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| {{New content|[[Shadowkeep]]}}
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| {{Boss infobox | | {{Boss infobox |
| | |nameBG=#466D1D |
| | |BG=#466D1D |
| | |sectionBG=#466D1D |
| | |lineBG=#466D1D |
| |name= Sanctified Mind, Sol Inherent | | |name= Sanctified Mind, Sol Inherent |
| |image= [[file:Sanctified Mind Sol Inherent.jpg|325px]] | | |image= [[file:Sanctified Mind Sol Inherent.jpg|300px]] |
| |species= [[Vex]] | | |species= [[Vex]] |
| |faction= [[Sol Divisive]] | | |faction= [[Sol Divisive]] |
| |rank= [[Axis Mind]] | | |rank= [[Vex Mind]] <br> [[Ultra]] |
| |class= [[Minotaur]] | | |class= [[Minotaur]] |
| |mission= [[Garden of Salvation]] | | |mission= [[Garden of Salvation]] |
| |gender= | | |weapon= {{icon|Void}} Engulfing Cannon |
| |height=
| | |ability= Summon Vex <br> Summon [[Angelic]] <br> High Durability <br> {{icon|Kinetic}} Temporal Shockwave <br> Disintegration <br> Volatile Penitence <br> Open Portal <br> Initial Immunity <br> Tether Repair Sequence <br> Sacred Dematerialization |
| |mass= | |
| |weapon= Torch Cannon
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| |ability= Summon [[Vex]] <br> Summon Angelic <br> High Durability <br> Temporal Shockwave <br> Disintegration <br> Voltaic Overload <br> Open Portal <br> Initial Immunity <br> Tether Repair Sequence | |
| }} | | }} |
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| The Sanctified Mind is a [[Vex]] [[Axis Mind]], and the final boss of the [[Garden of Salvation]] [[Raid]]. It is tasked with protecting the remnants of one of the [[Darkness|Pyramid]]s and gaining tribute by the sacrifices of the [[Sol Divisive]]. | | The '''Sanctified Mind''' is a massive [[Vex Mind]], and the final boss of the ''[[Garden of Salvation]]'' [[Raid]]. It had previously established contact with [[The Witness|the Witness]] and the [[Black Fleet]] sometime within the [[Black Garden]] and was left with one of the [[Pyramid Scale]]s, only to be defeated by the Guardians.<ref>'''Bungie (2019/10/29)''',''[[Destiny 2]]: [[Shadowkeep]], [[Raid]]: [[Garden of Salvation]]''</ref> |
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| ==Overview== | | ==Gameplay== |
| Like the [[Consecrated Mind]], the Sanctified Mind seems to have been warped by exposure to an unknown force or process. Instead of the brass-like metal of ordinary Vex, much of its chassis consists of organic-looking growths, and sprouts glowing blue tentacles.
| | The boss encounter will begin when Sanctified Mind is hit by anything. It will then assemble into a Minotaur form and drop to the ground, which is covered in Vex Radiolarian Fluid. |
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| | During this time, a wave of Goblins and an [[Angelic]] will spawn. After around 20 seconds, both of Sanctified Mind's photoreceptors (the red, glowing circles that appear on its shoulder and thigh) will begin to glow, signaling they are vulnerable. Shooting these photoreceptors open up a portal with a corresponding color to the side that was shot (Left is Blue, Right is Orange) that leads to a section of the encounter that is separated from the main area. Within these portals are sets of Vex that come in one of two variants: |
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| | :12 Goblins and 1 Minotaur |
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| | :12 Harpies and 2 Hobgoblins |
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| | Harpies and Goblins will drop one Mote each, whereas Minotaurs and Hobgoblins will drop three Motes each. |
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| | In addition to creating a portal of the corresponding color, a [[Cyclops]] will spawn on the pillar of the corresponding side of the boss that was shot. Additionally, Sanctified Mind will disintegrate a portion of the floor, flooding that area with Vex Radiolaria. |
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| | On each side of the map (designated to be Left/Blue and Right/Orange) is a Relay. Atop these Relays, is a Tether Box, which will initiate a tether that connects to the closest Guardian in its radius. It will also be the locations players deposit motes acquired from the portals, increasing the energy inside them. Relays will start with ten Motes deposited. |
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| | Throughout the fight, waves of ten Goblins will spawn near Sanctified Mind's feet, and split into groups of five that attempt to sacrifice to the Relay on each side. Successful sacrifices will drain ten Motes from the Relay they sacrificed near. If a Relay reaches energy below zero, all Guardians are killed. |
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| | After any players deposit Motes to any relay, all Goblins that spawn will be surrounded in a shield that requires the "Enlightenment" buff, acquired from depositing Motes, to be destroyed. These shields will not appear on any side with a Relay that is pulsing with energy (40 total motes, or 30 deposited). |
