= Kell's Vengeance
|content5=
*'''Defeat Skolas'''
}}
 
*'''Accept Your Reward and Venture Forth''' {{c|Contest of Elders}}
*'''Retreat to the Central Airlock''' {{c|Kell's Vengeance}}
*'''The Warden is Impressed by Your Performance'''


==Transcript==
==Transcript==
{{Expand-section}}
{{stub|section=yes}}
{{Verbatim}}
===Reach the Security Room===
'''Central Airlock, Derelict Prison of Elders'''
 
{{Tabcontainer
|title1= '''First Tomb Run'''
|content1=
*'''[[Variks, the Loyal|Variks]]:''' Guardian. After so many years, so much bloodshed, Variks regrets we must return to the—
*'''[[The Mad Warden|Warden AI]]:''' Prison of Elders welcomes you. Impress your Warden, yes?
*'''[[Eido]]:''' Variks? Who is that?
*'''Variks:''' A… malfunction. Confused Servitor from years past. Variks begs your pardon.
*'''Warden AI:''' Round: [ERROR] Kill or be killed.
*'''Variks:''' Variks does not sound like— [chitters] Variks will fix this. For now, we continue, yes?
 
|title2= '''First Contest Run'''
|content2=
*'''Variks:''' Variks detects many life signs within the prison, Guardian. Not all are prisoners. Nor are they Eliksni. Shadow Legion, Hive… and worse. Do they chase Fikrul's power? Or make alliances?
 
|title3= '''Act 2'''
|content3=
*'''Eido:''' So many innocent Eliksni dragged into this place… They must be terrified.
*'''[[Uldren Sov|The Crow]]:''' Hey, we'll find them. The Guardian's making good progress.
*'''Eido:''' Yes, but… the prison is so vast. Cells upon cells…
*'''The Crow:''' That Servitor's not on anyone’s side but its own. Chances are it'll slow down Fikrul's people too.
Or alternatively
*'''Eido:''' I hope we can find some worthwhile ingredients on our way through here.
*'''[[Mithrax, Kell of Light|Mithrax]]:''' Variks has told me you'll find the tomb rich in resources. [[Awoken]] tech… prisoner effects… bodies.
*'''Eido:''' How did he ever bring himself to run this place?
*'''Mithrax:''' Our people took many paths in the [[Long Drift|Drift]]. His led here, for a time.
*'''Eido:''' Do you think he regrets it?
*'''Mithrax:''' Ask him yourself. And if you hear his mandibles move… Consider the answer carefully.
Or alternatively
*'''Eido:''' Father tells me these… contests were your idea.
*'''Variks:''' Yes… Awoken love a good duel. And [[House of Judgment|House Judgment]] was often called to settle matters of honor. Variks thought… these games might bind our peoples. Join our traditions. Purchase peace, with sacrifice.
*'''Eido:''' And… did they?
*'''Variks:''' Hm… yes. Awoken and Eliksni joined in bloodshed. And in woe.
Or alternatively
*'''Mithrax:''' Daughter… I have a task for you.
*'''Eido:''' A task? Of course, Father.
*'''Mithrax:''' Aid the Slayer Baron. Keep a wary eye on Variks as they move through the prison. This matter of the Warden… His continued failure to wrest control of the Prison… He is up to something.
*'''Eido:''' Father, I don't think — um. Y—You're right. I'll stay alert.
Or alternatively
*'''Mithrax:''' How fare your scouts, Variks?
*'''Variks:''' Misraakskel refers to [[The Spider|Spider]]'s scouts? They perform adequately. The Warden thwarts us when he can. But while the Guardian competes, we are able to make up ground.
*'''Mithrax:''' This Servitor is simple-minded.
*'''Variks:''' Well… predictable, at least.
Or alternatively
*'''Eido:''' Variks, why did you give the Warden Servitor your voice?
*'''Variks:''' Long ago, Variks gave instructions… to uphold continuity of command if Variks was ever called away. A buried protocol, forgotten. Variks did not expect the Servitor to…
*'''Eido:''' To have an identity crisis?
*'''Variks:''' Yes… unfortunate.
 
