Rise of Iron

From Destinypedia, the Destiny wiki

An ancient threat returns to threaten Humanity. Face the challenge that defeated the Iron Lords.
Rise of Iron
RiseofIron-ReleaseArt.png

Developer(s):

Bungie

Publisher(s):

Activision

Platform(s):

Xbox One
PlayStation 4

Release date(s):

September 20, 2016

Genre(s):

First-person shooter

Mode(s):

Campaign
Cooperative

Rating(s):

ESRB: Teen (T) for Animated Blood and Violence
PEGI: 16+

 

Rise of Iron is the fourth and final expansion for Destiny, and was released on September 20, 2016.[1] The story follows Lord Saladin, a former Iron Lord as he gathers a new generation of Iron Lords to defeat the Fallen Devil Splicers who have recently rediscovered a Golden Age self-regenerating nano-technology called SIVA, and are using it to transform themselves into cyborgs.

Story[edit]

The expansion takes place on Earth[2] in a walled off area of the Cosmodrome known as the Plaguelands. This expansion was released one year after The Taken King[3]. Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity's Early City Age to defeat a plague of unstoppable evil once and for all.[3][4]

Appearances[edit]

Characters

Guardians, Residents of the Last City, and their Allies
The Fallen
The Hive
The Reef
Historical Characters

Species

Organizations

Events

Vehicles, equipment, and technology

  • SIVA (First appearance)

Weapons and armor

Miscellanea

Features[edit]

Exclusive and bonus content[edit]

Iron Gjallarhorn[edit]

The Iron Gjallarhorn was included with all pre-orders of Rise of Iron. The Iron Gjallarhorn itself was not immediately made available, and has to be unlocked by completing a quest. Content was made available to all players after January 1, 2017.

Iron Gjallarwing Sparrow[edit]

The Iron Gjallarwing Sparrow was included with all pre-orders of Rise of Iron. Content was made available to all players after January 1, 2017.

Development[edit]

The trademark for Rise of Iron was registered on May 31, 2016.[5]

The existence of Rise of Iron was revealed in a leaked photograph of a promotional poster for the expansion. The poster showed Lord Saladin, the Tower envoy for the Iron Banner, surrounded by wolves and holding a fiery battleaxe before a breach in the Cosmodrome's wall.[6] Prior to this, Activision had stated that Bungie was at work on a "new large expansion" for Destiny that would be delivered by the end of 2016, but provided no further details.[7] Rise of Iron was the last major content update for Destiny before the 2017 release of its sequel, Destiny 2.

The expansion's art direction was based entirely on Saladin himself. It also used Game of Thrones as an inspiration for its character dynamic. The same dog that provided motion-capture for Ghost was used in the game's development.[8] It was intended that the expansion present the Destiny universe as a living place, hence the return to Old Russia, showing the detritus of earlier battles.[9]

Rise of Iron is the first Destiny expansion to not be released on the Xbox 360 and PlayStation 3; it is only available on Xbox One and PlayStation 4. Players can transfer their characters to the newer generation of consoles, but will not be able to transfer their characters to the previous generation, as Rise of Iron content will be incompatible. Updates and hotfixes for Destiny on previous-generation consoles have also been discontinued.

Trivia[edit]

  • Rise of Iron is the first expansion not to be available on legacy consoles.
  • It is also the second expansion to focus on the Fallen, the first being House of Wolves.
  • Rise of Iron did not appear on the official Destiny timeline. This coupled with very little of the expansion being mentioned or brought over to Destiny 2 and that it was made purely to tie fans over during the development of Destiny 2, makes fans call into question the canonicity of it.

References[edit]

Preceded by
The Taken King
Rise of Iron Succeeded by
Destiny 2