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| | After around five minutes, or when both Relays are pulsing with energy, Sanctified Mind will begin casting an attack that will kill all Guardians after one minute, spawning a single Angelic in the process. While casting this attack, Sanctified Mind will lift up an object that is either Blue or Orange. This can be only be avoided by connecting the tether from a Relay that is both pulsing with energy and is the same color. Once this connects, the boss becomes vulnerable to all damage, and shortly after will fly into the air. Players can choose to use the other Relay (if pulsing with energy) to connect to boss during this phase, but this is optional. |
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| | After each damage phase, Relays have a chance to move to one of three spots on each side. |
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| | ====Strategy==== |
| | Each player should be put onto one of three teams: |
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| | *Defender/Builder: |
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| | :These players will remain the main area for the entirety of the fight, barring rare exceptions. Their main tasks should be to ensure no Goblins sacrifice (if non-Shielded), Cyclopes are killed, Portal Teams are pulled when called, and the floors remain intact. |
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| | *Team One: |
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| | :These players are responsible for entering the first portal of each side. Within the portals, the players should eliminate all Vex, acquire Motes, then call out when all possible Motes have been picked up. The total value across both players should be 15-18. After being pulled back to main area, these players should deposit Motes and use their "Enlightened" buff to assist in defending the Relays. |
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| | *Team Two: |
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| | :Team two has a nearly identical role to Team One, with the exception being that they will utilize the second set of portals on each side. |
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| | Upon destroying the first photoreceptor (either left or right), the players designated to Team One should enter. During this time, Defenders should be doing their tasks with the assistance of Team Two. Upon Team One's callout, players in the main area should shoot the photoreceptor of the side Team One is currently on. This will bring Team One back to main area, and open a new portal that Team Two should enter. Team One should then deposit their motes. Likewise, when Team Two is completed inside their portal and have called to be brought back to the main area, the correct photoreceptor should be destroyed. Ideally, after Team Two deposits, the Relay should become pulsing with energy. This will not be the case if motes were missed such that the total across both teams is less than 30, or a Goblin sacrificed to that Relay. If either are the case, a player, ideally a player on the Defending team, should enter the portal of the side Team Two just returned from. |
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| | This process should be repeated on the opposite side. |
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| | During any downtime, Defenders should work with any players in the main area to complete the rebuilding of all adjacent floors to the Relays. Take caution in deciding when to construct these platforms, as players are unable to use any abilities or weapons while tethered. |
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| | ======Damage Phase====== |
| | In addition the teams assigned for the main portion of this fight, there should be two teams designated for the damage phase of this fight. Players should be assigned as to two groups of three as follows: |
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| | *Tether Team: |
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| | :These players are responsible for organizing the tether used to disrupt Sanctified Mind's casting of the wipe mechanic. These should be segmented into (1) Anchor, the player closest to the Relay, (2) Middle, the player in the middle, and (3) Boss, the player closest to Sanctified Mind. |
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| | *Damage Team: |
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| | :This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team. |
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| The Sanctified Mind is the Axis Mind of the [[Sol Divisive]] whose solemn duty is to be given sacrifices by the Vex, that even includes the Vex sacrificing themselves in the process. When the Guardians entered into the Black Garden to find the source of a signal emanating from the [[Unknown Artifact]], the Sanctified Mind sent its legions of Vex to either destroy them or test if they were worthy to find the source of the signal. Unfortunately, the Mind would be deactivated by the team of Guardians and they later located the signal which derived from a veiled statue, similar to the one found in the Pyramid on Luna.
