Daemon: Difference between revisions

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|image= [[File:DaemonInfobox.jpg|300px]]
|image= [[File:DaemonInfobox.jpg|300px]]
|species= Varies
|species= Varies
|faction= Varies
|faction= [[Sol Collective]]
|rank= Gatekeepers
|rank= Gatekeepers
|class= Varies
|class= Varies
|mission= Most of the [[Curse of Osiris Campaign]], all of the [[Curse of Osiris]] [[Adventure]]s
|mission= Most of the [[Curse of Osiris Campaign]], all of the [[Curse of Osiris]] [[Adventure]]s
|weight= Varies
|weight=  
|height= Varies
|height=  
|weapon= Varies
|weapon= Varies
|ability(s)= Varies depending on enemy
|ability= High Durability <br> Rapid Movement <br> Block path
}}
}}
The '''Daemon''' were a unique enemy encountered exclusively in the [[Infinite Forest]] of [[Mercury]]. They existed as passage keepers, locking the doors of each level of the Forest until killed. They were named after the [https://en.wikipedia.org/wiki/Daemon_(computing) computing term].
 
'''Daemons''' are a unique variant of [[Proxy|Proxies]] seen within the [[Infinite Forest]] of [[Mercury]]. They exist as passage keepers, locking the doors of each level of the Forest until killed. They are named after the [https://en.wikipedia.org/wiki/Daemon_(computing) computing term].


==Gameplay==
==Gameplay==
It was evident that a Daemon had spawned once the door of the next area being opened was red instead of the usual white. They could have appeared as any class of any race, always being a [[Major]] enemy. Sometimes, multiple Daemons could have spawned. A message would appear stating that "Forest Pathway Cleared" after killing the Daemon(s), which allowed the player to open the gate to the next area.
It is evident that a Daemon will spawn once the door of the next area being opened is red instead of the usual white. They can appear as any class of any race, always being a [[Major]] enemy. Sometimes, multiple Daemons will spawn. A message will appear stating that the "Forest Pathway Cleared" after killing the Daemon(s), allowing the player to open the gate to the next area.


==Variants==
==Variants==
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**[[Minotaur]]
**[[Minotaur]]
**[[Hydra]]
**[[Hydra]]
***[[Encryption Daemon]]
*[[Cabal]]
*[[Cabal]]
**[[Scorpius]]
**[[Scorpius]]
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</gallery>
</gallery>


==List of appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]'': ''[[Curse of Osiris]]'' {{1st}}
**''[[Curse of Osiris]]'' {{1st}}


{{BossD2}}
{{Bosses|D2}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Vex]]
[[Category:Vex]]
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[[Category:Hive]]
[[Category:Hive]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Enemy factions]]

Latest revision as of 22:37, July 22, 2024

Daemon
Creating a infobox for Daemon
Biographical information

Species:

Varies

Faction:

Sol Collective

Rank:

Gatekeepers

Class:

Varies

Combat information

Mission:

Most of the Curse of Osiris Campaign, all of the Curse of Osiris Adventures

Weapon(s):

Varies

Abilities:

High Durability
Rapid Movement
Block path

 

Daemons are a unique variant of Proxies seen within the Infinite Forest of Mercury. They exist as passage keepers, locking the doors of each level of the Forest until killed. They are named after the computing term.

Gameplay[edit]

It is evident that a Daemon will spawn once the door of the next area being opened is red instead of the usual white. They can appear as any class of any race, always being a Major enemy. Sometimes, multiple Daemons will spawn. A message will appear stating that the "Forest Pathway Cleared" after killing the Daemon(s), allowing the player to open the gate to the next area.

Variants[edit]

Gallery[edit]

Appearance[edit]