Gor'ath Gath: Difference between revisions

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{{Stub}}
{{Taken infobox
{{Images}}
{{Boss infobox
|nameBG=black
|BG=black
|sectionBG=black
|lineBG=black
|name= Gor'ath Gath
|name= Gor'ath Gath
|image= [[File:Grask Infobox.png|300px]]  
|image= [[File:Gor'ath Gath.png|300px]]  
|species= [[Cabal]]
|species= [[Cabal]]
|faction= [[Taken]] <br> [[Red Legion]] {{C|formerly}}
|faction= [[Taken]]
|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Taken Phalanx]]
|class= [[Taken Phalanx]]
|mission= [[Lake of Shadows]] <small>(Revamp)</small>
|mission= [[Lake of Shadows]] <small>(Revamp)</small>
|gender= Male
|weapon= {{icon|Arc}} Taken [[Slug Rifle]] <br> Taken [[Energy Shield]]
|weapon= Taken [[Slug Rifle]] <br> Taken [[Energy Shield]]
|ability= {{icon|Arc}} Shield Blast <br> {{icon|Arc}} Taken [[Blight]] Pool <br> {{icon|Arc}} Repulsion Rifts <br> {{icon|Kinetic}} Shield Bash <br> Tether <br> Teleportation <br> High Durability <br> Rapid Movement <br> Summon Taken <br> Summon [[Pyramid Spike]]s
|ability= [[Arc]] Shield Blast <br> Taken Blight Pool <br> Repulsion Rifts <br> Tether <br> Teleportation <br> High Durability <br> Rapid Movement <br> Summon Taken
}}
}}


'''Gor'ath Gath''' is a [[Taken]] [[Red Legion]] [[Phalanx]] that serves as the final boss of the Revamped version of the [[Lake of Shadows]] [[Strike]].
'''Gor'ath Gath''' is a [[Taken]] [[Phalanx]] that serves as the final boss of the Revamped version of the [[Lake of Shadows]] [[Strike]].


==Gameplay==
==Gameplay==
Gor'ath Gath functions exactly like Grask before him. As just like others of his kind, Gor'ath Gath is capable of projecting a blast of energy from his shield, which can send [[Guardian]]s flying into greater dangers. All conditions of the arena for [[Grask, the Consumed]] remain, except to trigger the fight you need to destroy the large pyramid spike that appears in the center once all enemies are terminated.
Gor'ath Gath functions similarly to [[Grask, the Consumed|Grask]] before him. Just like others of his kind, Gor'ath Gath is capable of projecting a blast of energy from his shield, which can send [[Guardian]]s flying into greater dangers. Gor'ath will teleport around the arena and set up tethers to make landing shield blasts easier. Instead of a steadily rising pool of [[Blight]], Gor'ath will periodically summon several [[Pyramid Spike]]s around the arena. Leaving even one of these intact will make a pool of Blight rise from the ground, severely restricting the player's available footing. Destroying all the Spikes will make the hazard retract, until they are summoned again.
 
==Trivia==
*It is unknown why his name changed


==Gallery==
==Gallery==
<gallery>
<gallery>
 
File:2023 Lightfall Strike Refresh PressKit Lake of Shadow Large 004.jpg
File:2023 Lightfall Strike Refresh PressKit Lake of Shadow Large 005.jpg
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Lightfall]]'' {{1st}}
**''[[Lightfall]]'' {{1st}}
**''[[The Final Shape]]''


==References==
==References==
<references/>


{{Bosses|D2}}
{{Bosses|D2}}

Latest revision as of 09:23, June 14, 2024

Gor'ath Gath
Gor'ath Gath.png
Biographical information

Species:

Cabal

Faction:

Taken

Rank:

Ultra

Class:

Taken Phalanx

Combat information

Mission:

Lake of Shadows (Revamp)

Weapon(s):

Arc Taken Slug Rifle
Taken Energy Shield

Abilities:

Arc Shield Blast
Arc Taken Blight Pool
Arc Repulsion Rifts
Kinetic Shield Bash
Tether
Teleportation
High Durability
Rapid Movement
Summon Taken
Summon Pyramid Spikes

 

Gor'ath Gath is a Taken Phalanx that serves as the final boss of the Revamped version of the Lake of Shadows Strike.

Gameplay[edit]

Gor'ath Gath functions similarly to Grask before him. Just like others of his kind, Gor'ath Gath is capable of projecting a blast of energy from his shield, which can send Guardians flying into greater dangers. Gor'ath will teleport around the arena and set up tethers to make landing shield blasts easier. Instead of a steadily rising pool of Blight, Gor'ath will periodically summon several Pyramid Spikes around the arena. Leaving even one of these intact will make a pool of Blight rise from the ground, severely restricting the player's available footing. Destroying all the Spikes will make the hazard retract, until they are summoned again.

Gallery[edit]

List of appearances[edit]

References[edit]