| | While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay. |
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| ==Gameplay==
| | After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms. |
| TBA
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| ==Trivia== | | ==Trivia== |
| *The Sanctified Mind is the third final boss of a Raid to be a Vex, behind [[Atheon, Time's Conflux]] and [[Argos, Planetary Core]]. | | *The Sanctified Mind is the third final boss of a Raid to be a Vex, behind [[Atheon, Time's Conflux]] and [[Argos, Planetary Core]]. |
| *Upon the death of the Sanctified Mind, it turns into a stone statue, hinting a connection between the Mind to the Black Heart and the Sol Progeny. | | *Underneath all of the vernal growth and rock-like formations, its chassis is similar in appearance to [[Protheon, Modular Mind]]'s chassis. |
| *Unlike other Axis Minds or other Ultra Vex bosses, the Sanctified Mind does not possess a glowing central eye. | | *Unlike other Axis Minds or other Ultra Vex bosses, the Sanctified Mind does not possess a glowing central eye. |
| **It having a central core during the damage phase makes it similar to [[Protheon, Modular Mind]] and [[Brakion, Genesis Mind]]. However, its appearance does not change. | | **This is probably due to the two giant visors on two of its arm and leg, which are likely its optic sensors. |
| | *Due to its name, the Sol Inherent may be a sub faction of Vex that were meant to replace the [[Black Heart]] due to the Vex of the Black Garden sacrificing themselves to the Inherent Minds. |
| | *The Sanctified Mind is the largest [[Minotaur]] in Destiny history so far, larger than either Atheon or Protheon. |
| | *Upon the defeat of the Sanctified Mind, a [[Pyramid Scale]] is revealed to the players, this is the first time a Pyramid Scale has appeared in-game. The second being in [[Season of Arrivals]]. |
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| | ==Gallery== |
| | <gallery> |
| | File:Roderick-weise-dartheon-close.jpg|Render of the Sanctified Mind |
| | File:SanctifiedMinddamaged.jpg|The Sanctified Mind during damage phase with its chassis exposed |
| | </gallery> |
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| | ==Appearance== |
| | *''[[Destiny 2]]'': ''[[Shadowkeep]]'' {{1st}} |
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| | ==References== |
| | <references/> |
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| {{BossD2}} | | {{Bosses|D2}} |
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| [[Category:Vex]]
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| [[Category:Characters]] | | [[Category:Characters]] |
| [[Category:Enemies]] | | [[Category:Enemies]] |
| | [[Category:Vex]] |
Sanctified Mind, Sol Inherent
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Biographical information
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Species:
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Vex
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Faction:
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Sol Divisive
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Rank:
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Vex Mind Ultra
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Class:
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Minotaur
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Combat information
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Mission:
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Garden of Salvation
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Weapon(s):
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Engulfing Cannon
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Abilities:
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Summon Vex Summon Angelic High Durability Temporal Shockwave Disintegration Volatile Penitence Open Portal Initial Immunity Tether Repair Sequence Sacred Dematerialization
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The Sanctified Mind is a massive Vex Mind, and the final boss of the Garden of Salvation Raid. It had previously established contact with the Witness and the Black Fleet sometime within the Black Garden and was left with one of the Pyramid Scales, only to be defeated by the Guardians.[1]
Gameplay[edit]
The boss encounter will begin when Sanctified Mind is hit by anything. It will then assemble into a Minotaur form and drop to the ground, which is covered in Vex Radiolarian Fluid.
During this time, a wave of Goblins and an Angelic will spawn. After around 20 seconds, both of Sanctified Mind's photoreceptors (the red, glowing circles that appear on its shoulder and thigh) will begin to glow, signaling they are vulnerable. Shooting these photoreceptors open up a portal with a corresponding color to the side that was shot (Left is Blue, Right is Orange) that leads to a section of the encounter that is separated from the main area. Within these portals are sets of Vex that come in one of two variants:
- 12 Goblins and 1 Minotaur
- 12 Harpies and 2 Hobgoblins
Harpies and Goblins will drop one Mote each, whereas Minotaurs and Hobgoblins will drop three Motes each.
In addition to creating a portal of the corresponding color, a Cyclops will spawn on the pillar of the corresponding side of the boss that was shot. Additionally, Sanctified Mind will disintegrate a portion of the floor, flooding that area with Vex Radiolaria.
On each side of the map (designated to be Left/Blue and Right/Orange) is a Relay. Atop these Relays, is a Tether Box, which will initiate a tether that connects to the closest Guardian in its radius. It will also be the locations players deposit motes acquired from the portals, increasing the energy inside them. Relays will start with ten Motes deposited.
Throughout the fight, waves of ten Goblins will spawn near Sanctified Mind's feet, and split into groups of five that attempt to sacrifice to the Relay on each side. Successful sacrifices will drain ten Motes from the Relay they sacrificed near. If a Relay reaches energy below zero, all Guardians are killed.
After any players deposit Motes to any relay, all Goblins that spawn will be surrounded in a shield that requires the "Enlightenment" buff, acquired from depositing Motes, to be destroyed. These shields will not appear on any side with a Relay that is pulsing with energy (40 total motes, or 30 deposited).
After around five minutes, or when both Relays are pulsing with energy, Sanctified Mind will begin casting an attack that will kill all Guardians after one minute, spawning a single Angelic in the process. While casting this attack, Sanctified Mind will lift up an object that is either Blue or Orange. This can be only be avoided by connecting the tether from a Relay that is both pulsing with energy and is the same color. Once this connects, the boss becomes vulnerable to all damage, and shortly after will fly into the air. Players can choose to use the other Relay (if pulsing with energy) to connect to boss during this phase, but this is optional.
