Salvation's Grip: Difference between revisions

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==Trivia==
==Trivia==
*Salvation's Grip was the first weapon to deal [[Stasis]] damage.
*Salvation's Grip was the first weapon to deal [[Stasis]] damage.
*Salvation's Grip is necessary for completion of the "[[Aspect of Control]]", "[[Aspect of Destruction]]", "[[Aspect of Influence]]", and "[[Aspect of Interference]]" quests, which requires destroying every Entropic Shards on [[Europa]] to progress each quest.  
*Salvation's Grip is necessary for completion of the "[[Aspect of Control]]", "[[Aspect of Destruction]]", "[[Aspect of Influence]]", and "[[Aspect of Interference]]" quests, which requires destroying every Entropic Shard on [[Europa]] to progress each quest.  
*The flavor text is an excerpt from the [[Grimoire]] card [[Grimoire:Enemies/Fallen#Ghost_Fragment:_Fallen_2|Ghost Fragment: Fallen 2]], which is also the full text of the salvage manifest it is attributed to.
*The flavor text is an excerpt from the [[Grimoire]] card [[Grimoire:Enemies/Fallen#Ghost_Fragment:_Fallen_2|Ghost Fragment: Fallen 2]], which is also the full text of the salvage manifest it is attributed to.


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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]
[[Category:Fallen]]

Latest revision as of 16:02, October 29, 2024

Salvation's Grip
SalvationsGrip.png
Production overview

Manufacturer:

House of Salvation

Rarity class:

Exotic

Weapon type:

Grenade Launcher

Blast radius:

50

Min-max stability:

47

Min-max handling:

52

Min-max magazine:

8

Specifications

Ammunition type:

Heavy

Fire mode:

Semi-Auto

Rate of fire:

120 RPM

Damage:

Stasis Stasis

Projectile velocity:

32

Hidden stats

Aim assistance:

68

Inventory size:

47

Zoom:

13

Recoil:

63

Bounce intensity:

37

Service history

In service:

Guardians

Affiliation:

House of Salvation

 

"I respect what I cannot steal from and you cannot take from the dark."
— Excerpt from an old Eliksni salvage manifest

Salvation's Grip is an Exotic Grenade Launcher introduced in the Beyond Light expansion of Destiny 2. It is acquired from the "The Stasis Prototype" quest, which can be obtained from The Drifter after completing the main campaign.

Gameplay[edit]

Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers.

Perks[edit]

  • Intrinsic Perk: Cryocannon - [Shoot]: Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets.
  • Linear Compensator - This weapon's launch barrel is well-balanced.
    • Slightly increases projectile speed
    • Slightly increases blast radius
    • Slightly increases stability
  • Alloy Casing - Reduces weight for faster reloads.
    • Greatly increases reload speed
    • Decreases stability
  • Shatter Shot - This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stasis crystals reloads this weapon from reserves.
  • Polymer Grip - This weapon's grip is made of lighter material.
    • Increases handling speed

Lore[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

[in winding Eliksni script:] This power bestowed by the Dark was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the Great Machine touched the Eliksni first, so too does the Dark—though where the Great Machine's touch was fleeting, the Dark lingers.

[a scribbled note:] the cold Dark is an ENDLESS lingering

[in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the Long Drift, and we will never be still again.

[scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS

[in winding Eliksni script:] Instead, we will make still and dead the things that seek to scratch out our memories, so they themselves will be dead-memories. We will mark this place as the Great Machine marked our home, and our story will be told in the scars we leave on this world.

—Notes on Stasis, or "the cold Dark," attr. to Kridis, trans. from Eliksni by Eris Morn

Trivia[edit]

Gallery[edit]

List of appearances[edit]

References[edit]