Quagmire-AR1: Difference between revisions

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m (Text replacement - "[[Category:Year Two" to "[[Category:Year 2")
m (Text replacement - "{{[Pp]rimaries Y2}}" to "{{Primary weapons|Y2}}")
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**''[[The Taken King]]'' {{1st}}
**''[[The Taken King]]'' {{1st}}


{{Primaries Y2}}
{{Primary weapons|Y2}}


[[Category:Auto Rifles]]
[[Category:Auto Rifles]]
[[Category:Uncommon weapons]]
[[Category:Uncommon weapons]]
[[Category:Year 2 weapons]]
[[Category:Year 2 weapons]]

Revision as of 16:06, September 22, 2022

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Quagmire-AR1
Production overview

Rarity class:

Uncommon

Weapon type:

Auto Rifle

Min-max magazine:

20

Specifications

Ammunition type:

Kinetic

Damage:

107-177

Service history

Affiliation:

Vanguard

 

"Soggy conditions. Low visibility. Accuracy? Perfect."
— Weapon description

Quagmire-AR1 is an Uncommon Auto Rifle in The Taken King.

Perks

  • Selectable Perk:
    • Random Option 1:
      • Red Dot-ORA: Slightly improved optics, improved handling
      • Red Dot-ORA2: Slightly improved optics, improved handling.
      • MD-Reflex: Significantly improved handling.
      • Reflex: Slightly improved optics, improved aim assist.
    • Random Option 2:
      • OEG: Slightly improved optics, improved handling.
      • OEG Riflescope: Improved optics, improved range
  • Random Perk:
    • Partial Refund: Chance to return a portion of the magazine after an assist.
    • Glass Half Full: The bottom half of each magazine causes additional damage.
    • Rodeo: Reduces the severity of this weapon's recoil.
    • Underdog: This weapon gains a boost to range and handling when health is low.
    • Eye of the Storm: This weapon becomes more accurate as your health gets lower.
    • Rescue Mag: Chance to refill this weapon's magazine when critically wounded.
    • Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.
    • Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
    • Last Resort: This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
    • Persistence: This weapon grows more accurate the longer it is fired.
    • Spray and Play: Increases the reload speed of this weapon when its mag is empty.
    • Battle Runner: Kills with this weapon grant a brief boost to the sprint's top speed.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Reactive Reload: Reloading this weapon after a kill grants a damage bonus for a short time.
    • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
    • Counterbalance: This weapon has increased stability.

List of appearances