Adventure: Difference between revisions
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'''Adventures''' are a PvE activity that will be introduced in ''[[Destiny 2]]''. They are side-missions that can be dispatched to [[Guardians]] by free-roaming NPC's in the world.<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/05/18/bungie-pulls-back-the-curtain.aspx '''Game Informer''' - ''Destiny 2: Bungie Pulls Back The Curtain'']</ref> They will be used as a means to impart lore/story.<ref>[https://www.forbes.com/sites/erikkain/2017/05/21/bungie-is-ditching-grimoire-cards-in-destiny-2/#638ad0a3d520 '''Forbes''' - ''Bungie Is Ditching Grimoire Cards In Destiny 2'']</ref> | '''Adventures''' are a PvE activity that will be introduced in ''[[Destiny 2]]''. They are side-missions that can be dispatched to [[Guardians]] by free-roaming NPC's in the world.<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/05/18/bungie-pulls-back-the-curtain.aspx '''Game Informer''' - ''Destiny 2: Bungie Pulls Back The Curtain'']</ref> They will be used as a means to impart lore/story.<ref>[https://www.forbes.com/sites/erikkain/2017/05/21/bungie-is-ditching-grimoire-cards-in-destiny-2/#638ad0a3d520 '''Forbes''' - ''Bungie Is Ditching Grimoire Cards In Destiny 2'']</ref> | ||
==List of Adventures== | ==List of Adventures== | ||
===''[[Destiny 2]]''=== | ===''[[Destiny 2]]''=== | ||
====[[European Dead Zone]]==== | ====[[European Dead Zone]]==== | ||
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*[[The Rupture]] | *[[The Rupture]] | ||
**[[Arecibo]] (220 Power) - ''Investigate a mysterious broadcast that only you and your Ghost can hear.'' | **[[Arecibo]] (220 Power) - ''Investigate a mysterious broadcast that only you and your Ghost can hear.'' | ||
==List of appearances== | |||
*''[[Destiny 2]]'' {{1st}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Adventures}} | {{Adventures}} |
Revision as of 17:17, September 16, 2017
Adventures are a PvE activity that will be introduced in Destiny 2. They are side-missions that can be dispatched to Guardians by free-roaming NPC's in the world.[1] They will be used as a means to impart lore/story.[2]
List of Adventures
Destiny 2
European Dead Zone
- Trostland
- A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
- A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
- Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
- Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.
- Outskirts
- Poor Reception (20 Power) - The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.
- The Sludge
- Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
- Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.
- The Gulch
- Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
- Stop and Go (160 Power) - Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.
- Firebase Hades
- Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
- Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.
- Sunken Isles
- No Safe Distance (170 Power) - The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
- Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.
Titan
- Siren's Watch
- Thief of Thieves (60 Power) - Recover the supplies that the Fallen have taken.
- The Rig
- Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
- Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
- Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.
Nessus
- Exodus Black
- Exodus Siege (90 Power) - The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.
- Hallows
- Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.
- Artifact's Edge
- Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
- Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.
- The Cistern
- Invitation from the Emperor (90 Power) - Cayde's worried about a mysterious message drawing the Red Legion to a remote corner of Nessus.
Io
- Lost Oasis
- Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
- Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
- Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.
- Giant's Scar
- Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.
- The Rupture
- Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.
List of appearances
- Destiny 2 (First appearance)
References
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