Dungeon: Difference between revisions
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==Overview== | ==Overview== | ||
Dungeons are [[Raid]]-like activities that feature unique mechanics and bosses throughout. They are longer than [[Raid Lair]]s, but remain shorter than proper Raids, and can take less than an hour with a sufficiently coordinated fireteam. The first Dungeon, [[The Shattered Throne]], debuted in [[Forsaken]] and was made available as an always accessible activity in [[Shadowkeep]]. | Dungeons are [[Raid]]-like activities that feature unique mechanics and bosses throughout. They are longer than [[Raid Lair]]s, but remain shorter than proper Raids, and can take less than an hour with a sufficiently coordinated fireteam. The first Dungeon, [[The Shattered Throne]], debuted in [[Forsaken]] and was made available as an always accessible activity in [[Shadowkeep]]. | ||
==Difficulty== | |||
Dungeons are often much simpler and less strict than raids in a variety of ways. During encounters, fireteam members can be resurrected infinitely and the encounter will only wipe if all members are dead at the same time. There are no revive tokens or timers for light to fade. Furthermore, players can self-revive after 45 seconds. Unlike raids, bosses will never enrage and allow for as many damage phases as necessary to kill them. Encounter mechanics are generally simpler and every encounter is designed to be solo-able without the need for glitches of any kind, though having teammates can help speed up the process drastically. | |||
Beginning with [[Grasp of Avarice]], all dungeons released going forward would feature a master mode available several weeks after release on the newest or weekly rotator dungeon. Core mechanics remain largely the same, and the largest changes consist of higher light level enemies, modifiers such as surge, threat, or overcharged weapons, and higher boss damage resistance. Similarly to raids, champions are added to some encounters and artifice armor may drop from certain dungeons, though there are no adept variants of weapons. | |||
The [[Vesper's Host]] dungeon featured a contest mode period for the first 48 hours it was available. Raid mechanics such as revive tokens and limited damage phases were added. Non-boss encounters featured a timer before a hard wipe, and boss encounters enraged after three damage phases. Furthermore, a hard wipe would occur if one or more players were dead for more than two and a half cumulative minutes, as would occur in raids. Similarly to raids, clearing contest mode rewarded a unique emblem and a guaranteed drop of the exotic weapon. | |||
==List of Dungeons== | ==List of Dungeons== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Dungeon !! Power Level At Release !! Location !! Expansion !! Bosses | ! Dungeon !! Power Level At Release !! Location !! Expansion !! Species !! Factions !!Bosses | ||
|- | |||
| [[The Shattered Throne]] || 570 || [[Eleusinia]], [[Ascendant Realm]] || [[Forsaken]] || [[Taken]] <br> [[Hive]] || [[Savathûn's Brood]] || [[Labyrinth Architect]]s <br> [[Asterion, Set Apart]] <br> [[Vorgeth, the Boundless Hunger]] <br> [[Dûl Incaru, the Eternal Return]] | |||
|- | |- | ||
| [[ | | [[Pit of Heresy]] || 940 || [[Necropolis]], [[The Pit (Pit of Heresy)|The Pit]], [[Cradle of Damnation]], [[The Moon]] || [[Shadowkeep]] || [[Hive]] || [[Hidden Swarm]] || [[Zulmak, Instrument of Torment]] | ||
|- | |- | ||
| [[ | | [[Prophecy]] || 1040 || [[Heaven/Hell]], [[Unknown Space]] || [[Season of Arrivals]] ([[Shadowkeep]]) || [[Taken]] || [[The Nine]]'s Taken || [[Phalanx Echo]] <br> [[Kell Echo]] | ||
|- | |- | ||
| [[ | | [[Grasp of Avarice]] || 1310 || [[Skywatch]], [[Cosmodrome]]|| [[30th Anniversary Pack]] ([[Beyond Light]]) || [[Fallen]] <br> [[Hive]] || || [[Phry'zhia, the Insatiable]] <br> [[Fallen Shield]] <br> [[Captain Avarokk, the Covetous]] | ||
|- | |- | ||
