Strike: Difference between revisions
From Destinypedia, the Destiny wiki
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! Strike !! Power Level !! Location !! Expansion/Update !! PlayStation Exclusive !! Final Boss | ! Strike !! Power Level !! Location !! Expansion/Update !! PlayStation Exclusive !! Final Boss !! Nightfall-Specific Loot | ||
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| [[The Arms Dealer]] || 200 || [[European Dead Zone]], [[Earth]] || Base Game || No || [[Bracus Zahn]] | | [[The Arms Dealer]] || 200 || [[European Dead Zone]], [[Earth]] || Base Game || No || [[Bracus Zahn]] || Tilt Fuse (Exotic Sparrow) | ||
|- | |- | ||
| [[Savathûn's Song (strike)|Savathûn's Song]] || 200 || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || Base Game || No || [[Savathûn's Song]] | | [[Savathûn's Song (strike)|Savathûn's Song]] || 200 || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || Base Game || No || [[Savathûn's Song]] || [[Duty Bound]] (Legendary kinetic auto rifle) | ||
|- | |- | ||
| [[Exodus Crash]] || 200 || [[Arcadian Valley]], [[Nessus]] || Base Game || No || [[Thaviks, the Depraved]] | | [[Exodus Crash]] || 200 || [[Arcadian Valley]], [[Nessus]] || Base Game || No || [[Thaviks, the Depraved]] || Impact Velocity (Exotic Sparrow) | ||
|- | |- | ||
| [[The Inverted Spire]] || 200 || [[Arcadian Valley]], [[Nessus]] || Base Game || No || [[Protheon, Modular Mind]] | | [[The Inverted Spire]] || 200 || [[Arcadian Valley]], [[Nessus]] || Base Game || No || [[Protheon, Modular Mind]] || Trichromatica (Exotic Ghost shell) | ||
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| [[The Pyramidion]] || 200 || [[Echo Mesa]], [[Io]] || Base Game || No || [[Brakion, Genesis Mind]] | | [[The Pyramidion]] || 200 || [[Echo Mesa]], [[Io]] || Base Game || No || [[Brakion, Genesis Mind]] || [[Silicon Neuroma]] (Legendary kinetic sniper rifle) | ||
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| [[Lake of Shadows]] || 200 || [[European Dead Zone]], [[Earth]] || Base Game || Until Fall 2018 || [[Grask, the Consumed]] | | [[Lake of Shadows]] || 200 || [[European Dead Zone]], [[Earth]] || Base Game || Until Fall 2018 || [[Grask, the Consumed]] || [[The Militia's Birthright]] (Legendary kinetic grenade launcher) | ||
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| [[Tree of Probabilities]] || 230 || [[Fields of Glass]], [[Mercury]] || [[Curse of Osiris]] || No || [[Valus Thuun]] | | [[Tree of Probabilities]] || 230 || [[Fields of Glass]], [[Mercury]] || [[Curse of Osiris]] || No || [[Valus Thuun]] || [[D.F.A.]] (Legendary kinetic hand cannon) | ||
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| [[A Garden World]] || 230 || [[Fields of Glass]], [[Mercury]] || [[Curse of Osiris]] || No || [[Dendron, Root Mind]] | | [[A Garden World]] || 230 || [[Fields of Glass]], [[Mercury]] || [[Curse of Osiris]] || No || [[Dendron, Root Mind]] || Universal Wavefunction (Exotic Jumpship) | ||
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| [[Strange Terrain]] || 340 || [[Hellas Basin]], [[Mars]] || [[Warmind (expansion)|Warmind]] || No || [[Nokris, Herald of Xol]] | | [[Strange Terrain]] || 340 || [[Hellas Basin]], [[Mars]] || [[Warmind (expansion)|Warmind]] || No || [[Nokris, Herald of Xol]] || [[BrayTech Osprey]] (Legendary rocket launcher) | ||
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| [[Will of the Thousands]] || 340 || [[Hellas Basin]], [[Mars]] || [[Warmind (expansion)|Warmind]] || No || [[Xol, Will of the Thousands]] | | [[Will of the Thousands]] || 340 || [[Hellas Basin]], [[Mars]] || [[Warmind (expansion)|Warmind]] || No || [[Xol, Will of the Thousands]] || Worm God Incarnation (Legendary Transmat effect) | ||
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| [[The Insight Terminus]] || 350 || [[Arcadian Valley]], [[Nessus]] || [[Warmind (expansion)|Warmind]] || Until Fall 2018 || [[Kargen, the Technocrat]] | | [[The Insight Terminus]] || 350 || [[Arcadian Valley]], [[Nessus]] || [[Warmind (expansion)|Warmind]] || Until Fall 2018 || [[Kargen, the Technocrat]] || [[The Long Goodbye]] (Legendary energy sniper rifle) | ||
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| [[Broodhold]] || 400 || [[Tangled Shore]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] || Until Fall 2019 || [[In Anânh, Brood Queen]] | | [[Broodhold]] || 400 || [[Tangled Shore]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] || Until Fall 2019 || [[In Anânh, Brood Queen]] || None | ||
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| [[Warden of Nothing]] || 400 || [[Prison of Elders]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] || No || [[Warden|The Mad Warden]] | | [[Warden of Nothing]] || 400 || [[Prison of Elders]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] || No || [[Warden|The Mad Warden]] || [[Warden's Law]] (Legendary kinetic hand cannon) | ||
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| [[The Hollowed Lair]] || 400 || [[Tangled Shore]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] ||No || [[Fikrul, the Fanatic|The Fanatic]] | | [[The Hollowed Lair]] || 400 || [[Tangled Shore]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] ||No || [[Fikrul, the Fanatic|The Fanatic]] || [[Mindbender's Ambition]] (Legendary energy shotgun) | ||
|- | |- | ||
| [[The Corrupted]] || 500 || [[Dreaming City]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] || No || [[Sedia|Sedia, The Corrupted]] | | [[The Corrupted]] || 500 || [[Dreaming City]], [[Reef]] || [[Forsaken (expansion)|Forsaken]] || No || [[Sedia|Sedia, The Corrupted]] || [[Horror's Least]] (Legendary energy pulse rifle) | ||
|} | |} | ||
Revision as of 03:37, October 27, 2018
This article has new content coming soon from Warmind and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
- "Strikes are the backbone of the Vanguard's response to the Darkness. Each mission is planned for maximum disruption and hindrance of enemy lines. Your Strike service directly impacts our ongoing war with the Darkness. So serve well."
