Crucible: Difference between revisions

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|image=[[File:Crucible-D2.jpeg|275px]]
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|Domain(s)=
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|Type=Military
|type=Military
|Functions=Live-fire training exercise & competition
|functions=Live-fire training exercise & competition
|Other names=
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|Conflicts=
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|Leadership=[[Shaxx]]<br>[[Redjacks]]
|leadership=[[Shaxx]]<br>[[Redjacks]]
|Notable=}}
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{{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole [[Earth|world]] was a Crucible Arena. The Crucible today? To [[Cayde-6]], it's a gambler's paradise. To [[Commander Zavala|Zavala]], it's a resource sink where equipment goes to die. To [[Ikora Rey|Ikora]], it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to come are birthed in the Crucible, during live-fire training. The [[Vanguard]] are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes.|[[Lord Shaxx]]}}<ref>[http://destiny.wikia.com/wiki/Binary_Phoenix_Bond| Destiny Wiki - '''Binary Phoenix Bond''']</ref>
{{Quote|What is the Crucible? Before the days of the [[City]] and the [[Iron Lords]], it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole [[Earth|world]] was a Crucible Arena. The Crucible today? To [[Cayde-6]], it's a gambler's paradise. To [[Commander Zavala|Zavala]], it's a resource sink where equipment goes to die. To [[Ikora Rey|Ikora]], it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to come are birthed in the Crucible, during live-fire training. The [[Vanguard]] are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes.|[[Lord Shaxx]]}}<ref>[http://destiny.wikia.com/wiki/Binary_Phoenix_Bond| Destiny Wiki - '''Binary Phoenix Bond''']</ref>


The '''Crucible''' is the player vs. player game mode in ''[[Destiny]]'' and ''[[Destiny 2]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]].
The '''Crucible''' is the player vs. player game mode in ''[[Destiny]]'' and ''[[Destiny 2]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - '''Destiny' Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]].


The mode returns in ''[[Destiny 2]]'', but the player cap was been reduced to 8 players at launch, but was later raised to 12 in all quickplay and Iron Banner modes. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they’ve picked up ammo for their power weapon.<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2’s Crucible multiplayer drops to four-on-four'']</ref>
The mode returns in ''[[Destiny 2]]'', but the player cap was been reduced to 8 players at launch, but was later raised to 12 in all quickplay and Iron Banner modes. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they've picked up ammo for their power weapon.<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2's Crucible multiplayer drops to four-on-four'']</ref>


==Overview==
==Overview==
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===Destiny 2===
===Destiny 2===
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, but only a single player can access each drop, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earns both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, with obtainment being locked to the team of the player who first opens the terminal for a few seconds after, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earned both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. With the start of Season 12, reputation gains became automatic, and tokens were phased out. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.


==List of modes==
==List of modes==
===Destiny===
===Destiny===
====Permanent playlists====
====Permanent playlists====
*[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers.
*[[Clash]]: 6v6 mode. All-out warfare with no special modifiers.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points.
*[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Skirmish]]: 3 vs. 3 mode. Players kill enemies and revive their teammates for extra points.
*[[Skirmish]]: 3v3 mode. Players kill enemies and revive their teammates for extra points.
*[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.
*[[Supremacy]]: 6v6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy crests to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.


====Weekly playlists====
====Weekly playlists====
*[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Combined Arms]]: 6v6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Doubles Skirmish]]: 2v2 mode. Skirmish-style gameplay minus one teammate.
*[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Elimination]]: 3v3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Clash]]: 6v6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Salvage]]: 3v3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.
*[[Zone Control]]: 6v6 mode. Only captures of zones count towards victory.


====Special events====
====Special events====
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Iron Banner]]: 6v6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed weapons and armor.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Doubles]]: 2 vs 2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].
*[[Doubles]]: 2v2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].


===Destiny 2===
===Destiny 2===
====Permanent playlists====
====Permanent playlists====
*[[Breakthrough]]: 4 vs. 4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can’t be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Survival]]: 3v3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Control]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins.
*[[Clash]]: 6v6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Survival]]: 3 vs. 3 mode in the Competitive playlist. A variant similar to [[Skirmish]] where Guardians fight against their enemies with a limited selection of lives and revivals.
*[[Rumble]]: Free for all mode. No teams, fight against 5 other players to become victor.
*[[Clash]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win.
*[[Elimination]]: 3v3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Showdown]]: 3v3 mode featured in competitive. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players.
 
