The Unwaking Mind: Difference between revisions

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{{Taken infobox
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|name= The Unwaking Mind
|name= The Unwaking Mind
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|ability= High Durability <br> Temporary Immunity <br> Midair Levitation <br> Rotating Shields <br> Teleportation <br> Summon Taken <br> Summon [[Vex]] <br> Summon [[The Dread|Dread]] <br> {{icon|Arc}} Darkness Bolts
|ability= High Durability <br> Temporary Immunity <br> Midair Levitation <br> Rotating Shields <br> Teleportation <br> Summon Taken <br> Summon [[Vex]] <br> Summon [[The Dread|Dread]] <br> {{icon|Arc}} Darkness Bolts
}}
}}
'''The Unwaking Mind''' is a [[Taken Hydra]] obscuring the signal of a pool of the [[The Traveler|Traveler's]] [[Light]].
'''The Unwaking Mind''' is a [[Taken Hydra]] encountered within the [[The Pale Heart|Pale Heart of the Traveler]], where it was obscuring the signal of a pool of the [[The Traveler|Traveler's]] [[Light]].


==Gameplay==
==Gameplay==
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[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Taken]]
[[Category:Taken]]
{{Bosses|D2}}

Latest revision as of 19:45, December 18, 2024

The Unwaking Mind
The Unwaking Mind.jpg
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Hydra

Combat information

Mission:

Ascent

Weapon(s):

Solar Taken Aeon Maul

Abilities:

High Durability
Temporary Immunity
Midair Levitation
Rotating Shields
Teleportation
Summon Taken
Summon Vex
Summon Dread
Arc Darkness Bolts

 

The Unwaking Mind is a Taken Hydra encountered within the Pale Heart of the Traveler, where it was obscuring the signal of a pool of the Traveler's Light.

Gameplay[edit]

The Unwaking Mind appears after the Guardian shoots the spike of Darkness above the Volatile Darkness, blocked by a barrier. It will continually teleport all across the room and will summon hordes of Taken for assistance. Upon losing half of its health, it will gain Immunity and summon forth two Harbingers. Once the Harbingers are slain, the barrier around the Volatile Darkness will lower, allowing the Guardian to use the Volatile Darkness to destroy the two Taken barriers on the left and right sides of the room. When inside, the Guardian will be confronted by Bound Dread units and a Resonant Warder Wyvern. Once the two Resonant Warders are slain, the two correct Glyphs are revealed. The Guardian must then interact with the correct Glyphs to dissolve the Unwaking Mind's shield. Once the Unwaking Mind is slain, the Guardian can depart from the Dissent and finally arrive at the Impasse where the pool of Light is located.

Appearance[edit]

References[edit]