Crucible: Difference between revisions
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{{Quote|You wanna live? You're gonna have to prove it.|[[Lord Shaxx]], Crucible Handler and veteran of the Twilight Gap.}} | |||
The '''Crucible''' is a player vs. player game mode in ''[[Destiny]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in other parts of the game can be used in the Crucible, whereas purchasing items for playing in the Crucible can be used in the rest of the game. The Crucible will randomly reward players after matches, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] and [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]]. Faction vendors will also sell Crucible gear branded with their faction logos, but require faction reputation as well. | The '''Crucible''' is a player vs. player game mode in ''[[Destiny]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in other parts of the game can be used in the Crucible, whereas purchasing items for playing in the Crucible can be used in the rest of the game. The Crucible will randomly reward players after matches, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] and [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]]. Faction vendors will also sell Crucible gear branded with their faction logos, but require faction reputation as well. | ||
Revision as of 19:35, October 23, 2016
Crucible | |
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Overview | |
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- "You wanna live? You're gonna have to prove it."
- — Lord Shaxx, Crucible Handler and veteran of the Twilight Gap.
The Crucible is a player vs. player game mode in Destiny.[1] Items bought or earned in other parts of the game can be used in the Crucible, whereas purchasing items for playing in the Crucible can be used in the rest of the game. The Crucible will randomly reward players after matches, while players can also purchase weapons from the Crucible Quartermaster and Armor and Shaders from Lord Shaxx and Lord Saladin. Faction vendors will also sell Crucible gear branded with their faction logos, but require faction reputation as well.
All maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon; throughout each map, there are multiple chests of Special ammo, and Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. Anyone who opens a chest gains Heavy ammo for themselves, and any teammates that are close by.[2]
Level advantages are normally disabled in the Crucible in order to have an even playing field. The two exceptions to this are the Iron Banner and the Trials of Osiris, where level advantages are enabled. This means that having high-level gear matters in these events. Also, Crucible bounties can be completed in Iron Banner matches, whereas Iron Banner bounties must be completed in Iron Banner matches. In addition to standard Crucible bounties, every week Lord Shaxx has a set of weekly bounties that are more difficult to complete. Completing every single one will reward a Nightfall-tier reward (namely, a legendary or exotic piece of gear).
The "Mercy Rule" will be implemented with the release of The Taken King. This allows matches to end early when one team is without any chance of winning. When the rule is enacted, no more players may join the match, and the game clock is reset to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking. Bungie will update the rule's identification function over time.[3]
List of modes
Permanent Playlists
Rotating Playlists
- Combined Arms
- Doubles Skirmish
- Elimination
- Inferno Clash
- Inferno Control
- Inferno Rumble
- Inferno Skirmish
- Mayhem Clash
- Mayhem Rumble
- Salvage
- Zone Control
Special Events
List of maps
Map | Location | Expansion | Playstation Exclusive |
---|---|---|---|
The Burning Shrine | Fields of Glass, Mercury | Base Game | No |
Twilight Gap | City Perimeter, Earth | Base Game | No |
Rusted Lands | Eastern Flood Zone, Earth | Base Game | No |
First Light | Mare Cognitum, Moon | Base Game | No |
The Anomaly | Mare Cognitum, Moon | Base Game | No |
Shores of Time | Maat Mons, Venus | Base Game | No |
Asylum | Ishtar Sink, Venus | Base Game | No |
Firebase Delphi | Eos Chasma, Mars | Base Game | No |
Bastion | Meridian Bay, Mars | Base Game | No |
Blind Watch | Meridian Bay, Mars | Base Game | No |
Exodus Blue | Cosmodrome, Earth | Base Game | Until September 2015 |
Skyshock | Old Russia, Earth | The Dark Below | No |
The Cauldron | Ocean of Storms, Moon | The Dark Below | No |
Pantheon | Black Garden, Mars | The Dark Below | No |
Thieves' Den | Ishtar Sink, Venus | House of Wolves | No |
Widow's Court | European Dead Zone, Earth | House of Wolves | No |
Black Shield | Firebase Thuria, Phobos | House of Wolves | No |
The Timekeeper | Meridian Bay, Mars | House of Wolves | Until September 2015 |
Bannerfall | The Last City, Earth | The Taken King | No |
Cathedral of Dusk | Dreadnaught, Saturn | The Taken King | No |
Crossroads | The Lost Oasis, Mars | The Taken King | No |
The Dungeons | Dreadnaught, Saturn | The Taken King | No |
Frontier | City Perimeter, Earth | The Taken King | No |
The Drifter | Foundling's Gyre, The Reef | The Taken King | No |
Memento | European Dead Zone, Earth | The Taken King | No |
Vertigo | Caloris Basin, Mercury | The Taken King | No |
Sector 618 | Cosmodrome Wall, Earth | The Taken King | Until September 2017 |
Floating Gardens | Pomona Mons, Venus | Rise of Iron | No |
The Last Exit | Ishtar Sink, Venus | Rise of Iron | No |
Skyline | Meridian Bay, Mars | Rise of Iron | No |
Icarus | Languid Sea, Mercury | Rise of Iron | Until September 2017 |
References