====Weekly playlists====
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Mayhem]]: 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Supremacy]]: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Relic (mode)|Relic]]: A new mode that allows players to claim a relic after getting enough kills. Relics can include the [[Aegis]] from [[Vault of Glass (raid)|Vault of Glass]] and [[Vow of the Disciple]], the [[Synaptic Spear]] from PsiOps Battlegrounds or the [[Scythe]] from [[Season of the Haunted]].


====Special events====
====Special events====
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter.
*[[Iron Banner]]: 6v6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season of the Haunted, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season, before being placed in Crucible rotation officially in the following season. In [[Season of Plunder]], Bungie introduced a brand new mode Eruption. [[Season of the Seraph]] introduced Fortress. In Season 23, another new mode will be introduced.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris.
 
====Discontinued modes====
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor. This game mode replaced the Trials of the Nine.


==List of maps==
==List of maps==
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! Map !! Location !! Expansion !! PlayStation Exclusive
! Map !! Location !! Expansion !! PlayStation Exclusive
|-
|-
| [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No
| [[The Burning Shrine]] || [[Fields of Glass]], [[Mercury]] || Base Game || No
|-
|-
| [[Twilight Gap]] || [[City]] Perimeter, [[Earth]]|| Base Game || No
| [[Twilight Gap (Crucible)|Twilight Gap]] || [[Last City|City]] Perimeter, [[Earth]]|| Base Game || No
|-
|-
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No
Line 110: Line 123:
| [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015
| [[Timekeeper]] || Meridian Bay, Mars || [[House of Wolves (expansion)|House of Wolves]] || Until September 2015
|-
|-
| [[Bannerfall]] || [[The Last City]], Earth || [[The Taken King]] || No
| [[Bannerfall]] || The Last City, Earth || [[The Taken King]] || No
|-
|-
| [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No
| [[Cathedral of Dusk]] || [[Dreadnaught]], Rings of [[Saturn]] || [[The Taken King]] || No
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| [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No
| [[Frontier]] || City Perimeter, Earth || [[The Taken King]] || No
|-
|-
| [[The Drifter (map)|The Drifter]] || Foundling's Gyre, [[The Reef]] || [[The Taken King]] || No
| [[The Drifter (map)|The Drifter]] || [[Foundling's Gyre]], The [[Reef]] || [[The Taken King]] || No
|-
|-
| [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No
| [[Memento]] || European Dead Zone, Earth || [[The Taken King]] || No
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| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No
| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No
|-
|-
| [[Distant Shore]] || [[Arcadian Strand]], [[Nessus]] || Base Game || No || [[Shores of Time]] || No
| [[Distant Shore]] || Arcadian Strand, [[Nessus]] || Base Game || No || [[Shores of Time]] || No
|-
|-
| [[Emperor's Respite]] || Prison Barge, [[The Leviathan|Leviathan]] || Base Game || No  || Original || Yes<ref name="dcv-year-4" />
| [[Emperor's Respite]] || Prison Barge, [[Leviathan (ship)|Leviathan]] || Base Game || No  || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base Game || No || Original || No
| [[Endless Vale]] || [[Arcadian Valley]], Nessus || Base Game || No || Original || No
|-
|-
| [[Eternity (map)|Eternity]] || [[Unknown Space]] || Base game || No || Original || Formerly<ref name="dcv-year-4" />, returned with The Witch Queen
| [[Eternity (map)|Eternity]] || [[Unknown Space]] || Base Game || No || Original || Formerly<ref name="dcv-year-4" />, returned with The Witch Queen
|-
|-
| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No
| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No
|-
|-
| [[Legion's Gulch]] || [[European Dead Zone]], [[Earth]] || Base Game || No || Original || Yes<ref name="dcv-year-4" />
| [[Legion's Gulch]] || European Dead Zone, Earth || Base Game || No || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Midtown]] || [[The Last City]], Earth || Base Game || No || Original || No
| [[Midtown]] || The Last City, Earth || Base Game || No || Original || No
|-
|-
| [[Retribution]] || Upper Stratosphere, [[Mars]] ||  Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" />
| [[Retribution]] || Upper Stratosphere, Mars ||  Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[The Dead Cliffs]] || [[European Dead Zone]], Earth || Base Game || No || Original || No
| [[The Dead Cliffs]] || European Dead Zone, Earth || Base Game || No || Original || No
|-
|-
| [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No
| [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No
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| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No
| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No
|-
|-
| [[Solitude]] || [[Warmind]] Facility Hellas, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original || Yes<ref name="dcv-year-4" />
| [[Solitude]] || [[Warmind]] Facility Hellas, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Formerly<ref name="dcv-year-4" />, returning with Episode: Revenant
|-
|-
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original || Yes<ref name="dcv-year-4" />
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Deep
|-  
|-  
| [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || [[Bannerfall]] || No
| [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || Ported || No
|-  
|-  
| [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No
| [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No
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| [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
| [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[The Citadel (map)|The Citadel]] || The [[Dreaming City]] || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
| [[The Citadel (map)|The Citadel]] || [[Dreaming City]] || [[Forsaken]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Wish
|-
|-
| [[Gambler's Ruin]] || The [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" />
| [[Gambler's Ruin]] || [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No
| [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No
|-
|-
| [[Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || [[Twilight Gap]] || No
| [[Twilight Gap (Crucible)|Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || Ported || No
|-
| [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || Ported || No
|-
| [[Rusted Lands]] || Eastern Flood Zone, Earth || [[Season of Dawn]] || No || Ported || No
|-
| [[The Anomaly]] || Mare Cognitum, Moon || [[Season of the Worthy]] || No || Ported || No
|-
| [[Exodus Blue]] || Cosmodrome, Earth || [[Season of the Worthy]] || No || Ported || No
|-
| [[The Cauldron]] || Ocean of Storms, Moon || [[Season of the Worthy]] || No || Ported || No
|-
| [[Disjunction]] || Runoff, [[Court of Savathûn|Savathûn's Throne World]] || [[Season of the Haunted]] || No || Original || No
|-
|-
| [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || [[Widow's Court]] || No
| [[Cathedral of Dusk]] || Dreadnaught, Rings of Saturn || [[Season of Plunder]] || No || Ported || No
|-
|-
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || [[Season of Dawn]] || No || [[Rusted Lands]] || No
| [[Multiplex]] || [[Vex Network]] Compiler, Mars || [[Season of the Witch]] || No || Original || No
|-
|-
| [[The Anomaly]] || [[Mare Cognitum]], [[Moon]] || [[Season of the Worthy]] || No || [[Anomaly]] || No
| [[Eventide Labs]] || [[Rathmore Chaos]], [[Europa]] || [[Into the Light]] || No || Original || No
|-
|-
| [[Exodus Blue]] || [[Cosmodrome]], Earth || [[Season of the Worthy]] || No || [[Exodus Blue]] || No
| [[Cirrus Plaza]] || [[Neomuna]], [[Neptune]] || [[Into the Light]] || No || Original || No
|-
|-
| [[The Cauldron]] || [[Ocean of Storms]], Moon || [[Season of the Worthy]] || No || [[Cauldron]] || No
| [[Dissonance]] || [[Essence]], Earth's Orbit || [[Into the Light]] || No || Original || No
|}
|}
==Rewards==
These weapons and armor can be obtained randomly by completing matches of Crucible and rank-up packages. They also can be focused at [[Shaxx]] for the price of a Crucible Engram, Legendary Shards, and [[File:Glimmer icon.png|10px|None]] Glimmer.
*Weapons
**[[Frozen Orbit]] - Legendary {{icon|Void}} [[Sniper Rifle]]
**[[Survivor's Epitaph]] - Legendary {{icon|Kinetic}} [[Hand Cannon]]
**[[Sorrow's Verse]] - Legendary {{icon|Arc}} [[Auto Rifle]]
**[[Crisis Inverted]] - Legendary {{icon|Arc}} [[Hand Cannon]]
**[[Riptide (Fusion Rifle)|Riptide]] - Legendary {{icon|Stasis}}  [[Fusion Rifle]]
**[[Out Of Bounds]] - Legendary {{icon|Arc}} [[Submachine Gun]]
**[[Blowout]] - Legendary {{icon|Arc}} [[Rocket Launcher]]
**[[Autumn Wind]] - Legendary {{icon|Kinetic}}  [[Pulse Rifle]]
**[[Randy's Throwing Knife]] - Legendary {{icon|Kinetic}}  [[Scout Rifle]]
**[[Unending Tempest]] - Legendary {{icon|Stasis}}  [[Submachine Gun]]
*Armor
**[[Cluch Extol Set]]
*Legacy Armor
**[[Wing Set]]
**[[Cinder Pinion Suit]]
*Legacy Weapons
**[[Stars In Shadow]] - Legendary {{icon|Solar}} [[Pulse Rifle]]
**[[The Kneening]] - Legendary {{icon|Arc}} [[Sidearm]]


