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Under Siege

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Breakneck

Downfall
DownfallInfoboxSis.png

Game:

Destiny 2

Campaign:

Lightfall

Player(s):

1-3

Location:

Neomuna, Neptune

Enemy faction(s):

Shadow Legion
The Dread

Hostile race(s):

Cabal
Taken

Objective(s):

Infiltrate the heart of Calus’s lair and destroy the Darkness relay.

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Downfall is the third story mission of the Lightfall expansion. The Guardian storms the Typhon Imperator to destroy the Radial Mast before it can be used by the Shadow Legion.

ObjectivesEdit

  • Infiltrate the Fortress Ship
    • Make your way to Calus's Fortress ship.
  • Infiltrate the Fortress Ship
    • Advance deeper into the Fortress ship.
  • Sabotage Shadow Legion Vehicles
    • Sabotage the Vehicle Hangar to impede Calus's war effort.
  • Defeat the Tormentor
    • Dispatch the Tormentor investigating the disturbance.
  • Infiltrate the Fortress Ship
    • Advance deeper into the Fortress ship.
  • Clear the Apotheca
    • Defeat Shadow Legion Forces.
  • Infiltrate the Fortress Ship
    • Advance deeper into the Fortress ship.
  • Destroy the Radial Mast
    • Sneak into the Radial Mast's chamber and destroy it.
  • Destroy the Radial Mast
    • Dark Resonance Delieverd [0-2] of 2
    • Use Dark Resonance to destroy the Radial Mast.
  • Clear the Colosseum
    • Defeat Shadow Legion Forces.
  • Destroy the Radial Mast
    • Obtain Strand to destroy the Radial Mast.
  • Clear the Colosseum
    • Defeat Shadow Legion Forces with Strand abilities.
  • Find a Way Out
    • Reach the location of the mysterious coordinates.
  • Escape!
    • Darkness encroaches... [1:30 timer]
    • Use your Sparrow to escape the Fortress Ship while Caiatl provides aerial support.

TranscriptEdit

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EnemiesEdit

Cabal - Shadow Legion
Taken
Weekly Mission Champions
Bosses

AlliesEdit

TriviaEdit

  • During the final battle, the packs of War Beasts that arrive in support of the Servile Centurion are hostile to the Taken, and they will attack each other if the player stays out of sight.
  • If the player is fast enough during the final escape sequence, they can actually travel too far to the exit and die. Because if this, it's recommended after Ghost says that the player has escaped to immediately stop progressing.

List of appearancesEdit

ReferencesEdit