Adventure: Difference between revisions

From Destinypedia, the Destiny wiki

(Can't believe I missed this. I don't think this sentence specifically was ever touched since Adventures were first announced due to how it's worded. Eh, still outdated and is now changed to be past tense.)
(Missed these whoops. Also elaborating the Trivia because it's like 1 out of 5 times I fast travel/go to a social space that 'NeW aDvEnTuReS aVaIlAbLe' thing shows up.)
Line 1: Line 1:
'''Adventures''' were PvE activities that was first introduced in ''[[Destiny 2]]''. They were side-missions that can be dispatched to [[Guardian]]s by free-roaming NPC's in the world.<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/05/18/bungie-pulls-back-the-curtain.aspx '''Game Informer''' - ''Destiny 2: Bungie Pulls Back The Curtain'']</ref> They were be used as a means to impart lore/story.<ref>[https://www.forbes.com/sites/erikkain/2017/05/21/bungie-is-ditching-grimoire-cards-in-destiny-2/#638ad0a3d520 '''Forbes''' - ''Bungie Is Ditching Grimoire Cards In Destiny 2'']</ref>
'''Adventures''' were PvE activities that was first introduced in ''[[Destiny 2]]''. They were side-missions that were dispatched to [[Guardian]]s by free-roaming NPC's in the world.<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/05/18/bungie-pulls-back-the-curtain.aspx '''Game Informer''' - ''Destiny 2: Bungie Pulls Back The Curtain'']</ref> They were used as a means to impart lore/story.<ref>[https://www.forbes.com/sites/erikkain/2017/05/21/bungie-is-ditching-grimoire-cards-in-destiny-2/#638ad0a3d520 '''Forbes''' - ''Bungie Is Ditching Grimoire Cards In Destiny 2'']</ref>


However, when the [[Beyond Light]] Expansion was released, Adventures were retired along with the rest of Vaulted content.
However, when the [[Beyond Light]] Expansion was released, Adventures were retired along with the rest of Vaulted content.
Line 96: Line 96:


==Trivia==
==Trivia==
*Despite Adventures being removed when [[Beyond Light]] released, there is a glitch where it is stated that a new Adventure mission is available whenever a player completes a certain objective or mission.
*Despite Adventures being removed when [[Beyond Light]] released, there is a glitch where it is stated that a new Adventure mission is available whenever a player completes a certain objective or mission or arrives at a location.


==List of appearances==
==List of appearances==

Revision as of 14:08, February 11, 2023

Adventures were PvE activities that was first introduced in Destiny 2. They were side-missions that were dispatched to Guardians by free-roaming NPC's in the world.[1] They were used as a means to impart lore/story.[2]

However, when the Beyond Light Expansion was released, Adventures were retired along with the rest of Vaulted content.

List of Adventures

Destiny 2

European Dead Zone

  • Trostland
    • A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
    • A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
    • Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
    • Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.
  • Outskirts
    • Poor Reception (20 Power) - The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.
  • The Sludge
    • Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
    • Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.
  • The Gulch
    • Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
    • Stop and Go (160 Power) - Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.
  • Firebase Hades
    • Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
    • Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.
  • Sunken Isles
    • No Safe Distance (170 Power) - The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
    • Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.

Titan

  • The Rig
    • Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
    • Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
    • Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.

Nessus

  • Hallows
    • Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.
  • Artifact's Edge
    • Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
    • Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.
  • The Tangle
    • Lost Crew (90 Power) - Help Failsafe find two long-lost members of her crew.
    • Release (90 Power) - The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.
  • O Captain

Io

  • Lost Oasis
    • Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
    • Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
    • Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.
  • Giant's Scar
    • Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.
  • The Rupture
    • Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.

Mercury

  • Infinite Forest
    • Endless Branches (280 Power) - Look into the differences of the various timelines generated by the Vex's Reality Engine.
    • Bug in the System - Corrupt a Vex data-harvesting operation by withstanding an onslaught of Hive.
    • The Up and Up - The Vex are simulating the Fallen's battle tactics. Breach into their simulations and eliminate the targets.
    • The Runner - The Vex has simulated a Cabal unit carrying important data within the forest. Track him down and defeat him.
    • Vex Milk (280 Power) - Ikora wants you to try and investigate the origins of the Vex by collecting special samples of their radiolarian fluid and transmitting it to Brother Vance.

Mars

Tangled Shore

Trivia

  • Despite Adventures being removed when Beyond Light released, there is a glitch where it is stated that a new Adventure mission is available whenever a player completes a certain objective or mission or arrives at a location.

List of appearances

References