Adventure: Difference between revisions

From Destinypedia, the Destiny wiki

Tag: Mobile edit
No edit summary
Line 1: Line 1:
'''Adventures''' were PvE activities that was first introduced in ''[[Destiny 2]]''. They were side-missions that were dispatched to [[Guardian]]s by free-roaming NPC's in the world.<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/05/18/bungie-pulls-back-the-curtain.aspx '''Game Informer''' - ''Destiny 2: Bungie Pulls Back The Curtain'']</ref> They were used as a means to impart lore/story.<ref>[https://www.forbes.com/sites/erikkain/2017/05/21/bungie-is-ditching-grimoire-cards-in-destiny-2/#638ad0a3d520 '''Forbes''' - ''Bungie Is Ditching Grimoire Cards In Destiny 2'']</ref>
'''Adventures''' are PvE activities that were first introduced in ''[[Destiny 2]]''. They are side-missions that are dispatched to [[Guardian]]s by free-roaming NPC's in the world.<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/05/18/bungie-pulls-back-the-curtain.aspx '''Game Informer''' - ''Destiny 2: Bungie Pulls Back The Curtain'']</ref> They are used as a means to impart lore/story.<ref>[https://www.forbes.com/sites/erikkain/2017/05/21/bungie-is-ditching-grimoire-cards-in-destiny-2/#638ad0a3d520 '''Forbes''' - ''Bungie Is Ditching Grimoire Cards In Destiny 2'']</ref>


When the [[Beyond Light]] Expansion was released, Adventures were retired along with the rest of Vaulted content.
When the [[Beyond Light]] Expansion was released, Adventures were retired along with the rest of Vaulted content, however, they were brought back during the [[Final Shape]] post-campaign.
 
However, Adventures were brought back during the [[Final Shape]] expansion.




Line 9: Line 7:
==List of Adventures==
==List of Adventures==
===''[[Destiny 2]]''===
===''[[Destiny 2]]''===
====[[The Pale Heart]]====
*[[The Hollow, Part 1]]
*[[The Hollow, Part 2]]
*[[Home, Part 1]]
*[[Home, Part 2]]
*[[Queens, Part 1]]
*[[Queens, Part 2]]
===Vaulted===
====[[European Dead Zone]]====
====[[European Dead Zone]]====
*[[Trostland]]
*[[Trostland]]
Line 17: Line 24:


*[[Outskirts]]
*[[Outskirts]]
**[[Poor Reception]] (20 Power) - ''The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.''
**[[Poor Reception]] (20 Power) - ''The Fallen are trying to block all communications in the EDZ. Find the source of the interference and shut it down.''


*[[The Sludge]]
*[[The Sludge]]
Line 25: Line 32:
*[[The Gulch]]
*[[The Gulch]]
**[[Reversing the Polarity]] (160 Power) - ''The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.''
**[[Reversing the Polarity]] (160 Power) - ''The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.''
**[[Stop and Go]] (160 Power) - ''Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.''
**[[Stop and Go]] (160 Power) - ''Power generators in the Red Legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.''


*[[Firebase Hades]]
*[[Firebase Hades]]
Line 32: Line 39:


*[[Sunken Isles]]
*[[Sunken Isles]]
**[[No Safe Distance]] (170 Power) - ''The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.''
**[[No Safe Distance]] (170 Power) - ''The Red Legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.''
**[[Red Legion, Black Oil]] (170 Power) - ''Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.''
**[[Red Legion, Black Oil]] (170 Power) - ''Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.''


Line 98: Line 105:
**[[Target: The Mindbender]]
**[[Target: The Mindbender]]
**[[Target: The Trickster]]
**[[Target: The Trickster]]
====[[Pale Heart]]====
*[[The Hollow, Part 1]]
*[[The Hollow, Part 2]]
*[[Home, Part 1]]
*[[Home, Part 2]]
*[[Queens, Part 1]]
*[[Queens, Part 2]]


==Trivia==
==Trivia==
*Despite Adventures being removed when [[Beyond Light]] released, there is a glitch where it is stated that a new Adventure mission is available whenever a player completes a certain objective or mission or arrives at a location.
*Despite Adventures being removed when [[Beyond Light]] released, there was a glitch where it was stated that a new Adventure mission was available whenever a player completed a certain objective or mission or arrived at a location.
*Adventures returned during the Final Shape Expansion.


==List of appearances==
==List of appearances==
Line 116: Line 114:
**''[[Warmind (expansion)|Warmind]]''
**''[[Warmind (expansion)|Warmind]]''
**''[[Forsaken]]''
**''[[Forsaken]]''
**''[[The Final Shape]]''


==References==
==References==

Revision as of 18:52, June 8, 2024

Adventures are PvE activities that were first introduced in Destiny 2. They are side-missions that are dispatched to Guardians by free-roaming NPC's in the world.[1] They are used as a means to impart lore/story.[2]

When the Beyond Light Expansion was released, Adventures were retired along with the rest of Vaulted content, however, they were brought back during the Final Shape post-campaign.


List of Adventures

Destiny 2

The Pale Heart

Vaulted

European Dead Zone

  • Trostland
    • A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
    • A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
    • Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
    • Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.
  • Outskirts
    • Poor Reception (20 Power) - The Fallen are trying to block all communications in the EDZ. Find the source of the interference and shut it down.
  • The Sludge
    • Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
    • Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.
  • The Gulch
    • Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
    • Stop and Go (160 Power) - Power generators in the Red Legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.
  • Firebase Hades
    • Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
    • Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.
  • Sunken Isles
    • No Safe Distance (170 Power) - The Red Legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
    • Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.

Titan

  • The Rig
    • Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
    • Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
    • Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.

Nessus

  • Hallows
    • Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.
  • Artifact's Edge
    • Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
    • Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.
  • The Tangle
    • Lost Crew (90 Power) - Help Failsafe find two long-lost members of her crew.
    • Release (90 Power) - The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.
  • O Captain

Io

  • Lost Oasis
    • Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
    • Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
    • Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.
  • Giant's Scar
    • Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.
  • The Rupture
    • Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.

Mercury

  • Infinite Forest
    • Endless Branches (280 Power) - Look into the differences of the various timelines generated by the Vex's Reality Engine.
    • Bug in the System - Corrupt a Vex data-harvesting operation by withstanding an onslaught of Hive.
    • The Up and Up - The Vex are simulating the Fallen's battle tactics. Breach into their simulations and eliminate the targets.
    • The Runner - The Vex has simulated a Cabal unit carrying important data within the forest. Track him down and defeat him.
    • Vex Milk (280 Power) - Ikora wants you to try and investigate the origins of the Vex by collecting special samples of their radiolarian fluid and transmitting it to Brother Vance.

Mars

Tangled Shore

Trivia

  • Despite Adventures being removed when Beyond Light released, there was a glitch where it was stated that a new Adventure mission was available whenever a player completed a certain objective or mission or arrived at a location.

List of appearances

References