|title4= '''Post-Act 2'''
|content4=
*'''Eido:''' Fikrul has vanished. We haven't seen any signs of recent transports coming in, either. They must be gearing up for something new.
*'''Mithrax:''' We remain a step behind them.
*'''Eido:''' I share your frustration, Father. There must be something we overlooked.
*'''Mithrax:''' Look harder.
Or alternatively
*'''Mithrax:''' I hope you understand what it is we risk. We rely upon the City's trust.
*'''[[Eramis, Kell of Darkness|Eramis]]:''' Eliksni must rely on each other, Misraakskel. Don't count on the rest for long.
*'''Mithrax:''' [growls] Impressive hypocrisy, given where you stand.
*'''Eramis:''' You're right. You probably shouldn't count on Variks, either.
Or alternatively
*'''Eramis:''': This place was a rancid nest even before it was a tomb.
*'''Eido:''' You've spent time here?
*'''Eramis:''' I've killed there. I would take a hundred solar cycles in a City age in exchange for one of those days.
*'''Eido:''' I'm sorry.
*'''Eramis:''' I'm not. It taught me not to lose. Something I've forgotten of late.
Or alternatively
*'''Variks:''' Fikrul seeks that which wounds us most deeply. Names from our past. Foes we believed defeated. [chitters] Variks does not believe Fikrul will trouble himself with the nameless cast-offs that remain here. But… the Warden will. Hm.
Or alternatively
*'''Mithrax:''' Any signs of Skolas?
*'''Variks:''' Yes. Throughout the prison. He is cunning, difficult to pin down. Still, he is confined to this facility, for now. That is good, yes?
*'''Mithrax:''' Very. We have the option of incinerating him from orbit.
*'''Variks:''' If Variks could propose a few alternatives…
Or alternatively
*'''Eido:''' [[Drifter]] told me this Warden Servitor was supposedly destroyed.
*'''Variks:''' There are procedures in place should the Servitor sustain damage… It may have slowly repaired itself.
*'''Eido:''' Maybe Fikrul raised it from the dead.
*'''Variks:''' Please… do not make such jests.
Or alternatively
*'''Variks:''' It is… strange to see you here, my Prince.
*'''The Crow:''' I bet. But letķs stay focused on the present: I heard you're dealing with some old friends.
*'''Variks:''' Skolas is friend to none. He has only hatred for company.
*'''The Crow:''' Well, let's try and get things under control before he starts taking that out on the captives. After you, Guardian.
 
|title5= '''Post-Act 3'''
|content5=
*'''Variks:''' The Echo is far out of reach, now. The Dread, at least, will seek power elsewhere. Shadow Legion are… single-minded. Harder to discourage. And Hive… Variks believes they enjoy the fights for their own sake.
Or alternatively
*'''Mithrax:''' Once we have chased the final traces of Fikrul's forces from this place, I will deliver the prison to Marakel. It is my hope this occasion will mark a new, formal alliance between Eliksni and Awoken. And the beginning of… new traditions.
Or alternatively
*'''Eido:''' We're making good progress at clearing out the prison. The hard part will be convincing the Warden Servitor to let go.
*'''Variks:''' Hmm. Variks will continue his efforts…
*'''Eido:''' We'll just keep at it in the meantime. Right, Guardian?
 
|title6= '''Kell's Vengeance'''
|content6=
*'''Variks:''' Skolas is a dangerous enemy, Guardian. A dangerous ally, too. Perhaps this is why Fikrul leaves him to the Prison. What remains of his mind? His mad hubris? Set forth your challenge, Guardian. If anything is left of Skolas - he will answer.
}}
 
===Defeat Combatants===
''The fireteam delves depper into the prison where they engage with enemy combatants.''
 
{{Tabcontainer
|title1= '''First Tomb Run'''
|content1=
*'''Warden AI:''' Opponent identified. Hibernation shutdown sequence in progress.
*'''Variks:''' Opponent…? The Warden is pulling prisoners from cold storage.
*'''Eido:''' They're still alive in there?
*'''Variks:''' Not for much longer.
 
|title2= '''First Contest Run'''
|content2=
*'''Mithrax:''' Variks. Have you regained control of the command center?
*'''Variks:''' Ah… No, Misraakskel. The Warden Servitor has—
*'''Mithrax:''' No excuses. Find Fikrul. Let nothing get in your way.
*'''Variks:''' Of course, Misraakskel…
 
|title3= '''Kell's Vengeance'''
|content3=
*'''Skolas:''' [unintelligible chatter]
*'''Variks:''' Good he knows you are here. Ignore his insults, Guardian. Skolas is only a pawn. His Wolves are scattered, his dream of Mars long buried. Now to his final fight.
}}
 
''The fireteam defeats all of the enemy combatants and progresses to the Lockup.''
 
'''Lockup, Restricted Zone'''
 
===Scorn Encounter===
''The fireteam interacts with the terminal to begin the encounter''
''The [[Scorn Scrap-Walker]] appears.''
*'''Warden AI:''' Enemy Designation: [ERROR] Updating parameters.
Or alternatively
*'''Warden AI:''' Fresh prisoners. Exciting.
Or alternatively
*'''Warden AI:''' Revenant Scorn, undying!
 
===Hive Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''Ruptures materialize as Lucent Hive led by a [[Lucent Ritualist]] and [[Bell-Ringer]]s emerge.''
*'''Warden AI:''' Hive, creatures of the Light, arise!
Or alternatively
*'''Warden AI:''' Light against Light. Who prevails?
Or alternatively
*'''Warden AI:''' The Hive swarm approaches.
''The fireteam defeats the Hive Ritualists and rings the bell to bring forth a [[Lightblade]].''
:'''The Lucent Bell tolls'''
''The fireteam defeats the Lightblade and destroys the six Runestones in the room.''
 
