Grask, the Consumed: Difference between revisions

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{{Quote|[[Zavala]], that [[Taken]] commander is down for the count. Surprise of the day? He was [[Red Legion]].|[[The Ghost]]}}
{{Quote|[[Zavala]], that [[Taken]] commander is down for the count. Surprise of the day? He was [[Red Legion]].|[[The Ghost]]}}


'''Grask, the Consumed''' was a [[Taken]] [[Red Legion]] [[Phalanx]] that served as the final boss of the [[Lake of Shadows]] [[Strike]].<ref>'''Bungie (2017/8/9)''', ''[[Destiny 2]], [[Strike]]: [[Lake of Shadows]]''</ref> He was later removed from Lake of Shadows and replaced with [[Gor'ath Gath]].
'''Grask, the Consumed''' was a [[Taken]] [[Red Legion]] [[Phalanx]] that served as the final boss of the [[Lake of Shadows]] [[Strike]].<ref>'''Bungie (2017/8/9)''', ''[[Destiny 2]], [[Strike]]: [[Lake of Shadows]]''</ref> When the strike was revamped in [[Season of Defiance]], he was renamed to [[Gor'ath Gath]].


==Gameplay==
==Gameplay==
Grask is a large [[Taken Phalanx]], armed with an [[Arc]] [[Slug Rifle]] and a Cabal Shield. Like others of his kind, Grask is capable of projecting a blast of energy from his shield, which can send [[Guardian]]s flying into greater dangers. On the perimeter of the battlefield, there is a rising pool of Taken energy which acts as an environmental hazard, as stepping in it will damage the player. There are also certain spots on the wall where repulsion rifts have been attached, which behave just like the shield that Grask uses. Taken runts (phalanxes, psions, etc.) will spawn in the taken energy. Grask can also use his own version of the [[Shadowshot]] super, tethering any opponents in its radius, and can quickly teleport short distances to find a good spot to use this ability. So long as his shield isn't raised, he can freely be damaged, provided that the Taken reinforcements are dealt with. However, when Grask's health begins to fall, he will begin teleporting and using his Shadowshot much more rapidly. It is often better to put him down quickly than to try and deal with his reinforcements.
Grask is a large [[Taken Phalanx]], armed with an [[Arc]] [[Slug Rifle]] and a Cabal Shield. Like others of his kind, Grask can project a blast of energy from his shield, which can send [[Guardian]]s flying into greater danger. On the perimeter of the battlefield, there is a rising pool of Taken energy which acts as an environmental hazard, as stepping in it will damage the player. There are also certain spots on the wall where repulsion rifts have been attached, which behave like Grask's shield. Taken runts (phalanxes, psions, etc.) will spawn in the taken energy. Grask can also use his own version of the [[Shadowshot]] super, tethering any opponents in its radius, and quickly teleport short distances to find a good spot to use this ability. So long as his shield isn't raised, he can freely be damaged, provided that the Taken reinforcements are dealt with. However, when Grask's health begins to fall, he will teleport and use his Shadowshot much more rapidly. It is often better to put him down quickly than to try and deal with his reinforcements.


==Trivia==
==Trivia==

Revision as of 04:31, July 30, 2024

Grask, the Consumed
Grask Infobox.png
Biographical information

Species:

Cabal (formerly)
Taken

Faction:

Red Legion (formerly)
Savathûn's Brood

Rank:

Ultra

Class:

Taken Phalanx

Gender:

Male

Combat information

Mission:

Lake of Shadows

Weapon(s):

Arc Taken Slug Rifle
Taken Energy Shield

Abilities:

Arc Shield Blast
Arc Taken Blight Pool
Arc Repulsion Rifts
Kinetic Shield Bash
Tether
Teleportation
High Durability
Rapid Movement
Summon Taken

 

"Zavala, that Taken commander is down for the count. Surprise of the day? He was Red Legion."
The Ghost

Grask, the Consumed was a Taken Red Legion Phalanx that served as the final boss of the Lake of Shadows Strike.[1] When the strike was revamped in Season of Defiance, he was renamed to Gor'ath Gath.

Gameplay

Grask is a large Taken Phalanx, armed with an Arc Slug Rifle and a Cabal Shield. Like others of his kind, Grask can project a blast of energy from his shield, which can send Guardians flying into greater danger. On the perimeter of the battlefield, there is a rising pool of Taken energy which acts as an environmental hazard, as stepping in it will damage the player. There are also certain spots on the wall where repulsion rifts have been attached, which behave like Grask's shield. Taken runts (phalanxes, psions, etc.) will spawn in the taken energy. Grask can also use his own version of the Shadowshot super, tethering any opponents in its radius, and quickly teleport short distances to find a good spot to use this ability. So long as his shield isn't raised, he can freely be damaged, provided that the Taken reinforcements are dealt with. However, when Grask's health begins to fall, he will teleport and use his Shadowshot much more rapidly. It is often better to put him down quickly than to try and deal with his reinforcements.

Trivia

  • Grask was the first Taken to hint that Savathûn took control of the Taken after Oryx's death.
  • Grask's armor is similar to Red Legion Blood Guard units, suggesting that Grask was a Blood Guard Phalanx before he was Taken. However, Blood Guard Phalanxes have yet to appear in-game.

Gallery

Appearance

References

  1. ^ Bungie (2017/8/9), Destiny 2, Strike: Lake of Shadows