Heimiks, Warden of the Harvest: Difference between revisions

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|name= Heimiks, Warden of the Harvest
|name= Heimiks, Warden of the Harvest
|image= [[File:HeimiksInfobox.jpg|300px]]
|image= [[File:HeimiksInfobox.jpg|300px]]
|species= [[Scorn]]
|species= [[Fallen]]
|race= [[Scorn]]
|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Raider]]
|class= [[Raider]]
|mission= [[Birthplace of the Vile]]
|mission= [[Birthplace of the Vile]]
|gender=
|weapon= {{icon|Void}} [[Scorn Rifle]]
|height=
|ability= Smoke Dash <br> Summon Scorn <br> High Durability <br> Rapid Movement <br> Teleport Players <br> Immunity Shield <br> [[Ether Totem]] {{C|{{icon|Solar}} Ether Torch, {{icon|Void}} Ether Shield and {{icon|Arc}} Ether Bind}} <br> {{icon|Kinetic}} Ultra Smash
|mass=
|weapon= [[Scorn Rifle]]
|ability= Smoke Dash <br> Summon Scorn <br> High Durability <br> Rapid Movement <br> Teleport Players <br> Immunity Shield <br> [[Solar]] [[Ether Totem]] <br> [[Void]] Ether Totem <br> Ultra Smash
}}
}}


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==Gameplay==
==Gameplay==
Heimiks appears armed with a [[Scorn Rifle]] and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon Ether Totems, similar to that of a regular [[Chieftain]]. It is also worth noting that Heimiks is surprisingly agile, despite its large stature, so keep an eye on their movement throughout the battle. After losing a third of his health, he will teleport the Guardians out of the arena, forcing them to find and kill a [[Portal Warden]] to get back to them.
Heimiks appears armed with a [[Scorn Rifle]] and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon [[Ether Totem]]s, similar to that of a regular [[Chieftain]]. It is also worth noting that Heimiks is surprisingly agile, despite its large stature, so keep an eye on their movement throughout the battle. After losing a third of his health, he will teleport the Guardians out of the arena, forcing them to find and kill a [[Portal Warden]] to get back to them.


Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt a temporal shockwave. They also are very intelligent with their totem placements, setting solar totems near choke areas and cover to flush [[Guardians]] into the open, arc totems in open areas to ensure any Guardian running by is kept in the open to be damaged more, and void totems are placed perfectly to defend themselves and primarily any [[Champion]]s in the arena, if applicable.
Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt an ultra smash. They also are very intelligent with their totem placements, setting [[Solar]] totems near choke areas and cover to flush [[Guardians]] into the open, [[Arc]] totems in open areas to ensure any Guardian running by is kept in the open to be damaged more, and [[Void]] totems are placed perfectly to defend themselves and primarily any [[Champion]]s in the arena, if applicable.


Heimiks is a slippery opponent and hard to land consistent precision hits on thanks to their fast speed and small critical spot. Reliance on non-critical yet high damaging or at least consistently damaging weapons like rocket launchers, grenade launchers, auto rifles, shotguns, and fusion rifles are recommended. Along the weapon choice, finding a way to weaken and deal critical damage through the use of melting point, [[Tractor Cannon]], volatile rounds, and [[Shadowshot]] are all very useful, along with helping control the endless swarms of reinforcements they summon.
Heimiks is a slippery opponent, hard to land consistent precision hits on thanks to their fast speed and small critical spot. Reliance on non-critical yet high damaging or at least consistently damaging weapons like rocket launchers, grenade launchers, auto rifles, shotguns, and fusion rifles are recommended. Along the weapon choice, finding a way to weaken and deal critical damage through the use of melting point, [[Tractor Cannon]], volatile rounds, and [[Shadowshot]] are all very useful, along with helping control the endless swarms of reinforcements they summon.


==Gallery==
==Gallery==

Latest revision as of 11:00, September 16, 2024

Heimiks, Warden of the Harvest
HeimiksInfobox.jpg
Biographical information

Species:

Fallen

Race:

Scorn

Rank:

Ultra

Class:

Raider

Combat information

Mission:

Birthplace of the Vile

Weapon(s):

Void Scorn Rifle

Abilities:

Smoke Dash
Summon Scorn
High Durability
Rapid Movement
Teleport Players
Immunity Shield
Ether Totem (Solar Ether Torch, Void Ether Shield and Arc Ether Bind)
Kinetic Ultra Smash

 

Heimiks, Warden of the Harvest is a Scorn Raider that appears as the final boss within the Birthplace of the Vile Strike. Set to act as the warden of Harvest, they were commanded to lead the Scorn garrison in the Dark City, as well as to oversee the Disciple's experiments and growth of the Worms in Savathûn's Throne World.[1]

Gameplay[edit]

Heimiks appears armed with a Scorn Rifle and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon Ether Totems, similar to that of a regular Chieftain. It is also worth noting that Heimiks is surprisingly agile, despite its large stature, so keep an eye on their movement throughout the battle. After losing a third of his health, he will teleport the Guardians out of the arena, forcing them to find and kill a Portal Warden to get back to them.

Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt an ultra smash. They also are very intelligent with their totem placements, setting Solar totems near choke areas and cover to flush Guardians into the open, Arc totems in open areas to ensure any Guardian running by is kept in the open to be damaged more, and Void totems are placed perfectly to defend themselves and primarily any Champions in the arena, if applicable.

Heimiks is a slippery opponent, hard to land consistent precision hits on thanks to their fast speed and small critical spot. Reliance on non-critical yet high damaging or at least consistently damaging weapons like rocket launchers, grenade launchers, auto rifles, shotguns, and fusion rifles are recommended. Along the weapon choice, finding a way to weaken and deal critical damage through the use of melting point, Tractor Cannon, volatile rounds, and Shadowshot are all very useful, along with helping control the endless swarms of reinforcements they summon.

Gallery[edit]

Promotional Material

Birthplace of the Vile

New Look

List of appearances[edit]

References[edit]