Elemental damage: Difference between revisions
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*'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy. | *'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy. | ||
*'''[[Solar]]''': Orange — causes Solar damage. | *'''[[Solar]]''': Orange — causes Solar damage. | ||
*'''[[Arc]]''': | *'''[[Arc]]''': Blue — causes Arc damage. | ||
*'''[[Void]]''': Purple — causes Void damage. | *'''[[Void]]''': Purple — causes Void damage. | ||
*'''[[Stasis]]''': | *'''[[Stasis]]''': Indigo — causes Stasis damage. | ||
*'''[[Strand]]''': Green — causes Strand damage. | *'''[[Strand]]''': Green — causes Strand damage. | ||
*'''[[Prismatic]]''': Pink — causes a mixture of damage types. | *'''[[Prismatic]]''': Pink — causes a mixture of damage types. |
Latest revision as of 10:38, October 28, 2024
Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light and Darkness, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental types[edit]
- "Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to Ikora, Arc teaches us that change is a fundamental aspect of the universe."
- — Osiris, on Arc
- "Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anything foolish enough to draw near... is the same force we harness to heal."
- — Osiris, on Solar
- "Void is the element of cosmic distortion. It is the pull of gravity and the promise of entropy. The vacuum of space, and the gravitational forces that shape it, teaches us that emptiness is not nothingness."
- — Osiris, on Void
- "Stasis is the element of will and control. It slows, detains, and shatters. It was our first step into Darkness, and taught us the universe is not black and white as it first seemed... Control over self can foster control over others, but without power over the self, destruction runs wild."
- — Osiris, on Stasis
- "Strand is our newest foray into Darkness. As I understand it now, it is the elemental manifestation of psychic connection. All minds are connected in a web of consciousness, which we can now see and feel. To wield Strand is to pull on the hidden connecting threads, and to use them to create, manipulate, and unravel."
- — Osiris, on Strand
There are six damage types:
- Kinetic: White — the default damage type on most weapons, causes generic damage to any enemy.
- Solar: Orange — causes Solar damage.
- Arc: Blue — causes Arc damage.
- Void: Purple — causes Void damage.
- Stasis: Indigo — causes Stasis damage.
- Strand: Green — causes Strand damage.
- Prismatic: Pink — causes a mixture of damage types.
Weapons[edit]
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. In Destiny, only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in Raids.
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
In Destiny 2, all Energy slot weapons do Arc, Solar or Void damage, Kinetic slot weapons do Kinetic, Stasis, or Strand damage and Power weapons do all damage types except Kinetic. The perk Osmosis on a kinetic weapon turns weapon damage into the same as your subclass when a grenade is used, until the weapon is swapped.
(†)Murmur is capable of switching between Arc and Solar damage whereas Hard Light, Borealis, Ergo Sum, and Dead Messenger can switch between Arc, Solar, and Void, and Conditional Finality can do Stasis and Solar damage.
(‡)Two-Tailed Fox fires a Solar rocket and a Void rocket, but its in-game element is Void; it also fires an Arc rocket if the catalyst is inserted.
(*)Tessellation's in-game element is Kinetic, but the damage type can change depending on the element matching your currently equipped grenade.
Subclass elements in Destiny[edit]
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass elements in Destiny 2[edit]
Class | Solar | Arc | Void | Stasis | Strand |
---|---|---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker | Revenant | Threadrunner |
Titan | Sunbreaker | Striker | Sentinel | Behemoth | Berserker |
Warlock | Dawnblade | Stormcaller | Voidwalker | Shadebinder | Broodweaver |
Enemies[edit]
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous.
Most Taken versions of weapons will do a different type of elemental damage than the original, and the Devil Splicers' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions.