===Cabal Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''A Shadow Legion detachment led by [[Gladiator Bra'urn, Elder Brother]] and [[Gladiator Marug, Younger Brother]] appear.''
*'''Warden AI:''' Mindless. Worthless. The Shadow Legion.
Or alternatively
*'''Warden AI:''' Shadow Legion, advance!
Or alternatively
*'''Warden AI:''' Foot soldiers of the Cabal rise to the challenge.
''The Guardian defeats the Gladiator Brothers.''
 
===Dread Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''Swarms of Dread materialize in the room.''
*'''Warden AI:''' Servants of Darkness, unleashed!
Or alternatively
*'''Warden AI:''' Dread, all-consuming!
Or alternatively
*'''Warden AI:''' Face your fears!
''The fireteam collects three spikes of resonance and deposits them into a pool.''
:'''Weavers hear the call'''
''The fireteam deposits twelve spikes of resonance and defeats an Enlighted Harbinger along with the remainder of the Dread.''
 
===Reach the Next Cell Block===
''After eliminating the enemy forces, the fireteam travels to the next cell block.''
 
{{Tabcontainer
|title1= '''First Tomb Run'''
|content1=
*'''Variks''': Enough. Variks demands you initiate shutdown! Override code: Loyal.
*'''Warden AI:''' Doppelganger Lockout Protocol in effect. Ha-ha-haptic interface connections — severed.
*'''Variks:''' Doppel…? Prison of Elders belongs to Variks!
*'''Warden AI:''' Fight. Win. Live. Face judgment.
 
|title2= '''Kell's Vengeance'''
|content2=
*'''Skolas:''' [unintelligible chatter]
*'''Variks:''' Hold fast, Guardian. Do not let his raving stir your blood. Skolas stands as Fikrul's champion. Now you must stand for Light, and for your city.
}}
 
===Bonus Objective===
''The Warden Servitor sets forth a bonus objective that the fireteam must complete in the required time.''
*'''Warden AI:''' First prisoner to reach exit will be granted freedom. Warden's promise.
Or alternatively
*'''Warden AI:''' Bonus round. Impress me, yes?
Or alternatively
*'''Warden AI:''' A test of your reflexes.
 
===The Machinist===
''The fireteam interacts with the terminal to begin the encounter.''
''[[Elykris, the Machinist|The Machinist]] appears.''
*'''Warden AI:''' Prisoner reacquired… You face: The Machinist.
Or alternatively
*'''Warden AI:''' The Scourge, the Bandit… the Machinist.
Or alternatively
*'''Warden AI:''' A returning champion. Unprecedented.
''The fireteam defeats the Machinist.''
 
===Lucent Fireteam Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''The [[Lucent Hunter|Light]][[Lucent Titan|bearer]] [[Lucent Warlock|Fireteam]] emerge through a rupture.''
*'''Warden AI:''' Hive spawn claw their way towards your Light.
*'''Variks:''' Lucent Hive, drawn to the Echo's power. Stop them here, Guardian.
Or alternatively
*'''Warden AI:''' Warriors of Light, make your case.
Or alternatively
*'''Warden AI:''' Servants of War, unleashed!
 
===Psion Commander Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''The [[Commander's Thresher]] arrives.''
*'''Warden AI:''' The [[Psion Commander (Boss)|Psion Commander]] prepares to shatter your mind. Fight well.
Or alternatively
*'''Warden AI:''' Powerful Psion Commander readies for a battle of wills!
Or alternatively
*'''Warden AI:''' No higher warfare than deception. The Psion!
''The fireteam destroys the Commander's Thresher to bring forth and defeat the Psion Commander.''
 
===Sylok, the Defiled Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''[[Sylok, the Defiled]] materializes following the dissipation of a Blight.''
*'''Warden AI:''' Sylok, the Defiled, thirsts for your Light.
*'''Variks:''' The Dread bring puppets of their own.
Or alternatively
*'''Warden AI:''' Sylok awaits. Fight, and live, or fall.
Or alternatively
*'''Warden AI:''' Taken approach. Beware.
''The fireteam defeats Sylok, the Defiled.''
 
===Skolas, Scorned Wolf Encounter===
''The fireteam interacts with the terminal to begin the encounter.''
''Skolas, Scorned Wolf appears.''
*'''Warden AI:''' You face Skolas, the Fallen Kell of Kells.
''The fireteam eliminates various Scorn across the room until one of the Guardians acquires Enhanced Essence.''
''The Guardian afflicted with Enhanced Essence deposits their essence into a Servitor.''
''Skolas moves to the center platform and raises his arms as he attempts to consume Dark Ether orbs.''
:'''Skolas is compelled to consume Dark Ether'''
''Skolas restores his Immunity Shield.''
:'''Skolas has devoured his fill'''
''The fireteam defeats Skolas.''
 