| [[ | | [[Duality (dungeon)|Duality]] || 1550 || [[Leviathan (ship)|Derelict Leviathan]], [[The Moon]] || [[Season of the Haunted]] ([[The Witch Queen]]) || [[Cabal]] || [[Nightmare]]s || [[Nightmare of Gahlran, Sorrow Bearer]] <br> [[Nightmare of Emonut, Sworn of Moli Imoli]] <br> [[Nightmare of Ka'hok, Sworn of Umun'arath]] <br> [[Nightmare of Uroa, Sworn of Shayotet]] <br> [[Nightmare of Caiatl, Princess-Imperial]] | ||
|- | |- | ||
| [[ | | [[Spire of the Watcher]] || 1570 || [[Ares Spire]], [[Mars]] || [[Season of the Seraph]] ([[The Witch Queen]]) || [[Vex]] || [[Sol Divisive]] || [[Akelous, the Siren's Current]] <br> [[Persys, Primordial Ruin]] | ||
|- | |- | ||
| [[ | | [[Ghosts of the Deep]] || 1790 || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || [[Season of the Deep]] ([[Lightfall]]) || [[Hive]] || [[Lucent Brood]] || [[Ecthar, Sword of Oryx|Ecthar, Shield of Savathun]] <br> [[Šimmumah ur-Nokru|Šimmumah ur-Nokru, Lucent Necromancer]] <br> | ||
|- | |- | ||
| [[ | | [[Warlord's Ruin]] || 1790 || [[Windswept Crag]], [[European Dead Zone]] || [[Season of the Wish]] ([[Lightfall]]) || [[Taken]] <br> [[Scorn]] || || [[Rathil, First Broken Knight of Fikrul]] <br> [[Locus of Wailing Grief]] <br> [[Hefnd's Vengeance, Blighted Chimaera]] | ||
|- | |- | ||
| [[ | | [[Vesper's Host]] || 1985 || [[Vesper Station]], [[Europa]] Orbit || [[Episode: Revenant]] ([[The Final Shape]]) || [[Fallen]] || || [[Raneiks Unified]] <br> [[The Corrupted Puppeteer]] | ||
|} | |} | ||
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**''[[Season of the Deep]]'' | **''[[Season of the Deep]]'' | ||
**''[[Season of the Wish]]'' | **''[[Season of the Wish]]'' | ||
**''[[Episode: Revenant]]'' | |||
==References== | ==References== |
Latest revision as of 14:39, October 17, 2024
Dungeons are an endgame activity playable by up to three players.
Overview[edit]
Dungeons are Raid-like activities that feature unique mechanics and bosses throughout. They are longer than Raid Lairs, but remain shorter than proper Raids, and can take less than an hour with a sufficiently coordinated fireteam. The first Dungeon, The Shattered Throne, debuted in Forsaken and was made available as an always accessible activity in Shadowkeep.
Difficulty[edit]
Dungeons are often much simpler and less strict than raids in a variety of ways. During encounters, fireteam members can be resurrected infinitely and the encounter will only wipe if all members are dead at the same time. There are no revive tokens or timers for light to fade. Furthermore, players can self-revive after 45 seconds. Unlike raids, bosses will never enrage and allow for as many damage phases as necessary to kill them. Encounter mechanics are generally simpler and every encounter is designed to be solo-able without the need for glitches of any kind, though having teammates can help speed up the process drastically.
Beginning with Grasp of Avarice, all dungeons released going forward would feature a master mode available several weeks after release on the newest or weekly rotator dungeon. Core mechanics remain largely the same, and the largest changes consist of higher light level enemies, modifiers such as surge, threat, or overcharged weapons, and higher boss damage resistance. Similarly to raids, champions are added to some encounters and artifice armor may drop from certain dungeons, though there are no adept variants of weapons.
The Vesper's Host dungeon featured a contest mode period for the first 48 hours it was available. Raid mechanics such as revive tokens and limited damage phases were added. Non-boss encounters featured a timer before a hard wipe, and boss encounters enraged after three damage phases. Furthermore, a hard wipe would occur if one or more players were dead for more than two and a half cumulative minutes, as would occur in raids. Similarly to raids, clearing contest mode rewarded a unique emblem and a guaranteed drop of the exotic weapon.
List of Dungeons[edit]
List of appearances[edit]
References[edit]