Race | Solar weapon | Arc weapon | Void weapon | Stasis weapon | Strand weapon | Kinetic weapon |
---|---|---|---|---|---|---|
Fallen | Shrapnel Launcher, Molten Welder, Scorch Cannon, Trip Mine, Fallen Walker's main weapon, Exploder Shank explosion (D1), Brig Annihilation Blaster, Brig Fiery Burst | Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Arc Spear, Pike weapons, Heavy Pike weapons, Skiff Turrets, Shank Turret, Fallen Walker's secondary weapon, Repeater Shank Repeater, Brig Electrocution Bolts, Security Turret Auto-turret, Exploder Shank explosion (D2) | Heavy Shank Turret, Servitor Eye, Brig Death Cannon | Duskfield Grenade, Coldsnap Grenade, Stasis Blasts, Crystal Wave | Melee | |
Hive | Acolyte Grenade, Splinter, Swarm Grenade, Blade Barrage | Boomer, Thrall melee, Cursed Thrall explosion, Wizard Darkness Blast, Lucent Moth Explosive Light, Pulse Grenade, Stormtrance | Shredder, Soulfire Rifle, Tombship Axion Darts, Ogre Eye Blast, Shrieker bolts, Suppressor Grenade, Sentinel Shields | Cleaver, Poison Cloud, Melee | ||
Vex | Slap Rifle, Line Rifle, Harpy Slap Rifle, Fanatic explosion, Hobgoblin Burning Shield, Hydra Death Blast | Radiolaria pools, Supplicant explosion, Wyvern Gravity Slam | Torch Hammer, Slap Grenade, Vex Laser Rifle, Warp Lance, Aeon Maul, Goblin melee, Hobgoblin melee, Cyclops blast | Melee | ||
Cabal | Slug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal Frag Detonator, Harvester, Thresher, Interceptor, Cabal warship missile fire, Goliath Tank's weapons, Legionary melee (D2), Incendior malfunction, Colossus Cluster Missiles (D1), Scorpius Turret, Psion Flayer Solar Seekers, Calus's Resonant Sun | Cabal Slug Launcher, Cabal Slug Shotgun, Psion melee (D1), Psionic Blast (D1), Colossus Cluster Missiles (D2), Psion Flayer Voltaic Strike | Cabal Bronto Cannon, Psion melee (D2), Psionic Blast (D2), Centurion melee (D2), Psion Flayer Void Prison | War Beast claws, Phalanx shield lunge, Melee | ||
Taken | Torch Hammer, Wire Rifle, Heavy Slug Thrower, Orphic Flame Tank, Taken Thrall melee, Taken Wizard Necromantic Gaze, Taken Knight Flame Bolts | Shrapnel Launcher, Slug Rifle, Shredder, Shock Blade, Acolyte's Eye, Taken Ogre Rotten Surge, Taken Phalanx Shield Blast, Taken Captain Darkness Bolt | Boomer, Line Rifle, Slap Rifle, Projection Rifle, Chimera Eversion, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart, Taken Incendior Umbral Blast Burn | Stasis Boomer | Melee | |
Splicers | SIVA-infused ranged weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades) | Shock Cannon, Splicer Exploder Shank explosion, Splicer Repeater Shank Repeater | Null Cannon, Wretched Gaze | Melee | ||
Scorn | Ether-Torch, Scorn Pistol, Flame Torches, Flame Censer, Scorn Cannon, Scorn Blaster, Scorn Walker's armaments, Scorn Pike's flame trail | Ether-Bind, Fanatic's Staff, Scorn Mine Launcher, Abomination Overcharged Ether, Screeb explosion | Scorn Rifle, Scorn Repeater Pistol, Scorn Crossbow, Scorn Grenade, Scorn Pike weapons | Stasis Censer | Fallen Mace, Melee | |
The Dread and Disciples | Resonant Allision, Transitory Lance, Husk Blades, Vicious Dissonance, Omen Resonant Harrier, Suns of Lubrae, Rhulk's attacks | Nezarec and Tormentor abilities and Scythe | Attendant abilities, Omen abilities and Glaive | Harbinger abilities and Glaive, Weaver abilities | Grim Screech, Melee |
Trivia[edit]
- It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the Light or Darkness associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as Salvation's Grip (which fires Stasis projectiles).
- Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.[3]
- There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on Mars, Zeptocyte Cores inside Spinmetal Leaves for Arc in the Cosmodrome, and Soliton Flares inside Helium Filaments for Solar on the Moon.[4][5][6][7]
Gallery[edit]
List of appearances[edit]
- Destiny (First appearance)
- Destiny 2
- Beyond Light (Stasis)
- Lightfall (Strand)