After each damage phase, Relays have a chance to move to one of three spots on each side.
Strategy[edit]
Each player should be put onto one of three teams:
- These players will remain the main area for the entirety of the fight, barring rare exceptions. Their main tasks should be to ensure no Goblins sacrifice (if non-Shielded), Cyclopes are killed, Portal Teams are pulled when called, and the floors remain intact.
- These players are responsible for entering the first portal of each side. Within the portals, the players should eliminate all Vex, acquire Motes, then call out when all possible Motes have been picked up. The total value across both players should be 15-18. After being pulled back to main area, these players should deposit Motes and use their "Enlightened" buff to assist in defending the Relays.
- Team two has a nearly identical role to Team One, with the exception being that they will utilize the second set of portals on each side.
Upon destroying the first photoreceptor (either left or right), the players designated to Team One should enter. During this time, Defenders should be doing their tasks with the assistance of Team Two. Upon Team One's callout, players in the main area should shoot the photoreceptor of the side Team One is currently on. This will bring Team One back to main area, and open a new portal that Team Two should enter. Team One should then deposit their motes. Likewise, when Team Two is completed inside their portal and have called to be brought back to the main area, the correct photoreceptor should be destroyed. Ideally, after Team Two deposits, the Relay should become pulsing with energy. This will not be the case if motes were missed such that the total across both teams is less than 30, or a Goblin sacrificed to that Relay. If either are the case, a player, ideally a player on the Defending team, should enter the portal of the side Team Two just returned from.
This process should be repeated on the opposite side.
During any downtime, Defenders should work with any players in the main area to complete the rebuilding of all adjacent floors to the Relays. Take caution in deciding when to construct these platforms, as players are unable to use any abilities or weapons while tethered.
Damage Phase[edit]
In addition the teams assigned for the main portion of this fight, there should be two teams designated for the damage phase of this fight. Players should be assigned as to two groups of three as follows:
- These players are responsible for organizing the tether used to disrupt Sanctified Mind's casting of the wipe mechanic. These should be segmented into (1) Anchor, the player closest to the Relay, (2) Middle, the player in the middle, and (3) Boss, the player closest to Sanctified Mind.
- This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team.
While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay.
After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms.
- The Sanctified Mind is the third final boss of a Raid to be a Vex, behind Atheon, Time's Conflux and Argos, Planetary Core.
- Underneath all of the vernal growth and rock-like formations, its chassis is similar in appearance to Protheon, Modular Mind's chassis.
- Unlike other Axis Minds or other Ultra Vex bosses, the Sanctified Mind does not possess a glowing central eye.
- This is probably due to the two giant visors on two of its arm and leg, which are likely its optic sensors.
- Due to its name, the Sol Inherent may be a sub faction of Vex that were meant to replace the Black Heart due to the Vex of the Black Garden sacrificing themselves to the Inherent Minds.
- The Sanctified Mind is the largest Minotaur in Destiny history so far, larger than either Atheon or Protheon.
- Upon the defeat of the Sanctified Mind, a Pyramid Scale is revealed to the players, this is the first time a Pyramid Scale has appeared in-game. The second being in Season of Arrivals.
Gallery[edit]
Render of the Sanctified Mind
The Sanctified Mind during damage phase with its chassis exposed
Appearance[edit]
References[edit]
Bosses
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Destiny 2
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Acanthos, Gate Lord • Achronos, Infinite Proxy • Agra, the Stalwart • Agoros, Gatekeeper • Ahamkara Illusion • An Ragaar, Son of Xivu Arath • Bakris, the Adamantine • Baurg, Blood Infernal • Besurith, Daughter of Crota • Brann, the Unbent Blade • Breviks, Dusk Baron • Bruiser Thurn • Brutiks, Lightbane • Calixte, System Ward Finality • Calus, The Disciple • Crorok, Will of Xivu Arath • Demented Abomination • Dendron, Root Mind • Dolgith, Blade of Reasoning • Dominus Ghaul • Drekaa, Warmonger Chieftain • Elikaa, Sworn to Vengeance • Enforcer Rusk • Entangled Mind • Eramis, Kell of Darkness • Ergoth, Infinite Proxy • Eriviks, the Waking • Erruk, the Taken • Eshkin'tuk, Witness's Blessed • Eye of the Swarm • Factory Brig • Factory Walker • Final Guard Straff • Garaask, Undying Inferno • Garmurg • Golur the Plagued • Gothrax, Protector of the Swarm • Hadak the Devoted • Hapax, the Convergent Mind • Hasaak, Venom of Xivu Arath • H'Kullna, Stained by Darkness • Icon of Finality • Inquisitor Mind • Imperial Deserter • Ioneion, System Control Flow • Ir Yun, Cult of Megor • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Kaaron, Blood Infernal • Kamak, A-Block Scar • Kar'uul, Indomitable Champion • Kavauust, Reverent of the Witness • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Kridis, Dark Priestess • Kruvii, Subversive Chieftain • Lenurae, Subjugator of Fluxion • Mahesh, the Bitter • Maksor, Starving Scavenger • Megor, Spawn of Xivu • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Molak'al, Subjugator of the Traveler • Mukor, Soulkeeper • Network Protector • Nightmare of Crota, Son of Oryx • Nightmare of Dominus Ghaul • Nightmare of the Fanatic • Nokris, Herald of Xol • Norr, the Taken • Om Alir, Ascendant Sentinel • Orm Vashyx • Panoptes, Infinite Mind • Pashk, the Searing Will • Phylaks, the Warrior • Piksis, House Salvation • Pillar of Denial • Pillar of Devotion • Pillar of Silence • Pillar of Stillness • Praksis, the Technocrat • Purifier Vurst • Querim, the Waking • Ruithe, Sworn to Xivu Arath • Saarut, Blood Infernal • Savathûn's Right Hand • Savathûn, the Witch Queen • Scorn of the Fanatic • Scorn Walker • Skirvaa, Abhorred Chieftain • Skriviks, the Sharp-Eyed • Sniksis, House Salvation • Sugroth, Shield of Xivu Arath • Taldriks, Infinite Proxy • Teksis, Ascendant Sentinel • Teleks-5 • Termiiks, Invasive Warrant • The Fanatic • The Machinist • The Shieldbreaker • Theratos, Archersbane • The Unwaking Mind • The Witness • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tir Balok, Daughter of Xivu Arath • Tulkor, Ferocity of Xivu Arath • Tyranos, Gatekeeper • Ubara, Hive Prince • Ugroth, Soulkeeper • Urrot, Hammer of Nokris • Val Belyx, Gauntlet of Incaru • Val Bho'kaurl • Val Pros, Tower Sentry • Valus Dralgur, the Exiled • Valus Thuun • Voice of Riven • Vrihn, Subjugator of Gardens • Vul'ourn, Shadow Legion Supply Master • Will-Crushed Knight • Wyr, the Taken • Xaras, Greed of Xivu Arath • Xavan, Daughter of Xivu Arath • Xavoth, the Waking • Xirash, Keeper of Memory • Xol, Will of the Thousands • Yamaat, Ascendant Sentinel • Zruhh, Stained by Darkness
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Seasonal/Episodic Story missions
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Aegion, Deductive Mind • Aethiks, Instrument of Xivu Arath • Agioktis, Martyr Mind • Alak'nar, Retainer of Savathûn • Anarchist Captain, Kell's Scourge • Anarchist Marauder, Kell's Scourge • Anarchist Servitor, Kell's Scourge • Aulith, Oblative Postulant • Auloc, Oblative Postulant • Azshradat, Celebrant of Xivu Arath • Bab'dotek, the Abhorrent • Black Heart ( Established Mind • Inevitable Mind • Synchronal Mind) • Cottux, Compelled Mind • Ei Haaruz, Retainer of Savathûn • Elūnash, Oblative Adherent • Emperor Calus, Herald of the Witness • Enkaar, the Anointed • Eramis, Kell of Darkness • Fading Nightmare of Ghaul • Fading Nightmare of Kethiks • Fading Nightmare of the Fanatic • Galagos, Kell's Scourge • Hastokk, Oblative Aspirant • High Celebrant of Xivu Arath • Hive Wrathborn • House of Rain Servitor • House of Rain Walker • Ir Dollox, Talon of Xivu Arath • Ir Garza, Scourge of Earth • Ir Hanal, Scourge of the Dakaua • Ir Kaza, Talon of Xivu Arath • Ir Nithra, Scourge of the Ammonite • J4W-S, Wrath-Hunter Servitor • Keelhaal of House Salvation • Kelgorath, Risen from Bones • Kelgorath, Taken from Bones • Kholks, Taken of Xivu Arath • Kikliss, Murderer • Kruutiks, Reefbane • Kudazad, Bound to Xivu Arath • Kzelkis, Kell's Scourge • Leviathan-Eater, Bane of the Ammonites • Lydrion, Symphonic Mind • Nokris, Supplicant to Savathûn • Piraksis, Kell's Scourge • Prevailing Mind • Prevenient Mind • Proto-Sentinel Galedrix, Forge Saboteur • Proximate Mind • Pthasos, Kell's Scourge • Rhungatt, Might of Xivu Arath • Rilliks, Instrument of Xivu Arath • Savathûn's Witness • Scream of Xivu Arath • Serekis-9, Kell's Scourge • Siviks, Lost to None • Subjugated Curator • Sumok, Ravager of Torobatl • Techwizard Malykuh, Salvation's Warden • Telksis the Pillager, Kell's Scourge • Tziksis, Kell's Scourge • Unrelenting Nightmare • Vereziia, Reverent of the Witness • Withdrawn Mind • Xirixis, the Unknowable • Xronos, Kell's Scourge
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Alak-Hul, the Lightblade • Antikytheran Mind • Apaktos, Oxidizing Mind • Ashorc, Temple Claimant • Avakrii, Temple Claimant • Baimogg, Unchained Wrath • Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Ghir • Bracus Rulaitl • Bracus Zahn • Brakion, Genesis Mind • Cadori, Lightscourge • Cornea • Defiled Reysk, the Waning Light • Dendron, Root Mind • Devoted of Nokris • Dolos, the Datamine • Dishonored Valus • Edyx, Exothermic Mind • Episkeptis, the Uninvited • Fikrul, the Fanatic • Golden Age Looter • Grask, the Consumed • Gor'ath Gath • Hashladûn, Daughter of Crota • Heimiks, Warden of the Harvest • Ignovun, Chosen of Caiatl • In Anânh, Brood Queen • Irûn, Bound to Sedia • Juraag, the Waylaid • Kargen, the Technocrat • Kataskopos • Kataxiia, Tormentor of the Ahamkara • Kendriks-7 • Khartion, Archival Mind • Khirin, Blinding Captain • Krothion • Lillix, Lightscourge • Logath, the Ruptured • Magnar the Rockjaw • Mhakt, Subjugator of the Forgotten • Nakoix, Lightscourge • Naksis, Devil Baron • Navôta, Eir Spawn • Nokris, Herald of Xol • Optus Taxaat • Optus Vocca • Orm Duluz, Bound to Sedia • Osmium Traitor • Parthenios, Drifting Mind • Protheon, Modular Mind • Pykis, House Salvation • Retina • S.A.B.E.R.-2 • Samaa, the Deserter • Sardul, Acting Expedition Commander • Savathûn's Song • Seal-Engraver • Sedia, the Corrupted • Sepiks Prime • Sepiks-23 • Shrieker, Bound to Sedia • Shuttered Mind • Siege Minotaur • Šimmumah ur-Nokru • Son of In Anânh • Supplicant of Xol • Ta'aul, Disgraced Colossus • Taken Asphyxiator • Taken Exsanguinator • Taken Fracturer • Taurg, Disguised by the Emperor • Thaviks, the Depraved • Toniq, Imprint of Nezarec • The Mad Warden • The Navigator's Claw • The Vengeful Hand • Thelodron, Bound to Sedia • The Fragment • Thûl, the Monstrous • Val Cempas • Val Cunqu'us • Val Ghuusk • Val Gruuk, Bound to Sedia • Val Kladior • Val Prosk, Bound to Sedia • Val Talacanth, Bound to Sedia • Val Trekitus • Val Veorthus • Val Vinca'ar • Val Urgus • Valus Ozysas • Valus Pra'urg • Valus Thuun • Vazimos, the Ensnaring • Whisper of Oryx • Xol, Will of the Thousands • Yächaar, Bound to Sedia • Yateth, Taken Stain • Yatiks, Bound to Sedia • Zebios, the Ensnaring • Zhagal, Disgraced Colossus
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Ablazed Glory, Kell's Scourge • Atheon, Time's Conflux • Atraks-1, Fallen Exo • Consecrated Mind, Sol Inherent • Crota, Son of Oryx • Crypt Security • Dul'na, the Dissector • Emperor Calus • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Golgoroth • Gorgon • Herald of Finality • INSURRECTION PRIME, Kell's Scourge • Ir Anûk, Deathsinger • Ir Halak, Deathsinger • Ir Yût, the Deathsinger • Kalli, the Corrupted • Mar'y'n, the Devourer • Morgeth, the Spirekeeper • Nezarec, Final God of Pain • Oryx, the Taken King • Rhulk, Disciple of the Witness • Riven of a Thousand Voices • Royal Beasts • Sanctified Mind, Sol Inherent • Shuro Chi, the Corrupted • Taniks, the Abomination • The Caretaker • The Templar • The Witness • Warpriest • Xeno'doti, the Scavenger • Zo'aurc, Explicator of Planets
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Akelous, the Siren's Current • Alak-Tor, Fatesmith of Incaru • Asterion, Set Apart • Ba-Kuur, Fatesmith of Incaru • Captain Avarokk, the Covetous • Dûl Incaru, the Eternal Return • Ecthar, the Shield of Savathûn • Eriviks, the Waking • Fallen Shield • Gaurog, Fatesmith of Incaru • Grisprax, Bosun of Avarokk • Hefnd's Vengeance, Blighted Chimaera • Kell Echo • Locus of Wailing Grief • Malaris, Second Broken Knight • Nightmare of Caiatl, Princess-Imperial • Nightmare of Emonut, Sworn of Moli Imoli • Nightmare of Gahlran, Sorrow Bearer • Nightmare of Hou'dal, Failed Assassin • Nightmare of Ka'hok, Sworn of Umun'arath • Nightmare of Ka'nok, Failed Assassin • Nightmare of Regor, Failed Assassin • Nightmare of Uroa, Sworn of Shayotet • Nymeks, Fourth Broken Knight • Persys, Primordial Ruin • Phalanx Echo • Phry'zhia, the Insatiable • Primeval Thressia, Font of Blight • Querim, the Waking • R-M80, Loyal to Avarokk • Rathil, First Broken Knight of Fikrul • Šimmumah ur-Nokru, Lucent Necromancer • Sirloks, Fifth Broken Knight • Theratos, Archersbane • Thul-Ar, Acolyte of Nokris • Volmâr, the Tempted • Vorgeth, the Boundless Hunger • Vorlog, Risen in Heresy • Vrysiks, Third Broken Knight • Xavoth, the Waking • Zulmak, Instrument of Torment
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Artillery Commander • Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Korha, the Hollow • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • S.A.B.E.R.-0.6 • Salvaged Walker • Savathûn, the Witch Queen • Security Chief Kolg • Skexis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Takul-Dar, the Unbreakable • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • The Hangman • The Mad Bomber • The Mindbender • The Rider • The Rifleman • The Trickster • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg
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Agon, Strategic Hydra • Ak-Baral, Rival of Navôta • Alkestis, Sacrificial Mind • Azilis, Dusk Marauder • Bar-Zel, Tutelary of Savathûn • Calzar, Scarred Captain • Deksis-5, Taskmaster • Devourer Darg • Dread Tatsrekaa • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Ghalar, The Fugitive • Golmuut • Graxus, Blind Captain • Hathrek, the Glasweard • Inkasi, Disciple of Quria • Inquisitor Hydra • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Subterranean Mind • Talas, Dusk Captain • Teliks, House Salvation • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Valus Dravusk, Shadow Legion • Valus Dulurc • Valus Tharum, Gladiatorial Overseer • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Au'gor, Devoted of Calus • Bakken, the Relentless • Barit, Imprisoned Flayer • Blighted Centurion • Bracus Ghurm • Bracus Payne, the Called Hand • Captain Taksisaa • Elite Mercury Defender • Falysion, Frenzied Mind • Fanatic's Chosen • Gate Lord • Ghalsis, Pilferer Captain • Ilheru Xolborne • Ir Olena, Moth Keeper • Jai'ek, Supplicant of Calus • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Loyalist Sentinel Commander • Lurg, the Burning Shield • Malura, the Fated • Monitor Hydra • Naktal, Fury of Savathûn • Nightmare of Carun, Beastmaster • Nightmare of Cek'ik, Seeker of the Deep • Nightmare of Evoks, the Burned • Nightmare of Gothrax, Swarm Protector • Nightmare of Ha'lok, the Shield • Nightmare of Horkis, Fear of Mithrax • Nightmare of Jaxx, Claw of Xivu Arath • Nightmare of Kra'lok, the Sword • Nightmare of Ky'leks, the Docked • Nightmare of Loronvis, Council Hand • Nightmare of Qalec, the Sniper • Nightmare of Rovikis, Council Hand • Nightmare of Sek're, Echo of the Voice • Nightmare of Seresis, Council Hand • Nightmare of Sy'ad, the Unending • Nightmare of Tlazat, Fed to Beasts • Nightmare of Uaoc, Spine Breaker • Nightmare of Xortal, Sworn of Crota • Overlord • Paradii, The Vigilant • Pauurc, the Farseer's Heir • Quartermaster • Ralniks, Blood of Kells • Ropymion, Delirious Mind • Rudoc, Imprisoned Flayer • S.A.B.E.R.-0.1, House Salvation • S.A.B.E.R.-X, House Salvation • Secret of Severed Flesh • Shun'gath, the Excised • Technorunner • Techno Squad Leader • Terminus Keeper • The Drowned • The Forgotten • The Sunken • Tirksnii, Corsairbane • Ubartu-ana • Ultorg, Breath of Xol • Vendetta Shank • Viadion, Cleansing Mind • Viadion, Transformed Mind • Vrees, Imprisoned Flayer • Watchful Harpy • Wyvern Venator • Yalsis, the Igniter • Yer'ot the Forgotten • Zeteon, Redemptive Mind
