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| |class= Security System | | |class= Security System |
| |mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | | |mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] |
| |ability= High Durability <br> Forced Combustion <br> System Purge | | |ability= High Durability <br> {{icon|Solar}} Enforced Combustion <br> Blazing Purge |
| }} | | }} |
| The '''Crypt Security''' is a high-end security system developed by [[Clovis Bray (corporation)|Clovis Bray]], deployed to the [[Deep Stone Crypt]] to protect the [[Clarity Control|contents]] within. During the events of the [[War of Salvation]], [[Atraks-1, Fallen Exo|Atraks]] and her followers would uncover and occupy the Crypt, securing and repurposing the systems and tech inside, the Crypt Security systems included. During the [[Deep Stone Crypt (raid)|Raid]] on the facility, a [[Fireteam]] of [[Guardian]]s would face off against the repurposed security systems, eventually disabling it by destroying its power fuses, forcing the Crypt to switch to back-up Security protocols. | | |
| | The '''Crypt Security''' is a high-end security system developed by [[Clovis Bray (corporation)|Clovis Bray]], deployed to the [[Deep Stone Crypt]] to protect the [[Clarity Control|contents]] within. Before the events of the [[War of Salvation]], [[House of Salvation]] would uncover and occupy the Crypt, securing and repurposing the systems and tech inside, the Crypt Security systems included. During the [[Deep Stone Crypt (raid)|Raid]] on the facility, a [[Fireteam]] of [[Guardian]]s would face off against the repurposed security systems, eventually disabling it by destroying its power fuses, forcing the Crypt to switch to back-up Security protocols.<ref>'''Bungie (2020/11/10)''', ''[[Destiny 2]]: [[Beyond Light]], Playstation 4, [[Deep Stone Crypt (raid)|Deep Stone Crypt]]''</ref> |
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| ==Gameplay== | | ==Gameplay== |
| Upon arrival, players enter an area with three cylindrical fuselages at the centre of two rooms. One room is well lit with white lighting, while the other is dimmed with darker lighting. There are a total of six cylinders and these can be labelled into right, middle and left. The objective of the encounter is to damage the shields of the six fuses to disable the Crypts Security. | | Upon arrival, players enter an area with three cylindrical fuselages at the centre of two rooms. One room is well lit with white lighting, while the other is dimmed with darker lighting. There are a total of six cylinders and these can be labelled into right, middle and left. The objective of the encounter is to damage the shields of the six fuses to disable the Crypts Security. |
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| Within the two rooms are white stations that emit a yellow light named, Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in dark room are rectangular. Each column has plexiglass at bottom and give a limited view of the room below showing one panel on the wall. One column is unique for showing two panels. These panels play an important role and players are advised to number them correctly to help guide each other into shooting the correct panel from below. | | Within the two rooms are white stations that emit a yellow light named, Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in dark room are rectangular. Each column has plexiglass at bottom and give a limited view of the room below showing one panel on the wall. One column is unique for showing two panels. These panels play an important role and players are advised to number them correctly to help guide each other into shooting the correct panel from below. |
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| [[File:CryptSecurity1.jpg|thumb|right|300px|The Crypt Security]] | | [[File:CryptSecurity1.jpg|thumb|300px|The Crypt Security]] |
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| The Security Crypt also has a basement room with all the panels on the walls. It is also aptly lit light and dark to help players differentiate the sides. Also in the room is another augment terminal and above it are three lights that will glow yellow. These lights will help instruct players on which Crypt cylinder to attack. | | The Security Crypt also has a basement room with all the panels on the walls. It is also aptly lit light and dark to help players differentiate the sides. Also in the room is another augment terminal and above it are three lights that will glow yellow. These lights will help instruct players on which Crypt cylinder to attack. |
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| After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals is limited to hold one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time. | | After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals is limited to hold one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time. |
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| [[File:SentinelServitor2.jpg|thumb|right|300px|A Sentinel Servitor shielding the nearby Fallen.]] | | [[File:SentinelServitor2.jpg|thumb|300px|A Sentinel Servitor shielding the nearby Fallen.]] |