===Challenge===
''The Warden Servitor sets forth a challenge that the fireteam must complete in a specific amount of time.''
*'''Warden AI:''' Enemies advance. Kill them dead, Guardian.
Or alternatively
*'''Warden AI:''' Faster, Guardian. Kill, kill.
Or alternatively
*'''Warden AI:''' Reinforcements are coming.
''If the fireteam completes the challenge''
*'''Warden AI:''' You are judged the victor.
Or alternatively
*'''Warden AI:''' Success. You have done it.
Or alternatively
*'''Warden AI:''' Stand proud.
 
===Warden's Judgment===
*'''Warden AI:''' You work for me, and I help you.
Or alternatively
*'''Warden AI:''' Many fights await you.
Or alternatively
*'''Warden AI:''' No rest. Not yet.
 
===Warden's Favor===
*'''Warden AI:''' We are friends, yes, Guardian? Give me your Ghost.
Or alternatively
*'''Warden AI:''' Your Warden expects great things.
Or alternatively
*'''Warden AI:''' You are my favorite. Only you.
Or alternatively
*'''Warden AI:''' Mildly impressive.
Or alternatively
*'''Warden AI:''' Your victory tells the tale.
Or alternatively
*'''Warden AI:''' Do you see how I help you?
Or alternatively
*'''Warden AI:''' You put on a good show for us, Guardian.
Or alternatively
*'''Warden AI:''' Mildly impressive.
Or alternatively
*'''Warden AI:''' Good. Good.
 
===Repel the Warden Servitor===
''If the fireteam fails to complete the objectives the Warden Servitor will engage them itself.''
*'''Variks:''' …It is quiet. Where has the Warden gone…?
''The Warden Servitor appears.''
*'''Variks:''' Variks regrets his question.
Or alternatively
*'''Warden AI:''' You stand before the House of Judgment!
''The Warden Servitor appears.''
Or alternatively
*'''Warden AI:''' Direct measures required.
''The Warden Servitor appears.''
''If the fireteam does not repel the Warden Servitor in time, it will expel a Solar detonation that will eliminate the Guardians.''
 
===Judgement Protocol===
:'''JUDGEMENT: CALCULATING'''
*'''Warden AI:''' Reward? Punishment? Your Warden decides.
Or alternatively
*'''Warden AI:''' Prepare yourselves for Judgment.
Or alternatively
*'''Warden AI:''' Evaluation procedures underway.
 
===Punishment Protocol===
:'''PUNISHMENT PROTOCOL: INTIATED'''
*'''Warden AI:''' Prepare for further instruction. Instruction deployed.
Or alternatively
*'''Warden AI:''' This is your la-la-last warning.
Or alternatively
*'''Warden AI:''' Disciplinary measures initiated.
 
===Completion===
{{Tabcontainer
|title1= '''First Tomb Run'''
|content1=
*'''Warden AI:''' You fought, you won. Your treasure awaits.
*'''Variks:''' The Warden withdraws. So must we.
*'''Eido:''' We took part in this… blood sport. What now?
*'''Variks:''' Servitor interference was… unexpected. But Variks will be better prepared. We must push deeper into the Prison. Decipher Fikrul’s purpose. Prevent revenant Scorn from overrunning the Reef.
*'''Eido:''' I should send Petra an update. Good work so far, Guardian.
*'''Variks:''' Your report — Variks' involvement is minimal, yes?
 
|title2= '''First Contest Run'''
|content2=
*'''Warden AI:''' Victory. Well earned.
*'''Mithrax:''' I see your Warden Servitor is entertained. But our quarry slips your snare.
*'''Variks:''' We close on him by the hour, Misraakskel. Fikrul's servants fill old cells with captives. He must arrive soon to alter them. When he arrives, we strike. Trust Variks, yes?
 
|title3= '''Act 2'''
|content3=
*'''Mithrax:''' A spectacle of blood, for the benefit of this system's rightful rulers. Perhaps once I am Kell, I will return here, and watch my enemies devour one another.
*'''The Crow:''' Let's put a pin in that one for now, big guy. Hey, Guardian. Got multiple scans going and a clean-up crew locking things down behind you. Good work in there. We'll let you know what we find.
Or alternatively
*'''Eido:''' You're the reigning champion, Slayer Baron.
*'''Variks:''' The Warden finds you entertaining. It will seek to challenge you further.
*'''Eido:''' Another strange admirer of yours.
*'''Variks:''' The Guardian is very impressive, yes.
Or alternatively
*'''The Crow:''' Good to work with the House of Light again.
*'''Mithrax:''' Yes. We appreciate the aid of the Hunter Vanguard.
*'''The Crow:''' Of course. Youķre as much a part of the City as anyone. That said, I'm leaving the tonics to you, Guardian. You smell like jet fuel and basil.
Or alternatively
 
