Xirash, Keeper of Memory: Difference between revisions

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|class= [[Knight]]
|class= [[Knight]]
|mission= [[Memories of Loss]] <br> [[Altar of Reflection: Choice]]
|mission= [[Memories of Loss]] <br> [[Altar of Reflection: Choice]]
|weapon= [[Boomer]]
|weapon= {{icon|Arc}} [[Boomer]] <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]]
|ability= Summon Hive <br> High Durability <br> Rapid Movement <br> [[Acolyte Grenade]] <br> Fist of Darkness <br> Burning Effect <br> Berserk Mode
|ability= Summon Hive <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Solar}} Burn <br> Berserk Mode
}}
}}


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==Gameplay==
==Gameplay==
After completing the two puzzles in the first area of the Altar of Reflection, you will make your way to the main hall where Xirash appears, who is reinforced by large numbers of Hive [[Thrall]] and [[Acolytes]], as well as a [[Lucent Archivist]] [[Lightbearer Wizard|Wizard]]. The Knight wields a [[Boomer]] into battle, firing powerful [[Arc]] blasts that can travel long distances at their enemies. They are capable of creating large, lingering pools of fire by slamming the ground with their fist if the player gets too close, causing your health to drain rapidly from the increased [[Solar]] damage whilst also launching you back away from them. They also have the ability to summon and throw [[Acolyte Grenade]]s which explode on impact, as well as leaving behind huge amounts of flames, forcing you to avoid the areas where they land until they dissipate. If they enter Berserk Mode, Xirash will charge at the player, attempting to smash them with their Boomer, and will not stop until you have been hit. After the Knight's sustains significant damage, more Hive reinforcements will arrive to help repel the intruder. Despite all of this, Xirash has very few defensive capabilities, and can be easily dispatched so long as the player keeps a reasonable distance and avoids the boss's flaming pools. After you have successfully defeated the Knight and the rest of their Hive allies, you will gain access to the Altar room itself, where you can present an object to view a memory or message from [[Savathûn, the Witch Queen]].
After completing the two puzzles in the first area of the Altar of Reflection, the player will make their way to the main hall where Xirash appears, reinforced by large numbers of Hive [[Thrall]] and [[Acolytes]], as well as a [[Lucent Archivist]] [[Lightbearer Wizard|Wizard]]. The Knight wields a [[Boomer]] into battle, firing powerful [[Arc]] blasts that can travel long distances at their enemies. They are capable of creating large, lingering pools of fire by slamming the ground with their fist if the player gets too close, causing their health to drain rapidly from the increased [[Solar]] damage whilst also launching the player back away from them. They also have the ability to summon and throw [[Acolyte Grenade|Solar Mortar]]s grenades which explode on impact, leaving behind a large pool of flames, forcing players to avoid the areas where they land until they dissipate.
 
If they enter Berserk Mode, Xirash will charge at the player, attempting to smash them with their Boomer, and will not stop until they have been hit. After the Knight sustains significant damage, more Hive reinforcements will arrive to help repel the intruder. Despite all of this, Xirash has very few defensive capabilities, and can be easily dispatched so long as the player keeps a reasonable distance and avoids the boss's flaming pools. After Xirash and the rest of their Hive allies have beeen defeated, the player will gain access to the Altar room itself, where they can can present an object to view a memory from [[Savathûn, the Witch Queen]].


==Gallery==
==Gallery==
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</gallery>
</gallery>


==List of appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]'': ''[[The Witch Queen]]'' {{1st}}
**''[[The Witch Queen]]'' {{1st}}


==References==
==References==
<references/>
<references/>


{{Bosses D2}}
{{Bosses|D2}}


[[Category:Characters]]
[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Hive]]
[[Category:Hive]]

Latest revision as of 15:12, August 16, 2023

Xirash, Keeper of Memory
Xirash0.jpg
Biographical information

Species:

Hive

Faction:

Lucent Brood

Rank:

Ultra

Class:

Knight

Combat information

Mission:

Memories of Loss
Altar of Reflection: Choice

Weapon(s):

Arc Boomer
Solar Solar Mortar

Abilities:

Summon Hive
High Durability
Rapid Movement
Kinetic Fist of Darkness
Solar Burn
Berserk Mode

 

Xirash, Keeper of Memory is a large and powerful Hive Knight of the Lucent Brood, charged with protecting the Altar of Reflection. They are encountered as the final boss of the Missions Memories of Loss[1] and Altar of Reflection: Choice.[2]

Gameplay[edit]

After completing the two puzzles in the first area of the Altar of Reflection, the player will make their way to the main hall where Xirash appears, reinforced by large numbers of Hive Thrall and Acolytes, as well as a Lucent Archivist Wizard. The Knight wields a Boomer into battle, firing powerful Arc blasts that can travel long distances at their enemies. They are capable of creating large, lingering pools of fire by slamming the ground with their fist if the player gets too close, causing their health to drain rapidly from the increased Solar damage whilst also launching the player back away from them. They also have the ability to summon and throw Solar Mortars grenades which explode on impact, leaving behind a large pool of flames, forcing players to avoid the areas where they land until they dissipate.

If they enter Berserk Mode, Xirash will charge at the player, attempting to smash them with their Boomer, and will not stop until they have been hit. After the Knight sustains significant damage, more Hive reinforcements will arrive to help repel the intruder. Despite all of this, Xirash has very few defensive capabilities, and can be easily dispatched so long as the player keeps a reasonable distance and avoids the boss's flaming pools. After Xirash and the rest of their Hive allies have beeen defeated, the player will gain access to the Altar room itself, where they can can present an object to view a memory from Savathûn, the Witch Queen.

Gallery[edit]

Appearance[edit]

References[edit]