Adventure: Difference between revisions
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===''[[Destiny 2]]''=== | ===''[[Destiny 2]]''=== | ||
====[[European Dead Zone]]==== | |||
*[[Trostland]] | |||
*[[ | **[[A Frame Job]] (20 Power) - ''Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].'' | ||
* | **[[A New Frontier]] (30 Power) - ''Explore the European Dead Zone as Devrim provides support from the church.'' | ||
**[[Calling Them Home]] (20 Power) - ''Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.'' | |||
**[[Supply and Demand]] (170 Power) - ''An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.'' | |||
*[[A Frame Job]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[Outskirts]] | |||
*[[ | **[[Poor Reception]] (20 Power) - ''The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.'' | ||
* | |||
*[[ | |||
*[[The Sludge]] | |||
*[[ | **[[Dark Alliance]] (160 Power) - ''Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.'' | ||
*[[ | **[[Getting Your Hands Dirty]] (160 Power) - ''Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.'' | ||
*[[The Gulch]] | |||
*[[ | **[[Reversing the Polarity]] (160 Power) - ''The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.'' | ||
*[[ | **[[Stop and Go]] (160 Power) - ''Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.'' | ||
*[[ | |||
*[[ | *[[Firebase Hades]] | ||
**[[Anti-Anti-Air]] (160 Power) - ''Infiltrate the Red legion base and disable their network of flak turrets.'' | |||
**[[Unsafe At Any Speed]] (160 Power) - ''A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.'' | |||
*[[Sunken Isles]] | |||
**[[No Safe Distance]] (170 Power) - ''The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.'' | |||
**[[Red Legion, Black Oil]] (170 Power) - ''Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.'' | |||
====[[Titan (moon)|Titan]]==== | |||
*[[Siren's Watch]] | |||
**[[Thief of Thieves]] (60 Power) - ''Recover the supplies that the Fallen have taken.'' | |||
*[[The Rig]] | |||
**[[Bad Neighbors]] (60 Power) - ''Resolve a dangerous conflict between the Fallen and the Hive.'' | |||
**[[Deathless]] (70 Power) - ''Clear out the Knight that's keeping Sloane's crews from their work.'' | |||
**[[Siren Song]] (70 Power) - ''Disrupt a Hive Ritual to keep the Rig from sinking.'' | |||
====[[Nessus]]==== | |||
*[[Exodus Black]] | |||
**[[Exodus Siege]] (90 Power) - ''The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.'' | |||
*[[Hallows]] | |||
**[[Hack the Planet]] (90 Power) - ''Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.'' | |||
*[[Artifact's Edge]] | |||
**[[Deep Conversation]] (90 Power) - ''Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.'' | |||
**[[Unbreakable]] (90 Power) - ''Failsafe has caught wind of Vex tech that could result in unstoppable barriers.'' | |||
*[[The Cistern]] | |||
**[[Invitation from the Emperor]] (90 Power) - ''Cayde's worried about a mysterious message drawing the Red Legion to a remote corner of Nessus.'' | |||
*[[The Tangle]] | |||
**[[Lost Crew]] (90 Power) - ''Help Failsafe find two long-lost members of her crew.'' | |||
**[[Release]] (90 Power) - ''The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.'' | |||
====[[Io]]==== | |||
*[[Lost Oasis]] | |||
**[[Cliffhanger]] (130 Power) - ''Asher has information about the Vex's next conversion site, and he wants it stopped.'' | |||
**[[Postmodern Prometheus]] (130 Power) - ''Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.'' | |||
**[[Unexpected Guests]] (120 Power) - ''Ikora's worried about some Taken emanations from beneath the moon's surface.'' | |||
*[[Giant's Scar]] | |||
**[[Road Rage]] (120 Power) - ''Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.'' | |||
*[[The Rupture]] | |||
**[[Arecibo]] (220 Power) - ''Investigate a mysterious broadcast that only you and your Ghost can hear.'' | |||
==References== | ==References== |
Revision as of 16:55, September 16, 2017
"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
- This article is a stub. You can help Destinypedia by expanding it.
Adventures are a PvE activity that will be introduced in Destiny 2. They are side-missions that can be dispatched to Guardians by free-roaming NPC's in the world.[1] They will be used as a means to impart lore/story.[2]
List of Adventures
- This section needs expansion. You can help Destinypedia by expanding it.
Destiny 2
European Dead Zone
- Trostland
- A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
- A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
- Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
- Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.
- Outskirts
- Poor Reception (20 Power) - The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.
- The Sludge
- Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
- Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.
- The Gulch
- Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
- Stop and Go (160 Power) - Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.
- Firebase Hades
- Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
- Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.
- Sunken Isles
- No Safe Distance (170 Power) - The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
- Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.
Titan
- Siren's Watch
- Thief of Thieves (60 Power) - Recover the supplies that the Fallen have taken.
- The Rig
- Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
- Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
- Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.
Nessus
- Exodus Black
- Exodus Siege (90 Power) - The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.
- Hallows
- Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.
- Artifact's Edge
- Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
- Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.
- The Cistern
- Invitation from the Emperor (90 Power) - Cayde's worried about a mysterious message drawing the Red Legion to a remote corner of Nessus.
Io
- Lost Oasis
- Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
- Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
- Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.
- Giant's Scar
- Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.
- The Rupture
- Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.
References
List of appearances
- Destiny 2 (First appearance)
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