Archon's Forge: Difference between revisions
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Empathy Kill (talk | contribs) m (Nothing major... Just elaborating on where certain things or objects of important significance are located to make a successful run of Archon's Forge more enjoyable and less stressfull for unfamiliar or new Guardians.) |
Empathy Kill (talk | contribs) m (I decided to write in a large paragragh explaining several very important events and circumstances that will occur in Archon's Forge if you are a regular in patrolling the Plaguelands I also included several strategies to use durring those events.) |
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The '''Archon's Forge''' is an [[Arena]] that can be initiated as a [[Public Event]] in the [[Plaguelands]]. In order for an event to start, [[Guardian]]s must insert, into a console (located just to the right of the entrance against the wall), SIVA Offerings of various rarities which can be found by killing any enemy in the Plaguelands, although the drop rate for them is random. Once the event has started, players will engage in a five-minute long brawl with [[Devil Splicers|Splicers]], which must be killed in time for a boss to appear at the end of the round. There are three tiers of bosses: Fused, Enhanced, and Perfected. Each tier is more difficult than the last, but the more difficult the boss is, the greater the rewards will be for killing them. If a player dies during the event and then respawns them-self, they can rejoin the fight by inserting [[Splicer Key]]s into the console to unlock the entrance. | The '''Archon's Forge''' is an [[Arena]] that can be initiated as a [[Public Event]] in the [[Plaguelands]]. In order for an event to start, [[Guardian]]s must insert, into a console (located just to the right of the entrance against the wall), SIVA Offerings of various rarities which can be found by killing any enemy in the Plaguelands, although the drop rate for them is random. Once the event has started, players will engage in a five-minute long brawl with [[Devil Splicers|Splicers]], which must be killed in time for a boss to appear at the end of the round. There are three tiers of bosses: Fused, Enhanced, and Perfected. Each tier is more difficult than the last, but the more difficult the boss is, the greater the rewards will be for killing them. If a player dies during the event and then respawns them-self, they can rejoin the fight by inserting [[Splicer Key]]s into the console to unlock the entrance. | ||
You may also note that there are at least two patrols available in the Plaugelands that require you to pass through Archon's Forge in order to obtain the necessary information or locate a specific ""bounty" or "target" so that you may complete the patrol. One of these missions requires that you have a SIVA cash key. Once you have completed either one of these patrols you have no choice but to backtrack through Archon's Forge to make it back to the Plaguelands. In many cases there may be a "battle" or "Public Event" already taking place when you reach the Archon's Forge "arena". If this is the case you have several options that you may choose from: If you are scared to death because your light level is relatively low and you feel unprepared just fall back about 50-100 feet down the small tunnel and wait for the battle to play its course. The longest the battle may last is five minutes but usually its over relatively quick. Especially if you have a number of experienced Guardians doing the dirty deed. Another option you have (and extremely sly, sneaky and unfair one) is to do exactly as mentioned in the first option... Fall back and wait. Except this time, sneak your way to the opening of the small tunnel. Making sure not to be seen by any baddies and dodging incoming fire, take careful aim and chuck a grenade of any sort or fire a shot or two from any weapon into the chaos. Just make sure you hit one of the many enemies that you see causing destruction in the "arena". Doing so will automatically include you and join your guardian to the team you walked in on. After you chuck your grenade or pop off a shot or two and hit your target, quickly head back down into the small tunnel, avoid incoming fire and wait for the battle to end. If done correctly, when the battle is over and the dust is cleared you will get full credit for the victory having tossed only a single grenade or firing one or two shots! The last option you have is to roll up your sleeves and join the fight! You can do this one of two ways. Stay at the entrance of the small tunnel and pick off any enemy you see that runs across your screen. While doing so make your way back into the tunnel if you need to recover health, switch weapons or shake off jitters. The second way is to come out of the small tunnel guns blazing or sword swinging! If this is the way yo decide to go... BE CAREFUL! There are enemies everywhere and just like you they are giving it all they got! Keep an eye on your health and remember where that small tunnel is located. If your bearings are straight and your life is in danger you can jump your way back to the small tunnel to recover. Look for the huge arching threads of red SIVA string banded together to make one large one. Find it and the tunnel is located right above it. The small tunnel is the ONLY spot in the arena where you are completely safe from incoming fire and you don't have to worry about anything coming up behind you to slit your throat or blow your brains out. However you decide to do it, after the battle is over there will be ammo scattered all over the arena along with a few and sometimes several engrams... All of this and all you expected was to scan an irregular anomaly or take out a specific target or bounty! If you enjoyed your time in the Forge you are more than welcome to stay. A lot of times the team that you walked in on will kickoff one battle after another. Sometimes as soon as one battle ends a Guardian will present a SIVA offering and start another. If this is the case you can stick around and reap the rewards for doing so as no one has the power to kick you out or give you the boot, although you can easily get left high and dry having to face an onslaught of enemies all wanting to kill you. Depending on the potency of the SIVA offering it is possible to go it alone, but usually you haven't a prayer unless you happen to be one of the best (or luckiest) gamers to ever play the game! Archon's Forge overs you the potential to level up your Guardian and gain faction points very quickly. Aside from this, if you decide to spend a relatively long time and fight several battles in Archon's Forge you may return to the Tower and cash in countless rare and legendary engrams. | |||
==Bosses== | ==Bosses== |
Revision as of 11:32, November 11, 2016
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Archon's Forge | |
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Gameplay | |
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The Archon's Forge is an Arena that can be initiated as a Public Event in the Plaguelands. In order for an event to start, Guardians must insert, into a console (located just to the right of the entrance against the wall), SIVA Offerings of various rarities which can be found by killing any enemy in the Plaguelands, although the drop rate for them is random. Once the event has started, players will engage in a five-minute long brawl with Splicers, which must be killed in time for a boss to appear at the end of the round. There are three tiers of bosses: Fused, Enhanced, and Perfected. Each tier is more difficult than the last, but the more difficult the boss is, the greater the rewards will be for killing them. If a player dies during the event and then respawns them-self, they can rejoin the fight by inserting Splicer Keys into the console to unlock the entrance.
