Frontier-AR1: Difference between revisions

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**''[[The Taken King]]'' {{1st}}
**''[[The Taken King]]'' {{1st}}


{{Primaries Y2}}
{{Primary weapons|Y2}}


[[Category:Auto rifles]]
[[Category:Auto Rifles]]
[[Category:Uncommon weapons]]
[[Category:Uncommon weapons]]
[[Category:Year Two weapons]]
[[Category:Year 2 weapons]]

Latest revision as of 11:54, January 3, 2024

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Frontier-AR1
Production overview

Rarity class:

Uncommon

Weapon type:

Auto Rifle

Min-max magazine:

23

Specifications

Ammunition type:

Kinetic

Damage:

102-192

Service history

Affiliation:

Vanguard

 

"Clear skies. Tall grass. Open space. Perfect shot."
— Weapon description

Frontier-AR1 is an Uncommon Auto Rifle in The Taken King.

Perks[edit]

  • Selectable Perk:
    • Random Option 1:
      • QuickDraw IS: Agile sight. Lightning-fast handling.
      • SureShot IS: Snapshot sight. Excellent handling. Superb target acquisition.
      • Red Dot-ORS: Accurized sight. For precise fire.
      • Red Dot-OAS: Snapshot sight. Enhanced target acquisition.
      • Focus Lens FLS2: Agile scope. Modest zoom. Light and snappy.
    • Random Option 2:
      • FastDraw IS: Standard sight. A lightweight design, good for recoil control.
      • SteadyHand IS: Stable sight. Optimized for excellent recoil control.
      • TrueSight IS: Flexible sight. Light, with good recoil control. Strong target acquisition.
      • Red Dot-OES: Agile sight. For smooth engagement in close quarters.
      • Red Dot-ORS1: Precision sight. Highest zoom in class. Enhanced range.
      • Red Dot-ORES: Flexible sight. Enhances handling, range, and recoil control.
  • Random Perk:
    • Partial Refund: Chance to return a portion of the magazine after an assist.
    • Glass Half Full: The bottom half of each magazine causes additional damage.
    • Rodeo: Reduces the severity of this weapon's recoil.
    • Underdog: This weapon gains a boost to range and handling when health is low.
    • Eye of the Storm: This weapon becomes more accurate as your health gets lower.
    • Rescue Mag: Chance to refill this weapon's magazine when critically wounded.
    • Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.
    • Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
    • Last Resort: This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
    • Persistence: This weapon grows more accurate the longer it is fired.
    • Spray and Play: Increases the reload speed of this weapon when its mag is empty.
    • Battle Runner: Kills with this weapon grant a brief boost to the sprint's top speed.
    • Rangefinder: Aiming this weapon increases its effective range.
    • Reactive Reload: Reloading this weapon after a kill grants a damage bonus for a short time.
    • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
    • Counterbalance: This weapon has increased stability.

List of appearances[edit]