Lumina: Difference between revisions
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|level= | |level= | ||
|accuracy= | |accuracy= | ||
|impact= | |impact= 84 | ||
|stability= | |stability= 60 | ||
|handling= | |handling= 76 | ||
|magazine= 12 | |magazine= 12 | ||
|feed= | |aim= 88 | ||
|zoom= 14 | |||
|recoil=100 | |||
|airborne=27 | |||
|feed= | |||
|ammo= Primary | |ammo= Primary | ||
|mode= Semi-Auto | |mode= Semi-Auto | ||
|rate= 140 RPM | |rate= 140 RPM | ||
|damage= Kinetic | |damage= {{Icon|Kinetic}} [[Kinetic]] | ||
|range= | |range= 63 | ||
|reload= 61 | |||
|service= [[Guardian]]s | |service= [[Guardian]]s | ||
|affiliation= [[The Guardian]] | |affiliation= [[The Guardian]] | ||
}} | }} | ||
'''Lumina''' is an Exotic [[Hand Cannon]] introduced in ''[[Season of Opulence]]''. It bears a slight resemblance to [[Thorn]], a Hand Cannon from which it was originally created, while also having a similar exotic perk which will leave a Remnant behind on kill. It | '''Lumina''' is an [[Exotic]] {{icon|Kinetic}} [[Hand Cannon]] introduced in ''[[Season of Opulence]]''. It bears a slight resemblance to [[Thorn]], a Hand Cannon from which it was originally created, while also having a similar exotic perk which will leave a Remnant behind on kill. It was previously acquired from the Exotic Quest, "[[A Weapon of Hope]]", but is now available at the [[Monument to Lost Lights]]. | ||
==Acquisition== | ==Acquisition== | ||
''See also: [[A Weapon of Hope]]'' | |||
The player must find a chest left for them by [[Shin Malphur]] at the same place where they originally found Thorn. Once they open it, they are given a '''System Positioning Device,''' which is paired to a location of a hidden chest at a random location on any planet. The location of the chest switches every hour, so you might have to hurry. | The player must find a chest left for them by [[Shin Malphur]] at the same place where they originally found Thorn. Once they open it, they are given a '''System Positioning Device,''' which is paired to a location of a hidden chest at a random location on any planet. The location of the chest switches every hour, so you might have to hurry. | ||
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*In Gambit, YOU must be the one to kill the Invader, assisting does not count toward the completion. | *In Gambit, YOU must be the one to kill the Invader, assisting does not count toward the completion. | ||
The last step requires the player to complete the Strike, [[Will of the Thousands]], and destroy 11 Hive crystals with Rose equipped. There are more than 11 crystals within the strike, so destroying all of them is not required. | |||
Once the player kills [[Xol, Will of the Thousands]], the Rose will transform into Lumina, and will be automatically equipped to the primary weapon slot. If you have an Exotic weapon equipped in either the Energy or Heavy slot, the primary slot will be empty and your character model in the inventory menu will display your energy weapon. | Once the player kills [[Xol, Will of the Thousands]], the Rose will transform into Lumina, and will be automatically equipped to the primary weapon slot. If you have an Exotic weapon equipped in either the Energy or Heavy slot, the primary slot will be empty and your character model in the inventory menu will display your energy weapon. | ||
==Lore== | ==Lore== | ||
{{verbatim}} | |||
'''THERE MUST BE MEANING IN MY ROAR.''' | '''THERE MUST BE MEANING IN MY ROAR.''' | ||
---- | |||
In young languages, we sketched for each other the seemings of stars and planets and the black between galaxies. | In young languages, we sketched for each other the seemings of stars and planets and the black between galaxies. | ||
Line 58: | Line 64: | ||
For it heard meaning in our roar. | For it heard meaning in our roar. | ||
==Perks== | ==Gameplay== | ||
*'''Noble Rounds | ===Perks=== | ||
*'''Chambered Compensator | *Intrinsic: '''Noble Rounds''' - Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble Round and partially refills the magazine. | ||
*'''Accurized | *'''[[lightgg:3661387068|Chambered Compensator]]''': Stable barrel attachment. Increases stability. Moderately controls recoil. Slightly decreases handling speed. | ||
*'''Blessing of the Sky | *'''[[lightgg:3142289711|Accurized Rounds]]:''' This weapon can fire longer distances. Increases range. | ||
*'''Polymer Grip | *Exotic Trait: '''Blessing of the Sky''' - Using a Noble Round on an ally heals them and grants both you and them a weapon damage bonus for a short time. | ||
*'''[[Lightgg:862848869|Polymer Grip]]''': This weapon is made of lighter material. Increases handling speed. | |||
== | ===Catalyst=== | ||
The [[Exotic Catalyst]] can be obtained as a random drop from ritual playlist activities ([[Strike]]s, [[Crucible]], and [[Gambit]]). When acquired, players must complete 250 Noble Round heals on other players to unlock the catalyst trait. | |||
*Exotic Trait: '''Resonant Virtue''' - Gain two Remnants per final blow instead of one. | |||
==Trivia== | ==Trivia== | ||
* From the quest step "A Weapon of Hope," it can be inferred that the Lumina is the first, and so far, the only Weapon of Hope. Where Weapons of Sorrow are Guardian weapons that are modified by the Darkness to drain one's Light, as shown by the poison effect inflicted by Thorn, the Weapons of Hope can conversely be considered Guardian Weapons modified by the Light to boost or restore the Light of others, as shown by the Lumina's Noble Rounds. | *From the quest step "A Weapon of Hope," it can be inferred that the Lumina is the first, and so far, the only Weapon of Hope. Where Weapons of Sorrow are Guardian weapons that are modified by the Darkness to drain one's Light, as shown by the poison effect inflicted by Thorn, the Weapons of Hope can conversely be considered Guardian Weapons modified by the Light to boost or restore the Light of others, as shown by the Lumina's Noble Rounds. | ||
==Gallery== | |||
<gallery> | |||
File:Lucid Memory Lumina.png|''Lucid Melody'' ornament for Lumina. | |||
</gallery> | |||
==Appearance== | |||
*''[[Destiny 2]]: [[Season of Opulence]]'' {{1st}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Exotic weapons D2}} | {{Exotic weapons|D2}} | ||
[[Category:Hand | [[Category:Hand Cannons]] | ||
[[Category:Exotic weapons]] | [[Category:Exotic weapons]] | ||
[[Category:Weapon lore]] | [[Category:Weapon lore]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 10:19, May 14, 2024
- "There must be meaning in my roar. "
- — Weapon description.