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| A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to progress into the damage phase. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements. | | A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to progress into the damage phase. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements. |
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| ==Gallery== | | ==Gallery== |
| <GALLERY> | | <gallery> |
| File:Crypt Security1.jpg|Light side fuses powering the Crypt Security. | | File:Crypt Security1.jpg|Light side fuses powering the Crypt Security. |
| File:Crypt Security2.jpg|Dark side fuses powering the Crypt Security. | | File:Crypt Security2.jpg|Dark side fuses powering the Crypt Security. |
| </GALLERY> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Destiny 2]]'' | | *''[[Destiny 2]]'' |
| **''[[Beyond Light]]'' {{1st}} | | **''[[Beyond Light]]'' {{1st}} |
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| | ==References== |
| | <references/> |
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| | {{Bosses|D2}} |
| | {{Clovis Bray}} |
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| | [[Category:Enemies]] |
| | [[Category:Technology]] |
The Crypt Security is a high-end security system developed by Clovis Bray, deployed to the Deep Stone Crypt to protect the contents within. Before the events of the War of Salvation, House of Salvation would uncover and occupy the Crypt, securing and repurposing the systems and tech inside, the Crypt Security systems included. During the Raid on the facility, a Fireteam of Guardians would face off against the repurposed security systems, eventually disabling it by destroying its power fuses, forcing the Crypt to switch to back-up Security protocols.[1]
Gameplay[edit]
Upon arrival, players enter an area with three cylindrical fuselages at the centre of two rooms. One room is well lit with white lighting, while the other is dimmed with darker lighting. There are a total of six cylinders and these can be labelled into right, middle and left. The objective of the encounter is to damage the shields of the six fuses to disable the Crypts Security.
Within the two rooms are white stations that emit a yellow light named, Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in dark room are rectangular. Each column has plexiglass at bottom and give a limited view of the room below showing one panel on the wall. One column is unique for showing two panels. These panels play an important role and players are advised to number them correctly to help guide each other into shooting the correct panel from below.
The Security Crypt also has a basement room with all the panels on the walls. It is also aptly lit light and dark to help players differentiate the sides. Also in the room is another augment terminal and above it are three lights that will glow yellow. These lights will help instruct players on which Crypt cylinder to attack.
Players are advised to split up into two teams of three, with one team in the light room and another in the dark room as the Crypt will close its doors in the middle.
To initiate the encounter, one player needs to pick up a red Operator Augment from the terminal and head downstairs to the basement by shooting past the red glowing panels on the wall. They then need to wait for the players above to guide them to the correct panel. The Operator needs to shoot a total of four panels, two from the dark side and two from the light side to begin the damage phase.
In order to guide the Operator, players must wait for a Hacker Vandal to spawn to collect its yellow Scanner Augment. The player with the Scanner then needs to look through the columns and guide the Operator to the panel glowing yellow. They then need to pass the augment from dark room to the light room through the augment terminal. This will allow the Operator to successfully shoot all four panels. The Operator must act quick as they are given a minute before the Crypt initiates its defences and kills them with fire. If a Operator dies, players must wait for a Operator Vandal to spawn to reacquire the augment.
After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals is limited to hold one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time.
A Sentinel Servitor shielding the nearby Fallen.
A Sentinel Servitor will spawn to prevent the transfer of augments by disabling the terminals. This Servitor needs to be defeated quickly to progress into the damage phase. Overload Captains and Dark Council Guards armed with Shock Blades will also spawn alongside other Fallen reinforcements.
As previously mentioned, the lights near the basement terminal will randomly glow yellow to initiate the damage phase. The Scanner from below needs to guide the players above to the correct cylinder so they can shoot it otherwise it will cause the fireteam to wipe. After dealing a sustainable amount of damage, the cylinder will disable itself and close. Players need to shoot the cylinders a total of six times to complete the encounter. Due to the high damage it can do, it is recommended to use Xenophage.
Upon completion, players are gifted with another raid chest and then need to traverse to the next encounter in Clarity Control.