==Trivia==
==Trivia==
Line 210: Line 261:
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[The Dark Below]]''
**''[[House of Wolves]]''
**''[[The Taken King]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Curse of Osiris]]''
*''[[Destiny: Fall of Osiris]]'' {{Mo}}
**''[[Warmind (expansion)|Warmind]]''
*''[[The Hidden Dossier]]'' {{Mo}}
**''[[Forsaken]]''
*''[[Destiny Grimoire Anthology, Volume VII]]'' {{Mo}}
**''[[Shadowkeep]]''


==References==
==References==
Line 226: Line 272:


{{Activities}}
{{Activities}}
{{Guardian Factions}}
{{Guardian factions}}


[[Category:Crucible|*]]
[[Category:Crucible|*]]
[[Category:Activities]]
[[Category:Activities]]
[[Category:Guardian factions]]
[[Category:Guardian factions]]

Latest revision as of 12:00, December 18, 2024

The Crucible
Crucible-D2.jpeg
Overview

Type:

Military

Functions:

Live-fire training exercise & competition

Leadership:

Shaxx
Redjacks

 

"What is the Crucible? Before the days of the City and the Iron Lords, it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole world was a Crucible Arena. The Crucible today? To Cayde-6, it's a gambler's paradise. To Zavala, it's a resource sink where equipment goes to die. To Ikora, it's home—though she would never admit it. Partial answers. The tactics and techniques that will save us in wars to come are birthed in the Crucible, during live-fire training. The Vanguard are so preoccupied with their own agendas they're missing the Vanguard of tomorrow rising right before their eyes."
Lord Shaxx[1]

The Crucible is the player vs. player game mode in Destiny and Destiny 2.[2] Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the Crucible Quartermaster as well as Armor and Shaders from Lord Shaxx and Lord Saladin.

The mode returns in Destiny 2, but the player cap was been reduced to 8 players at launch, but was later raised to 12 in all quickplay and Iron Banner modes. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they've picked up ammo for their power weapon.[3]

Overview[edit]

Destiny[edit]

All Crucible maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them with exceptions made to much larger maps made to be used in the mode Combined Arms. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon, though throughout each map, there are multiple chests of Special ammo, and Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. After Hotfix 2.5.0.2, all players lose their special ammo after dying, and must wait for a crate to spawn. These changes did not affect sidearms, the No Land Beyond or the Universal Remote. Anyone who opens heavy chest gains Heavy ammo for themselves, and any teammates that are close by, but can only be used once per game, with the exception of Mayhem game modes.[4] Players are also restricted from using ammo syntheses, since it could potentially lead to an unfair advantage for one team over another.

Level advantages are normally disabled in the Crucible in order to have an even playing field. The two exceptions to this are the Iron Banner and the Trials of Osiris, where level advantages are enabled. Private matches can also be set up to have level advantages enabled. This means that having high-level gear matters in those events. Also, Crucible bounties can be completed in Iron Banner matches, whereas Iron Banner bounties must be completed in Iron Banner matches. The Trials of Osiris weekend Elimination tournament also has special bounties that refresh every day of the event. In addition to standard Crucible bounties, every week Lord Shaxx has a set of weekly bounties that are more difficult to complete, with several objectives to complete instead of just one. Completing these weekly bounties will reward a Nightfall-tier reward such as a legendary or exotic piece of gear, as well as various materials.

The "Mercy Rule" was implemented with the release of The Taken King. This allows matches to end early when one team has more than approximately 2/3 more score than the opposing team. When the rule is enacted, no more players may join the match and the game clock is forwarded to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking, splitting up those teams so they can't get matched against that same team. Bungie will update the rule's identification function over time.[5] Players who are successful in forcing a mercy rule will receive a special medal, but no additional rewards.

Destiny 2[edit]

In a significant change from Destiny, all Crucible playlists in Destiny 2 used to be fought by two teams of four players each, except for Iron Banner which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, with obtainment being locked to the team of the player who first opens the terminal for a few seconds after, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earned both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. With the start of Season 12, reputation gains became automatic, and tokens were phased out. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from Destiny is enabled in all Quickplay modes, including Mayhem.

