Call to Arms: Difference between revisions

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==Overview==
==Overview==
Players must complete [[Crucible]] matches. A single completed match grants 25% towards the goal, with a small bonus for kills and assists; an average match should net around 30%. Completing the Call to Arms rewards one Luminous Engram, which can drop [[Nightfall]]-quality loot.  
Players must complete [[Crucible]] matches. A single completed match grants 15% towards the goal, with a bonus for kills and assists; an average match should net between 20 and 30%. Completing the Call to Arms rewards one Luminous Engram, which can drop [[Nightfall]]-quality loot.  


The PvE equivalent of this activity is the weekly [[Flashpoint]].
The PvE equivalent of this activity is the weekly [[Flashpoint]].

Revision as of 20:25, October 12, 2017

Call to Arms is a weekly challenge given by Lord Shaxx in Destiny 2.

Overview

Players must complete Crucible matches. A single completed match grants 15% towards the goal, with a bonus for kills and assists; an average match should net between 20 and 30%. Completing the Call to Arms rewards one Luminous Engram, which can drop Nightfall-quality loot.

The PvE equivalent of this activity is the weekly Flashpoint.

Notes

Destiny 2 update 1.0.3 altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches.