Tessellation: Difference between revisions

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{{Weapon infobox
{{Weapon infobox
|image=[[File:Tessellation.jpg|300px]]
|image=[[File:Tessellation.jpg|300px]]
|manufacturer=
|manufacturer=[[The Witness]]
|style=[[Pyramid]]
|class= [[Exotic]]
|class= [[Exotic]]
|type= [[Fusion Rifle]]
|type= [[Fusion Rifle]]
|level=  
|impact=70
|defense=
|stability= 59
|stability= 44
|handling= 33
|handling= 28
|reload= 32
|magazine= 6
|magazine= 6
|feed=
|ammo= Special
|ammo= Special ammo
|mode= Full burst
|mode=  
|charge time=660
|swing speed=  
|damage= {{icon|Kinetic}} Kinetic {{c|default}} <br> {{Icon|Void}} Void {{c|Void grenade equipped}} <br> {{icon|Solar}} Solar {{c|Solar grenade equipped}} <br> {{icon|Arc}} Arc {{c|Arc grenade equipped}} <br> {{icon|Stasis}} Stasis {{c|Stasis grenade equipped}} <br> {{icon|Strand}} Strand {{c|Strand grenade equipped}}
|damage= {{icon|Kinetic}} Kinetic {{c|default}} <br> {{Icon|Void}} Void {{c|Void subclass equipped}} <br> {{icon|Arc}} Arc
|range= 70
{{c|Arc subclass equipped}} <br> {{icon|Solar}} Solar {{c|Solar subclass equipped}} <br> {{icon|Stasis}} Stasis {{c|Stasis subclass equipped}} <br> {{icon|Strand}} Strand {{c|Strand subclass equipped}}
|aim=44
|range= 41
|zoom=15
|service= Yes
|recoil=75
|affiliation= [[Guardian]]
|intensity=15
|direction=Tends Vertical
|airborne=9
|service= [[Guardians]]
}}
}}
{{Quote|The monolith is hewn; the monument is built.|Weapon description}}
{{Quote|The monolith is hewn; the monument is built.|Weapon description}}
'''Tessellation''' is an [[Exotic]] [[Kinetic]] [[Fusion Rifle]] introduced in ''[[Season of the Witch]]''.
'''Tessellation''' is an [[Exotic]] {{icon|Kinetic}} [[Kinetic]] [[Fusion Rifle]] introduced in ''[[Season of the Witch]]''.


==Perks==
==Gameplay==
Intrinsic Perk: '''Property: Undecidable''' - This [weapon|instrument|topology] adapts its damage type to match your equipped subclass. Final blows grant grenade energy.
===Perks===
 
*Intrinsic Perk: '''Property: Undecidable''' - This [weapon|instrument|topology] adapts its damage type to match your equipped grenade. Final blows grant grenade energy.
Column 1: Barrel - '''Polygonal Rifling''' - Barrel optimized for recoil reduction
*'''Polygonal Rifling''': Barrel optimized for recoil reduction
*Increases stability
**Increases stability.
 
*'''Projection Fuse''': Distance optimizations.
Column 2: Magazine - '''Projection Fuse''' - Distance optimizations.
**Increases range.
*Increases range
*'''Property: Irreducible''': [Alternate Weapon Action] : Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact.
 
*'''Composite Stock''' - This weapon has a versatile dual-purpose stock.
Column 3: Trait - '''Property: Irreducible''' - [Alternate Weapon Action] : Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact.
**Slightly increases stability
 
**Slightly increases handling speed
Column 4: Stock - '''Composite Stock''' - This weapon has a versatile dual-purpose stock.
*'''Property: Unavoidable''': Targets near the blast of '''Property: Irreducible''' are [afflicted|burdened|cursed] with an elemental effect matching your equipped grenade's damage type.
*Slightly increases stability
*Slightly increases handling speed


==Lore==
==Lore==
{{verbatim}}
Once, nothing became something.
Once, nothing became something.


There was a game of possibilities. Patterns emerged that could—would—flourish or fail, wax or wane. And in the gaps between, there was nothing.
There was a [[Lore:Unveiling|game of possibilities]]. Patterns emerged that could—would—flourish or fail, wax or wane. And in the gaps between, there was nothing.


But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing.
But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing.
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Once, something became something else.
Once, something became something else.


