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Tomb of Elders: Difference between revisions

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|title1= '''First Tomb Run'''
|title1= '''First Tomb Run'''
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*'''Variks''': Enough. Variks demands you initiate shutdown! Override code: Loyal.  
*'''Variks''': Enough. Variks demands you initiate shutdown! Override code: Loyal.  
*'''Warden AI:''' Doppelganger Lockout Protocol in effect. Ha-ha-haptic interface connections — severed.  
*'''Warden AI:''' Doppelganger Lockout Protocol in effect. Ha-ha-haptic interface connections — severed.  

Latest revision as of 21:19, March 15, 2025

Tomb of Elders
Tomb of Elders
Tomb of Elders.jpg

Game:

Destiny 2

Campaign:

Episode: Revenant

Player(s):

1-3

Recommended Power Level:

1955

Location:

Derelict Prison of Elders

Enemy faction(s):

Revenant Scorn
Lucent Brood
Shadow Legion
The Dread

Hostile race(s):

Scorn
Hive
Cabal
Taken

Objective(s):

Don't let the Prison of Elders become your tomb. Survive a serious of grueling challenges. Escape with your life- the riches are just a bonus.

 

Tomb of Elders is an Destiny 2 episodic activity introduced with Episode: Revenant, where Guardians return to the Prison of Elders and fight through a gauntlet of challenges and enemies set in motion by the prison's rampant Warden Servitor. In addition to its base counterpart, the activity also has an enhanced, replayable version called Contest of Elders which increases in difficulty and rewards the more runs are completed.

Overview[edit]

The Tomb of Elders is similar in structure to Riven's Lair while Contest of Elders is similar to The Coil with the difference being the Warden’s Judgment mechanic. This mechanic influences the frequency in which higher-health combatants will spawn in any encounter and the amount of loot players will obtain after completing a loop. Completing bonus objectives in any encounter will increase stacks of the Warden's Favor buff and decrease stacks of the Warden Punishment debuff, but also increases the frequency of those higher-health combatants in the next encounter and activates traps within the arena. Conversely, failing bonus objectives in any encounter will increase stacks of the Warden's Punishment debuff and decrease stacks of the Warden Favor buff but also decreases the frequency of those higher-health combatants in the next encounter. Both Warden's Favor and Warden's Punishment can stack up to 3 times. The fireteam that holds any stacks of Warden's Favor will be able to skip the initial cryopod encounter after completing a loop and allow them to open a treasure chamber at the end of the Contest of Elders activity. The fireteam that holds any stacks of Warden's Punishment or the Warden’s Judgment buff will be forced to complete the initial cryopod encounter after completing a loop. At the start of an encounter, a random modifier will be applied to all players and within the Contest of Elders, revive tokens will appear, where players must kill a Model Prisoner to earn more.

Kell's Vengeance[edit]

This variant cannot be played solo. After loading into the activity, all players will receive a Warden's Gaze debuff, which will cause a wipe if the fireteam fails to complete the bonus objective within the time limit. After completing the first 2 encounters, players will enter a boss fight with Skolas. During this encounter, one player in the fireteam will receive a Devouring Essence debuff that last for 30 seconds and kills them if the timer expires unless it is passed to another player. After that debuff is acquired by another player, the player who last had it will receive another debuff called Drained of Essence that lasts for 25 seconds. The player with that debuff won’t be able to pick up the Devouring Essence debuff from another player carrying it until the timer expires. A Revenant Baron will spawn and when it’s defeated and its Revenant Totem is destroyed, a mote will drop near where the Revenant Totem was destroyed. The player who is carrying the Devouring Essence will only be able to pick up the mote and when they do, it will become the Enhanced Essence debuff. The player carrying that debuff must deposit it into the Servitor emitting a red vapor cloud. After doing this 3 times, players will be able to DPS Skolas. During the DPS phase, a bunch of Dark Ether with a magenta color will appear, travel towards Skolas, and heal him if it’s not shot beforehand. After the DPS phase ends, High Revenants will spawn and leave behind the same Dark Ether seen during DPS when they are defeated. After Skolas is defeated, players will able to enter the treasure chamber and acquire the Renunciation ship when completed for the first time.

