Adventure
From Destinypedia, the Destiny wiki
"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
- This article is a stub. You can help Destinypedia by expanding it.
Adventures are a PvE activity that will be introduced in Destiny 2. They are side-missions that can be dispatched to Guardians by free-roaming NPC's in the world.[1] They will be used as a means to impart lore/story.[2]
List of Adventures
- This section needs expansion. You can help Destinypedia by expanding it.
Destiny 2
Base Game
European Dead Zone
- A New Frontier—explore various facets of the EDZ
- Dark Alliance—"Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region."
- Reversing the Polarity—Guardians must work to test a theory proposed by Ikora Rey, through stealing a power core from a crashed Red Legion Goliath Tank and delivering it to a Cabal supply console.
- Poor Reception—Guardians must defend Golden Age machinery from being salvaged by the Fallen.
- Unsafe At Any Speed—Guardians must hunt down a Fallen Pike gang, culminating in a battle against a Fallen Walker.
- A Frame Job—"Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen."
- Getting Your Hands Dirty—"Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control."
- Stop and Go—Guardians must launch an assault on a Red Legion power plant.
- Anti-Anti Air—Guardians must launch an assault on the Red Legion's anti-air turrets stationed in Firebase Hades.
Nessus
- Invitation from the Emperor—look into mysterious activities by Cabal in favor of a new leader
- Lost Crew—help Failsafe look into the disappearance and fate of two lost crew members of the Exodus Black
- Release—the Vex appear to be capturing Fallen, and the Failsafe wants it stopped.
- Deep Conversation—Guardians must work to gather Vex data.
- Unbreakable—Guardians must repel the Vex's construction efforts on Nessus.
- Exodus Siege—the Guardian must stop a group of Fallen that are preparing to attack Failsafe's mainframe aboard the Exodus Black.
- Hack the Planet—the Guardian must save Failsafe from being held hostage by the Vex.
Io
Titan
- Thief of Theives—steal materials back from the Fallen that they stole from you
- Bad Neighbors—stop a war between the Fallen scavengers and the Hive monsters
- Siren Song—stop and destroy a series of high power Knights stirring up trouble
- Deathless—stop a Hive ritual that threatens to sink the entire Arcology
References
List of appearances
- Destiny 2 (First appearance)
|