Riskrunner: Difference between revisions

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|mode= Fully Automatic
|mode= Fully Automatic
|rate= 900 RPM
|rate= 900 RPM
|damage= [[Arc]]
|damage= {{Icon|Arc}} Arc
|range= Medium
|range= Medium
|service= [[Guardian]]s
|service= [[Guardian]]s
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When the weapon is in use, taking [[Arc]] damage from opponents activates the ''Arc Conductor'' buff. For a few seconds, Riskrunner will have an unlimited magazine and fire continuously without needing to reload. This is especially effective against [[Fallen]] enemies, due to the prevalence of Arc energy in the Fallen arsenal.
When the weapon is in use, taking [[Arc]] damage from opponents activates the ''Arc Conductor'' buff. For a few seconds, Riskrunner will have an unlimited magazine and fire continuously without needing to reload. This is especially effective against [[Fallen]] enemies, due to the prevalence of Arc energy in the Fallen arsenal.


===Weapon Mods===
===Weapon mods===
'''Summer Storm''' - Equip this [[Weapon Ornament]] to change the appearance of Riskrunner.
'''Summer Storm''' - Equip this [[Weapon Ornament]] to change the appearance of Riskrunner.


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'''Third Rail''' - Equip this [[Weapon Ornament]] to change the appearance of Riskrunner.
'''Third Rail''' - Equip this [[Weapon Ornament]] to change the appearance of Riskrunner.


===Weapon Perks===
===Weapon perks===
====Column 1 (Intrinsic)====
====Column 1 (Intrinsic)====
*'''Arc Conductor:''' When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state.
*'''Arc Conductor:''' When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state.
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====Column 5 (Stock)====
====Column 5 (Stock)====
*'''Short-action Stock:''' This weapon is especially easy to grip. • Greatly increases handling speed
*'''Short-action Stock:''' This weapon is especially easy to grip. • Greatly increases handling speed
====Catalyst====
*Increases range by 27.
==Trivia==
==Trivia==
Riskrunner was obtainable through the quest "Pain and Gain" and still obtainable through Exotic Engrams and the New Light Campaign.  
Riskrunner was obtainable through the quest "Pain and Gain" and still obtainable through Exotic Engrams and the New Light Campaign.  
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File:Destiny2-Riskrunner-ExoticSMG-SummerStorm-Ornament.jpg|
File:Destiny2-Riskrunner-ExoticSMG-SummerStorm-Ornament.jpg|
File:Electric Violet Riskrunner.png
File:Electric Violet Riskrunner.png
File: Third Rail Riskrunner.png
File:Third Rail Riskrunner.png
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage=Images of Riskrunner}}
{{Linkbox|gallery=yes|gallerypage=Images of Riskrunner}}
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<references/>
<references/>


{{Exotic weapons D2}}
{{Exotic weapons|D2}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Exotic weapons]]
[[Category:Exotic weapons]]
[[Category:Submachine guns]]
[[Category:Submachine Guns]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]

Latest revision as of 14:26, November 5, 2023

Riskrunner
Destiny2-Riskrunner-ExoticSMG-NoOverlay.jpg
Production overview

Weapon type:

Submachine Gun

Min-max impact:

High

Min-max stability:

Middling

Min-max handling:

Good

Min-max magazine:

41

Specifications

Fire mode:

Fully Automatic

Rate of fire:

900 RPM

Damage:

Arc Arc

Effective range:

Medium

Service history

In service:

Guardians

Affiliation:

The Guardian
Guardians

 

Riskrunner is an Exotic Submachine Gun in Destiny 2.

Lore tab[edit]

CHARGE YOUR SOUL AND LET THE ELECTRONS SING.

SYSTEMS CHECKLIST
Insulated Weapons Frame: CHECK. Insulated Firing System: CHECK.
Conductive Prongs: CHECK. Amplification Drivers: CHECK. Arc-core Replication Matrix: CHECK. Arc-core Chargers: CHECK. Feedback Reduction Loop: CHECK.
Direct User Pain Blockers: UNAVAILABLE
Ancillary operations listed under General Systems Review.
NOTE: The user must receive incoming damage to increase outgoing damage. However, the value we predict the user will receive in return for their discomfort far exceeds any momentary pain - assuming, of course, the user survives the attack.
In short: This may hurt. A lot.

Gameplay[edit]

When the weapon is in use, taking Arc damage from opponents activates the Arc Conductor buff. For a few seconds, Riskrunner will have an unlimited magazine and fire continuously without needing to reload. This is especially effective against Fallen enemies, due to the prevalence of Arc energy in the Fallen arsenal.

Weapon mods[edit]

Summer Storm - Equip this Weapon Ornament to change the appearance of Riskrunner.

Electric Violet - Equip this Weapon Ornament to change the appearance of Riskrunner.

Third Rail - Equip this Weapon Ornament to change the appearance of Riskrunner.

Weapon perks[edit]

Column 1 (Intrinsic)[edit]

  • Arc Conductor: When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state.

Column 2 (Barrel)[edit]

  • Arrowhead Brake: Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Column 3 (Magazine)[edit]

  • Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed

Column 4 (Trait)[edit]

  • Superconductor: When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo.

Column 5 (Stock)[edit]

  • Short-action Stock: This weapon is especially easy to grip. • Greatly increases handling speed

Catalyst[edit]

  • Increases range by 27.

Trivia[edit]

Riskrunner was obtainable through the quest "Pain and Gain" and still obtainable through Exotic Engrams and the New Light Campaign.

Gallery[edit]

List of appearances[edit]

References[edit]