- — Commander Zavala
Strike is a cooperative mode featured in Destiny. Strikes represent a middle ground in PvE content between Story missions and Raids in terms of length and difficulty, and are optimized for a fireteam of three players. Usually, Strikes are composed of a linear series of enemy encounters which may or may not include a mini-boss, culminating in a battle against one or more bosses supported by additional enemies.[1] Some of the newer strikes feature simple puzzle mechanics that make boss fights more challenging.
As of The Taken King, Strikes have a chance to drop Strike-specific loot that can help gear players up in preparation for Raids. Playing in a Strike playlist continuously increases the chances of better loot on consecutive strikes.
Strike Playlists
Higher-level versions of each Strike are available in the Strike playlists. Entering a playlist will launch a random Strike alongside two matchmade players.
Year One
These playlists were available during Year One of Destiny, and incorporated all available base game and expansion Strikes. Playlists at higher levels offered greater rewards.
- Vanguard Eagle - Level 18
- Vanguard Viper - Level 20
- Vanguard Wolf - Level 22
- Vanguard Tiger - Level 24
- Vanguard Roc - Level 26, added by The Dark Below
- Vanguard Dragon - Level 28, added by House of Wolves
Year Two
The Taken King replaces all Year One playlists with the following:
- Vanguard Legacy - Level 20 required, includes all Year One strikes only, no modifiers
- Vanguard Strikes - Level 36 required, includes Year Two and select "remixed" Year One strikes, no modifiers
- Vanguard Heroic Strikes - Light Level 260 required, includes Year Two and select "remixed" Year One strikes strikes, Heroic and one random modifier active
- The Vanguard Heroic playlist replaces the Weekly Heroic Strike; players are rewarded for the first three strikes completed in this playlist each week across all of a player's characters.
Year Three
Rise of Iron's Strike playlists retain the Vanguard Legacy and Vanguard Strikes, but adds two new playlists:
- SIVA Crisis - Light Level 320 required, includes Strikes from Year One to Year Three with no modifiers.
- SIVA Crisis Heroic - Light Level 350 required; includes Strikes from Year One to Year Three; three random Heroic modifiers active per week; replaces Vanguard Heroic.
Year Four
Destiny 2 features two Strike playlists apart from the Nightfall. Vanguard Strikes are unlocked after completing the Story mission Fury and returning to The Farm to speak to Commander Zavala. Heroic Strikes are unlocked after completing the first Strike milestone.
- Vanguard Strikes - Power Level 140 required, includes all Destiny 2 base game Strikes with no modifiers.
- Heroic Strikes - Power Level 350 required, includes all Destiny 2, Destiny 2: Curse of Osiris and Destiny 2: Warmind strikes with with a weekly rotating elemental singe and daily rotating modifiers.
Year Five
Destiny 2 features four Strike playlists apart from the Nightfall. Legacy Strikes are unlocked after completing the Story mission Fury and returning to The Farm to speak to Commander Zavala, Only for Non Forsaken Players. Level 30, Level 40, and Level 50 are unlocked after buying Forsaken. Every Playlist has modifiers.
- Legacy Strikes - Power Level 200 required, includes all Destiny 2, Destiny 2: Curse of Osiris and Destiny 2: Warmind and have daily rotation modifiers
- Level 30 Strikes - Power Level 300 required, includes all Destiny 2, Destiny 2: Curse of Osiris and Destiny 2: Warmind and have daily rotation modifiers, Disappears after Power Level 440
- Level 40 Strikes - Power Level 400 required, includes all Destiny 2, Destiny 2: Curse of Osiris,Destiny 2: Warmind and Destiny 2: Forsaken and have daily rotation modifiers, Disappears after Power Level 540
- Level 50 Strikes - Power Level 500 required, includes all Destiny 2, Destiny 2: Curse of Osiris,Destiny 2: Warmind and Destiny 2: Forsaken and have daily rotation modifiers
Nightfall Strikes
A random Strike is selected each week for the Nightfall Strike, a high-difficulty challenge with the Nightfall and Epic modifiers active in addition to three other randomly-chosen modifiers; after The Taken King is released, the latter three modifiers will be manually selected by Bungie each week instead of randomized. Nightfall Strikes do not include matchmaking, requiring players to fight alone or assemble a fireteam of three before starting. Rewards include Legendary and Exotic gear.[2]
List of Strikes
Destiny
Destiny 2
Trivia
List of appearances
References