Gallery[edit]
Light side fuses powering the Crypt Security.
Dark side fuses powering the Crypt Security.
List of appearances[edit]
References[edit]
Bosses
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Destiny 2
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Acanthos, Gate Lord • Achronos, Infinite Proxy • Agra, the Stalwart • Agoros, Gatekeeper • Ahamkara Illusion • An Ragaar, Son of Xivu Arath • Bakris, the Adamantine • Baurg, Blood Infernal • Besurith, Daughter of Crota • Brann, the Unbent Blade • Breviks, Dusk Baron • Bruiser Thurn • Brutiks, Lightbane • Calixte, System Ward Finality • Calus, The Disciple • Crorok, Will of Xivu Arath • Demented Abomination • Dendron, Root Mind • Dolgith, Blade of Reasoning • Dominus Ghaul • Drekaa, Warmonger Chieftain • Elikaa, Sworn to Vengeance • Enforcer Rusk • Entangled Mind • Eramis, Kell of Darkness • Ergoth, Infinite Proxy • Eriviks, the Waking • Erruk, the Taken • Eshkin'tuk, Witness's Blessed • Eye of the Swarm • Factory Brig • Factory Walker • Final Guard Straff • Garaask, Undying Inferno • Garmurg • Golur the Plagued • Gothrax, Protector of the Swarm • Hadak the Devoted • Hapax, the Convergent Mind • Hasaak, Venom of Xivu Arath • H'Kullna, Stained by Darkness • Icon of Finality • Inquisitor Mind • Imperial Deserter • Ioneion, System Control Flow • Ir Yun, Cult of Megor • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Kaaron, Blood Infernal • Kamak, A-Block Scar • Kar'uul, Indomitable Champion • Kavauust, Reverent of the Witness • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Kridis, Dark Priestess • Kruvii, Subversive Chieftain • Lenurae, Subjugator of Fluxion • Mahesh, the Bitter • Maksor, Starving Scavenger • Megor, Spawn of Xivu • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Molak'al, Subjugator of the Traveler • Mukor, Soulkeeper • Network Protector • Nightmare of Crota, Son of Oryx • Nightmare of Dominus Ghaul • Nightmare of the Fanatic • Nokris, Herald of Xol • Norr, the Taken • Om Alir, Ascendant Sentinel • Orm Vashyx • Panoptes, Infinite Mind • Pashk, the Searing Will • Phylaks, the Warrior • Piksis, House Salvation • Pillar of Denial • Pillar of Devotion • Pillar of Silence • Pillar of Stillness • Praksis, the Technocrat • Purifier Vurst • Querim, the Waking • Ruithe, Sworn to Xivu Arath • Saarut, Blood Infernal • Savathûn's Right Hand • Savathûn, the Witch Queen • Scorn of the Fanatic • Scorn Walker • Skirvaa, Abhorred Chieftain • Skriviks, the Sharp-Eyed • Sniksis, House Salvation • Sugroth, Shield of Xivu Arath • Taldriks, Infinite Proxy • Teksis, Ascendant Sentinel • Teleks-5 • Termiiks, Invasive Warrant • The Fanatic • The Machinist • The Shieldbreaker • Theratos, Archersbane • The Unwaking Mind • The Witness • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tir Balok, Daughter of Xivu Arath • Tulkor, Ferocity of Xivu Arath • Tyranos, Gatekeeper • Ubara, Hive Prince • Ugroth, Soulkeeper • Urrot, Hammer of Nokris • Val Belyx, Gauntlet of Incaru • Val Bho'kaurl • Val Pros, Tower Sentry • Valus Dralgur, the Exiled • Valus Thuun • Voice of Riven • Vrihn, Subjugator of Gardens • Vul'ourn, Shadow Legion Supply Master • Will-Crushed Knight • Wyr, the Taken • Xaras, Greed of Xivu Arath • Xavan, Daughter of Xivu Arath • Xavoth, the Waking • Xirash, Keeper of Memory • Xol, Will of the Thousands • Yamaat, Ascendant Sentinel • Zruhh, Stained by Darkness
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Seasonal/Episodic Story missions