List of modes[edit]

Destiny[edit]

Permanent playlists[edit]

  • Clash: 6v6 mode. All-out warfare with no special modifiers.
  • Control: 6v6 mode. Players must fight for control of three zones around each map for extra points.
  • Rift: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
  • Rumble: Free-for-all mode with 6 players. First one to reach the score cap wins.
  • Skirmish: 3v3 mode. Players kill enemies and revive their teammates for extra points.
  • Supremacy: 6v6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy crests to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.

Weekly playlists[edit]

  • Combined Arms: 6v6 mode. Players battle on much larger maps than normal and are able to use Pikes, Heavy Pikes, Interceptors and their own Sparrows. Special medals are awarded for killing enemies with vehicles.
  • Doubles Skirmish: 2v2 mode. Skirmish-style gameplay minus one teammate.
  • Elimination: 3v3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a Control point wins.
  • Inferno: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on Clash, Control, Rumble, Skirmish, Salvage, or Supremacy.
  • Mayhem Clash: 6v6 mode. Ammo crates spawn more frequently and abilities charge more often.
  • Mayhem Rumble: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
  • Salvage: 3v3 mode. Players fight over relics similar to Control. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
  • Zone Control: 6v6 mode. Only captures of zones count towards victory.

Special events[edit]

  • Iron Banner: 6v6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special Iron Banner-themed weapons can either be earned through combat or bought via the vendor located in Felwinter Peak social space.
  • Trials of Osiris: Special Elimination-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as The Lighthouse, where they have a chance to get special Trials-themed weapons and armor.
  • Sparrow Racing League: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While Sparrow Racing League ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
  • Doubles: 2v2 mode. The mode rotates every so often and are restricted to small team tactics such as Elimination and Salvage.

Destiny 2[edit]

Permanent playlists[edit]

  • Control: 6v6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
  • Survival: 3v3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
  • Clash: 6v6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
  • Rumble: Free for all mode. No teams, fight against 5 other players to become victor.
  • Elimination: 3v3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
  • Showdown: 3v3 mode featured in competitive. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
  • Crucible Labs: A variety of experimental modes and mode rules that can be tested by players.

Weekly playlists[edit]

  • Team Scorched: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
  • Mayhem: 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
  • Momentum Control: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
  • Rift: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
  • Supremacy: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
  • Relic: A new mode that allows players to claim a relic after getting enough kills. Relics can include the Aegis from Vault of Glass and Vow of the Disciple, the Synaptic Spear from PsiOps Battlegrounds or the Scythe from Season of the Haunted.

Special events[edit]

  • Iron Banner: 6v6 endgame mode. The match type can vary. In Year 1, Power was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in Forsaken, where Iron Banner bounties return and Power levels do matter. With Season of the Haunted, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season, before being placed in Crucible rotation officially in the following season. In Season of Plunder, Bungie introduced a brand new mode Eruption. Season of the Seraph introduced Fortress. In Season 23, another new mode will be introduced.
  • Trials of Osiris: Special Elimination-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as The Lighthouse, where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of Season of the Deep, Dominion replaces Elimination as the main mode for Trials of Osiris.

Discontinued modes[edit]

  • Breakthrough: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
  • Countdown: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
  • Trials of the Nine: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to The Third Spire, but only a team with a flawless 7-win record can reach The Third Spire's apex.

List of maps[edit]

Destiny[edit]

Map Location Expansion PlayStation Exclusive
The Burning Shrine Fields of Glass, Mercury Base Game No
Twilight Gap City Perimeter, Earth Base Game No
Rusted Lands Eastern Flood Zone, Earth Base Game No
First Light Mare Cognitum, Moon Base Game No
The Anomaly Mare Cognitum, Moon Base Game No
Shores of Time Maat Mons, Venus Base Game No
Asylum Ishtar Sink, Venus Base Game No
Firebase Delphi Eos Chasma, Mars Base Game No
Bastion Meridian Bay, Mars Base Game No
Blind Watch Meridian Bay, Mars Base Game No
Exodus Blue Cosmodrome, Earth Base Game Until September 2015
Skyshock Old Russia, Earth The Dark Below No
The Cauldron Ocean of Storms, Moon The Dark Below No
Pantheon Black Garden, Mars The Dark Below No
Thieves' Den Ishtar Sink, Venus House of Wolves No
Widow's Court European Dead Zone, Earth House of Wolves No
Black Shield Firebase Thuria, Phobos House of Wolves No
Timekeeper Meridian Bay, Mars House of Wolves Until September 2015
Bannerfall The Last City, Earth The Taken King No
Cathedral of Dusk Dreadnaught, Rings of Saturn The Taken King No
Crossroads The Lost Oasis, Mars The Taken King No
The Dungeons Dreadnaught, Rings of Saturn The Taken King No
Frontier City Perimeter, Earth The Taken King No
The Drifter Foundling's Gyre, The Reef The Taken King No
Memento European Dead Zone, Earth The Taken King No
Vertigo Caloris Basin, Mercury The Taken King No
Sector 618 Cosmodrome Wall, Earth The Taken King Until September 2017
Floating Gardens Pomona Mons, Venus Rise of Iron No
The Last Exit Ishtar Sink, Venus Rise of Iron No
Skyline Meridian Bay, Mars Rise of Iron No
Icarus Languid Sea, Mercury Rise of Iron Until September 2017