Objectives[edit]

This section needs expansion. You can help Destinypedia by expanding it.
  • Reach the Security Room
The Warden Servitor awaits you within the Prison of Elders.
  • Descend into the Prison
Welcome, Guardians, to the Tomb of Elders.
  • Defeat Combatants
  • Defeat the Cryopod Inhabitant

If combatants remain

  • Defeat Stragglers

Then

  • Proceed to the Next Cell Block
More combatants await deeper within the prison.
If facing Revenant Scorn
  • Collect Scorn Explosives
    • Explosives collected
    • X of 6
  • Arm Explosives
    • Arming process:
    • X%
  • Destroy the Scorn Walker
  • Reach the Traversal Corridor
  • Reach the Next Cell Block
The Machinist
  • Collect Scorn Explosives
    • Explosives collected
    • X of 6
  • Arm Explosives
    • Arming process:
    • X%
  • Defeat the Machinist
    • The Machinist is vulnerable.
    • Reduce it to the concept of death.
  • Accept Your Reward and Venture Forth (Contest of Elders)
  • Retreat to the Central Airlock (Kell's Vengeance)
  • The Warden is Impressed by Your Performance

Transcript[edit]

This section needs expansion. You can help Destinypedia by expanding it.
Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Reach the Security Room[edit]

Central Airlock, Derelict Prison of Elders

First Tomb Run
  • Variks: Guardian. After so many years, so much bloodshed, Variks regrets we must return to the—
  • Warden AI: Prison of Elders welcomes you. Impress your Warden, yes?
  • Eido: Variks? Who is that?
  • Variks: A… malfunction. Confused Servitor from years past. Variks begs your pardon.
  • Warden AI: Round: [ERROR] Kill or be killed.
  • Variks: Variks does not sound like— [chitters] Variks will fix this. For now, we continue, yes?

Defeat Combatants[edit]

The fireteam delves depper into the prison where they engage with enemy combatants.

First Tomb Run
  • Warden AI: Opponent identified. Hibernation shutdown sequence in progress.
  • Variks: Opponent…? The Warden is pulling prisoners from cold storage.
  • Eido: They're still alive in there?
  • Variks: Not for much longer.

The fireteam defeats all of the enemy combatants and progresses to the Lockup.

Lockup, Restricted Zone

Scorn Encounter[edit]

The fireteam interacts with the terminal to begin the encounter The Scorn Scrap-Walker appears.

  • Warden AI: Enemy Designation: [ERROR] Updating parameters.

Or alternatively

  • Warden AI: Fresh prisoners. Exciting.

Or alternatively

  • Warden AI: Revenant Scorn, undying!

Hive Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. Ruptures materialize as Lucent Hive led by a Lucent Ritualist and Bell-Ringers emerge.

  • Warden AI: Hive, creatures of the Light, arise!

Or alternatively

  • Warden AI: Light against Light. Who prevails?

Or alternatively

  • Warden AI: The Hive swarm approaches.

The fireteam defeats the Hive Ritualists and rings the bell to bring forth a Lightblade.

The Lucent Bell tolls

The fireteam defeats the Lightblade and destroys the six Runestones in the room.

Cabal Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. A Shadow Legion detachment led by Gladiator Bra'urn, Elder Brother and Gladiator Marug, Younger Brother appear.

  • Warden AI: Mindless. Worthless. The Shadow Legion.

Or alternatively

  • Warden AI: Shadow Legion, advance!

Or alternatively

  • Warden AI: Foot soldiers of the Cabal rise to the challenge.

The Guardian defeats the Gladiator Brothers.

Dread Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. Swarms of Dread materialize in the room.

  • Warden AI: Servants of Darkness, unleashed!

Or alternatively

  • Warden AI: Dread, all-consuming!

Or alternatively

  • Warden AI: Face your fears!

The fireteam collects three spikes of resonance and deposits them into a pool.

Weavers hear the call

The fireteam deposits twelve spikes of resonance and defeats an Enlighted Harbinger along with the remainder of the Dread.

Reach the Next Cell Block[edit]

After eliminating the enemy forces, the fireteam travels to the next cell block.

First Tomb Run
  • Variks: Enough. Variks demands you initiate shutdown! Override code: Loyal.
  • Warden AI: Doppelganger Lockout Protocol in effect. Ha-ha-haptic interface connections — severed.
  • Variks: Doppel…? Prison of Elders belongs to Variks!
  • Warden AI: Fight. Win. Live. Face judgment.

Bonus Objective[edit]

The Warden Servitor sets forth a bonus objective that the fireteam must complete in the required time.

  • Warden AI: First prisoner to reach exit will be granted freedom. Warden's promise.

Or alternatively

  • Warden AI: Bonus round. Impress me, yes?

Or alternatively

  • Warden AI: A test of your reflexes.

The Machinist[edit]

The fireteam interacts with the terminal to begin the encounter. The Machinist appears.

  • Warden AI: Prisoner reacquired… You face: The Machinist.

Or alternatively

  • Warden AI: The Scourge, the Bandit… the Machinist.

Or alternatively

  • Warden AI: A returning champion. Unprecedented.

The fireteam defeats the Machinist.

Lucent Fireteam Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. The Lightbearer Fireteam emerge through a rupture.

  • Warden AI: Hive spawn claw their way towards your Light.
  • Variks: Lucent Hive, drawn to the Echo's power. Stop them here, Guardian.