There were a people of potential and promise, of galvanizing growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest of statuary. Purpose carved from meaninglessness; the chance generation of the universe crafted into beauty, intentionality. That which served no reason ceased, randomness elided by the sculptor's art.
There were [[The_Witness#The_Ancient_Past|a people]] of potential and promise, of galvanizing growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest of statuary. Purpose carved from meaninglessness; the chance generation of the universe crafted into beauty, intentionality. That which served no reason ceased, randomness elided by the sculptor's art.


Something changes; and changed, it continues.
Something changes; and changed, it continues.
Line 62: Line 65:
==Trivia==
==Trivia==
*This weapon is automatically unlocked if one pre-orders ''[[The Final Shape]]''.
*This weapon is automatically unlocked if one pre-orders ''[[The Final Shape]]''.
*This is the first weapon to change its damage type automatically upon use.
**In addition, this is the first energy weapon to have a darkness damage type, by technically.


==List of Appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Season of the Witch]]'' {{1st}}
**''[[Season of the Witch]]'' {{1st}}


==References==
==References==
Line 71: Line 75:


{{Exotic weapons|D2}}
{{Exotic weapons|D2}}
[[Category:Exotic weapons]]
[[Category:Fusion Rifles]]
[[Category:Weapon lore]]

Latest revision as of 18:33, August 18, 2024

Tessellation
Tessellation.jpg
Production overview

Manufacturer:

The Witness

Style:

Pyramid

Rarity class:

Exotic

Weapon type:

Fusion Rifle

Min-max impact:

70

Min-max stability:

59

Min-max handling:

33

Min-max reload speed:

32

Min-max magazine:

6

Specifications

Ammunition type:

Special

Fire mode:

Full burst

Damage:

Kinetic Kinetic (default)
Void Void (Void grenade equipped)
Solar Solar (Solar grenade equipped)
Arc Arc (Arc grenade equipped)
Stasis Stasis (Stasis grenade equipped)
Strand Strand (Strand grenade equipped)

Effective range:

70

Charge time:

660

Hidden stats

Aim assistance:

44

Zoom:

15

Recoil:

75

Bounce intensity:

15

Bounce direction:

Tends Vertical

Airborne effectiveness:

9

Service history

In service:

Guardians

 

"The monolith is hewn; the monument is built."
— Weapon description

Tessellation is an Exotic Kinetic Kinetic Fusion Rifle introduced in Season of the Witch.

Gameplay[edit]

Perks[edit]

  • Intrinsic Perk: Property: Undecidable - This [weapon|instrument|topology] adapts its damage type to match your equipped grenade. Final blows grant grenade energy.
  • Polygonal Rifling: Barrel optimized for recoil reduction
    • Increases stability.
  • Projection Fuse: Distance optimizations.
    • Increases range.
  • Property: Irreducible: [Alternate Weapon Action] : Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact.
  • Composite Stock - This weapon has a versatile dual-purpose stock.
    • Slightly increases stability
    • Slightly increases handling speed
  • Property: Unavoidable: Targets near the blast of Property: Irreducible are [afflicted|burdened|cursed] with an elemental effect matching your equipped grenade's damage type.

Lore[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Once, nothing became something.

There was a game of possibilities. Patterns emerged that could—would—flourish or fail, wax or wane. And in the gaps between, there was nothing.

But nothing is an absence, defined by all the things that might one day be and yet never find fruition. It is an entropy of existence. For nothing to become something is as simple as a flipped bit, a chance mutation, a fallen leaf. Once it has become, it has always become, for castles are less fragile when built by something than nothing.

Something grows; and grown, it is seen.

Once, something became something else.

There were a people of potential and promise, of galvanizing growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest of statuary. Purpose carved from meaninglessness; the chance generation of the universe crafted into beauty, intentionality. That which served no reason ceased, randomness elided by the sculptor's art.

Something changes; and changed, it continues.

Once, something will become nothing.

There are beings who plant their intention and say, so far, no further. The bulwarks and the bastions, the stubborn flower that will defy even stone. In these hands, possibility is a single-minded tool. Resolution, pursuit, obliteration. What potential lies in empty space?

All that dies is only ever transformed, abscised and swallowed by wilderness, returned to infinite metamorphosis. To excise from that rich loam of transformation requires no less than perfect certainty.

Here is the secret: a ploughshare and a sword have never truly differed.

Trivia[edit]

  • This weapon is automatically unlocked if one pre-orders The Final Shape.
  • This is the first weapon to change its damage type automatically upon use.
    • In addition, this is the first energy weapon to have a darkness damage type, by technically.

Appearance[edit]

References[edit]