Call to Arms: Difference between revisions
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==Overview== | ==Overview== | ||
Players must complete [[Crucible]] matches | Players must complete [[Crucible]] matches. Completing the Call to Arms rewards one Luminous Engram, which can drop [[Nightfall]]-quality loot. | ||
The PvE equivalent of this activity is the weekly [[Flashpoint]]. | The PvE equivalent of this activity is the weekly [[Flashpoint]]. | ||
== | ==Notes== | ||
[https://www.bungie.net/en/News/Article/46352 ''Destiny 2'' update 1.0.3] altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches. | |||
{{Activities}} | {{Activities}} | ||
[[Category:Activities]] | [[Category:Activities]] |
Revision as of 02:42, September 26, 2017
Call to Arms is a weekly challenge given by Lord Shaxx in Destiny 2.
Overview
Players must complete Crucible matches. Completing the Call to Arms rewards one Luminous Engram, which can drop Nightfall-quality loot.
The PvE equivalent of this activity is the weekly Flashpoint.
Notes
Destiny 2 update 1.0.3 altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches.