Ablazed Glory, Kell's Scourge: Difference between revisions

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(Not sure why the article previously said Ablazed Glory was the second Raid Boss in Destiny history you didn't have to damage to end an encounter with. Eater of Worlds came out before Scourge of the Past, making Argos second.)
 
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{{Boss infobox
{{Boss infobox
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|name= Ablazed Glory, Kell's Scourge
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|image= [[File:Ablazedglory.jpg|300px]]
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|class= [[Servitor]]
|class= [[Servitor]]
|mission= [[Scourge of the Past]]
|mission= [[Scourge of the Past]]
|weapon= solar attacks
|weapon=  
|ability= [[Solar]] Flare <br> Burning Effect <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
|ability= {{Icon|Solar}} Solar Flare <br> {{Icon|Solar}} Burn <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
}}
}}
'''Ablazed Glory, Kell's Scourge''' is a giant, flaming [[Servitor]] that serves as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]].
'''Ablazed Glory, Kell's Scourge''' was a giant, flaming [[Servitor]] that served as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]].
 
==Gameplay==
To start the encounter, [[Guardian]]s had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.


==Trivia==
==Trivia==
*It is similar to [[The Mad Warden]] as both are able to utilize Solar Flare attacks.
*Ablazed Glory was similar to [[The Mad Warden]] and [[J4W-S, Wrath-Hunter Servitor]] as both were able to utilize Solar Flare attacks.
*for its size it could be a prime servitor.
*Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the third in the history of Destiny, the second being [[Argos, Planetary Core]], the fourth the [[Consecrated Mind, Sol Inherent]], and the fifth [[Taniks, the Scarred|Taniks, Reborn]], while [[The Templar]] was first in Destiny, but fifth in Destiny 2.
*Ablazed Glory is the first Servitor to not bear the usual [[Fallen]] entitlement, but is named by its value.
*Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).


==List of appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Season of the Forge]]'' {{1st}}
**''[[Black Armory (expansion)|Black Armory]]'' {{1st}}


==References==
==References==
<references/>
<references/>


{{BossD2}}
{{Bosses|D2}}


[[Category:Characters]]
[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Artificial intelligence]]

Latest revision as of 09:43, June 28, 2024

Ablazed Glory, Kell's Scourge
Ablazedglory.jpg
Biographical information

Species:

Fallen

Faction:

Kell's Scourge

Rank:

Ultra

Class:

Servitor

Combat information

Mission:

Scourge of the Past

Abilities:

Solar Solar Flare
Solar Burn
Total Immunity
Rapid Flight
Summon Fallen

 

Ablazed Glory, Kell's Scourge was a giant, flaming Servitor that served as the main enemy during the second encounter of the Scourge of the Past Raid.

Gameplay[edit]

To start the encounter, Guardians had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.

Trivia[edit]

  • Ablazed Glory was similar to The Mad Warden and J4W-S, Wrath-Hunter Servitor as both were able to utilize Solar Flare attacks.
  • Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the third in the history of Destiny, the second being Argos, Planetary Core, the fourth the Consecrated Mind, Sol Inherent, and the fifth Taniks, Reborn, while The Templar was first in Destiny, but fifth in Destiny 2.
  • Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).

Appearance[edit]

References[edit]