|title4= '''Post-Act 2'''
|content4=
*'''Mithrax:''' My undefeated Slayer Baron… I see a great future before you. A Kell does not share power — but you never sought to rule before. Together, we could crack open the cosmos, and feast upon the marrow of the stars. [inhales sharply] I… I… Guardian? What were we…? You've uh, finished, then? Good. The others wait for you.
Or alternatively
*'''Eido:''' This must be hard for you, Eramis…
*'''Eramis:''' Watching the Guardian jump through hoops for the Warden's amusement? I do not mind.
*'''Eido:''' Well, no, I mean—
*'''Eramis:''' I know what you meant. You're still wrong.
Or alternatively
*'''Eido:''' Eramis, did you know Skolas?
*'''Eramis:''' Of course. His name was cursed and praised in equal measure. He did love his speeches. He strove for the greatest of heights, failed spectacularly, and ended his days as a mad animal in a little cage. Something for your father to think about. But you're asking if we shared words or loyalty… No. He remembered our world before the Whirlwind, and he cursed the City to the last. That's all that matters.
Or alternatively
*'''Mithrax:''' Shipstealer. My daughter has come to trust you.
*'''Eramis:''' And now you're here to threaten me?
*'''Mithrax:''' You already know my threats. Her actions have bound her fate to yours. I ask only that you… consider this.
Or alternatively
*'''Eramis:''' How does it feel to have your Servitor throw your own words in your face?
*'''Variks:''' We betrayed ourselves, each other, for many years. Variks denies nothing.
*'''Eramis:''' No. You've given up on the title of Kell and gone right back to cozying up with those stronger than you. Try and claim a little honor for yourself before the end, Variks. It's hard to watch you scrabbling around in the dirt.
Or alternatively
*'''Eramis:''' On the subject of old captives… What will you do when Queen Mara calls in that favor with the Vanguard?
*'''Variks:''' Marakel's wrath springs from injustice. Variks has wronged many. When Judgment arrives, Variks will accept it. For now — Variks will support the House of Light.
*'''Eramis:''' A final mark in the sand?
*'''Variks:''' Variks hopes to be remembered well. Does not everyone?
Or alternatively
*'''Eido:''' Skolas… he called himself Kell of Kells, once.
*'''Variks:''' And last Dreg of Dregs, too. What troubles you, Eido?
*'''Eido:''' So many called him delusional, because he believed in the prophecy. What if we're going about this the wrong way?
*'''Variks:''' Skolas thought his own bitter cruelty the mark of a Kell, no matter his misdeeds. Each failure left him maddened, but never wiser. Misraakskel does not seek vain glory. He loves his people. Even in illness, he seeks to protect his House. Our hope for him is not delusion.
*'''Eido:''' Thank you, Variks.
 
|title5= '''Post-Act 3'''
|content5=
*'''The Crow:''' You know, Variks, I can probably put in a good word with Mara.
*'''Variks:''' Variks does not think Marakel would… appreciate.
*'''The Crow:''' I wouldn't be saying anything I don't believe. Don't give up hope just yet. Besides, it's not about a clean slate. Just about finding a way forward.
*'''Variks:''' Variks understands. Variks thanks you, Prince.
*'''The Crow:''' Oh, let's not do that.
Or alternatively
*'''Eido:''' You never let me watch the fights… To think I used to resent that. I have a hard enough time with the Last City's Crucible matches.
*'''Mithrax:''' We do not need to preserve all old the old ways. Our Houses too, molt and grow. The House of Judgment will be a little wiser for its troubles.
Or alternatively
*'''Eido:''' Crow, do you know how many prisoners remain here?
*'''The Crow:''' Not sure. There are a lot of cryopods to account for, but not all of them made it through intact. Why? You aren't going to bust them all out, are you?
*'''Eido:''' Hey…
*'''The Crow:''' Hey, yourself. There's Vex in there.
 
|title6= '''Kell's Vengeance'''
|content6=
''The fireteam enters the into vault in the Central Airlock to retrieve their rewards.''
*'''Skolas:''' [eerie laugh]
*'''Warden AI:''' Success, Guardian. Success. You bested Skolas. What follows?
*'''Variks:''' The fool machine is correct. You should be proud, Guardian. The Wolf Kell is felled once more. Yet, Variks worries. Skolas does not go quietly… Variks will study these bio-signs, Guardian… Perhaps it is nothing. Enjoy your spoils, yes?
}}


==Gameplay==
==Gameplay==
{{Expand-section}}
{{stub|section=yes}}


==Unique Enemies==
==Unique Enemies==
*[[Bell-Ringer]]
*[[Bell-Ringer]]
*[[Exhumed Prisoner]]
*[[Exhumed Prisoner]]
*[[High Revenant]] {{c|Kell's Vengeance}}
*[[Lightblade]]
*[[Lightblade]]
*[[Lucent Ritualist]]  
*[[Lucent Ritualist]]  
Line 72: Line 569:
*[[Ordnance-Laden Demolitionist]]
*[[Ordnance-Laden Demolitionist]]
*[[Revenant Baron]]
*[[Revenant Baron]]
*[[High Revenant]] {{c|Kell's Vengeance}}


