Adventure: Difference between revisions

From Destinypedia, the Destiny wiki

(-)
Line 3: Line 3:
==List of Adventures==
==List of Adventures==
===''[[Destiny 2]]''===
===''[[Destiny 2]]''===
====[[Earth]]====
====[[European Dead Zone]]====
*'''[[European Dead Zone]]'''
 
*[[Trostland]]
*[[Trostland]]
**[[A Frame Job]] (20 Power) - ''Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].''
**[[A Frame Job]] (20 Power) - ''Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].''
Line 23: Line 21:
**[[Stop and Go]] (160 Power) - ''Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.''
**[[Stop and Go]] (160 Power) - ''Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.''


**[[Firebase Hades]]
*[[Firebase Hades]]
**[[Anti-Anti-Air]] (160 Power) - ''Infiltrate the Red legion base and disable their network of flak turrets.''
**[[Anti-Anti-Air]] (160 Power) - ''Infiltrate the Red legion base and disable their network of flak turrets.''
**[[Unsafe At Any Speed]] (160 Power) - ''A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.''
**[[Unsafe At Any Speed]] (160 Power) - ''A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.''
Line 32: Line 30:


====[[Titan (moon)|Titan]]====
====[[Titan (moon)|Titan]]====
*'''[[New Pacific Arcology]]'''
*[[Siren's Watch]]
*[[Siren's Watch]]
**[[Thief of Thieves]] (60 Power) - ''Recover the supplies that the Fallen have taken.''
**[[Thief of Thieves]] (60 Power) - ''Recover the supplies that the Fallen have taken.''
Line 43: Line 39:


====[[Nessus]]====
====[[Nessus]]====
*'''[[Arcadian Valley]]'''
*[[Exodus Black]]
*[[Exodus Black]]
**[[Exodus Siege]] (90 Power) - ''The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.''
**[[Exodus Siege]] (90 Power) - ''The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.''
Line 63: Line 57:


====[[Io]]====
====[[Io]]====
*'''[[Echo Mesa]]'''
*[[Lost Oasis]]
*[[Lost Oasis]]
**[[Cliffhanger]] (130 Power) - ''Asher has information about the Vex's next conversion site, and he wants it stopped.''
**[[Cliffhanger]] (130 Power) - ''Asher has information about the Vex's next conversion site, and he wants it stopped.''
Line 75: Line 67:
*[[The Rupture]]
*[[The Rupture]]
**[[Arecibo]] (220 Power) - ''Investigate a mysterious broadcast that only you and your Ghost can hear.''
**[[Arecibo]] (220 Power) - ''Investigate a mysterious broadcast that only you and your Ghost can hear.''
====[[Mercury]]====
*'''[[Infinite Forest]]'''
*''TBA''
**''TBA''


==List of appearances==
==List of appearances==

Revision as of 00:36, September 23, 2017

Adventures are a PvE activity that will be introduced in Destiny 2. They are side-missions that can be dispatched to Guardians by free-roaming NPC's in the world.[1] They will be used as a means to impart lore/story.[2]

List of Adventures

Destiny 2

European Dead Zone

  • Trostland
    • A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
    • A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
    • Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
    • Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.
  • Outskirts
    • Poor Reception (20 Power) - The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.
  • The Sludge
    • Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
    • Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.
  • The Gulch
    • Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
    • Stop and Go (160 Power) - Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.
  • Firebase Hades
    • Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
    • Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.
  • Sunken Isles
    • No Safe Distance (170 Power) - The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
    • Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.

Titan

  • The Rig
    • Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
    • Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
    • Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.

Nessus

  • Hallows
    • Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.
  • Artifact's Edge
    • Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
    • Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.
  • The Tangle
    • Lost Crew (90 Power) - Help Failsafe find two long-lost members of her crew.
    • Release (90 Power) - The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.

Io

  • Lost Oasis
    • Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
    • Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
    • Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.
  • Giant's Scar
    • Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.
  • The Rupture
    • Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.

List of appearances

References