Destiny 2[edit]

Map Location Expansion PlayStation Exclusive Destiny Reprisal Vaulted
Altar of Flame Caloris Basin, Mercury Base Game No Original No
Distant Shore Arcadian Strand, Nessus Base Game No Shores of Time No
Emperor's Respite Prison Barge, Leviathan Base Game No Original Yes[6]
Endless Vale Arcadian Valley, Nessus Base Game No Original No
Eternity Unknown Space Base Game No Original Formerly[6], returned with The Witch Queen
Javelin-4 Warsat Launch Facility, Io Base Game No Original No
Legion's Gulch European Dead Zone, Earth Base Game No Original Yes[6]
Midtown The Last City, Earth Base Game No Original No
Retribution Upper Stratosphere, Mars Base Game Until September 2018 Original Yes[6]
The Dead Cliffs European Dead Zone, Earth Base Game No Original No
The Fortress European Dead Zone, Earth Base Game No Original No
Vostok Felwinter Peak, Earth Base Game No Iron Temple, Social Space Formerly[6], returned with The Witch Queen
Pacifica New Pacific Arcology, Titan Curse of Osiris No Original No
Radiant Cliffs Mercury's Past, Infinite Forest Curse of Osiris No Original No
Wormhaven New Pacific Arcology, Titan Curse of Osiris Until September 2018 Original No
The Burnout Vex Future, Infinite Forest, Mercury Base Game, for Crimson Days S2 No Burning Shrine No
Solitude Warmind Facility Hellas, Mars Warmind No Original Formerly[6], returning with Episode: Revenant
Meltdown Clovis Bray Special Projects, Mars Warmind No Original Formerly,[6] returned with Season of the Deep
Bannerfall The Last City, Earth Base Game, for Iron Banner S3 No Ported No
Convergence Infinite Forest, Mercury Base Game, for Iron Banner S4 No Pantheon No
Equinox Unknown Space Forsaken No Original Yes[6]
Firebase Echo Arcadian Valley, Nessus Forsaken No Original Yes[6]
The Citadel Dreaming City Forsaken No Original Formerly,[6] returned with Season of the Wish
Gambler's Ruin Tangled Shore Forsaken Until September 2019 Original Yes[6]
Fragment Unknown, the Infinite Forest Shadowkeep No Original No
Twilight Gap Last City Perimeter, Earth Shadowkeep No Ported No
Widow's Court European Dead Zone, Earth Shadowkeep No Ported No
Rusted Lands Eastern Flood Zone, Earth Season of Dawn No Ported No
The Anomaly Mare Cognitum, Moon Season of the Worthy No Ported No
Exodus Blue Cosmodrome, Earth Season of the Worthy No Ported No
The Cauldron Ocean of Storms, Moon Season of the Worthy No Ported No
Disjunction Runoff, Savathûn's Throne World Season of the Haunted No Original No
Cathedral of Dusk Dreadnaught, Rings of Saturn Season of Plunder No Ported No
Multiplex Vex Network Compiler, Mars Season of the Witch No Original No
Eventide Labs Rathmore Chaos, Europa Into the Light No Original No
Cirrus Plaza Neomuna, Neptune Into the Light No Original No
Dissonance Essence, Earth's Orbit Into the Light No Original No

Rewards[edit]

These weapons and armor can be obtained randomly by completing matches of Crucible and rank-up packages. They also can be focused at Shaxx for the price of a Crucible Engram, Legendary Shards, and None Glimmer.

Trivia[edit]

  • According to Shaxx and Saint-14 during the Season of Dawn, the Crucible used to be a method where Guardians could sort out their differences. This changed following the Twilight Gap, where Shaxx turned into the arena to forge better Guardians it is today.

List of appearances[edit]

References[edit]