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Atan Maht, Margrave of Erasure • Blightmaker • Bracus Eratl • Consul Partisan • Demented Abomination • Disciple of Kridis • Drenksis • Ereshkel, Insight of Savathûn • Ether Abomination • Exhara, Ambassador of Savathûn • Excavation Valus • Excavator Valus • Fallen Commodore • Fanatic's Chosen • Gee'yom, Resonant Saboteur • Glomus, the Severing Slash • Golgoth, Ichor of Xol • Hemolymph Repair Shank • Infernal Ogre • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Korgath • Ksimikaa the Painsmith • Minotaur Supernumeros • Moag, the Deafening Volley • Naaruz, Third Seeker of Silence • Pallas Siegebreaker • Phry'zhia, the Insatiable • Prime Ether Servitor • Prince of Yul • Ransack Captain • Reanimated Machinist • Resonant Shepherd • Resonant Thief • Rynax, Resonant Bulwark • Thox, the Smoldering Wasp • Tortured Abomination • Ul-Heru, Envoy of Savathûn • Vakarsik, Grasp of Quria • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Visiraa • War Hound • Wretch Captain • Xegonion, Warped Mind
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Empathic Sentinel • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc • Zarik, the Booming Voice
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Akardon, Pitiless Mind • Akorith, Lightdrinker of Savathûn • Ba'aruk, Dissident • Conceptual Mind • Darkmind Abominations • Data Nullifier • Devoted of Ir Yût • Digital Variant Neutralizer • Digital Variant Tracker • Drevis, Aspect of Darkness • Dusk Walker • Eexonios, Pledged to Yirix • Eriviks, the Dreaming • Expector Selin • Expector Yemiq • Graam, Born of the Hellmouth • Haroktha, Scourge of the Helium Drinkers • Haviks, Dusk Baron • Hexahedric Mind • Ir Absuul, First Aria • Ir Airâm, Deathsinger • Ir Nagash, Second Aria • Ir Sûfra, Third Aria • Ishrasek, Lightbinder of Savathûn • Ixion, Covetous Mind • Iziira, Pledged to Yirix • Korusk, Lighteater of Savathûn • Khull, Executioner Knight • Lii'liks, Harvester of the Witness • Locus of Communion • Lurking Abominations • Mimiks-0, Devil's Scion • Mimiks-1, Devil's Scion • Mimiks-2, Devil's Scion • Mant Yût, Born of the Hellmouth • Nightmare Servant of Ir Yût • Omen, Blade of the Black Terrace • Parodos, Choral Mind • Posthüm of the Deep • Querim, the Dreaming • Praksis the Defiled • Qabix, Insurgent • Siriks, Loyal to Eramis • Stasimon, Choral Mind • Ta'aurc, Aspect of War • Tarusk, Lighteater of Savathûn • Urzok, Aspect of Hate • Variant Stalker Brakion, Repurposed Mind • Xavoth, the Dreaming • Yulog of the Deep • Tulgorh, Aspect of Agony
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Belhor, Herald of the Plague • Cragur, Plague of the Well • Inomina, Plague of the Well • Itzlii, Herald of the Plague • Kakos, Herald of the Plague • Kydoimos, Herald of the Plague • Macuii, Herald of the Plague • Mholoch, Herald of the Plague • Oxus, Herald of the Plague • Sikariis, Plague of the Well • Teraph, Herald of the Plague • Tezcaa, Herald of the Plague • Varkuuriis, Plague of the Well
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Abstract Hydra • Brig, House Salvation • Deniks, House Salvation • Drapsis-3, House Salvation • Kridis, Dark Priestess • Phylaks, the Warrior • Piksis, House Salvation • Praksis, the Technocrat • Principle Wyvern • Riliks, House Salvation • Sniksis, House Salvation • Yamiks Prime, House Salvation • Zedraks-6, House Salvation
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Aulete, Choral Mind • Compelled Akarus, Wrathful Mind • Compelled Hadrian, Oppressive Mind • Compelled Iridicus, Viral Protocol • Kitharodes, Choral Minds • Polyis, Nessian Gatelord • Reaktos, Possessive Wyvern • Rhapsoidos, Choral Mind • Tarnus, Shadow Legion Taskmaster • Tym, Guardian Slayer • Vire, Shard of Contempt
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