Corridors of Time: Difference between revisions

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{{Location infobox
{{Location infobox
|image            = [[File:Corridor of Time.jpg|360px]]
|image            = [[File:Corridor of Time.jpg|360px]]
|planet          = [[Fields of Glass]], [[Mercury]]
|planet          =[[Mercury]]
|factions= [[Precursors]] <br> [[Descendants]] <br> [[Sol Collective]]
|factions= [[Precursors]] <br> [[Descendants]] <br> [[Sol Collective]]
|hostile races        = [[Vex]]
|hostile races        = [[Vex]]

Revision as of 08:08, October 27, 2024

Corridors of Time
Corridor of Time.jpg
Overview

Planet:

Mercury

Enemy factions:

Precursors
Descendants
Sol Collective

Hostile races:

Vex

Connecting areas:

Sundial Slipway
Zephyr Station Perimeter
Infinity's Siphon
Timelost Vault

Gameplay

Area type:

Private

Public Events:

N/A

Patrol beacons:

N/A

 

The Corridors of Time are a border place in time where the Vex have inhabited. The Vex utilize this place to move themselves throughout time, bearing many different openings to the different time periods the Vex have rooted themselves in; a place where any unknowing explorer could easily get lost. Ever since the Red Legion's interference with The Sundial, the layout of the Corridors became corrupted, resulting in different timelines intersecting and leaking into one another.

Inside a Timelost Vault, the Guardian found a tombstone dedicated to themselves, which allowed them to start a quest to obtain the Bastion. A week later, the Corridors became so unstable that they collapsed on themselves.[1]

Trivia

  • The Corridors of Time patrol space for the Bastion puzzle only existed in the game for a total of two weeks from January 14—28, 2020, and could only be partially accessed through the Corridors of Time Part 1 & 2 missions during the entirety of Season of Dawn.

Gallery

List of appearances

References