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Aegion, Deductive Mind • Aethiks, Instrument of Xivu Arath • Agioktis, Martyr Mind • Alak'nar, Retainer of Savathûn • Anarchist Captain, Kell's Scourge • Anarchist Marauder, Kell's Scourge • Anarchist Servitor, Kell's Scourge • Aulith, Oblative Postulant • Auloc, Oblative Postulant • Azshradat, Celebrant of Xivu Arath • Bab'dotek, the Abhorrent • Black Heart ( Established Mind • Inevitable Mind • Synchronal Mind) • Cottux, Compelled Mind • Ei Haaruz, Retainer of Savathûn • Elūnash, Oblative Adherent • Emperor Calus, Herald of the Witness • Enkaar, the Anointed • Eramis, Kell of Darkness • Fading Nightmare of Ghaul • Fading Nightmare of Kethiks • Fading Nightmare of the Fanatic • Galagos, Kell's Scourge • Hastokk, Oblative Aspirant • High Celebrant of Xivu Arath • Hive Wrathborn • House of Rain Servitor • House of Rain Walker • Ir Dollox, Talon of Xivu Arath • Ir Garza, Scourge of Earth • Ir Hanal, Scourge of the Dakaua • Ir Kaza, Talon of Xivu Arath • Ir Nithra, Scourge of the Ammonite • J4W-S, Wrath-Hunter Servitor • Keelhaal of House Salvation • Kelgorath, Risen from Bones • Kelgorath, Taken from Bones • Kholks, Taken of Xivu Arath • Kikliss, Murderer • Kruutiks, Reefbane • Kudazad, Bound to Xivu Arath • Kzelkis, Kell's Scourge • Leviathan-Eater, Bane of the Ammonites • Lydrion, Symphonic Mind • Nokris, Supplicant to Savathûn • Piraksis, Kell's Scourge • Prevailing Mind • Prevenient Mind • Proto-Sentinel Galedrix, Forge Saboteur • Proximate Mind • Pthasos, Kell's Scourge • Rhungatt, Might of Xivu Arath • Rilliks, Instrument of Xivu Arath • Savathûn's Witness • Scream of Xivu Arath • Serekis-9, Kell's Scourge • Siviks, Lost to None • Skolas, Scorned Wolf • Subjugated Curator • Sumok, Ravager of Torobatl • Techwizard Malykuh, Salvation's Warden • Telksis the Pillager, Kell's Scourge • Tziksis, Kell's Scourge • Unrelenting Nightmare • Vereziia, Reverent of the Witness • Withdrawn Mind • Xirixis, the Unknowable • Xronos, Kell's Scourge
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Alak-Hul, the Lightblade • Antikytheran Mind • Apaktos, Oxidizing Mind • Ashorc, Temple Claimant • Avakrii, Temple Claimant • Baimogg, Unchained Wrath • Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Ghir • Bracus Rulaitl • Bracus Zahn • Brakion, Genesis Mind • Cadori, Lightscourge • Cornea • Defiled Reysk, the Waning Light • Dendron, Root Mind • Devoted of Nokris • Dolos, the Datamine • Dishonored Valus • Edyx, Exothermic Mind • Episkeptis, the Uninvited • Fikrul, the Fanatic • Golden Age Looter • Grask, the Consumed • Gor'ath Gath • Hashladûn, Daughter of Crota • Heimiks, Warden of the Harvest • Ignovun, Chosen of Caiatl • In Anânh, Brood Queen • Irûn, Bound to Sedia • Juraag, the Waylaid • Kargen, the Technocrat • Kataskopos • Kataxiia, Tormentor of the Ahamkara • Kendriks-7 • Khartion, Archival Mind • Khirin, Blinding Captain • Krothion • Lillix, Lightscourge • Logath, the Ruptured • Magnar the Rockjaw • Mhakt, Subjugator of the Forgotten • Nakoix, Lightscourge • Naksis, Devil Baron • Navôta, Eir Spawn • Nokris, Herald of Xol • Optus Taxaat • Optus Vocca • Orm Duluz, Bound to Sedia • Osmium Traitor • Parthenios, Drifting Mind • Protheon, Modular Mind • Pykis, House Salvation • Retina • S.A.B.E.R.