==Bosses==
==Bosses==
Line 90: Line 586:
*[[Lucent Warlock]]
*[[Lucent Warlock]]
*[[Psion Commander (Boss)|Psion Commander]]
*[[Psion Commander (Boss)|Psion Commander]]
*[[Skolas, Kell of Kells|Skolas, Scorned Wolf]] {{c|Kell's Vengeance}}
*[[Sylok, the Defiled]]
*[[Sylok, the Defiled]]
*[[Elykris, the Machinist|The Machinist]]
*[[Elykris, the Machinist|The Machinist]]


==Rewards==
==Rewards==
{{Expand-section}}
{{stub|section=yes}}


==Appearance==
==Appearance==

Latest revision as of 16:09, April 5, 2025

Tomb of Elders
Tomb of Elders
Tomb of Elders.jpg

Game:

Destiny 2

Campaign:

Episode: Revenant

Player(s):

1-3

Recommended Power Level:

1955

Location:

Derelict Prison of Elders

Enemy faction(s):

Revenant Scorn
Lucent Brood
Shadow Legion
The Dread

Hostile race(s):

Scorn
Hive
Cabal
Taken

Objective(s):

Don't let the Prison of Elders become your tomb. Survive a serious of grueling challenges. Escape with your life- the riches are just a bonus.

 

Tomb of Elders is an Destiny 2 episodic activity introduced with Episode: Revenant, where Guardians return to the Prison of Elders and fight through a gauntlet of challenges and enemies set in motion by the prison's rampant Warden Servitor. In addition to its base counterpart, the activity also has an enhanced, replayable version called Contest of Elders which increases in difficulty and rewards the more runs are completed.

OverviewEdit

The Tomb of Elders is similar in structure to Riven's Lair while Contest of Elders is similar to The Coil with the difference being the Warden’s Judgment mechanic. This mechanic influences the frequency in which higher-health combatants will spawn in any encounter and the amount of loot players will obtain after completing a loop. Completing bonus objectives in any encounter will increase stacks of the Warden's Favor buff and decrease stacks of the Warden Punishment debuff, but also increases the frequency of those higher-health combatants in the next encounter and activates traps within the arena. Conversely, failing bonus objectives in any encounter will increase stacks of the Warden's Punishment debuff and decrease stacks of the Warden Favor buff but also decreases the frequency of those higher-health combatants in the next encounter. Both Warden's Favor and Warden's Punishment can stack up to 3 times. The fireteam that holds any stacks of Warden's Favor will be able to skip the initial cryopod encounter after completing a loop and allow them to open a treasure chamber at the end of the Contest of Elders activity. The fireteam that holds any stacks of Warden's Punishment or the Warden’s Judgment buff will be forced to complete the initial cryopod encounter after completing a loop. At the start of an encounter, a random modifier will be applied to all players and within the Contest of Elders, revive tokens will appear, where players must kill a Model Prisoner to earn more.

Kell's VengeanceEdit

This variant cannot be played solo. After loading into the activity, all players will receive a Warden's Gaze debuff, which will cause a wipe if the fireteam fails to complete the bonus objective within the time limit. After completing the first 2 encounters, players will enter a boss fight with Skolas. During this encounter, one player in the fireteam will receive a Devouring Essence debuff that last for 30 seconds and kills them if the timer expires unless it is passed to another player. After that debuff is acquired by another player, the player who last had it will receive another debuff called Drained of Essence that lasts for 25 seconds. The player with that debuff won’t be able to pick up the Devouring Essence debuff from another player carrying it until the timer expires. A Revenant Baron will spawn and when it’s defeated and its Revenant Totem is destroyed, a mote will drop near where the Revenant Totem was destroyed. The player who is carrying the Devouring Essence will only be able to pick up the mote and when they do, it will become the Enhanced Essence debuff. The player carrying that debuff must deposit it into the Servitor emitting a red vapor cloud. After doing this 3 times, players will be able to DPS Skolas. During the DPS phase, a bunch of Dark Ether with a magenta color will appear, travel towards Skolas, and heal him if it’s not shot beforehand. After the DPS phase ends, High Revenants will spawn and leave behind the same Dark Ether seen during DPS when they are defeated. After Skolas is defeated, players will able to enter the treasure chamber and acquire the Renunciation ship when completed for the first time.

