Daemon: Difference between revisions

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==Gameplay==
==Gameplay==
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It was evident that a Daemon had spawned once the door of the next area being opened was red instead of the usual white. They could have appeared as any class of any race, always being a [[Major]] enemy. Sometimes, multiple Daemons could have spawned. A message would appear stating that "Forest Pathway Cleared" after killing the Daemon(s), which allowed the player to open the gate to the next area.
It was evident that a Daemon had spawned once the door of the next area being opened was red instead of the usual white. They could have appeared as any class of any race, always being a [[Major]] enemy. Sometimes, multiple Daemons could have spawned. A message would appear stating that "Forest Pathway Cleared" after killing the Daemon(s), which allowed the player to open the gate to the next area.



Revision as of 14:38, July 11, 2024

Daemon
Creating a infobox for Daemon
Biographical information

Species:

Varies

Faction:

Sol Collective

Rank:

Gatekeepers

Class:

Varies

Combat information

Mission:

Most of the Curse of Osiris Campaign, all of the Curse of Osiris Adventures

Weapon(s):

Varies

Abilities:

High Durability
Rapid Movement
Block path

 

The Daemon were a unique variant of Proxies seen in the Infinite Forest of Mercury. They existed as passage keepers, locking the doors of each level of the Forest until killed. They were named after the computing term.

Gameplay

Destiny-GhostConstruct.png
"Oh the headache again. I swear it's these symbols..."
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It was evident that a Daemon had spawned once the door of the next area being opened was red instead of the usual white. They could have appeared as any class of any race, always being a Major enemy. Sometimes, multiple Daemons could have spawned. A message would appear stating that "Forest Pathway Cleared" after killing the Daemon(s), which allowed the player to open the gate to the next area.

Variants

Gallery

Appearance