-2 • Samaa, the Deserter • Sardul, Acting Expedition Commander • Savathûn's Song • Seal-Engraver • Sedia, the Corrupted • Sepiks Prime • Sepiks-23 • Shrieker, Bound to Sedia • Shuttered Mind • Siege Minotaur • Šimmumah ur-Nokru • Son of In Anânh • Supplicant of Xol • Ta'aul, Disgraced Colossus • Taken Asphyxiator • Taken Exsanguinator • Taken Fracturer • Taurg, Disguised by the Emperor • Thaviks, the Depraved • Toniq, Imprint of Nezarec • The Mad Warden • The Navigator's Claw • The Vengeful Hand • Thelodron, Bound to Sedia • The Fragment • Thûl, the Monstrous • Val Cempas • Val Cunqu'us • Val Ghuusk • Val Gruuk, Bound to Sedia • Val Kladior • Val Prosk, Bound to Sedia • Val Talacanth, Bound to Sedia • Val Trekitus • Val Veorthus • Val Vinca'ar • Val Urgus • Valus Ozysas • Valus Pra'urg • Valus Thuun • Vazimos, the Ensnaring • Whisper of Oryx • Xol, Will of the Thousands • Yächaar, Bound to Sedia • Yateth, Taken Stain • Yatiks, Bound to Sedia • Zebios, the Ensnaring • Zhagal, Disgraced Colossus
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Ablazed Glory, Kell's Scourge • Atheon, Time's Conflux • Atraks-1, Fallen Exo • Consecrated Mind, Sol Inherent • Crota, Son of Oryx • Crypt Security • Dul'na, the Dissector • Emperor Calus • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Golgoroth • Gorgon • Herald of Finality • INSURRECTION PRIME, Kell's Scourge • Ir Anûk, Deathsinger • Ir Halak, Deathsinger • Ir Yût, the Deathsinger • Kalli, the Corrupted • Mar'y'n, the Devourer • Morgeth, the Spirekeeper • Nezarec, Final God of Pain • Oryx, the Taken King • Rhulk, Disciple of the Witness • Riven of a Thousand Voices • Royal Beasts • Sanctified Mind, Sol Inherent • Shuro Chi, the Corrupted • Taniks, the Abomination • The Caretaker • The Templar • The Witness • Warpriest • Xeno'doti, the Scavenger • Zo'aurc, Explicator of Planets
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Akelous, the Siren's Current • Alak-Tor, Fatesmith of Incaru • Asterion, Set Apart • Ba-Kuur, Fatesmith of Incaru • Captain Avarokk, the Covetous • Dûl Incaru, the Eternal Return • Ecthar, the Shield of Savathûn • Eriviks, the Waking • Fallen Shield • Gaurog, Fatesmith of Incaru • Grisprax, Bosun of Avarokk • Hefnd's Vengeance, Blighted Chimaera • Kell Echo • Locus of Wailing Grief • Malaris, Second Broken Knight • Nightmare of Caiatl, Princess-Imperial • Nightmare of Emonut, Sworn of Moli Imoli • Nightmare of Gahlran, Sorrow Bearer • Nightmare of Hou'dal, Failed Assassin • Nightmare of Ka'hok, Sworn of Umun'arath • Nightmare of Ka'nok, Failed Assassin • Nightmare of Regor, Failed Assassin • Nightmare of Uroa, Sworn of Shayotet • Nymeks, Fourth Broken Knight • Persys, Primordial Ruin • Phalanx Echo • Phry'zhia, the Insatiable • Primeval Thressia, Font of Blight • Querim, the Waking • R-M80, Loyal to Avarokk • Raneiks Unified • Rathil, First Broken Knight of Fikrul • Šimmumah ur-Nokru, Lucent Necromancer • Sirloks, Fifth Broken Knight • The Corrupted Puppeteer • Theratos, Archersbane • Thul-Ar, Acolyte of Nokris • Volmâr, the Tempted • Vorgeth, the Boundless Hunger • Vorlog, Risen in Heresy • Vrysiks, Third Broken Knight • Xavoth, the Waking • Zulmak, Instrument of Torment
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Artillery Commander • Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Korha, the Hollow • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • S.A.B.E.R.-0.6 • Salvaged Walker • Savathûn, the Witch Queen • Security Chief Kolg • Skexis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Takul-Dar, the Unbreakable • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • The Hangman • The Mad Bomber • The Mindbender • The Rider • The Rifleman • The Trickster • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg
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Agon, Strategic Hydra • Ak-Baral, Rival of Navôta • Alkestis, Sacrificial Mind • Azilis, Dusk Marauder • Bar-Zel, Tutelary of Savathûn • Calzar, Scarred Captain • Deksis-5, Taskmaster • Devourer Darg • Dread Tatsrekaa • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Ghalar, The Fugitive • Golmuut • Graxus, Blind Captain • Hathrek, the Glasweard • Inkasi, Disciple of Quria • Inquisitor Hydra • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Subterranean Mind • Talas, Dusk Captain • Teliks, House Salvation • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Valus Dravusk, Shadow Legion • Valus Dulurc • Valus Tharum, Gladiatorial Overseer • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Au'gor, Devoted of Calus • Bakken, the Relentless • Barit, Imprisoned Flayer • Blighted Centurion • Bracus Ghurm • Bracus Payne, the Called Hand • Captain Taksisaa • Elite Mercury Defender • Falysion, Frenzied Mind • Fanatic's Chosen • Gate Lord • Ghalsis, Pilferer Captain • Ilheru Xolborne • Ir Olena, Moth Keeper • Jai'ek, Supplicant of Calus • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Loyalist Sentinel Commander • Lurg, the Burning Shield • Malura, the Fated • Monitor Hydra • Naktal, Fury of Savathûn • Nightmare of Carun, Beastmaster • Nightmare of Cek'ik, Seeker of the Deep • Nightmare of Evoks, the Burned • Nightmare of Gothrax, Swarm Protector • Nightmare of Ha'lok, the Shield • Nightmare of Horkis, Fear of Mithrax • Nightmare of Jaxx, Claw of Xivu Arath • Nightmare of Kra'lok, the Sword • Nightmare of Ky'leks, the Docked • Nightmare of Loronvis, Council Hand • Nightmare of Qalec, the Sniper • Nightmare of Rovikis, Council Hand • Nightmare of Sek're, Echo of the Voice • Nightmare of Seresis, Council Hand • Nightmare of Sy'ad, the Unending • Nightmare of Tlazat, Fed to Beasts • Nightmare of Uaoc, Spine Breaker • Nightmare of Xortal, Sworn of Crota • Overlord • Paradii, The Vigilant • Pauurc, the Farseer's Heir • Quartermaster • Ralniks, Blood of Kells • Ropymion, Delirious Mind • Rudoc, Imprisoned Flayer • S.A.B.E.R.-0.1, House Salvation • S.A.B.E.R.-X, House Salvation • Secret of Severed Flesh • Shun'gath, the Excised • Technorunner • Techno Squad Leader • Terminus Keeper • The Drowned • The Forgotten • The Sunken • Tirksnii, Corsairbane • Ubartu-ana • Ultorg, Breath of Xol • Vendetta Shank • Viadion, Cleansing Mind • Viadion, Transformed Mind • Vrees, Imprisoned Flayer • Watchful Harpy • Wyvern Venator • Yalsis, the Igniter • Yer'ot the Forgotten • Zeteon, Redemptive Mind
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Atan Maht, Margrave of Erasure • Blightmaker • Bracus Eratl • Consul Partisan • Demented Abomination • Disciple of Kridis • Drenksis • Ereshkel, Insight of Savathûn • Ether Abomination • Exhara, Ambassador of Savathûn • Excavation Valus • Excavator Valus • Fallen Commodore • Fanatic's Chosen • Gee'yom, Resonant Saboteur • Glomus, the Severing Slash • Golgoth, Ichor of Xol • Hemolymph Repair Shank • Infernal Ogre • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Korgath • Ksimikaa the Painsmith • Minotaur Supernumeros • Moag, the Deafening Volley • Naaruz, Third Seeker of Silence • Pallas Siegebreaker • Phry'zhia, the Insatiable • Prime Ether Servitor • Prince of Yul • Ransack Captain • Reanimated Machinist • Resonant Shepherd • Resonant Thief • Rynax, Resonant Bulwark • Thox, the Smoldering Wasp • Tortured Abomination • Ul-Heru, Envoy of Savathûn • Vakarsik, Grasp of Quria • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Visiraa • War Hound • Wretch Captain • Xegonion, Warped Mind