ObjectivesEdit

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  • Reach the Security Room
The Warden Servitor awaits you within the Prison of Elders.
  • Descend into the Prison
Welcome, Guardians, to the Tomb of Elders.
  • Defeat Combatants
  • Defeat the Cryopod Inhabitant

If combatants remain

  • Defeat Stragglers

Then

  • Proceed to the Next Cell Block
More combatants await deeper within the prison.
If facing Revenant Scorn
  • Collect Scorn Explosives
    • Explosives collected
    • X of 6
  • Arm Explosives
    • Arming process:
    • X%
  • Destroy the Scorn Walker
  • Reach the Traversal Corridor
  • Reach the Next Cell Block
The Machinist
  • Collect Scorn Explosives
    • Explosives collected
    • X of 6
  • Arm Explosives
    • Arming process:
    • X%
  • Defeat the Machinist
    • The Machinist is vulnerable.
    • Reduce it to the concept of death.
  • Accept Your Reward and Venture Forth (Contest of Elders)
  • Retreat to the Central Airlock (Kell's Vengeance)
  • The Warden is Impressed by Your Performance

TranscriptEdit

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"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Reach the Security RoomEdit

Central Airlock, Derelict Prison of Elders

First Tomb Run
  • Variks: Guardian. After so many years, so much bloodshed, Variks regrets we must return to the—
  • Warden AI: Prison of Elders welcomes you. Impress your Warden, yes?
  • Eido: Variks? Who is that?
  • Variks: A… malfunction. Confused Servitor from years past. Variks begs your pardon.
  • Warden AI: Round: [ERROR] Kill or be killed.
  • Variks: Variks does not sound like— [chitters] Variks will fix this. For now, we continue, yes?

Defeat CombatantsEdit

The fireteam delves depper into the prison where they engage with enemy combatants.

First Tomb Run
  • Warden AI: Opponent identified. Hibernation shutdown sequence in progress.
  • Variks: Opponent…? The Warden is pulling prisoners from cold storage.
  • Eido: They're still alive in there?
  • Variks: Not for much longer.

The fireteam defeats all of the enemy combatants and progresses to the Lockup.

Lockup, Restricted Zone

Scorn EncounterEdit

The fireteam interacts with the terminal to begin the encounter The Scorn Scrap-Walker appears.

  • Warden AI: Enemy Designation: [ERROR] Updating parameters.

Or alternatively

  • Warden AI: Fresh prisoners. Exciting.

Or alternatively

  • Warden AI: Revenant Scorn, undying!

Hive EncounterEdit

The fireteam interacts with the terminal to begin the encounter. Ruptures materialize as Lucent Hive led by a Lucent Ritualist and Bell-Ringers emerge.

  • Warden AI: Hive, creatures of the Light, arise!

Or alternatively

  • Warden AI: Light against Light. Who prevails?

Or alternatively

  • Warden AI: The Hive swarm approaches.

The fireteam defeats the Hive Ritualists and rings the bell to bring forth a Lightblade.

The Lucent Bell tolls

The fireteam defeats the Lightblade and destroys the six Runestones in the room.

Cabal EncounterEdit

The fireteam interacts with the terminal to begin the encounter. A Shadow Legion detachment led by Gladiator Bra'urn, Elder Brother and Gladiator Marug, Younger Brother appear.

  • Warden AI: Mindless. Worthless. The Shadow Legion.

Or alternatively

  • Warden AI: Shadow Legion, advance!

Or alternatively

  • Warden AI: Foot soldiers of the Cabal rise to the challenge.

The Guardian defeats the Gladiator Brothers.

Dread EncounterEdit

The fireteam interacts with the terminal to begin the encounter. Swarms of Dread materialize in the room.

  • Warden AI: Servants of Darkness, unleashed!

Or alternatively

  • Warden AI: Dread, all-consuming!

Or alternatively

  • Warden AI: Face your fears!

The fireteam collects three spikes of resonance and deposits them into a pool.

Weavers hear the call

The fireteam deposits twelve spikes of resonance and defeats an Enlighted Harbinger along with the remainder of the Dread.

Reach the Next Cell BlockEdit

After eliminating the enemy forces, the fireteam travels to the next cell block.

First Tomb Run
  • Variks: Enough. Variks demands you initiate shutdown! Override code: Loyal.
  • Warden AI: Doppelganger Lockout Protocol in effect. Ha-ha-haptic interface connections — severed.
  • Variks: Doppel…? Prison of Elders belongs to Variks!
  • Warden AI: Fight. Win. Live. Face judgment.

Bonus ObjectiveEdit

The Warden Servitor sets forth a bonus objective that the fireteam must complete in the required time.

  • Warden AI: First prisoner to reach exit will be granted freedom. Warden's promise.

Or alternatively

  • Warden AI: Bonus round. Impress me, yes?

Or alternatively

  • Warden AI: A test of your reflexes.

The MachinistEdit

The fireteam interacts with the terminal to begin the encounter. The Machinist appears.

  • Warden AI: Prisoner reacquired… You face: The Machinist.

Or alternatively

  • Warden AI: The Scourge, the Bandit… the Machinist.

Or alternatively

  • Warden AI: A returning champion. Unprecedented.

The fireteam defeats the Machinist.

Lucent Fireteam EncounterEdit

The fireteam interacts with the terminal to begin the encounter. The Lightbearer Fireteam emerge through a rupture.

  • Warden AI: Hive spawn claw their way towards your Light.
  • Variks: Lucent Hive, drawn to the Echo's power. Stop them here, Guardian.

