Salvation's Grip: Difference between revisions
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{{Weapon infobox | {{Weapon infobox | ||
|image= | |image= [[File:SalvationsGrip.png|350px]] | ||
[[File:SalvationsGrip.png| | |manufacturer= [[House of Salvation]] | ||
|manufacturer= | |class=[[Exotic]] | ||
|class= [[Exotic]] | |type=[[Grenade Launcher]] | ||
|type= [[Grenade Launcher]] | |blast radius=50 | ||
| | |stability=47 | ||
|handling=52 | |||
|stability= 47 | |reload speed=25 | ||
|handling= 52 | |magazine=8 | ||
|magazine= 8 | |feed= | ||
|feed= | |ammo=Heavy | ||
|ammo= Heavy | |mode=Semi-Auto | ||
|mode= Semi- | |rate=120 RPM | ||
|rate= | |damage={{Icon|Stasis}} Stasis | ||
|damage= | |velocity=32 | ||
| | |aim=68 | ||
| | |inventory=47 | ||
| | |zoom=13 | ||
|recoil=63 | |||
|intensity=37 | |||
|service=[[Guardians]] | |||
|affiliation=[[House of Salvation]] | |||
}} | }} | ||
{{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old Eliksni salvage manifest}} | {{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old [[Eliksni]] salvage manifest}} | ||
'''Salvation's Grip''' is an [[ | '''Salvation's Grip''' is an [[Exotic]] [[Grenade Launcher]] introduced in the ''[[Beyond Light]]'' expansion of ''[[Destiny 2]]''. It is acquired from the "[[The Stasis Prototype]]" quest, which can be obtained from [[The Drifter]] after completing the main campaign. | ||
==Gameplay== | ==Gameplay== | ||
Salvation's Grip | Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers. | ||
===Perks=== | |||
*Intrinsic Perk: '''Cryocannon''' - [Shoot]: Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets. | |||
*'''Linear Compensator''' - This weapon's launch barrel is well-balanced. | |||
**Slightly increases projectile speed | |||
**Slightly increases blast radius | |||
**Slightly increases stability | |||
*'''Alloy Casing''' - Reduces weight for faster reloads. | |||
**Greatly increases reload speed | |||
**Decreases stability | |||
*'''Shatter Shot''' - This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stasis crystals reloads this weapon from reserves. | |||
*'''Polymer Grip''' - This weapon's grip is made of lighter material. | |||
**Increases handling speed | |||
==Lore== | ==Lore== | ||
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the Great Machine's touch was fleeting, the Dark lingers. | {{verbatim}} | ||
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the [[Traveler|Great Machine's]] touch was fleeting, the Dark lingers. | |||
[a scribbled note:] the cold Dark is an ENDLESS lingering | [a scribbled note:] the cold Dark is an ENDLESS lingering | ||
[in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the Long Drift, and we will never be still again. | [in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the [[Long Drift]], and we will never be still again. | ||
[scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS | [scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS | ||
Line 58: | Line 57: | ||
==Trivia== | ==Trivia== | ||
* | *Salvation's Grip was the first weapon to deal [[Stasis]] damage. | ||
*Salvation's Grip is necessary for completion of the "[[Aspect of Control]]", "[[Aspect of Destruction]]", "[[Aspect of Influence]]", and "[[Aspect of Interference]]" quests, which requires destroying every Entropic Shard on [[Europa]] to progress each quest. | |||
*The flavor text is an excerpt from the [[Grimoire]] card [[Grimoire:Enemies/Fallen#Ghost_Fragment:_Fallen_2|Ghost Fragment: Fallen 2]], which is also the full text of the salvage manifest it is attributed to. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
InspectionScreenSalvationsGrip.jpg|Inspection screen | InspectionScreenSalvationsGrip.jpg|Inspection screen | ||
CinematicSalvationsGrip.jpg| | CinematicSalvationsGrip.jpg|Render of Salvation's Grip | ||
File:Salvation's Grip (Mission).png|Salvation's Grip in the [[Stealing Stasis]] mission. | |||
File:Unyielding Grasp.jpg|Unyielding Grasp ornament for Salvation's Grip | |||
</gallery> | </gallery> | ||
== | ==List of appearances== | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Beyond Light]]'' {{1st}} | **''[[Beyond Light]]'' {{1st}} | ||
Line 73: | Line 76: | ||
<references/> | <references/> | ||
{{Exotic weapons D2}} | {{Exotic weapons|D2}} | ||
[[Category:Exotic weapons]] | [[Category:Exotic weapons]] | ||
[[Category:Grenade Launchers]] | [[Category:Grenade Launchers]] | ||
[[Category:Weapons]] | |||
[[Category:Weapon lore]] | |||
[[Category:Fallen]] |
Latest revision as of 16:02, October 29, 2024
- "I respect what I cannot steal from and you cannot take from the dark."
- — Excerpt from an old Eliksni salvage manifest
Salvation's Grip is an Exotic Grenade Launcher introduced in the Beyond Light expansion of Destiny 2. It is acquired from the "The Stasis Prototype" quest, which can be obtained from The Drifter after completing the main campaign.
Gameplay[edit]
Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers.
Perks[edit]
- Intrinsic Perk: Cryocannon - [Shoot]: Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets.
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases reload speed
- Decreases stability
- Shatter Shot - This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stasis crystals reloads this weapon from reserves.
- Polymer Grip - This weapon's grip is made of lighter material.
- Increases handling speed
Lore[edit]
[in winding Eliksni script:] This power bestowed by the Dark was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the Great Machine touched the Eliksni first, so too does the Dark—though where the Great Machine's touch was fleeting, the Dark lingers.
[a scribbled note:] the cold Dark is an ENDLESS lingering
[in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the Long Drift, and we will never be still again.
[scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS
[in winding Eliksni script:] Instead, we will make still and dead the things that seek to scratch out our memories, so they themselves will be dead-memories. We will mark this place as the Great Machine marked our home, and our story will be told in the scars we leave on this world.
—Notes on Stasis, or "the cold Dark," attr. to Kridis, trans. from Eliksni by Eris Morn
Trivia[edit]
- Salvation's Grip was the first weapon to deal Stasis damage.
- Salvation's Grip is necessary for completion of the "Aspect of Control", "Aspect of Destruction", "Aspect of Influence", and "Aspect of Interference" quests, which requires destroying every Entropic Shard on Europa to progress each quest.
- The flavor text is an excerpt from the Grimoire card Ghost Fragment: Fallen 2, which is also the full text of the salvage manifest it is attributed to.
Gallery[edit]
Salvation's Grip in the Stealing Stasis mission.
List of appearances[edit]
- Destiny 2
- Beyond Light (First appearance)
References[edit]