Doctrine of Passing
Standard
ROI Doctrine of Passing.png
Adept
ROI Doctrine of Passing Adept.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Auto Rifle

Min-max impact:

2

Min-max stability:

42 - 81

Min-max reload speed:

71 - 85

Min-max magazine:

48 - 72

Specifications

Ammunition type:

Kinetic Kinetic

Fire mode:

Automatic

Rate of fire:

100

Damage:

300 - 400
310 - 400 (Adept)

Effective range:

15 - 27

Hidden stats

Aim assistance:

66

Zoom:

15 - 21

Recoil:

60

Service history

Affiliation:

Cult of Osiris

 

"Death is the best teacher."
— Weapon description

Doctrine of Passing is an Legendary Kinetic Auto Rifle in The Taken King. It can be acquired through the Trials of Osiris.

GameplayEdit

Famed for its extremely high fire rate and solid stability, Doctrine of Passing became highly sought-after during year 2 of Destiny 1. It's Adept version, only obtainable from a flawless Trials run, was both rare and deadly to fellow guardians.

Perks (Standard)Edit

1st columnEdit

  • FastDraw IS: Standard sight. A lightweight design, good for recoil control.
  • Red Dot-ORA: Slightly improved optics, improved handling.
  • OEG Riflescope: Improved optics, improved range.

2nd columnEdit

  • Persistence: This weapon grows more accurate the longer it is fired.

3rd columnEdit

  • Extended Mag: A larger magazine.
  • Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.
  • Braced Frame: Increased Stability. Reduced Magazine Size.

4th columnEdit

  • Randomly Selected Perk: This could be one of four randomly selected perks.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Hidden Hand: This weapon gains better target acquisition.
    • Counterbalance: This weapon has increased stability.
    • Rodeo: Reduces the severity of this weapon's recoil.

Perks (Adept)Edit

1st columnEdit

  • Randomly Selected Perk: This could be one of two randomly selected perks.
    • Red Dot-ORA: Slightly improved optics, improved handling.
    • MD-Reflex: Significantly improved handling.
  • Randomly Selected Perk: This could be one of two randomly selected perks.
    • Red Dot-ORA2: Slightly improved optics, improved handling.
    • Reflex: Slightly improved optics, improved aim assist.
  • Randomly Selected Perk: This could be one of two randomly selected perks.
    • OEG: Slightly improved optics, improved handling
    • OEG Riflescope: Improved optics, improved range.

2nd columnEdit

  • Randomly Selected Perk: This could be one of eleven randomly selected perks.
    • Hot Swap: Readying this weapon grants a brief period of bonus accuracy.
    • Rodeo: Reduces the severity of this weapon’s recoil.
    • Replenish: This weapon's magazine will be refilled whenever you unleash your Super.
    • Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
    • Battle Runner: Kills with this weapon grant a brief boost to the sprint's top speed.
    • Focused Fire: When zoomed, this weapon fires slower, but causes additional damage.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Persistence: This weapon grows more accurate the longer it is fired.
    • Spray and Play: Increases the reload speed of this weapon when its mag is empty.
    • Hip Fire: This weapon has bonus accuracy while firing from the hip.
    • Crowd Control: Kills with this weapon grant bonus damage for a short time.

3rd columnEdit

  • Randomly Selected Perk: This could be one of five randomly selected perks.
    • Lightweight: When held, this weapon grants +2 character Agility.
    • Hand Loaded: This weapon is effective at an extended range.
    • Fitted Stock: Increases weapon stability.
    • Speed Reload: Reload this weapon quickly.
    • Perfect Balance: This weapon has extremely low recoil.
  • Randomly Selected Perk: This could be one of five randomly selected perks.
    • Appended Magazine: Increased Magazine Size. Slower Reload.
    • Injection Mold: Increased Stability, Faster Handling. Reduced Range.
    • Oiled Frame: Faster Reload. Reduced Range.
    • Hand-laid Stock: Increased Stability. Reduced Range.
    • Feather Mag : Faster Reload. Reduced Magazine Size.
  • Randomly Selected Perk: This could be one of four randomly selected perks.
    • Armor Piercing Rounds: These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
    • Rifled Barrel: Increased Range. Slower Reload.
    • Reinforced Barrel: Increased Range. Reduced Stability.
    • Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.

4th columnEdit

  • Randomly Selected Perk: This could be one of twelve randomly selected perks.
    • Eye of the Storm: This weapon becomes more accurate as your health gets lower.
    • Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.
    • Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
    • Exhumed: This weapon gains improved range and handling for a short time after revival.
    • Army of One: Quick unassisted kills with this weapon reduce grenade and melee cooldown.
    • Hidden Hand: This weapon gains better target acquisition.
    • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
    • Counterbalance: This weapon has increased stability.
    • Icarus: Improved accuracy while airborne.
    • Third Eye: Radar stays active while aiming down this weapon's sights.
    • Glass Half Full: The bottom half of each magazine causes additional damage.
    • Life Support: Kills with this weapon while critically wounded have a chance to start regenerating health.

List of appearancesEdit