You may also note that there are at least two patrols available in the Plaugelands that require you to pass through Archon's Forge in order to obtain the necessary information or locate a specific ""bounty" or "target" so that you may complete the patrol. One of these missions requires that you have a SIVA cash key. Once you have completed either one of these patrols you have no choice but to backtrack through Archon's Forge to make it back to the Plaguelands. In many cases there may be a "battle" or "Public Event" already taking place when you reach the Archon's Forge "arena". If this is the case you have several options that you may choose from: If you are scared to death because your light level is relatively low and you feel unprepared just fall back about 50-100 feet down the small tunnel and wait for the battle to play its course. The longest the battle may last is five minutes but usually its over relatively quick. Especially if you have a number of experienced Guardians doing the dirty deed. Another option you have (and extremely sly, sneaky and unfair one) is to do exactly as mentioned in the first option... Fall back and wait. Except this time, sneak your way to the opening of the small tunnel. Making sure not to be seen by any baddies and dodging incoming fire, take careful aim and chuck a grenade of any sort or fire a shot or two from any weapon into the chaos. Just make sure you hit one of the many enemies that you see causing destruction in the "arena". Doing so will automatically include you and join your guardian to the team you walked in on. After you chuck your grenade or pop off a shot or two and hit your target, quickly head back down into the small tunnel, avoid incoming fire and wait for the battle to end. If done correctly, when the battle is over and the dust is cleared you will get full credit for the victory having tossed only a single grenade or firing one or two shots! The last option you have is to roll up your sleeves and join the fight! You can do this one of two ways. Stay at the entrance of the small tunnel and pick off any enemy you see that runs across your screen. While doing so make your way back into the tunnel if you need to recover health, switch weapons or shake off jitters. The second way is to come out of the small tunnel guns blazing or sword swinging! If this is the way yo decide to go... BE CAREFUL! There are enemies everywhere and just like you they are giving it all they got! Keep an eye on your health and remember where that small tunnel is located. If your bearings are straight and your life is in danger you can jump your way back to the small tunnel to recover. Look for the huge arching threads of red SIVA string banded together to make one large one. Find it and the tunnel is located right above it. The small tunnel is the ONLY spot in the arena where you are completely safe from incoming fire and you don't have to worry about anything coming up behind you to slit your throat or blow your brains out. However you decide to do it, after the battle is over there will be ammo scattered all over the arena along with a few and sometimes several engrams... All of this and all you expected was to scan an irregular anomaly or take out a specific target or bounty! If you enjoyed your time in the Forge you are more than welcome to stay. A lot of times the team that you walked in on will kickoff one battle after another. Sometimes as soon as one battle ends a Guardian will present a SIVA offering and start another. If this is the case you can stick around and reap the rewards for doing so as no one has the power to kick you out or give you the boot, although you can easily get left high and dry having to face an onslaught of enemies all wanting to kill you. Depending on the potency of the SIVA offering it is possible to go it alone, but usually you haven't a prayer unless you happen to be one of the best (or luckiest) gamers to ever play the game! Archon's Forge overs you the potential to level up your Guardian and gain faction points very quickly. Aside from this, if you decide to spend a relatively long time and fight several battles in Archon's Forge you may return to the Tower and cash in countless rare and legendary engrams.
Bosses
Fused
This is the easiest difficulty, with a recommended light level of 320. Fused bosses usually don't last long in battle and are killed quickly. These can only be summoned by inserting a Fused SIVA Offering into the console right next to the arena.
Enhanced
This is the middle ground difficulty, with a recommended light level of 340. Enhanced bosses are definitely more durable than those that are Fused, but still take relatively little firepower to take down. They can only be summoned by inserting an Enhanced SIVA Offering into the console right next to the arena.
Perfected
This is the hardest difficulty by far, with a recommended light level of 360. Perfected bosses have high durability and attack power, so they require lots of concentrated firepower to bring down as a result. They can only be summoned by inserting a Perfected SIVA Offering into the console right next to the arena.
- Perfected Shank--Equipped with elemental shields and can easily outmaneuver the player. Armed with rapid fire Shank Turrets.
- Perfected Dreg--Has significantly more durability than a regular Splicer Dreg.
- Perfected Vandal--Has significantly more durability than a regular Splicer Vandal. Armed with a SIVA Shrapnel Launcher.
- Perfected Captain--Behaves similarly to an Archon in that it can teleport long distances and perform Ultra Smashes. Armed with a Fallen Shock Rifle.
- Perfected Servitor--Fires eye blasts that ricochet on hard surfaces and is capable of performing Ultra Smashes similar to Archons. Has a higher health count than any other Forge champion.
List of appearances
- Destiny
- Rise of Iron (First appearance)
References