Or alternatively

  • Warden AI: Warriors of Light, make your case.

Or alternatively

  • Warden AI: Servants of War, unleashed!

Psion Commander Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. The Commander's Thresher arrives.

Or alternatively

  • Warden AI: Powerful Psion Commander readies for a battle of wills!

Or alternatively

  • Warden AI: No higher warfare than deception. The Psion!

The fireteam destroys the Commander's Thresher to bring forth and defeat the Psion Commander.

Sylok, the Defiled Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. Sylok, the Defiled materializes following the dissipation of a Blight.

  • Warden AI: Sylok, the Defiled, thirsts for your Light.
  • Variks: The Dread bring puppets of their own.

Or alternatively

  • Warden AI: Sylok awaits. Fight, and live, or fall.

Or alternatively

  • Warden AI: Taken approach. Beware.

The fireteam defeats Sylok, the Defiled.

Skolas, Scorned Wolf Encounter[edit]

The fireteam interacts with the terminal to begin the encounter. Skolas, Scorned Wolf appears.

  • Warden AI: You face Skolas, the Fallen Kell of Kells.

The fireteam eliminates various Scorn across the room until one of the Guardians acquires Enhanced Essence. The Guardian afflicted with Enhanced Essence deposits their essence into a Servitor. Skolas moves to the center platform and raises his arms as he attempts to consume Dark Ether orbs.

Skolas is compelled to consume Dark Ether

Skolas restores his Immunity Shield.

Skolas has devoured his fill

The fireteam defeats Skolas.

Challenge[edit]

The Warden Servitor sets forth a challenge that the fireteam must complete in a specific amount of time.

  • Warden AI: Enemies advance. Kill them dead, Guardian.

Or alternatively

  • Warden AI: Faster, Guardian. Kill, kill.

Or alternatively

  • Warden AI: Reinforcements are coming.

If the fireteam completes the challenge

  • Warden AI: You are judged the victor.

Or alternatively

  • Warden AI: Success. You have done it.

Or alternatively

  • Warden AI: Stand proud.

Warden's Judgment[edit]

  • Warden AI: You work for me, and I help you.

Or alternatively

  • Warden AI: Many fights await you.

Or alternatively

  • Warden AI: No rest. Not yet.

Warden's Favor[edit]

  • Warden AI: We are friends, yes, Guardian? Give me your Ghost.

Or alternatively

  • Warden AI: Your Warden expects great things.

Or alternatively

  • Warden AI: You are my favorite. Only you.

Or alternatively

  • Warden AI: Mildly impressive.

Or alternatively

  • Warden AI: Your victory tells the tale.

Or alternatively

  • Warden AI: Do you see how I help you?

Or alternatively

  • Warden AI: You put on a good show for us, Guardian.

Or alternatively

  • Warden AI: Mildly impressive.

Or alternatively

  • Warden AI: Good. Good.

Repel the Warden Servitor[edit]

If the fireteam fails to complete the objectives the Warden Servitor will engage them itself.

  • Variks: …It is quiet. Where has the Warden gone…?

The Warden Servitor appears.

  • Variks: Variks regrets his question.

Or alternatively

  • Warden AI: You stand before the House of Judgment!

The Warden Servitor appears. Or alternatively

  • Warden AI: Direct measures required.

The Warden Servitor appears. If the fireteam does not repel the Warden Servitor in time, it will expel a Solar detonation that will eliminate the Guardians.

Judgement Protocol[edit]

JUDGEMENT: CALCULATING
  • Warden AI: Reward? Punishment? Your Warden decides.

Or alternatively

  • Warden AI: Prepare yourselves for Judgment.

Or alternatively

  • Warden AI: Evaluation procedures underway.

Punishment Protocol[edit]

PUNISHMENT PROTOCOL: INTIATED
  • Warden AI: Prepare for further instruction. Instruction deployed.

Or alternatively

  • Warden AI: This is your la-la-last warning.

Or alternatively

  • Warden AI: Disciplinary measures initiated.

Completion[edit]

First Tomb Run
  • Warden AI: You fought, you won. Your treasure awaits.
  • Variks: The Warden withdraws. So must we.
  • Eido: We took part in this… blood sport. What now?
  • Variks: Servitor interference was… unexpected. But Variks will be better prepared. We must push deeper into the Prison. Decipher Fikrul’s purpose. Prevent revenant Scorn from overrunning the Reef.
  • Eido: I should send Petra an update. Good work so far, Guardian.
  • Variks: Your report — Variks' involvement is minimal, yes?

Gameplay[edit]

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Unique Enemies[edit]

Bosses[edit]

Mini Bosses[edit]

Final Bosses[edit]

Rewards[edit]

This section needs expansion. You can help Destinypedia by expanding it.

Appearance[edit]