Or alternatively

  • Warden AI: Warriors of Light, make your case.

Or alternatively

  • Warden AI: Servants of War, unleashed!

Psion Commander EncounterEdit

The fireteam interacts with the terminal to begin the encounter. The Commander's Thresher arrives.

Or alternatively

  • Warden AI: Powerful Psion Commander readies for a battle of wills!

Or alternatively

  • Warden AI: No higher warfare than deception. The Psion!

The fireteam destroys the Commander's Thresher to bring forth and defeat the Psion Commander.

Sylok, the Defiled EncounterEdit

The fireteam interacts with the terminal to begin the encounter. Sylok, the Defiled materializes following the dissipation of a Blight.

  • Warden AI: Sylok, the Defiled, thirsts for your Light.
  • Variks: The Dread bring puppets of their own.

Or alternatively

  • Warden AI: Sylok awaits. Fight, and live, or fall.

Or alternatively

  • Warden AI: Taken approach. Beware.

The fireteam defeats Sylok, the Defiled.

Skolas, Scorned Wolf EncounterEdit

The fireteam interacts with the terminal to begin the encounter. Skolas, Scorned Wolf appears.

  • Warden AI: You face Skolas, the Fallen Kell of Kells.

The fireteam eliminates various Scorn across the room until one of the Guardians acquires Enhanced Essence. The Guardian afflicted with Enhanced Essence deposits their essence into a Servitor. Skolas moves to the center platform and raises his arms as he attempts to consume Dark Ether orbs.

Skolas is compelled to consume Dark Ether

Skolas restores his Immunity Shield.

Skolas has devoured his fill

The fireteam defeats Skolas.

ChallengeEdit

The Warden Servitor sets forth a challenge that the fireteam must complete in a specific amount of time.

  • Warden AI: Enemies advance. Kill them dead, Guardian.

Or alternatively

  • Warden AI: Faster, Guardian. Kill, kill.

Or alternatively

  • Warden AI: Reinforcements are coming.

If the fireteam completes the challenge

  • Warden AI: You are judged the victor.

Or alternatively

  • Warden AI: Success. You have done it.

Or alternatively

  • Warden AI: Stand proud.

Warden's JudgmentEdit

  • Warden AI: You work for me, and I help you.

Or alternatively

  • Warden AI: Many fights await you.

Or alternatively

  • Warden AI: No rest. Not yet.

Warden's FavorEdit

  • Warden AI: We are friends, yes, Guardian? Give me your Ghost.

Or alternatively

  • Warden AI: Your Warden expects great things.

Or alternatively

  • Warden AI: You are my favorite. Only you.

Or alternatively

  • Warden AI: Mildly impressive.

Or alternatively

  • Warden AI: Your victory tells the tale.

Or alternatively

  • Warden AI: Do you see how I help you?

Or alternatively

  • Warden AI: You put on a good show for us, Guardian.

Or alternatively

  • Warden AI: Mildly impressive.

Or alternatively

  • Warden AI: Good. Good.

Repel the Warden ServitorEdit

If the fireteam fails to complete the objectives the Warden Servitor will engage them itself.

  • Variks: …It is quiet. Where has the Warden gone…?

The Warden Servitor appears.

  • Variks: Variks regrets his question.

Or alternatively

  • Warden AI: You stand before the House of Judgment!

The Warden Servitor appears. Or alternatively

  • Warden AI: Direct measures required.

The Warden Servitor appears. If the fireteam does not repel the Warden Servitor in time, it will expel a Solar detonation that will eliminate the Guardians.

Judgement ProtocolEdit

JUDGEMENT: CALCULATING
  • Warden AI: Reward? Punishment? Your Warden decides.

Or alternatively

  • Warden AI: Prepare yourselves for Judgment.

Or alternatively

  • Warden AI: Evaluation procedures underway.

Punishment ProtocolEdit

PUNISHMENT PROTOCOL: INTIATED
  • Warden AI: Prepare for further instruction. Instruction deployed.

Or alternatively

  • Warden AI: This is your la-la-last warning.

Or alternatively

  • Warden AI: Disciplinary measures initiated.

CompletionEdit

First Tomb Run
  • Warden AI: You fought, you won. Your treasure awaits.
  • Variks: The Warden withdraws. So must we.
  • Eido: We took part in this… blood sport. What now?
  • Variks: Servitor interference was… unexpected. But Variks will be better prepared. We must push deeper into the Prison. Decipher Fikrul’s purpose. Prevent revenant Scorn from overrunning the Reef.
  • Eido: I should send Petra an update. Good work so far, Guardian.
  • Variks: Your report — Variks' involvement is minimal, yes?

GameplayEdit

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Unique EnemiesEdit

BossesEdit

Mini BossesEdit

Final BossesEdit

RewardsEdit

  This section is a stub. You can help Destinypedia by expanding it.

AppearanceEdit