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Empathic Sentinel • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc • Zarik, the Booming Voice
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Akardon, Pitiless Mind • Akorith, Lightdrinker of Savathûn • Ba'alar, Compelled Centurion • Ba'aruk, Dissident • Variant Stalker Brakion, Repurposed Mind • Conceptual Mind • Darkmind Abominations • Data Nullifier • Devoted of Ir Yût • Digital Variant Neutralizer • Digital Variant Tracker • Drevis, Aspect of Darkness • Dusk Walker • Eexonios, Pledged to Yirix • Eriviks, the Dreaming • Exodos, Choral Mind • Expector Selin • Expector Yemiq • Graam, Born of the Hellmouth • Gretaal, Compelled Colossus • Haroktha, Scourge of the Helium Drinkers • Haviks, Dusk Baron • Hexahedric Mind • Ir Absuul, First Aria • Ir Airâm, Deathsinger • Ir Nagash, Second Aria • Ir Sûfra, Third Aria • Ishrasek, Lightbinder of Savathûn • Ixion, Covetous Mind • Iziira, Pledged to Yirix • Korusk, Lighteater of Savathûn • Khull, Executioner Knight • Lii'liks, Harvester of the Witness • Locus of Communion • Lurking Abominations • Mimiks-0, Devil's Scion • Mimiks-1, Devil's Scion • Mimiks-2, Devil's Scion • Mant Yût, Born of the Hellmouth • Nightmare Servant of Ir Yût • Omen, Blade of the Black Terrace • Parodos, Choral Mind • Posthüm of the Deep • Querim, the Dreaming • Praksis the Defiled • Qabix, Insurgent • Siriks, Loyal to Eramis • Stasimon, Choral Mind • Ta'aurc, Aspect of War • Tarusk, Lighteater of Savathûn • Tulgorh, Aspect of Agony • Urzok, Aspect of Hate • Xavoth, the Dreaming • Yulog of the Deep
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Belhor, Herald of the Plague • Cragur, Plague of the Well • Inomina, Plague of the Well • Itzlii, Herald of the Plague • Kakos, Herald of the Plague • Kydoimos, Herald of the Plague • Macuii, Herald of the Plague • Mholoch, Herald of the Plague • Oxus, Herald of the Plague • Sikariis, Plague of the Well • Teraph, Herald of the Plague • Tezcaa, Herald of the Plague • Varkuuriis, Plague of the Well
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Abstract Hydra • Brig, House Salvation • Deniks, House Salvation • Drapsis-3, House Salvation • Kridis, Dark Priestess • Phylaks, the Warrior • Piksis, House Salvation • Praksis, the Technocrat • Principle Wyvern • Riliks, House Salvation • Sniksis, House Salvation • Yamiks Prime, House Salvation • Zedraks-6, House Salvation
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Aulete, Choral Mind • Compelled Akarus, Wrathful Mind • Compelled Hadrian, Oppressive Mind • Compelled Iridicus, Viral Protocol • Kitharodes, Choral Minds • Polyis, Nessian Gatelord • Reaktos, Possessive Wyvern • Rhapsoidos, Choral Mind • Tarnus, Shadow Legion Taskmaster • Tym, Guardian Slayer • Vire, Shard of Contempt
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Clovis Bray
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Facilities
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Known members
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Technology
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Other
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