Lumina is an Exotic Hand Cannon introduced in Season of Opulence. It bears a slight resemblance to Thorn, a Hand Cannon from which it was originally created, while also having a similar exotic perk which will leave a Remnant behind on kill. It was previously acquired from the Exotic Quest, "A Weapon of Hope", but is now available at the Monument to Lost Lights.
Acquisition[edit]
See also: A Weapon of Hope
The player must find a chest left for them by Shin Malphur at the same place where they originally found Thorn. Once they open it, they are given a System Positioning Device, which is paired to a location of a hidden chest at a random location on any planet. The location of the chest switches every hour, so you might have to hurry.
After finding the chest, the player is given the task to generate 250 orbs of Light. Having a fireteam for this step is recommended, as the orbs generated by teammates count towards the goal. Masterworked weapons and Blind Well works for this step as well.
Once completed, the player is given the Legendary Hand Cannon, Rose, the original form of Thorn, and 3 different quest steps which need to be completed in order to restore the perks for it.
- 1. Nightfall completion with at least 50,000 points
- 2. 100 enemy kills in a row without reloading
- 3. 35 Encounter completion points on Blind Well, Escalation Protocol, or Any Black Armory Forge.
- Forges = 4 points / completion
- Escalation Protocol = 1 point / wave (Boss at the end gives 3 extra points)
- Blind Well = 3 points / Completion (Heroic gives 4 extra points).
After restoring the perks, the player is given another step to complete activities with Rose equipped. Multiple people wielding Rose gives the most efficient progress (i.e. running Menagerie with a full 6-man fireteam). Once completed, the next step requires the player to generate 50 orbs of Light, kill Guardians as a team in Crucible with any hand cannon, and kill an Invader in Gambit without anyone on your team dying.
- Final Blows in Crucible give 4% progress, while assists give 1%.
- In Gambit, YOU must be the one to kill the Invader, assisting does not count toward the completion.
The last step requires the player to complete the Strike, Will of the Thousands, and destroy 11 Hive crystals with Rose equipped. There are more than 11 crystals within the strike, so destroying all of them is not required.
Once the player kills Xol, Will of the Thousands, the Rose will transform into Lumina, and will be automatically equipped to the primary weapon slot. If you have an Exotic weapon equipped in either the Energy or Heavy slot, the primary slot will be empty and your character model in the inventory menu will display your energy weapon.
Lore[edit]
THERE MUST BE MEANING IN MY ROAR.
In young languages, we sketched for each other the seemings of stars and planets and the black between galaxies.
We have devoted ourselves to listening. To the Cosmos, by crafting assemblers that can translate for us the mechanical language of Order. And to our own withins, by withstanding the howling storm until patience and humility made of chaos – if not sense, then at least peace.
From beyond the emptiness, a Gardener emerged, drawn from the pseudophotons and impossible math. And our nest of colliding space dust was never the same.
For it heard meaning in our roar.
Gameplay[edit]
Perks[edit]
- Intrinsic: Noble Rounds - Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble Round and partially refills the magazine.
- Chambered Compensator: Stable barrel attachment. Increases stability. Moderately controls recoil. Slightly decreases handling speed.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Exotic Trait: Blessing of the Sky - Using a Noble Round on an ally heals them and grants both you and them a weapon damage bonus for a short time.
- Polymer Grip: This weapon is made of lighter material. Increases handling speed.
Catalyst[edit]
The Exotic Catalyst can be obtained as a random drop from ritual playlist activities (Strikes, Crucible, and Gambit). When acquired, players must complete 250 Noble Round heals on other players to unlock the catalyst trait.
- Exotic Trait: Resonant Virtue - Gain two Remnants per final blow instead of one.
Trivia[edit]
- From the quest step "A Weapon of Hope," it can be inferred that the Lumina is the first, and so far, the only Weapon of Hope. Where Weapons of Sorrow are Guardian weapons that are modified by the Darkness to drain one's Light, as shown by the poison effect inflicted by Thorn, the Weapons of Hope can conversely be considered Guardian Weapons modified by the Light to boost or restore the Light of others, as shown by the Lumina's Noble Rounds.
Gallery[edit]
Appearance[edit]
- Destiny 2: Season of Opulence (First appearance)
References[edit]