Onslaught: Difference between revisions

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{{New content|Into the Light}}
{{Level infobox
{{Level infobox
|prev=
|prev=
|next=
|next=
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|campaign= ''[[Into the Light (update)|Into the Light]]''
|campaign= ''[[Into the Light]]''
|image= [[File:Onslaught Infobox.jpg|300px]]
|image= [[File:Onslaught Infobox.jpg|300px]]
|player= 1-3
|player= 1-3
|light= 1600 <br> 1810 {{c|Legend}}
|light= 1600 <br> 1810 {{c|Legend}}
|place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]]
|place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]]
|factions=[[House of Salvation]] <br> [[Xivu Arath's Horde]] <br> [[The Dread]]
|races=[[Fallen]]<br>[[Hive]]
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves.
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves.
|nowalk= 1
|nowalk= 1
}}
}}
'''Onslaught''' is an activity introduced with ''[[Into the Light (update)|Into the Light]]''.
'''Onslaught''' is an activity introduced with ''[[Into the Light]]''.


==Overview==
==Overview==
Onslaught is a wave-based defense activity where players fight against [[Eliksni]] and [[Hive]] forces sent by [[The Witness|the Witness]]. Players can earn scrap by defeating combatants and throwing [[Advanced Defense Unit|ADU]] batteries dropped by Saboteurs and [[Champion]]s. The playlist version has players complete 1 set of 10 waves while the Normal and Legend versions has them complete 5 sets of 10 waves.
Onslaught is a wave-based defense activity where players fight against the forces of the [[Fallen]] and [[Hive]] sent by [[The Witness|the Witness]]. Players must defend and repair the [[Advanced Defense Unit|ADU]] against waves of combatants, which are ten waves to a set. If the ADU is destroyed, the activity ends. Players can earn an in-game currency called '''Scrap'''  by scoring and be used to purchase and upgrade defenses at the start of every set and after every 3rd and 6th wave within that set. The playlist version has players complete one set while the Normal and Legend versions have five sets of escalating difficulty similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal.


==Gameplay==
==Gameplay==
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. The difficulty increases as players complete a set of waves, similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal.
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. Combatants, especially [[Saboteur (Onslaught)|Saboteur]]s and [[Champion]]s, will attempt to occupy the area surrounding the [[Advanced Defense Unit|ADU]] and cause as much damage to it. They can also drop ADU batteries which can be picked up and thrown at either the ADU or any defenses in need of repair, granting a bump of recovery to them.


===Bonus Objective Wave===
===Bonus Objective Wave===
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===Heat Wave===
===Heat Wave===
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', multiple [[Tormentor]]s will appear, and a 1 minute timer begins. The heat wave is over when the timer expires.
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', which makes your abilities recharge at a faster rate. During the heat wave, multiple [[Tormentor]]s will endlessly appear, and a 1-minute timer begins. The heat wave is over when the timer expires, and the players will be rewarded one Trophy of Bravery for each Tormentor slain.


==Unique Enemies==
==Unique Enemies==
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==Appearance==
==Appearance==
*''[[Destiny 2]]'': ''[[Into the Light (update)|Into the Light]]'' {{1st}}
*''[[Destiny 2]]: [[Into the Light]]'' {{1st}}


==References==
==References==
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[[Category:Activities]]
[[Category:Activities]]
[[Category:Earth]]

Latest revision as of 11:22, October 12, 2024

Onslaught
Onslaught Infobox.jpg

Game:

Destiny 2

Campaign:

Into the Light

Player(s):

1-3

Recommended Power Level:

1600
1810 (Legend)

Location:

Mothyards, Cosmodrome
Midtown, Last City
Vostok, Felwinter Peak

Enemy faction(s):

House of Salvation
Xivu Arath's Horde
The Dread

Hostile race(s):

Fallen
Hive

Objective(s):

Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves.

 

Onslaught is an activity introduced with Into the Light.

Overview[edit]

Onslaught is a wave-based defense activity where players fight against the forces of the Fallen and Hive sent by the Witness. Players must defend and repair the ADU against waves of combatants, which are ten waves to a set. If the ADU is destroyed, the activity ends. Players can earn an in-game currency called Scrap by scoring and be used to purchase and upgrade defenses at the start of every set and after every 3rd and 6th wave within that set. The playlist version has players complete one set while the Normal and Legend versions have five sets of escalating difficulty similar to the Coil. The Extinguish modifier activates by default on Legend, or after completing Wave 30 on Normal.

Gameplay[edit]

Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. Combatants, especially Saboteurs and Champions, will attempt to occupy the area surrounding the ADU and cause as much damage to it. They can also drop ADU batteries which can be picked up and thrown at either the ADU or any defenses in need of repair, granting a bump of recovery to them.

Bonus Objective Wave[edit]

On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying Pyramid Spikes, capturing a Pyramid zone, or completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU.

Augment Wave[edit]

On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, Splinter Mines, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs and Champions.

Rift Wave[edit]

On every 6th wave in a set, a portal to the Pyramid Ship will open, allowing players to take the fight to the Witness’s forces. Players must defeat Sparkhoarders to charge a Spark that must be carried. Once a player picks up the Spark, they will have 1 minute to deliver it to a rift at the end of the room while avoiding the Riftwarden and its minions. Igniting the rift will defeat the Riftwarden and open an exit portal, completing the wave.

Boss Wave[edit]

On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow Shaxx to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing BRAVE Arsenal weapons and Tokens of Bravery that can be redeemed at the Hall of Champions, and spawn an exit portal to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity.

Heat Wave[edit]

In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the Altars of Summoning and the Lightning Round from Dares of Eternity. Players will acquire a buff called Shaxx's Mayhem, which makes your abilities recharge at a faster rate. During the heat wave, multiple Tormentors will endlessly appear, and a 1-minute timer begins. The heat wave is over when the timer expires, and the players will be rewarded one Trophy of Bravery for each Tormentor slain.

Unique Enemies[edit]

Bosses[edit]

Appearance[edit]

References[edit]